src/video/windx5/SDL_dx5video.c
author Sam Lantinga <slouken@libsdl.org>
Mon, 19 Aug 2002 03:09:25 +0000
changeset 448 323c766f5a46
parent 443 778b970cec12
child 453 a6fa62b1be09
permissions -rw-r--r--
Fullscreen windows are always topmost under Windows
slouken@0
     1
/*
slouken@0
     2
    SDL - Simple DirectMedia Layer
slouken@297
     3
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
slouken@0
     4
slouken@0
     5
    This library is free software; you can redistribute it and/or
slouken@0
     6
    modify it under the terms of the GNU Library General Public
slouken@0
     7
    License as published by the Free Software Foundation; either
slouken@0
     8
    version 2 of the License, or (at your option) any later version.
slouken@0
     9
slouken@0
    10
    This library is distributed in the hope that it will be useful,
slouken@0
    11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
slouken@0
    12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
slouken@0
    13
    Library General Public License for more details.
slouken@0
    14
slouken@0
    15
    You should have received a copy of the GNU Library General Public
slouken@0
    16
    License along with this library; if not, write to the Free
slouken@0
    17
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
slouken@0
    18
slouken@0
    19
    Sam Lantinga
slouken@252
    20
    slouken@libsdl.org
slouken@0
    21
*/
slouken@0
    22
slouken@0
    23
#ifdef SAVE_RCSID
slouken@0
    24
static char rcsid =
slouken@0
    25
 "@(#) $Id$";
slouken@0
    26
#endif
slouken@0
    27
slouken@0
    28
#include <stdio.h>
slouken@0
    29
#include <stdlib.h>
slouken@0
    30
#include <malloc.h>
slouken@0
    31
#include <windows.h>
slouken@0
    32
#include "directx.h"
slouken@0
    33
slouken@0
    34
/* Not yet in the mingw32 cross-compile headers */
slouken@0
    35
#ifndef CDS_FULLSCREEN
slouken@0
    36
#define CDS_FULLSCREEN	4
slouken@0
    37
#endif
slouken@0
    38
slouken@0
    39
#include "SDL_error.h"
slouken@0
    40
#include "SDL_timer.h"
slouken@0
    41
#include "SDL_events.h"
slouken@0
    42
#include "SDL_syswm.h"
slouken@0
    43
#include "SDL_sysvideo.h"
slouken@0
    44
#include "SDL_RLEaccel_c.h"
slouken@0
    45
#include "SDL_blit.h"
slouken@0
    46
#include "SDL_pixels_c.h"
slouken@0
    47
#include "SDL_dx5video.h"
slouken@0
    48
#include "SDL_syswm_c.h"
slouken@0
    49
#include "SDL_sysmouse_c.h"
slouken@0
    50
#include "SDL_dx5events_c.h"
slouken@0
    51
#include "SDL_dx5yuv_c.h"
slouken@0
    52
#include "SDL_wingl_c.h"
slouken@0
    53
slouken@0
    54
slouken@0
    55
/* DirectX function pointers for video and events */
slouken@0
    56
HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
slouken@0
    57
HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
slouken@0
    58
slouken@0
    59
/* This is the rect EnumModes2 uses */
slouken@0
    60
struct DX5EnumRect {
slouken@0
    61
	SDL_Rect r;
slouken@0
    62
	struct DX5EnumRect* next;
slouken@0
    63
};
slouken@0
    64
static struct DX5EnumRect *enumlists[NUM_MODELISTS];
slouken@0
    65
slouken@0
    66
/*
slouken@0
    67
 * Experimentally determined values for c_cfDI* constants used in DirectX 5.0
slouken@0
    68
 */
slouken@0
    69
slouken@0
    70
/* Keyboard */
slouken@0
    71
slouken@0
    72
static DIOBJECTDATAFORMAT KBD_fmt[] = {
slouken@0
    73
	{ &GUID_Key, 0, 0x8000000C, 0x00000000 },
slouken@0
    74
	{ &GUID_Key, 1, 0x8000010C, 0x00000000 },
slouken@0
    75
	{ &GUID_Key, 2, 0x8000020C, 0x00000000 },
slouken@0
    76
	{ &GUID_Key, 3, 0x8000030C, 0x00000000 },
slouken@0
    77
	{ &GUID_Key, 4, 0x8000040C, 0x00000000 },
slouken@0
    78
	{ &GUID_Key, 5, 0x8000050C, 0x00000000 },
slouken@0
    79
	{ &GUID_Key, 6, 0x8000060C, 0x00000000 },
slouken@0
    80
	{ &GUID_Key, 7, 0x8000070C, 0x00000000 },
slouken@0
    81
	{ &GUID_Key, 8, 0x8000080C, 0x00000000 },
slouken@0
    82
	{ &GUID_Key, 9, 0x8000090C, 0x00000000 },
slouken@0
    83
	{ &GUID_Key, 10, 0x80000A0C, 0x00000000 },
slouken@0
    84
	{ &GUID_Key, 11, 0x80000B0C, 0x00000000 },
slouken@0
    85
	{ &GUID_Key, 12, 0x80000C0C, 0x00000000 },
slouken@0
    86
	{ &GUID_Key, 13, 0x80000D0C, 0x00000000 },
slouken@0
    87
	{ &GUID_Key, 14, 0x80000E0C, 0x00000000 },
slouken@0
    88
	{ &GUID_Key, 15, 0x80000F0C, 0x00000000 },
slouken@0
    89
	{ &GUID_Key, 16, 0x8000100C, 0x00000000 },
slouken@0
    90
	{ &GUID_Key, 17, 0x8000110C, 0x00000000 },
slouken@0
    91
	{ &GUID_Key, 18, 0x8000120C, 0x00000000 },
slouken@0
    92
	{ &GUID_Key, 19, 0x8000130C, 0x00000000 },
slouken@0
    93
	{ &GUID_Key, 20, 0x8000140C, 0x00000000 },
slouken@0
    94
	{ &GUID_Key, 21, 0x8000150C, 0x00000000 },
slouken@0
    95
	{ &GUID_Key, 22, 0x8000160C, 0x00000000 },
slouken@0
    96
	{ &GUID_Key, 23, 0x8000170C, 0x00000000 },
slouken@0
    97
	{ &GUID_Key, 24, 0x8000180C, 0x00000000 },
slouken@0
    98
	{ &GUID_Key, 25, 0x8000190C, 0x00000000 },
slouken@0
    99
	{ &GUID_Key, 26, 0x80001A0C, 0x00000000 },
slouken@0
   100
	{ &GUID_Key, 27, 0x80001B0C, 0x00000000 },
slouken@0
   101
	{ &GUID_Key, 28, 0x80001C0C, 0x00000000 },
slouken@0
   102
	{ &GUID_Key, 29, 0x80001D0C, 0x00000000 },
slouken@0
   103
	{ &GUID_Key, 30, 0x80001E0C, 0x00000000 },
slouken@0
   104
	{ &GUID_Key, 31, 0x80001F0C, 0x00000000 },
slouken@0
   105
	{ &GUID_Key, 32, 0x8000200C, 0x00000000 },
slouken@0
   106
	{ &GUID_Key, 33, 0x8000210C, 0x00000000 },
slouken@0
   107
	{ &GUID_Key, 34, 0x8000220C, 0x00000000 },
slouken@0
   108
	{ &GUID_Key, 35, 0x8000230C, 0x00000000 },
slouken@0
   109
	{ &GUID_Key, 36, 0x8000240C, 0x00000000 },
slouken@0
   110
	{ &GUID_Key, 37, 0x8000250C, 0x00000000 },
slouken@0
   111
	{ &GUID_Key, 38, 0x8000260C, 0x00000000 },
slouken@0
   112
	{ &GUID_Key, 39, 0x8000270C, 0x00000000 },
slouken@0
   113
	{ &GUID_Key, 40, 0x8000280C, 0x00000000 },
slouken@0
   114
	{ &GUID_Key, 41, 0x8000290C, 0x00000000 },
slouken@0
   115
	{ &GUID_Key, 42, 0x80002A0C, 0x00000000 },
slouken@0
   116
	{ &GUID_Key, 43, 0x80002B0C, 0x00000000 },
slouken@0
   117
	{ &GUID_Key, 44, 0x80002C0C, 0x00000000 },
slouken@0
   118
	{ &GUID_Key, 45, 0x80002D0C, 0x00000000 },
slouken@0
   119
	{ &GUID_Key, 46, 0x80002E0C, 0x00000000 },
slouken@0
   120
	{ &GUID_Key, 47, 0x80002F0C, 0x00000000 },
slouken@0
   121
	{ &GUID_Key, 48, 0x8000300C, 0x00000000 },
slouken@0
   122
	{ &GUID_Key, 49, 0x8000310C, 0x00000000 },
slouken@0
   123
	{ &GUID_Key, 50, 0x8000320C, 0x00000000 },
slouken@0
   124
	{ &GUID_Key, 51, 0x8000330C, 0x00000000 },
slouken@0
   125
	{ &GUID_Key, 52, 0x8000340C, 0x00000000 },
slouken@0
   126
	{ &GUID_Key, 53, 0x8000350C, 0x00000000 },
slouken@0
   127
	{ &GUID_Key, 54, 0x8000360C, 0x00000000 },
slouken@0
   128
	{ &GUID_Key, 55, 0x8000370C, 0x00000000 },
slouken@0
   129
	{ &GUID_Key, 56, 0x8000380C, 0x00000000 },
slouken@0
   130
	{ &GUID_Key, 57, 0x8000390C, 0x00000000 },
slouken@0
   131
	{ &GUID_Key, 58, 0x80003A0C, 0x00000000 },
slouken@0
   132
	{ &GUID_Key, 59, 0x80003B0C, 0x00000000 },
slouken@0
   133
	{ &GUID_Key, 60, 0x80003C0C, 0x00000000 },
slouken@0
   134
	{ &GUID_Key, 61, 0x80003D0C, 0x00000000 },
slouken@0
   135
	{ &GUID_Key, 62, 0x80003E0C, 0x00000000 },
slouken@0
   136
	{ &GUID_Key, 63, 0x80003F0C, 0x00000000 },
slouken@0
   137
	{ &GUID_Key, 64, 0x8000400C, 0x00000000 },
slouken@0
   138
	{ &GUID_Key, 65, 0x8000410C, 0x00000000 },
slouken@0
   139
	{ &GUID_Key, 66, 0x8000420C, 0x00000000 },
slouken@0
   140
	{ &GUID_Key, 67, 0x8000430C, 0x00000000 },
slouken@0
   141
	{ &GUID_Key, 68, 0x8000440C, 0x00000000 },
slouken@0
   142
	{ &GUID_Key, 69, 0x8000450C, 0x00000000 },
slouken@0
   143
	{ &GUID_Key, 70, 0x8000460C, 0x00000000 },
slouken@0
   144
	{ &GUID_Key, 71, 0x8000470C, 0x00000000 },
slouken@0
   145
	{ &GUID_Key, 72, 0x8000480C, 0x00000000 },
slouken@0
   146
	{ &GUID_Key, 73, 0x8000490C, 0x00000000 },
slouken@0
   147
	{ &GUID_Key, 74, 0x80004A0C, 0x00000000 },
slouken@0
   148
	{ &GUID_Key, 75, 0x80004B0C, 0x00000000 },
slouken@0
   149
	{ &GUID_Key, 76, 0x80004C0C, 0x00000000 },
slouken@0
   150
	{ &GUID_Key, 77, 0x80004D0C, 0x00000000 },
slouken@0
   151
	{ &GUID_Key, 78, 0x80004E0C, 0x00000000 },
slouken@0
   152
	{ &GUID_Key, 79, 0x80004F0C, 0x00000000 },
slouken@0
   153
	{ &GUID_Key, 80, 0x8000500C, 0x00000000 },
slouken@0
   154
	{ &GUID_Key, 81, 0x8000510C, 0x00000000 },
slouken@0
   155
	{ &GUID_Key, 82, 0x8000520C, 0x00000000 },
slouken@0
   156
	{ &GUID_Key, 83, 0x8000530C, 0x00000000 },
slouken@0
   157
	{ &GUID_Key, 84, 0x8000540C, 0x00000000 },
slouken@0
   158
	{ &GUID_Key, 85, 0x8000550C, 0x00000000 },
slouken@0
   159
	{ &GUID_Key, 86, 0x8000560C, 0x00000000 },
slouken@0
   160
	{ &GUID_Key, 87, 0x8000570C, 0x00000000 },
slouken@0
   161
	{ &GUID_Key, 88, 0x8000580C, 0x00000000 },
slouken@0
   162
	{ &GUID_Key, 89, 0x8000590C, 0x00000000 },
slouken@0
   163
	{ &GUID_Key, 90, 0x80005A0C, 0x00000000 },
slouken@0
   164
	{ &GUID_Key, 91, 0x80005B0C, 0x00000000 },
slouken@0
   165
	{ &GUID_Key, 92, 0x80005C0C, 0x00000000 },
slouken@0
   166
	{ &GUID_Key, 93, 0x80005D0C, 0x00000000 },
slouken@0
   167
	{ &GUID_Key, 94, 0x80005E0C, 0x00000000 },
slouken@0
   168
	{ &GUID_Key, 95, 0x80005F0C, 0x00000000 },
slouken@0
   169
	{ &GUID_Key, 96, 0x8000600C, 0x00000000 },
slouken@0
   170
	{ &GUID_Key, 97, 0x8000610C, 0x00000000 },
slouken@0
   171
	{ &GUID_Key, 98, 0x8000620C, 0x00000000 },
slouken@0
   172
	{ &GUID_Key, 99, 0x8000630C, 0x00000000 },
slouken@0
   173
	{ &GUID_Key, 100, 0x8000640C, 0x00000000 },
slouken@0
   174
	{ &GUID_Key, 101, 0x8000650C, 0x00000000 },
slouken@0
   175
	{ &GUID_Key, 102, 0x8000660C, 0x00000000 },
slouken@0
   176
	{ &GUID_Key, 103, 0x8000670C, 0x00000000 },
slouken@0
   177
	{ &GUID_Key, 104, 0x8000680C, 0x00000000 },
slouken@0
   178
	{ &GUID_Key, 105, 0x8000690C, 0x00000000 },
slouken@0
   179
	{ &GUID_Key, 106, 0x80006A0C, 0x00000000 },
slouken@0
   180
	{ &GUID_Key, 107, 0x80006B0C, 0x00000000 },
slouken@0
   181
	{ &GUID_Key, 108, 0x80006C0C, 0x00000000 },
slouken@0
   182
	{ &GUID_Key, 109, 0x80006D0C, 0x00000000 },
slouken@0
   183
	{ &GUID_Key, 110, 0x80006E0C, 0x00000000 },
slouken@0
   184
	{ &GUID_Key, 111, 0x80006F0C, 0x00000000 },
slouken@0
   185
	{ &GUID_Key, 112, 0x8000700C, 0x00000000 },
slouken@0
   186
	{ &GUID_Key, 113, 0x8000710C, 0x00000000 },
slouken@0
   187
	{ &GUID_Key, 114, 0x8000720C, 0x00000000 },
slouken@0
   188
	{ &GUID_Key, 115, 0x8000730C, 0x00000000 },
slouken@0
   189
	{ &GUID_Key, 116, 0x8000740C, 0x00000000 },
slouken@0
   190
	{ &GUID_Key, 117, 0x8000750C, 0x00000000 },
slouken@0
   191
	{ &GUID_Key, 118, 0x8000760C, 0x00000000 },
slouken@0
   192
	{ &GUID_Key, 119, 0x8000770C, 0x00000000 },
slouken@0
   193
	{ &GUID_Key, 120, 0x8000780C, 0x00000000 },
slouken@0
   194
	{ &GUID_Key, 121, 0x8000790C, 0x00000000 },
slouken@0
   195
	{ &GUID_Key, 122, 0x80007A0C, 0x00000000 },
slouken@0
   196
	{ &GUID_Key, 123, 0x80007B0C, 0x00000000 },
slouken@0
   197
	{ &GUID_Key, 124, 0x80007C0C, 0x00000000 },
slouken@0
   198
	{ &GUID_Key, 125, 0x80007D0C, 0x00000000 },
slouken@0
   199
	{ &GUID_Key, 126, 0x80007E0C, 0x00000000 },
slouken@0
   200
	{ &GUID_Key, 127, 0x80007F0C, 0x00000000 },
slouken@0
   201
	{ &GUID_Key, 128, 0x8000800C, 0x00000000 },
slouken@0
   202
	{ &GUID_Key, 129, 0x8000810C, 0x00000000 },
slouken@0
   203
	{ &GUID_Key, 130, 0x8000820C, 0x00000000 },
slouken@0
   204
	{ &GUID_Key, 131, 0x8000830C, 0x00000000 },
slouken@0
   205
	{ &GUID_Key, 132, 0x8000840C, 0x00000000 },
slouken@0
   206
	{ &GUID_Key, 133, 0x8000850C, 0x00000000 },
slouken@0
   207
	{ &GUID_Key, 134, 0x8000860C, 0x00000000 },
slouken@0
   208
	{ &GUID_Key, 135, 0x8000870C, 0x00000000 },
slouken@0
   209
	{ &GUID_Key, 136, 0x8000880C, 0x00000000 },
slouken@0
   210
	{ &GUID_Key, 137, 0x8000890C, 0x00000000 },
slouken@0
   211
	{ &GUID_Key, 138, 0x80008A0C, 0x00000000 },
slouken@0
   212
	{ &GUID_Key, 139, 0x80008B0C, 0x00000000 },
slouken@0
   213
	{ &GUID_Key, 140, 0x80008C0C, 0x00000000 },
slouken@0
   214
	{ &GUID_Key, 141, 0x80008D0C, 0x00000000 },
slouken@0
   215
	{ &GUID_Key, 142, 0x80008E0C, 0x00000000 },
slouken@0
   216
	{ &GUID_Key, 143, 0x80008F0C, 0x00000000 },
slouken@0
   217
	{ &GUID_Key, 144, 0x8000900C, 0x00000000 },
slouken@0
   218
	{ &GUID_Key, 145, 0x8000910C, 0x00000000 },
slouken@0
   219
	{ &GUID_Key, 146, 0x8000920C, 0x00000000 },
slouken@0
   220
	{ &GUID_Key, 147, 0x8000930C, 0x00000000 },
slouken@0
   221
	{ &GUID_Key, 148, 0x8000940C, 0x00000000 },
slouken@0
   222
	{ &GUID_Key, 149, 0x8000950C, 0x00000000 },
slouken@0
   223
	{ &GUID_Key, 150, 0x8000960C, 0x00000000 },
slouken@0
   224
	{ &GUID_Key, 151, 0x8000970C, 0x00000000 },
slouken@0
   225
	{ &GUID_Key, 152, 0x8000980C, 0x00000000 },
slouken@0
   226
	{ &GUID_Key, 153, 0x8000990C, 0x00000000 },
slouken@0
   227
	{ &GUID_Key, 154, 0x80009A0C, 0x00000000 },
slouken@0
   228
	{ &GUID_Key, 155, 0x80009B0C, 0x00000000 },
slouken@0
   229
	{ &GUID_Key, 156, 0x80009C0C, 0x00000000 },
slouken@0
   230
	{ &GUID_Key, 157, 0x80009D0C, 0x00000000 },
slouken@0
   231
	{ &GUID_Key, 158, 0x80009E0C, 0x00000000 },
slouken@0
   232
	{ &GUID_Key, 159, 0x80009F0C, 0x00000000 },
slouken@0
   233
	{ &GUID_Key, 160, 0x8000A00C, 0x00000000 },
slouken@0
   234
	{ &GUID_Key, 161, 0x8000A10C, 0x00000000 },
slouken@0
   235
	{ &GUID_Key, 162, 0x8000A20C, 0x00000000 },
slouken@0
   236
	{ &GUID_Key, 163, 0x8000A30C, 0x00000000 },
slouken@0
   237
	{ &GUID_Key, 164, 0x8000A40C, 0x00000000 },
slouken@0
   238
	{ &GUID_Key, 165, 0x8000A50C, 0x00000000 },
slouken@0
   239
	{ &GUID_Key, 166, 0x8000A60C, 0x00000000 },
slouken@0
   240
	{ &GUID_Key, 167, 0x8000A70C, 0x00000000 },
slouken@0
   241
	{ &GUID_Key, 168, 0x8000A80C, 0x00000000 },
slouken@0
   242
	{ &GUID_Key, 169, 0x8000A90C, 0x00000000 },
slouken@0
   243
	{ &GUID_Key, 170, 0x8000AA0C, 0x00000000 },
slouken@0
   244
	{ &GUID_Key, 171, 0x8000AB0C, 0x00000000 },
slouken@0
   245
	{ &GUID_Key, 172, 0x8000AC0C, 0x00000000 },
slouken@0
   246
	{ &GUID_Key, 173, 0x8000AD0C, 0x00000000 },
slouken@0
   247
	{ &GUID_Key, 174, 0x8000AE0C, 0x00000000 },
slouken@0
   248
	{ &GUID_Key, 175, 0x8000AF0C, 0x00000000 },
slouken@0
   249
	{ &GUID_Key, 176, 0x8000B00C, 0x00000000 },
slouken@0
   250
	{ &GUID_Key, 177, 0x8000B10C, 0x00000000 },
slouken@0
   251
	{ &GUID_Key, 178, 0x8000B20C, 0x00000000 },
slouken@0
   252
	{ &GUID_Key, 179, 0x8000B30C, 0x00000000 },
slouken@0
   253
	{ &GUID_Key, 180, 0x8000B40C, 0x00000000 },
slouken@0
   254
	{ &GUID_Key, 181, 0x8000B50C, 0x00000000 },
slouken@0
   255
	{ &GUID_Key, 182, 0x8000B60C, 0x00000000 },
slouken@0
   256
	{ &GUID_Key, 183, 0x8000B70C, 0x00000000 },
slouken@0
   257
	{ &GUID_Key, 184, 0x8000B80C, 0x00000000 },
slouken@0
   258
	{ &GUID_Key, 185, 0x8000B90C, 0x00000000 },
slouken@0
   259
	{ &GUID_Key, 186, 0x8000BA0C, 0x00000000 },
slouken@0
   260
	{ &GUID_Key, 187, 0x8000BB0C, 0x00000000 },
slouken@0
   261
	{ &GUID_Key, 188, 0x8000BC0C, 0x00000000 },
slouken@0
   262
	{ &GUID_Key, 189, 0x8000BD0C, 0x00000000 },
slouken@0
   263
	{ &GUID_Key, 190, 0x8000BE0C, 0x00000000 },
slouken@0
   264
	{ &GUID_Key, 191, 0x8000BF0C, 0x00000000 },
slouken@0
   265
	{ &GUID_Key, 192, 0x8000C00C, 0x00000000 },
slouken@0
   266
	{ &GUID_Key, 193, 0x8000C10C, 0x00000000 },
slouken@0
   267
	{ &GUID_Key, 194, 0x8000C20C, 0x00000000 },
slouken@0
   268
	{ &GUID_Key, 195, 0x8000C30C, 0x00000000 },
slouken@0
   269
	{ &GUID_Key, 196, 0x8000C40C, 0x00000000 },
slouken@0
   270
	{ &GUID_Key, 197, 0x8000C50C, 0x00000000 },
slouken@0
   271
	{ &GUID_Key, 198, 0x8000C60C, 0x00000000 },
slouken@0
   272
	{ &GUID_Key, 199, 0x8000C70C, 0x00000000 },
slouken@0
   273
	{ &GUID_Key, 200, 0x8000C80C, 0x00000000 },
slouken@0
   274
	{ &GUID_Key, 201, 0x8000C90C, 0x00000000 },
slouken@0
   275
	{ &GUID_Key, 202, 0x8000CA0C, 0x00000000 },
slouken@0
   276
	{ &GUID_Key, 203, 0x8000CB0C, 0x00000000 },
slouken@0
   277
	{ &GUID_Key, 204, 0x8000CC0C, 0x00000000 },
slouken@0
   278
	{ &GUID_Key, 205, 0x8000CD0C, 0x00000000 },
slouken@0
   279
	{ &GUID_Key, 206, 0x8000CE0C, 0x00000000 },
slouken@0
   280
	{ &GUID_Key, 207, 0x8000CF0C, 0x00000000 },
slouken@0
   281
	{ &GUID_Key, 208, 0x8000D00C, 0x00000000 },
slouken@0
   282
	{ &GUID_Key, 209, 0x8000D10C, 0x00000000 },
slouken@0
   283
	{ &GUID_Key, 210, 0x8000D20C, 0x00000000 },
slouken@0
   284
	{ &GUID_Key, 211, 0x8000D30C, 0x00000000 },
slouken@0
   285
	{ &GUID_Key, 212, 0x8000D40C, 0x00000000 },
slouken@0
   286
	{ &GUID_Key, 213, 0x8000D50C, 0x00000000 },
slouken@0
   287
	{ &GUID_Key, 214, 0x8000D60C, 0x00000000 },
slouken@0
   288
	{ &GUID_Key, 215, 0x8000D70C, 0x00000000 },
slouken@0
   289
	{ &GUID_Key, 216, 0x8000D80C, 0x00000000 },
slouken@0
   290
	{ &GUID_Key, 217, 0x8000D90C, 0x00000000 },
slouken@0
   291
	{ &GUID_Key, 218, 0x8000DA0C, 0x00000000 },
slouken@0
   292
	{ &GUID_Key, 219, 0x8000DB0C, 0x00000000 },
slouken@0
   293
	{ &GUID_Key, 220, 0x8000DC0C, 0x00000000 },
slouken@0
   294
	{ &GUID_Key, 221, 0x8000DD0C, 0x00000000 },
slouken@0
   295
	{ &GUID_Key, 222, 0x8000DE0C, 0x00000000 },
slouken@0
   296
	{ &GUID_Key, 223, 0x8000DF0C, 0x00000000 },
slouken@0
   297
	{ &GUID_Key, 224, 0x8000E00C, 0x00000000 },
slouken@0
   298
	{ &GUID_Key, 225, 0x8000E10C, 0x00000000 },
slouken@0
   299
	{ &GUID_Key, 226, 0x8000E20C, 0x00000000 },
slouken@0
   300
	{ &GUID_Key, 227, 0x8000E30C, 0x00000000 },
slouken@0
   301
	{ &GUID_Key, 228, 0x8000E40C, 0x00000000 },
slouken@0
   302
	{ &GUID_Key, 229, 0x8000E50C, 0x00000000 },
slouken@0
   303
	{ &GUID_Key, 230, 0x8000E60C, 0x00000000 },
slouken@0
   304
	{ &GUID_Key, 231, 0x8000E70C, 0x00000000 },
slouken@0
   305
	{ &GUID_Key, 232, 0x8000E80C, 0x00000000 },
slouken@0
   306
	{ &GUID_Key, 233, 0x8000E90C, 0x00000000 },
slouken@0
   307
	{ &GUID_Key, 234, 0x8000EA0C, 0x00000000 },
slouken@0
   308
	{ &GUID_Key, 235, 0x8000EB0C, 0x00000000 },
slouken@0
   309
	{ &GUID_Key, 236, 0x8000EC0C, 0x00000000 },
slouken@0
   310
	{ &GUID_Key, 237, 0x8000ED0C, 0x00000000 },
slouken@0
   311
	{ &GUID_Key, 238, 0x8000EE0C, 0x00000000 },
slouken@0
   312
	{ &GUID_Key, 239, 0x8000EF0C, 0x00000000 },
slouken@0
   313
	{ &GUID_Key, 240, 0x8000F00C, 0x00000000 },
slouken@0
   314
	{ &GUID_Key, 241, 0x8000F10C, 0x00000000 },
slouken@0
   315
	{ &GUID_Key, 242, 0x8000F20C, 0x00000000 },
slouken@0
   316
	{ &GUID_Key, 243, 0x8000F30C, 0x00000000 },
slouken@0
   317
	{ &GUID_Key, 244, 0x8000F40C, 0x00000000 },
slouken@0
   318
	{ &GUID_Key, 245, 0x8000F50C, 0x00000000 },
slouken@0
   319
	{ &GUID_Key, 246, 0x8000F60C, 0x00000000 },
slouken@0
   320
	{ &GUID_Key, 247, 0x8000F70C, 0x00000000 },
slouken@0
   321
	{ &GUID_Key, 248, 0x8000F80C, 0x00000000 },
slouken@0
   322
	{ &GUID_Key, 249, 0x8000F90C, 0x00000000 },
slouken@0
   323
	{ &GUID_Key, 250, 0x8000FA0C, 0x00000000 },
slouken@0
   324
	{ &GUID_Key, 251, 0x8000FB0C, 0x00000000 },
slouken@0
   325
	{ &GUID_Key, 252, 0x8000FC0C, 0x00000000 },
slouken@0
   326
	{ &GUID_Key, 253, 0x8000FD0C, 0x00000000 },
slouken@0
   327
	{ &GUID_Key, 254, 0x8000FE0C, 0x00000000 },
slouken@0
   328
	{ &GUID_Key, 255, 0x8000FF0C, 0x00000000 },
slouken@0
   329
};
slouken@0
   330
slouken@0
   331
const DIDATAFORMAT c_dfDIKeyboard = { 24, 16, 0x00000002, 256, 256, KBD_fmt };
slouken@0
   332
slouken@0
   333
slouken@0
   334
/* Mouse */
slouken@0
   335
slouken@0
   336
static DIOBJECTDATAFORMAT PTR_fmt[] = {
slouken@0
   337
	{ &GUID_XAxis, 0, 0x00FFFF03, 0x00000000 },
slouken@0
   338
	{ &GUID_YAxis, 4, 0x00FFFF03, 0x00000000 },
slouken@0
   339
	{ &GUID_ZAxis, 8, 0x80FFFF03, 0x00000000 },
slouken@0
   340
	{ NULL, 12, 0x00FFFF0C, 0x00000000 },
slouken@0
   341
	{ NULL, 13, 0x00FFFF0C, 0x00000000 },
slouken@0
   342
	{ NULL, 14, 0x80FFFF0C, 0x00000000 },
slouken@0
   343
	{ NULL, 15, 0x80FFFF0C, 0x00000000 },
slouken@0
   344
};
slouken@0
   345
slouken@0
   346
const DIDATAFORMAT c_dfDIMouse = { 24, 16, 0x00000002, 16, 7, PTR_fmt };
slouken@0
   347
slouken@0
   348
slouken@0
   349
/* Joystick */
slouken@0
   350
slouken@0
   351
static DIOBJECTDATAFORMAT JOY_fmt[] = {
slouken@0
   352
	{ &GUID_XAxis, 0, 0x80FFFF03, 0x00000100 },
slouken@0
   353
	{ &GUID_YAxis, 4, 0x80FFFF03, 0x00000100 },
slouken@0
   354
	{ &GUID_ZAxis, 8, 0x80FFFF03, 0x00000100 },
slouken@0
   355
	{ &GUID_RxAxis, 12, 0x80FFFF03, 0x00000100 },
slouken@0
   356
	{ &GUID_RyAxis, 16, 0x80FFFF03, 0x00000100 },
slouken@0
   357
	{ &GUID_RzAxis, 20, 0x80FFFF03, 0x00000100 },
slouken@0
   358
	{ &GUID_Slider, 24, 0x80FFFF03, 0x00000100 },
slouken@0
   359
	{ &GUID_Slider, 28, 0x80FFFF03, 0x00000100 },
slouken@0
   360
	{ &GUID_POV, 32, 0x80FFFF10, 0x00000000 },
slouken@0
   361
	{ &GUID_POV, 36, 0x80FFFF10, 0x00000000 },
slouken@0
   362
	{ &GUID_POV, 40, 0x80FFFF10, 0x00000000 },
slouken@0
   363
	{ &GUID_POV, 44, 0x80FFFF10, 0x00000000 },
slouken@0
   364
	{ NULL, 48, 0x80FFFF0C, 0x00000000 },
slouken@0
   365
	{ NULL, 49, 0x80FFFF0C, 0x00000000 },
slouken@0
   366
	{ NULL, 50, 0x80FFFF0C, 0x00000000 },
slouken@0
   367
	{ NULL, 51, 0x80FFFF0C, 0x00000000 },
slouken@0
   368
	{ NULL, 52, 0x80FFFF0C, 0x00000000 },
slouken@0
   369
	{ NULL, 53, 0x80FFFF0C, 0x00000000 },
slouken@0
   370
	{ NULL, 54, 0x80FFFF0C, 0x00000000 },
slouken@0
   371
	{ NULL, 55, 0x80FFFF0C, 0x00000000 },
slouken@0
   372
	{ NULL, 56, 0x80FFFF0C, 0x00000000 },
slouken@0
   373
	{ NULL, 57, 0x80FFFF0C, 0x00000000 },
slouken@0
   374
	{ NULL, 58, 0x80FFFF0C, 0x00000000 },
slouken@0
   375
	{ NULL, 59, 0x80FFFF0C, 0x00000000 },
slouken@0
   376
	{ NULL, 60, 0x80FFFF0C, 0x00000000 },
slouken@0
   377
	{ NULL, 61, 0x80FFFF0C, 0x00000000 },
slouken@0
   378
	{ NULL, 62, 0x80FFFF0C, 0x00000000 },
slouken@0
   379
	{ NULL, 63, 0x80FFFF0C, 0x00000000 },
slouken@0
   380
	{ NULL, 64, 0x80FFFF0C, 0x00000000 },
slouken@0
   381
	{ NULL, 65, 0x80FFFF0C, 0x00000000 },
slouken@0
   382
	{ NULL, 66, 0x80FFFF0C, 0x00000000 },
slouken@0
   383
	{ NULL, 67, 0x80FFFF0C, 0x00000000 },
slouken@0
   384
	{ NULL, 68, 0x80FFFF0C, 0x00000000 },
slouken@0
   385
	{ NULL, 69, 0x80FFFF0C, 0x00000000 },
slouken@0
   386
	{ NULL, 70, 0x80FFFF0C, 0x00000000 },
slouken@0
   387
	{ NULL, 71, 0x80FFFF0C, 0x00000000 },
slouken@0
   388
	{ NULL, 72, 0x80FFFF0C, 0x00000000 },
slouken@0
   389
	{ NULL, 73, 0x80FFFF0C, 0x00000000 },
slouken@0
   390
	{ NULL, 74, 0x80FFFF0C, 0x00000000 },
slouken@0
   391
	{ NULL, 75, 0x80FFFF0C, 0x00000000 },
slouken@0
   392
	{ NULL, 76, 0x80FFFF0C, 0x00000000 },
slouken@0
   393
	{ NULL, 77, 0x80FFFF0C, 0x00000000 },
slouken@0
   394
	{ NULL, 78, 0x80FFFF0C, 0x00000000 },
slouken@0
   395
	{ NULL, 79, 0x80FFFF0C, 0x00000000 },
slouken@0
   396
};
slouken@0
   397
slouken@0
   398
const DIDATAFORMAT c_dfDIJoystick = { 24, 16, 0x00000001, 80, 44, JOY_fmt };
slouken@0
   399
slouken@0
   400
slouken@0
   401
/* Initialization/Query functions */
slouken@0
   402
static int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat);
slouken@0
   403
static SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
slouken@0
   404
static SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
slouken@0
   405
static int DX5_SetColors(_THIS, int firstcolor, int ncolors,
slouken@0
   406
			 SDL_Color *colors);
slouken@0
   407
static int DX5_SetGammaRamp(_THIS, Uint16 *ramp);
slouken@0
   408
static int DX5_GetGammaRamp(_THIS, Uint16 *ramp);
slouken@0
   409
static void DX5_VideoQuit(_THIS);
slouken@0
   410
slouken@0
   411
/* Hardware surface functions */
slouken@0
   412
static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface);
slouken@0
   413
static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
slouken@0
   414
static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
slouken@0
   415
static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key);
slouken@0
   416
static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha);
slouken@0
   417
static int DX5_LockHWSurface(_THIS, SDL_Surface *surface);
slouken@0
   418
static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface);
slouken@0
   419
static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface);
slouken@0
   420
static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface);
slouken@0
   421
slouken@0
   422
static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface, 
slouken@0
   423
				LPDIRECTDRAWSURFACE3 requested, Uint32 flag);
slouken@0
   424
slouken@0
   425
/* Windows message handling functions */
slouken@0
   426
static void DX5_RealizePalette(_THIS);
slouken@0
   427
static void DX5_PaletteChanged(_THIS, HWND window);
slouken@0
   428
static void DX5_WinPAINT(_THIS, HDC hdc);
slouken@0
   429
slouken@338
   430
/* WinDIB driver functions for manipulating gamma ramps */
slouken@338
   431
extern int DIB_SetGammaRamp(_THIS, Uint16 *ramp);
slouken@338
   432
extern int DIB_GetGammaRamp(_THIS, Uint16 *ramp);
slouken@338
   433
extern void DIB_QuitGamma(_THIS);
slouken@338
   434
slouken@0
   435
/* DX5 driver bootstrap functions */
slouken@0
   436
slouken@0
   437
static int DX5_Available(void)
slouken@0
   438
{
slouken@0
   439
	HINSTANCE DInputDLL;
slouken@0
   440
	HINSTANCE DDrawDLL;
slouken@0
   441
	int dinput_ok;
slouken@0
   442
	int ddraw_ok;
slouken@0
   443
slouken@0
   444
	/* Version check DINPUT.DLL and DDRAW.DLL (Is DirectX okay?) */
slouken@0
   445
	dinput_ok = 0;
slouken@0
   446
	DInputDLL = LoadLibrary("DINPUT.DLL");
slouken@0
   447
	if ( DInputDLL != NULL ) {
slouken@0
   448
		dinput_ok = 1;
slouken@0
   449
	  	FreeLibrary(DInputDLL);
slouken@0
   450
	}
slouken@0
   451
	ddraw_ok = 0;
slouken@0
   452
	DDrawDLL = LoadLibrary("DDRAW.DLL");
slouken@0
   453
	if ( DDrawDLL != NULL ) {
slouken@0
   454
	  HRESULT (WINAPI *DDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *);
slouken@0
   455
	  LPDIRECTDRAW DDraw;
slouken@0
   456
slouken@0
   457
	  /* Try to create a valid DirectDraw object */
slouken@0
   458
	  DDrawCreate = (void *)GetProcAddress(DDrawDLL, "DirectDrawCreate");
slouken@0
   459
	  if ( (DDrawCreate != NULL)
slouken@0
   460
			&& !FAILED(DDrawCreate(NULL, &DDraw, NULL)) ) {
slouken@0
   461
	    if ( !FAILED(IDirectDraw_SetCooperativeLevel(DDraw,
slouken@0
   462
							NULL, DDSCL_NORMAL)) ) {
slouken@0
   463
	      DDSURFACEDESC desc;
slouken@0
   464
	      LPDIRECTDRAWSURFACE  DDrawSurf;
slouken@0
   465
	      LPDIRECTDRAWSURFACE3 DDrawSurf3;
slouken@0
   466
slouken@0
   467
	      /* Try to create a DirectDrawSurface3 object */
slouken@0
   468
	      memset(&desc, 0, sizeof(desc));
slouken@0
   469
	      desc.dwSize = sizeof(desc);
slouken@0
   470
	      desc.dwFlags = DDSD_CAPS;
slouken@0
   471
	      desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY;
slouken@0
   472
	      if ( !FAILED(IDirectDraw_CreateSurface(DDraw, &desc,
slouken@0
   473
							&DDrawSurf, NULL)) ) {
slouken@0
   474
	        if ( !FAILED(IDirectDrawSurface_QueryInterface(DDrawSurf,
slouken@0
   475
			&IID_IDirectDrawSurface3, (LPVOID *)&DDrawSurf3)) ) {
slouken@0
   476
	          /* Yay! */
slouken@0
   477
		  ddraw_ok = 1;
slouken@0
   478
slouken@0
   479
	          /* Clean up.. */
slouken@0
   480
	          IDirectDrawSurface3_Release(DDrawSurf3);
slouken@0
   481
	        }
slouken@0
   482
	        IDirectDrawSurface_Release(DDrawSurf);
slouken@0
   483
	      }
slouken@0
   484
	    }
slouken@0
   485
	    IDirectDraw_Release(DDraw);
slouken@0
   486
	  }
slouken@0
   487
	  FreeLibrary(DDrawDLL);
slouken@0
   488
	}
slouken@0
   489
	return(dinput_ok && ddraw_ok);
slouken@0
   490
}
slouken@0
   491
slouken@0
   492
/* Functions for loading the DirectX functions dynamically */
slouken@0
   493
static HINSTANCE DDrawDLL = NULL;
slouken@0
   494
static HINSTANCE DInputDLL = NULL;
slouken@0
   495
slouken@0
   496
static void DX5_Unload(void)
slouken@0
   497
{
slouken@0
   498
	if ( DDrawDLL != NULL ) {
slouken@0
   499
		FreeLibrary(DDrawDLL);
slouken@0
   500
		DDrawCreate = NULL;
slouken@0
   501
		DDrawDLL = NULL;
slouken@0
   502
	}
slouken@0
   503
	if ( DInputDLL != NULL ) {
slouken@0
   504
		FreeLibrary(DInputDLL);
slouken@0
   505
		DInputCreate = NULL;
slouken@0
   506
		DInputDLL = NULL;
slouken@0
   507
	}
slouken@0
   508
}
slouken@0
   509
static int DX5_Load(void)
slouken@0
   510
{
slouken@0
   511
	int status;
slouken@0
   512
slouken@0
   513
	DX5_Unload();
slouken@0
   514
	DDrawDLL = LoadLibrary("DDRAW.DLL");
slouken@0
   515
	if ( DDrawDLL != NULL ) {
slouken@0
   516
		DDrawCreate = (void *)GetProcAddress(DDrawDLL,
slouken@0
   517
					"DirectDrawCreate");
slouken@0
   518
	}
slouken@0
   519
	DInputDLL = LoadLibrary("DINPUT.DLL");
slouken@0
   520
	if ( DInputDLL != NULL ) {
slouken@0
   521
		DInputCreate = (void *)GetProcAddress(DInputDLL,
slouken@0
   522
					"DirectInputCreateA");
slouken@0
   523
	}
slouken@0
   524
	if ( DDrawDLL && DDrawCreate && DInputDLL && DInputCreate ) {
slouken@0
   525
		status = 0;
slouken@0
   526
	} else {
slouken@0
   527
		DX5_Unload();
slouken@0
   528
		status = -1;
slouken@0
   529
	}
slouken@0
   530
	return status;
slouken@0
   531
}
slouken@0
   532
slouken@0
   533
static void DX5_DeleteDevice(SDL_VideoDevice *this)
slouken@0
   534
{
slouken@0
   535
	/* Free DirectDraw object */
slouken@0
   536
	if ( ddraw2 != NULL ) {
slouken@0
   537
		IDirectDraw2_Release(ddraw2);
slouken@0
   538
	}
slouken@0
   539
	DX5_Unload();
slouken@0
   540
	if ( this ) {
slouken@0
   541
		if ( this->hidden ) {
slouken@0
   542
			free(this->hidden);
slouken@0
   543
		}
slouken@0
   544
		if ( this->gl_data ) {
slouken@0
   545
			free(this->gl_data);
slouken@0
   546
		}
slouken@0
   547
		free(this);
slouken@0
   548
	}
slouken@0
   549
}
slouken@0
   550
slouken@0
   551
static SDL_VideoDevice *DX5_CreateDevice(int devindex)
slouken@0
   552
{
slouken@0
   553
	SDL_VideoDevice *device;
slouken@0
   554
slouken@0
   555
	/* Load DirectX */
slouken@0
   556
	if ( DX5_Load() < 0 ) {
slouken@0
   557
		return(NULL);
slouken@0
   558
	}
slouken@0
   559
slouken@0
   560
	/* Initialize all variables that we clean on shutdown */
slouken@0
   561
	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
slouken@0
   562
	if ( device ) {
slouken@0
   563
		memset(device, 0, (sizeof *device));
slouken@0
   564
		device->hidden = (struct SDL_PrivateVideoData *)
slouken@0
   565
				malloc((sizeof *device->hidden));
slouken@0
   566
		device->gl_data = (struct SDL_PrivateGLData *)
slouken@0
   567
				malloc((sizeof *device->gl_data));
slouken@0
   568
	}
slouken@0
   569
	if ( (device == NULL) || (device->hidden == NULL) ||
slouken@0
   570
		                 (device->gl_data == NULL) ) {
slouken@0
   571
		SDL_OutOfMemory();
slouken@0
   572
		DX5_DeleteDevice(device);
slouken@0
   573
		return(NULL);
slouken@0
   574
	}
slouken@0
   575
	memset(device->hidden, 0, (sizeof *device->hidden));
slouken@0
   576
	memset(device->gl_data, 0, (sizeof *device->gl_data));
slouken@0
   577
slouken@0
   578
	/* Set the function pointers */
slouken@0
   579
	device->VideoInit = DX5_VideoInit;
slouken@0
   580
	device->ListModes = DX5_ListModes;
slouken@0
   581
	device->SetVideoMode = DX5_SetVideoMode;
slouken@0
   582
	device->UpdateMouse = WIN_UpdateMouse;
slouken@0
   583
	device->CreateYUVOverlay = DX5_CreateYUVOverlay;
slouken@0
   584
	device->SetColors = DX5_SetColors;
slouken@0
   585
	device->UpdateRects = NULL;
slouken@0
   586
	device->VideoQuit = DX5_VideoQuit;
slouken@0
   587
	device->AllocHWSurface = DX5_AllocHWSurface;
slouken@0
   588
	device->CheckHWBlit = DX5_CheckHWBlit;
slouken@0
   589
	device->FillHWRect = DX5_FillHWRect;
slouken@0
   590
	device->SetHWColorKey = DX5_SetHWColorKey;
slouken@0
   591
	device->SetHWAlpha = DX5_SetHWAlpha;
slouken@0
   592
	device->LockHWSurface = DX5_LockHWSurface;
slouken@0
   593
	device->UnlockHWSurface = DX5_UnlockHWSurface;
slouken@0
   594
	device->FlipHWSurface = DX5_FlipHWSurface;
slouken@0
   595
	device->FreeHWSurface = DX5_FreeHWSurface;
slouken@0
   596
	device->SetGammaRamp = DX5_SetGammaRamp;
slouken@0
   597
	device->GetGammaRamp = DX5_GetGammaRamp;
slouken@0
   598
#ifdef HAVE_OPENGL
slouken@0
   599
        device->GL_LoadLibrary = WIN_GL_LoadLibrary;
slouken@0
   600
        device->GL_GetProcAddress = WIN_GL_GetProcAddress;
slouken@0
   601
        device->GL_GetAttribute = WIN_GL_GetAttribute;
slouken@0
   602
        device->GL_MakeCurrent = WIN_GL_MakeCurrent;
slouken@0
   603
        device->GL_SwapBuffers = WIN_GL_SwapBuffers;
slouken@0
   604
#endif
slouken@0
   605
	device->SetCaption = WIN_SetWMCaption;
slouken@0
   606
	device->SetIcon = WIN_SetWMIcon;
slouken@0
   607
	device->IconifyWindow = WIN_IconifyWindow;
slouken@0
   608
	device->GrabInput = WIN_GrabInput;
slouken@0
   609
	device->GetWMInfo = WIN_GetWMInfo;
slouken@0
   610
	device->FreeWMCursor = WIN_FreeWMCursor;
slouken@0
   611
	device->CreateWMCursor = WIN_CreateWMCursor;
slouken@0
   612
	device->ShowWMCursor = WIN_ShowWMCursor;
slouken@0
   613
	device->WarpWMCursor = WIN_WarpWMCursor;
slouken@0
   614
	device->CheckMouseMode = WIN_CheckMouseMode;
slouken@0
   615
	device->InitOSKeymap = DX5_InitOSKeymap;
slouken@0
   616
	device->PumpEvents = DX5_PumpEvents;
slouken@0
   617
slouken@0
   618
	/* Set up the windows message handling functions */
slouken@0
   619
	WIN_RealizePalette = DX5_RealizePalette;
slouken@0
   620
	WIN_PaletteChanged = DX5_PaletteChanged;
slouken@0
   621
	WIN_WinPAINT = DX5_WinPAINT;
slouken@0
   622
	HandleMessage = DX5_HandleMessage;
slouken@0
   623
slouken@0
   624
	device->free = DX5_DeleteDevice;
slouken@0
   625
slouken@0
   626
	/* We're finally ready */
slouken@0
   627
	return device;
slouken@0
   628
}
slouken@0
   629
slouken@0
   630
VideoBootStrap DIRECTX_bootstrap = {
slouken@0
   631
	"directx", "Win95/98/2000 DirectX",
slouken@0
   632
	DX5_Available, DX5_CreateDevice
slouken@0
   633
};
slouken@0
   634
slouken@0
   635
static HRESULT WINAPI EnumModes2(DDSURFACEDESC *desc, VOID *udata)
slouken@0
   636
{
slouken@0
   637
	SDL_VideoDevice *this = (SDL_VideoDevice *)udata;
slouken@0
   638
	struct DX5EnumRect *enumrect;
slouken@0
   639
#if defined(NONAMELESSUNION)
slouken@0
   640
	int bpp = desc->ddpfPixelFormat.u1.dwRGBBitCount;
slouken@0
   641
#else
slouken@0
   642
	int bpp = desc->ddpfPixelFormat.dwRGBBitCount;
slouken@0
   643
#endif
slouken@0
   644
slouken@0
   645
	switch (bpp)  {
slouken@0
   646
		case 8:
slouken@0
   647
		case 16:
slouken@0
   648
		case 24:
slouken@0
   649
		case 32:
slouken@0
   650
			bpp /= 8; --bpp;
slouken@0
   651
			++SDL_nummodes[bpp];
slouken@0
   652
			enumrect = (struct DX5EnumRect*)malloc(sizeof(struct DX5EnumRect));
slouken@0
   653
			if ( !enumrect ) {
slouken@0
   654
				SDL_OutOfMemory();
slouken@0
   655
				return(DDENUMRET_CANCEL);
slouken@0
   656
			}
slouken@0
   657
			enumrect->r.x = 0;
slouken@0
   658
			enumrect->r.y = 0;
slouken@0
   659
			enumrect->r.w = (Uint16)desc->dwWidth;
slouken@0
   660
			enumrect->r.h = (Uint16)desc->dwHeight;
slouken@0
   661
			enumrect->next = enumlists[bpp];
slouken@0
   662
			enumlists[bpp] = enumrect;
slouken@0
   663
			break;
slouken@0
   664
	}
slouken@0
   665
slouken@0
   666
slouken@0
   667
	return(DDENUMRET_OK);
slouken@0
   668
}
slouken@0
   669
slouken@0
   670
void SetDDerror(const char *function, int code)
slouken@0
   671
{
slouken@0
   672
	static char *error;
slouken@0
   673
	static char  errbuf[BUFSIZ];
slouken@0
   674
slouken@0
   675
	errbuf[0] = 0;
slouken@0
   676
	switch (code) {
slouken@0
   677
		case DDERR_GENERIC:
slouken@0
   678
			error = "Undefined error!";
slouken@0
   679
			break;
slouken@0
   680
		case DDERR_EXCEPTION:
slouken@0
   681
			error = "Exception encountered";
slouken@0
   682
			break;
slouken@0
   683
		case DDERR_INVALIDOBJECT:
slouken@0
   684
			error = "Invalid object";
slouken@0
   685
			break;
slouken@0
   686
		case DDERR_INVALIDPARAMS:
slouken@0
   687
			error = "Invalid parameters";
slouken@0
   688
			break;
slouken@0
   689
		case DDERR_NOTFOUND:
slouken@0
   690
			error = "Object not found";
slouken@0
   691
			break;
slouken@0
   692
		case DDERR_INVALIDRECT:
slouken@0
   693
			error = "Invalid rectangle";
slouken@0
   694
			break;
slouken@0
   695
		case DDERR_INVALIDCAPS:
slouken@0
   696
			error = "Invalid caps member";
slouken@0
   697
			break;
slouken@0
   698
		case DDERR_INVALIDPIXELFORMAT:
slouken@0
   699
			error = "Invalid pixel format";
slouken@0
   700
			break;
slouken@0
   701
		case DDERR_OUTOFMEMORY:
slouken@0
   702
			error = "Out of memory";
slouken@0
   703
			break;
slouken@0
   704
		case DDERR_OUTOFVIDEOMEMORY:
slouken@0
   705
			error = "Out of video memory";
slouken@0
   706
			break;
slouken@0
   707
		case DDERR_SURFACEBUSY:
slouken@0
   708
			error = "Surface busy";
slouken@0
   709
			break;
slouken@0
   710
		case DDERR_SURFACELOST:
slouken@0
   711
			error = "Surface was lost";
slouken@0
   712
			break;
slouken@0
   713
		case DDERR_WASSTILLDRAWING:
slouken@0
   714
			error = "DirectDraw is still drawing";
slouken@0
   715
			break;
slouken@0
   716
		case DDERR_INVALIDSURFACETYPE:
slouken@0
   717
			error = "Invalid surface type";
slouken@0
   718
			break;
slouken@0
   719
		case DDERR_NOEXCLUSIVEMODE:
slouken@0
   720
			error = "Not in exclusive access mode";
slouken@0
   721
			break;
slouken@0
   722
		case DDERR_NOPALETTEATTACHED:
slouken@0
   723
			error = "No palette attached";
slouken@0
   724
			break;
slouken@0
   725
		case DDERR_NOPALETTEHW:
slouken@0
   726
			error = "No palette hardware";
slouken@0
   727
			break;
slouken@0
   728
		case DDERR_NOT8BITCOLOR:
slouken@0
   729
			error = "Not 8-bit color";
slouken@0
   730
			break;
slouken@0
   731
		case DDERR_EXCLUSIVEMODEALREADYSET:
slouken@0
   732
			error = "Exclusive mode was already set";
slouken@0
   733
			break;
slouken@0
   734
		case DDERR_HWNDALREADYSET:
slouken@0
   735
			error = "Window handle already set";
slouken@0
   736
			break;
slouken@0
   737
		case DDERR_HWNDSUBCLASSED:
slouken@0
   738
			error = "Window handle is subclassed";
slouken@0
   739
			break;
slouken@0
   740
		case DDERR_NOBLTHW:
slouken@0
   741
			error = "No blit hardware";
slouken@0
   742
			break;
slouken@0
   743
		case DDERR_IMPLICITLYCREATED:
slouken@0
   744
			error = "Surface was implicitly created";
slouken@0
   745
			break;
slouken@0
   746
		case DDERR_INCOMPATIBLEPRIMARY:
slouken@0
   747
			error = "Incompatible primary surface";
slouken@0
   748
			break;
slouken@0
   749
		case DDERR_NOCOOPERATIVELEVELSET:
slouken@0
   750
			error = "No cooperative level set";
slouken@0
   751
			break;
slouken@0
   752
		case DDERR_NODIRECTDRAWHW:
slouken@0
   753
			error = "No DirectDraw hardware";
slouken@0
   754
			break;
slouken@0
   755
		case DDERR_NOEMULATION:
slouken@0
   756
			error = "No emulation available";
slouken@0
   757
			break;
slouken@0
   758
		case DDERR_NOFLIPHW:
slouken@0
   759
			error = "No flip hardware";
slouken@0
   760
			break;
slouken@0
   761
		case DDERR_NOTFLIPPABLE:
slouken@0
   762
			error = "Surface not flippable";
slouken@0
   763
			break;
slouken@0
   764
		case DDERR_PRIMARYSURFACEALREADYEXISTS:
slouken@0
   765
			error = "Primary surface already exists";
slouken@0
   766
			break;
slouken@0
   767
		case DDERR_UNSUPPORTEDMODE:
slouken@0
   768
			error = "Unsupported mode";
slouken@0
   769
			break;
slouken@0
   770
		case DDERR_WRONGMODE:
slouken@0
   771
			error = "Surface created in different mode";
slouken@0
   772
			break;
slouken@0
   773
		case DDERR_UNSUPPORTED:
slouken@0
   774
			error = "Operation not supported";
slouken@0
   775
			break;
slouken@0
   776
		case E_NOINTERFACE:
slouken@0
   777
			error = "Interface not present";
slouken@0
   778
			break;
slouken@0
   779
		default:
slouken@0
   780
			sprintf(errbuf, "%s: Unknown DirectDraw error: 0x%x",
slouken@0
   781
								function, code);
slouken@0
   782
			break;
slouken@0
   783
	}
slouken@0
   784
	if ( ! errbuf[0] ) {
slouken@0
   785
		sprintf(errbuf, "%s: %s", function, error);
slouken@0
   786
	}
slouken@0
   787
	SDL_SetError("%s", errbuf);
slouken@0
   788
	return;
slouken@0
   789
}
slouken@0
   790
slouken@0
   791
slouken@0
   792
static int DX5_UpdateVideoInfo(_THIS)
slouken@0
   793
{
slouken@0
   794
	/* This needs to be DDCAPS_DX5 for the DirectDraw2 interface */
slouken@0
   795
#if DIRECTDRAW_VERSION <= 0x300
slouken@0
   796
#error Your version of DirectX must be greater than or equal to 5.0
slouken@0
   797
#endif
slouken@334
   798
#ifndef IDirectDrawGammaControl_SetGammaRamp
slouken@0
   799
	/*if gamma is undefined then we really have directx <= 0x500*/
slouken@0
   800
	DDCAPS DDCaps;
slouken@0
   801
#else
slouken@0
   802
	DDCAPS_DX5 DDCaps;
slouken@0
   803
#endif
slouken@0
   804
	HRESULT result;
slouken@0
   805
slouken@0
   806
	/* Fill in our hardware acceleration capabilities */
slouken@0
   807
	memset(&DDCaps, 0, sizeof(DDCaps));
slouken@0
   808
	DDCaps.dwSize = sizeof(DDCaps);
slouken@0
   809
	result = IDirectDraw2_GetCaps(ddraw2, (DDCAPS *)&DDCaps, NULL);
slouken@0
   810
	if ( result != DD_OK ) {
slouken@0
   811
		SetDDerror("DirectDraw2::GetCaps", result);
slouken@0
   812
		return(-1);
slouken@0
   813
	}
slouken@0
   814
	this->info.hw_available = 1;
slouken@0
   815
	if ( (DDCaps.dwCaps & DDCAPS_BLT) == DDCAPS_BLT ) {
slouken@0
   816
		this->info.blit_hw = 1;
slouken@0
   817
	}
slouken@0
   818
	if ( ((DDCaps.dwCaps & DDCAPS_COLORKEY) == DDCAPS_COLORKEY) &&
slouken@0
   819
	     ((DDCaps.dwCKeyCaps & DDCKEYCAPS_SRCBLT) == DDCKEYCAPS_SRCBLT) ) {
slouken@0
   820
		this->info.blit_hw_CC = 1;
slouken@0
   821
	}
slouken@0
   822
	if ( (DDCaps.dwCaps & DDCAPS_ALPHA) == DDCAPS_ALPHA ) {
slouken@0
   823
		/* This is only for alpha channel, and DirectX 6
slouken@0
   824
		   doesn't support 2D alpha blits yet, so set it 0
slouken@0
   825
		 */
slouken@0
   826
		this->info.blit_hw_A = 0;
slouken@0
   827
	}
slouken@0
   828
	if ( (DDCaps.dwCaps & DDCAPS_CANBLTSYSMEM) == DDCAPS_CANBLTSYSMEM ) {
slouken@0
   829
		this->info.blit_sw = 1;
slouken@0
   830
		/* This isn't necessarily true, but the HEL will cover us */
slouken@0
   831
		this->info.blit_sw_CC = this->info.blit_hw_CC;
slouken@0
   832
		this->info.blit_sw_A = this->info.blit_hw_A;
slouken@0
   833
	}
slouken@0
   834
	if ( (DDCaps.dwCaps & DDCAPS_BLTCOLORFILL) == DDCAPS_BLTCOLORFILL ) {
slouken@0
   835
		this->info.blit_fill = 1;
slouken@0
   836
	}
slouken@0
   837
slouken@0
   838
	/* Find out how much video memory is available */
slouken@0
   839
	{ DDSCAPS ddsCaps;
slouken@0
   840
	  DWORD total_mem;
slouken@0
   841
		ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY;
slouken@0
   842
		result = IDirectDraw2_GetAvailableVidMem(ddraw2,
slouken@0
   843
						&ddsCaps, &total_mem, NULL);
slouken@0
   844
		if ( result != DD_OK ) {
slouken@0
   845
			total_mem = DDCaps.dwVidMemTotal; 
slouken@0
   846
		}
slouken@0
   847
		this->info.video_mem = total_mem/1024;
slouken@0
   848
	}
slouken@0
   849
	return(0);
slouken@0
   850
}
slouken@0
   851
slouken@0
   852
int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat)
slouken@0
   853
{
slouken@0
   854
	HRESULT result;
slouken@0
   855
	LPDIRECTDRAW ddraw;
slouken@0
   856
	int i, j;
slouken@0
   857
	HDC hdc;
slouken@0
   858
slouken@0
   859
	/* Intialize everything */
slouken@0
   860
	ddraw2 = NULL;
slouken@0
   861
	SDL_primary = NULL;
slouken@0
   862
	SDL_clipper = NULL;
slouken@0
   863
	SDL_palette = NULL;
slouken@0
   864
	for ( i=0; i<NUM_MODELISTS; ++i ) {
slouken@0
   865
		SDL_nummodes[i] = 0;
slouken@0
   866
		SDL_modelist[i] = NULL;
slouken@0
   867
		SDL_modeindex[i] = 0;
slouken@0
   868
	}
slouken@0
   869
	colorchange_expected = 0;
slouken@0
   870
slouken@0
   871
	/* Create the window */
slouken@0
   872
	if ( DX5_CreateWindow(this) < 0 ) {
slouken@0
   873
		return(-1);
slouken@0
   874
	}
slouken@169
   875
#ifndef DISABLE_AUDIO
slouken@0
   876
	DX5_SoundFocus(SDL_Window);
slouken@169
   877
#endif
slouken@0
   878
slouken@0
   879
	/* Create the DirectDraw object */
slouken@0
   880
	result = DDrawCreate(NULL, &ddraw, NULL);
slouken@0
   881
	if ( result != DD_OK ) {
slouken@0
   882
		SetDDerror("DirectDrawCreate", result);
slouken@0
   883
		return(-1);
slouken@0
   884
	}
slouken@0
   885
	result = IDirectDraw_QueryInterface(ddraw, &IID_IDirectDraw2,
slouken@0
   886
							(LPVOID *)&ddraw2);
slouken@0
   887
	IDirectDraw_Release(ddraw);
slouken@0
   888
	if ( result != DD_OK ) {
slouken@0
   889
		SetDDerror("DirectDraw::QueryInterface", result);
slouken@0
   890
		return(-1);
slouken@0
   891
	}
slouken@0
   892
slouken@0
   893
	/* Determine the screen depth */
slouken@0
   894
	hdc = GetDC(SDL_Window);
slouken@0
   895
	vformat->BitsPerPixel = GetDeviceCaps(hdc,PLANES) *
slouken@0
   896
					GetDeviceCaps(hdc,BITSPIXEL);
slouken@0
   897
	ReleaseDC(SDL_Window, hdc);
slouken@0
   898
slouken@0
   899
	/* Enumerate the available fullscreen modes */
slouken@0
   900
	for ( i=0; i<NUM_MODELISTS; ++i )
slouken@0
   901
		enumlists[i] = NULL;
slouken@0
   902
slouken@0
   903
	result = IDirectDraw2_EnumDisplayModes(ddraw2,0,NULL,this,EnumModes2);
slouken@0
   904
	if ( result != DD_OK ) {
slouken@0
   905
		SetDDerror("DirectDraw2::EnumDisplayModes", result);
slouken@0
   906
		return(-1);
slouken@0
   907
	}
slouken@0
   908
	for ( i=0; i<NUM_MODELISTS; ++i ) {
slouken@0
   909
		struct DX5EnumRect *rect;
slouken@0
   910
		SDL_modelist[i] = (SDL_Rect **)
slouken@0
   911
				malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
slouken@0
   912
		if ( SDL_modelist[i] == NULL ) {
slouken@0
   913
			SDL_OutOfMemory();
slouken@0
   914
			return(-1);
slouken@0
   915
		}
slouken@0
   916
		for ( j = 0, rect = enumlists[i]; rect; ++j, rect = rect->next ) {
slouken@0
   917
			SDL_modelist[i][j]=(SDL_Rect *)rect;
slouken@0
   918
		}
slouken@0
   919
		SDL_modelist[i][j] = NULL;
slouken@0
   920
	}
slouken@0
   921
	
slouken@0
   922
	/* Fill in some window manager capabilities */
slouken@0
   923
	this->info.wm_available = 1;
slouken@0
   924
slouken@0
   925
	/* Fill in the video hardware capabilities */
slouken@0
   926
	DX5_UpdateVideoInfo(this);
slouken@0
   927
slouken@0
   928
	return(0);
slouken@0
   929
}
slouken@0
   930
slouken@0
   931
SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
slouken@0
   932
{
slouken@0
   933
	int bpp;
slouken@0
   934
slouken@0
   935
	bpp = format->BitsPerPixel;
slouken@0
   936
	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
   937
		/* FIXME:  No support for 1 bpp or 4 bpp formats */
slouken@0
   938
		switch (bpp) {  /* Does windows support other BPP? */
slouken@0
   939
			case 8:
slouken@0
   940
			case 16:
slouken@0
   941
			case 24:
slouken@0
   942
			case 32:
slouken@0
   943
				bpp = (bpp/8)-1;
slouken@0
   944
				if ( SDL_nummodes[bpp] > 0 )
slouken@0
   945
					return(SDL_modelist[bpp]);
slouken@0
   946
				/* Fall through */
slouken@0
   947
			default:
slouken@0
   948
				return((SDL_Rect **)0);
slouken@0
   949
		}
slouken@0
   950
	} else {
slouken@0
   951
		if ( this->screen->format->BitsPerPixel == bpp ) {
slouken@0
   952
			return((SDL_Rect **)-1);
slouken@0
   953
		} else {
slouken@0
   954
			return((SDL_Rect **)0);
slouken@0
   955
		}
slouken@0
   956
	}
slouken@0
   957
}
slouken@0
   958
slouken@0
   959
/* Various screen update functions available */
slouken@0
   960
static void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects);
slouken@0
   961
static void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
slouken@0
   962
slouken@0
   963
SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
slouken@0
   964
				int width, int height, int bpp, Uint32 flags)
slouken@0
   965
{
slouken@0
   966
	SDL_Surface *video;
slouken@0
   967
	HRESULT result;
slouken@0
   968
	DWORD sharemode;
slouken@0
   969
	DWORD style;
slouken@0
   970
	const DWORD directstyle =
slouken@0
   971
			(WS_POPUP);
slouken@0
   972
	const DWORD windowstyle = 
slouken@0
   973
			(WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX);
slouken@0
   974
	const DWORD resizestyle =
slouken@0
   975
			(WS_THICKFRAME|WS_MAXIMIZEBOX);
slouken@0
   976
	DDSURFACEDESC ddsd;
slouken@0
   977
	LPDIRECTDRAWSURFACE  dd_surface1;
slouken@0
   978
	LPDIRECTDRAWSURFACE3 dd_surface3;
slouken@0
   979
	BOOL was_visible;
slouken@0
   980
slouken@0
   981
#ifdef DDRAW_DEBUG
slouken@0
   982
 fprintf(stderr, "Setting %dx%dx%d video mode\n", width, height, bpp);
slouken@0
   983
#endif
slouken@0
   984
	/* See whether or not we should center the window */
slouken@0
   985
	was_visible = IsWindowVisible(SDL_Window);
slouken@0
   986
slouken@0
   987
	/* Clean up any previous DirectDraw surfaces */
slouken@0
   988
	if ( current->hwdata ) {
slouken@0
   989
		this->FreeHWSurface(this, current);
slouken@0
   990
		current->hwdata = NULL;
slouken@0
   991
	}
slouken@0
   992
	if ( SDL_primary != NULL ) {
slouken@0
   993
		IDirectDrawSurface3_Release(SDL_primary);
slouken@0
   994
		SDL_primary = NULL;
slouken@0
   995
	}
slouken@0
   996
slouken@0
   997
	/* Unset any previous OpenGL fullscreen mode */
slouken@0
   998
	if ( (current->flags & (SDL_OPENGL|SDL_FULLSCREEN)) ==
slouken@0
   999
	                       (SDL_OPENGL|SDL_FULLSCREEN) ) {
slouken@0
  1000
		ChangeDisplaySettings(NULL, 0);
slouken@0
  1001
	}
slouken@0
  1002
slouken@0
  1003
	/* Clean up any GL context that may be hanging around */
slouken@0
  1004
	if ( current->flags & SDL_OPENGL ) {
slouken@0
  1005
		WIN_GL_ShutDown(this);
slouken@0
  1006
	}
slouken@0
  1007
slouken@0
  1008
	/* If we are setting a GL mode, use GDI, not DirectX (yuck) */
slouken@0
  1009
	if ( flags & SDL_OPENGL ) {
slouken@0
  1010
		RECT bounds;
slouken@0
  1011
		int x, y;
slouken@0
  1012
		Uint32 Rmask, Gmask, Bmask;
slouken@0
  1013
slouken@0
  1014
		/* Recalculate the bitmasks if necessary */
slouken@0
  1015
		if ( bpp == current->format->BitsPerPixel ) {
slouken@0
  1016
			video = current;
slouken@0
  1017
		} else {
slouken@0
  1018
			switch (bpp) {
slouken@0
  1019
			    case 15:
slouken@0
  1020
			    case 16:
slouken@0
  1021
				if ( 0 /*DIB_SussScreenDepth() == 15*/ ) {
slouken@0
  1022
					/* 5-5-5 */
slouken@0
  1023
					Rmask = 0x00007c00;
slouken@0
  1024
					Gmask = 0x000003e0;
slouken@0
  1025
					Bmask = 0x0000001f;
slouken@0
  1026
				} else {
slouken@0
  1027
					/* 5-6-5 */
slouken@0
  1028
					Rmask = 0x0000f800;
slouken@0
  1029
					Gmask = 0x000007e0;
slouken@0
  1030
					Bmask = 0x0000001f;
slouken@0
  1031
				}
slouken@0
  1032
				break;
slouken@0
  1033
			    case 24:
slouken@0
  1034
			    case 32:
slouken@0
  1035
				/* GDI defined as 8-8-8 */
slouken@0
  1036
				Rmask = 0x00ff0000;
slouken@0
  1037
				Gmask = 0x0000ff00;
slouken@0
  1038
				Bmask = 0x000000ff;
slouken@0
  1039
				break;
slouken@0
  1040
			    default:
slouken@0
  1041
				Rmask = 0x00000000;
slouken@0
  1042
				Gmask = 0x00000000;
slouken@0
  1043
				Bmask = 0x00000000;
slouken@0
  1044
				break;
slouken@0
  1045
			}
slouken@0
  1046
			video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, bpp,
slouken@0
  1047
			                             Rmask, Gmask, Bmask, 0);
slouken@0
  1048
			if ( video == NULL ) {
slouken@0
  1049
				SDL_OutOfMemory();
slouken@0
  1050
				return(NULL);
slouken@0
  1051
			}
slouken@0
  1052
		}
slouken@0
  1053
slouken@0
  1054
		/* Fill in part of the video surface */
slouken@0
  1055
		video->flags = 0;	/* Clear flags */
slouken@0
  1056
		video->w = width;
slouken@0
  1057
		video->h = height;
slouken@0
  1058
		video->pitch = SDL_CalculatePitch(video);
slouken@0
  1059
slouken@0
  1060
		/* Set fullscreen mode if appropriate.
slouken@0
  1061
		   Ugh, since our list of valid video modes comes from
slouken@0
  1062
		   the DirectX driver, we may not actually be able to
slouken@0
  1063
		   change to the desired resolution here.
slouken@0
  1064
		   FIXME: Should we do a closest match?
slouken@0
  1065
		 */
slouken@0
  1066
		if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
  1067
			DEVMODE settings;
slouken@0
  1068
slouken@0
  1069
			memset(&settings, 0, sizeof(DEVMODE));
slouken@0
  1070
			settings.dmSize = sizeof(DEVMODE);
slouken@0
  1071
			settings.dmBitsPerPel = video->format->BitsPerPixel;
slouken@0
  1072
			settings.dmPelsWidth = width;
slouken@0
  1073
			settings.dmPelsHeight = height;
slouken@0
  1074
			settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
slouken@0
  1075
			if ( ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL ) {
slouken@0
  1076
				video->flags |= SDL_FULLSCREEN;
slouken@304
  1077
				SDL_fullscreen_mode = settings;
slouken@0
  1078
			}
slouken@0
  1079
		}
slouken@0
  1080
slouken@0
  1081
		style = GetWindowLong(SDL_Window, GWL_STYLE);
slouken@0
  1082
		style &= ~(resizestyle|WS_MAXIMIZE);
slouken@448
  1083
		if ( video->flags & SDL_FULLSCREEN ) {
slouken@0
  1084
			style &= ~windowstyle;
slouken@0
  1085
			style |= directstyle;
slouken@0
  1086
		} else {
slouken@0
  1087
			if ( flags & SDL_NOFRAME ) {
slouken@0
  1088
				style &= ~windowstyle;
slouken@0
  1089
				style |= directstyle;
slouken@0
  1090
				video->flags |= SDL_NOFRAME;
slouken@0
  1091
			} else {
slouken@0
  1092
				style &= ~directstyle;
slouken@0
  1093
				style |= windowstyle;
slouken@0
  1094
				if ( flags & SDL_RESIZABLE ) {
slouken@0
  1095
					style |= resizestyle;
slouken@0
  1096
					video->flags |= SDL_RESIZABLE;
slouken@0
  1097
				}
slouken@0
  1098
			}
slouken@0
  1099
			if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
slouken@0
  1100
		}
slouken@0
  1101
		SetWindowLong(SDL_Window, GWL_STYLE, style);
slouken@0
  1102
slouken@0
  1103
		/* Resize the window (copied from SDL WinDIB driver) */
slouken@0
  1104
		if ( SDL_windowid == NULL ) {
slouken@448
  1105
			HWND top;
slouken@0
  1106
			UINT swp_flags;
slouken@0
  1107
slouken@0
  1108
			SDL_resizing = 1;
slouken@0
  1109
			bounds.left = 0;
slouken@0
  1110
			bounds.top = 0;
slouken@0
  1111
			bounds.right = video->w;
slouken@0
  1112
			bounds.bottom = video->h;
slouken@0
  1113
			AdjustWindowRect(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE);
slouken@0
  1114
			width = bounds.right-bounds.left;
slouken@0
  1115
			height = bounds.bottom-bounds.top;
slouken@0
  1116
			x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
slouken@0
  1117
			y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
slouken@0
  1118
			if ( y < 0 ) { /* Cover up title bar for more client area */
slouken@0
  1119
				y -= GetSystemMetrics(SM_CYCAPTION)/2;
slouken@0
  1120
			}
slouken@448
  1121
			swp_flags = (SWP_NOCOPYBITS | SWP_FRAMECHANGED | SWP_SHOWWINDOW);
slouken@448
  1122
			if ( was_visible && (video->flags & SDL_FULLSCREEN) ) {
slouken@0
  1123
				swp_flags |= SWP_NOMOVE;
slouken@0
  1124
			}
slouken@448
  1125
			if ( video->flags & SDL_FULLSCREEN ) {
slouken@448
  1126
				top = HWND_TOPMOST;
slouken@448
  1127
			} else {
slouken@448
  1128
				top = HWND_NOTOPMOST;
slouken@448
  1129
			}
slouken@448
  1130
			SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags);
slouken@0
  1131
			SDL_resizing = 0;
slouken@0
  1132
			SetForegroundWindow(SDL_Window);
slouken@0
  1133
		}
slouken@0
  1134
slouken@0
  1135
		/* Set up for OpenGL */
slouken@0
  1136
		if ( WIN_GL_SetupWindow(this) < 0 ) {
slouken@0
  1137
			return(NULL);
slouken@0
  1138
		}
slouken@0
  1139
		video->flags |= SDL_OPENGL;
slouken@0
  1140
		return(video);
slouken@0
  1141
	}
slouken@0
  1142
slouken@0
  1143
	/* Set the appropriate window style */
slouken@0
  1144
	style = GetWindowLong(SDL_Window, GWL_STYLE);
slouken@0
  1145
	style &= ~(resizestyle|WS_MAXIMIZE);
slouken@0
  1146
	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
  1147
		style &= ~windowstyle;
slouken@0
  1148
		style |= directstyle;
slouken@0
  1149
	} else {
slouken@0
  1150
		if ( flags & SDL_NOFRAME ) {
slouken@0
  1151
			style &= ~windowstyle;
slouken@0
  1152
			style |= directstyle;
slouken@0
  1153
		} else {
slouken@0
  1154
			style &= ~directstyle;
slouken@0
  1155
			style |= windowstyle;
slouken@0
  1156
			if ( flags & SDL_RESIZABLE ) {
slouken@0
  1157
				style |= resizestyle;
slouken@0
  1158
			}
slouken@0
  1159
		}
slouken@0
  1160
		if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
slouken@0
  1161
	}
slouken@0
  1162
	SetWindowLong(SDL_Window, GWL_STYLE, style);
slouken@0
  1163
slouken@0
  1164
	/* Set DirectDraw sharing mode.. exclusive when fullscreen */
slouken@0
  1165
	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
  1166
		sharemode = DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE|DDSCL_ALLOWREBOOT;
slouken@0
  1167
	} else {
slouken@0
  1168
		sharemode = DDSCL_NORMAL;
slouken@0
  1169
	}
slouken@0
  1170
	result = IDirectDraw2_SetCooperativeLevel(ddraw2,SDL_Window,sharemode);
slouken@0
  1171
	if ( result != DD_OK ) {
slouken@0
  1172
		SetDDerror("DirectDraw2::SetCooperativeLevel", result);
slouken@0
  1173
		return(NULL);
slouken@0
  1174
	}
slouken@0
  1175
slouken@0
  1176
	/* Set the display mode, if we are in fullscreen mode */
slouken@0
  1177
	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
  1178
		/* Cover up desktop during mode change */
slouken@0
  1179
		SDL_resizing = 1;
slouken@0
  1180
		SetWindowPos(SDL_Window, NULL, 0, 0, 
slouken@0
  1181
			GetSystemMetrics(SM_CXSCREEN),
slouken@0
  1182
			GetSystemMetrics(SM_CYSCREEN),
slouken@0
  1183
			(SWP_NOCOPYBITS | SWP_NOZORDER));
slouken@0
  1184
		SDL_resizing = 0;
slouken@0
  1185
		ShowWindow(SDL_Window, SW_SHOW);
slouken@0
  1186
		while ( GetForegroundWindow() != SDL_Window ) {
slouken@0
  1187
			SetForegroundWindow(SDL_Window);
slouken@0
  1188
			SDL_Delay(100);
slouken@0
  1189
		}
slouken@0
  1190
		result = IDirectDraw2_SetDisplayMode(ddraw2, width, height,
slouken@0
  1191
								bpp, 0, 0);
slouken@0
  1192
		if ( result != DD_OK ) {
slouken@0
  1193
			/* We couldn't set fullscreen mode, try window */
slouken@0
  1194
			return(DX5_SetVideoMode(this, current,
slouken@0
  1195
				width, height, bpp, flags & ~SDL_FULLSCREEN)); 
slouken@0
  1196
		}
slouken@0
  1197
		DX5_DInputReset(this, 1);
slouken@0
  1198
	} else {
slouken@0
  1199
		DX5_DInputReset(this, 0);
slouken@0
  1200
	}
slouken@0
  1201
	DX5_UpdateVideoInfo(this);
slouken@0
  1202
slouken@0
  1203
	/* Create a primary DirectDraw surface */
slouken@0
  1204
	memset(&ddsd, 0, sizeof(ddsd));
slouken@0
  1205
	ddsd.dwSize = sizeof(ddsd);
slouken@0
  1206
	ddsd.dwFlags = DDSD_CAPS;
slouken@0
  1207
	ddsd.ddsCaps.dwCaps = (DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY);
slouken@0
  1208
	if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
slouken@0
  1209
		/* There's no windowed double-buffering */
slouken@0
  1210
		flags &= ~SDL_DOUBLEBUF;
slouken@0
  1211
	}
slouken@0
  1212
	if ( (flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
slouken@0
  1213
		ddsd.dwFlags |= DDSD_BACKBUFFERCOUNT;
slouken@0
  1214
		ddsd.ddsCaps.dwCaps |= (DDSCAPS_COMPLEX|DDSCAPS_FLIP);
slouken@0
  1215
		ddsd.dwBackBufferCount = 1;
slouken@0
  1216
	}
slouken@0
  1217
	result = IDirectDraw2_CreateSurface(ddraw2, &ddsd, &dd_surface1, NULL); 
slouken@0
  1218
	if ( (result != DD_OK) && ((flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) ) {
slouken@0
  1219
		ddsd.dwFlags &= ~DDSD_BACKBUFFERCOUNT;
slouken@0
  1220
		ddsd.ddsCaps.dwCaps &= ~(DDSCAPS_COMPLEX|DDSCAPS_FLIP);
slouken@0
  1221
		ddsd.dwBackBufferCount = 0;
slouken@0
  1222
		result = IDirectDraw2_CreateSurface(ddraw2,
slouken@0
  1223
						&ddsd, &dd_surface1, NULL); 
slouken@0
  1224
	}
slouken@0
  1225
	if ( result != DD_OK ) {
slouken@0
  1226
		SetDDerror("DirectDraw2::CreateSurface(PRIMARY)", result);
slouken@0
  1227
		return(NULL);
slouken@0
  1228
	}
slouken@0
  1229
	result = IDirectDrawSurface_QueryInterface(dd_surface1,
slouken@0
  1230
			&IID_IDirectDrawSurface3, (LPVOID *)&SDL_primary);
slouken@0
  1231
	if ( result != DD_OK ) {
slouken@0
  1232
		SetDDerror("DirectDrawSurface::QueryInterface", result);
slouken@0
  1233
		return(NULL);
slouken@0
  1234
	}
slouken@0
  1235
	result = IDirectDrawSurface_Release(dd_surface1);
slouken@0
  1236
	if ( result != DD_OK ) {
slouken@0
  1237
		SetDDerror("DirectDrawSurface::Release", result);
slouken@0
  1238
		return(NULL);
slouken@0
  1239
	}
slouken@0
  1240
slouken@0
  1241
	/* Get the format of the primary DirectDraw surface */
slouken@0
  1242
	memset(&ddsd, 0, sizeof(ddsd));
slouken@0
  1243
	ddsd.dwSize = sizeof(ddsd);
slouken@0
  1244
	ddsd.dwFlags = DDSD_PIXELFORMAT|DDSD_CAPS;
slouken@0
  1245
	result = IDirectDrawSurface3_GetSurfaceDesc(SDL_primary, &ddsd);
slouken@0
  1246
	if ( result != DD_OK ) {
slouken@0
  1247
		SetDDerror("DirectDrawSurface::Release", result);
slouken@0
  1248
		return(NULL);
slouken@0
  1249
	}
slouken@0
  1250
	if ( ! (ddsd.ddpfPixelFormat.dwFlags&DDPF_RGB) ) {
slouken@0
  1251
		SDL_SetError("Primary DDRAW surface is not RGB format");
slouken@0
  1252
		return(NULL);
slouken@0
  1253
	}
slouken@0
  1254
slouken@0
  1255
	/* Free old palette and create a new one if we're in 8-bit mode */
slouken@0
  1256
	if ( SDL_palette != NULL ) {
slouken@0
  1257
		IDirectDrawPalette_Release(SDL_palette);
slouken@0
  1258
		SDL_palette = NULL;
slouken@0
  1259
	}
slouken@0
  1260
#if defined(NONAMELESSUNION)
slouken@0
  1261
	if ( ddsd.ddpfPixelFormat.u1.dwRGBBitCount == 8 ) {
slouken@0
  1262
#else
slouken@0
  1263
	if ( ddsd.ddpfPixelFormat.dwRGBBitCount == 8 ) {
slouken@0
  1264
#endif
slouken@0
  1265
		int i;
slouken@0
  1266
slouken@0
  1267
		if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
  1268
			/* We have access to the entire palette */
slouken@0
  1269
			for ( i=0; i<256; ++i ) {
slouken@0
  1270
				SDL_colors[i].peFlags =
slouken@0
  1271
						(PC_NOCOLLAPSE|PC_RESERVED);
slouken@0
  1272
				SDL_colors[i].peRed = 0;
slouken@0
  1273
				SDL_colors[i].peGreen = 0;
slouken@0
  1274
				SDL_colors[i].peBlue = 0;
slouken@0
  1275
			}
slouken@0
  1276
		} else {
slouken@0
  1277
			/* First 10 colors are reserved by Windows */
slouken@0
  1278
			for ( i=0; i<10; ++i ) {
slouken@0
  1279
				SDL_colors[i].peFlags = PC_EXPLICIT;
slouken@0
  1280
				SDL_colors[i].peRed = i;
slouken@0
  1281
				SDL_colors[i].peGreen = 0;
slouken@0
  1282
				SDL_colors[i].peBlue = 0;
slouken@0
  1283
			}
slouken@0
  1284
			for ( i=10; i<(10+236); ++i ) {
slouken@0
  1285
				SDL_colors[i].peFlags = PC_NOCOLLAPSE;
slouken@0
  1286
				SDL_colors[i].peRed = 0;
slouken@0
  1287
				SDL_colors[i].peGreen = 0;
slouken@0
  1288
				SDL_colors[i].peBlue = 0;
slouken@0
  1289
			}
slouken@0
  1290
			/* Last 10 colors are reserved by Windows */
slouken@0
  1291
			for ( i=246; i<256; ++i ) {
slouken@0
  1292
				SDL_colors[i].peFlags = PC_EXPLICIT;
slouken@0
  1293
				SDL_colors[i].peRed = i;
slouken@0
  1294
				SDL_colors[i].peGreen = 0;
slouken@0
  1295
				SDL_colors[i].peBlue = 0;
slouken@0
  1296
			}
slouken@0
  1297
		}
slouken@0
  1298
		result = IDirectDraw2_CreatePalette(ddraw2,
slouken@0
  1299
		     			(DDPCAPS_8BIT|DDPCAPS_ALLOW256),
slouken@0
  1300
						SDL_colors, &SDL_palette, NULL);
slouken@0
  1301
		if ( result != DD_OK ) {
slouken@0
  1302
			SetDDerror("DirectDraw2::CreatePalette", result);
slouken@0
  1303
			return(NULL);
slouken@0
  1304
		}
slouken@0
  1305
		result = IDirectDrawSurface3_SetPalette(SDL_primary,
slouken@0
  1306
								SDL_palette);
slouken@0
  1307
		if ( result != DD_OK ) {
slouken@0
  1308
			SetDDerror("DirectDrawSurface3::SetPalette", result);
slouken@0
  1309
			return(NULL);
slouken@0
  1310
		}
slouken@0
  1311
	}
slouken@0
  1312
slouken@0
  1313
	/* Create our video surface using the same pixel format */
slouken@0
  1314
	video = current;
slouken@0
  1315
	if ( (width != video->w) || (height != video->h)
slouken@0
  1316
			|| (video->format->BitsPerPixel != 
slouken@0
  1317
#if defined(NONAMELESSUNION)
slouken@0
  1318
				ddsd.ddpfPixelFormat.u1.dwRGBBitCount) ) {
slouken@0
  1319
#else
slouken@0
  1320
				ddsd.ddpfPixelFormat.dwRGBBitCount) ) {
slouken@0
  1321
#endif
slouken@0
  1322
		SDL_FreeSurface(video);
slouken@0
  1323
		video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0,
slouken@0
  1324
#if defined(NONAMELESSUNION)
slouken@0
  1325
				ddsd.ddpfPixelFormat.u1.dwRGBBitCount,
slouken@0
  1326
					ddsd.ddpfPixelFormat.u2.dwRBitMask,
slouken@0
  1327
					ddsd.ddpfPixelFormat.u3.dwGBitMask,
slouken@0
  1328
					ddsd.ddpfPixelFormat.u4.dwBBitMask,
slouken@0
  1329
#else
slouken@0
  1330
				ddsd.ddpfPixelFormat.dwRGBBitCount,
slouken@0
  1331
					ddsd.ddpfPixelFormat.dwRBitMask,
slouken@0
  1332
					ddsd.ddpfPixelFormat.dwGBitMask,
slouken@0
  1333
					ddsd.ddpfPixelFormat.dwBBitMask,
slouken@0
  1334
#endif
slouken@0
  1335
								0);
slouken@0
  1336
		if ( video == NULL ) {
slouken@0
  1337
			SDL_OutOfMemory();
slouken@0
  1338
			return(NULL);
slouken@0
  1339
		}
slouken@0
  1340
		video->w = width;
slouken@0
  1341
		video->h = height;
slouken@0
  1342
		video->pitch = 0;
slouken@0
  1343
	}
slouken@0
  1344
	video->flags = 0;	/* Clear flags */
slouken@0
  1345
slouken@0
  1346
	/* If not fullscreen, locking is possible, but it doesn't do what 
slouken@0
  1347
	   the caller really expects -- if the locked surface is written to,
slouken@0
  1348
	   the appropriate portion of the entire screen is modified, not 
slouken@0
  1349
	   the application window, as we would like.
slouken@0
  1350
	   Note that it is still possible to write directly to display
slouken@0
  1351
	   memory, but the application must respect the clip list of
slouken@0
  1352
	   the surface.  There might be some odd timing interactions
slouken@0
  1353
	   involving clip list updates and background refreshing as
slouken@0
  1354
	   Windows moves other windows across our window.
slouken@0
  1355
	   We currently don't support this, even though it might be a
slouken@0
  1356
	   good idea since BeOS has an implementation of BDirectWindow
slouken@0
  1357
	   that does the same thing.  This would be most useful for
slouken@0
  1358
	   applications that do complete screen updates every frame.
slouken@0
  1359
	    -- Fixme?
slouken@0
  1360
	*/
slouken@0
  1361
	if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
slouken@0
  1362
		/* Necessary if we're going from fullscreen to window */
slouken@0
  1363
		if ( video->pixels == NULL ) {
slouken@0
  1364
			video->pitch = (width*video->format->BytesPerPixel);
slouken@0
  1365
			/* Pitch needs to be QWORD (8-byte) aligned */
slouken@0
  1366
			video->pitch = (video->pitch + 7) & ~7;
slouken@0
  1367
			video->pixels = (void *)malloc(video->h*video->pitch);
slouken@0
  1368
			if ( video->pixels == NULL ) {
slouken@0
  1369
				if ( video != current ) {
slouken@0
  1370
					SDL_FreeSurface(video);
slouken@0
  1371
				}
slouken@0
  1372
				SDL_OutOfMemory();
slouken@0
  1373
				return(NULL);
slouken@0
  1374
			}
slouken@0
  1375
		}
slouken@0
  1376
		dd_surface3 = NULL;
slouken@443
  1377
#if 0 /* FIXME: enable this when SDL consistently reports lost surfaces */
slouken@443
  1378
		if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
slouken@443
  1379
			video->flags |= SDL_HWSURFACE;
slouken@443
  1380
		} else {
slouken@443
  1381
			video->flags |= SDL_SWSURFACE;
slouken@443
  1382
		}
slouken@443
  1383
#else
slouken@0
  1384
		video->flags |= SDL_SWSURFACE;
slouken@443
  1385
#endif
slouken@0
  1386
		if ( (flags & SDL_RESIZABLE) && !(flags & SDL_NOFRAME) ) {
slouken@0
  1387
			video->flags |= SDL_RESIZABLE;
slouken@0
  1388
		}
slouken@0
  1389
		if ( flags & SDL_NOFRAME ) {
slouken@0
  1390
			video->flags |= SDL_NOFRAME;
slouken@0
  1391
		}
slouken@0
  1392
	} else {
slouken@0
  1393
		/* Necessary if we're going from window to fullscreen */
slouken@0
  1394
		if ( video->pixels != NULL ) {
slouken@0
  1395
			free(video->pixels);
slouken@0
  1396
			video->pixels = NULL;
slouken@0
  1397
		}
slouken@0
  1398
		dd_surface3 = SDL_primary;
slouken@0
  1399
		video->flags |= SDL_HWSURFACE;
slouken@0
  1400
	}
slouken@0
  1401
slouken@0
  1402
	/* See if the primary surface has double-buffering enabled */
slouken@0
  1403
	if ( (ddsd.ddsCaps.dwCaps & DDSCAPS_FLIP) == DDSCAPS_FLIP ) {
slouken@0
  1404
		video->flags |= SDL_DOUBLEBUF;
slouken@0
  1405
	}
slouken@0
  1406
slouken@0
  1407
	/* Allocate the SDL surface associated with the primary surface */
slouken@0
  1408
	if ( DX5_AllocDDSurface(this, video, dd_surface3,
slouken@0
  1409
	                        video->flags&SDL_HWSURFACE) < 0 ) {
slouken@0
  1410
		if ( video != current ) {
slouken@0
  1411
			SDL_FreeSurface(video);
slouken@0
  1412
		}
slouken@0
  1413
		return(NULL);
slouken@0
  1414
	}
slouken@0
  1415
slouken@0
  1416
	/* Use the appropriate blitting function */
slouken@0
  1417
	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
  1418
		video->flags |= SDL_FULLSCREEN;
slouken@0
  1419
		if ( video->format->palette != NULL ) {
slouken@0
  1420
			video->flags |= SDL_HWPALETTE;
slouken@0
  1421
		}
slouken@0
  1422
		this->UpdateRects = DX5_DirectUpdate;
slouken@0
  1423
	} else {
slouken@0
  1424
		this->UpdateRects = DX5_WindowUpdate;
slouken@0
  1425
	}
slouken@0
  1426
slouken@0
  1427
	/* Make our window the proper size, set the clipper, then show it */
slouken@0
  1428
	if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
slouken@0
  1429
		RECT bounds;
slouken@0
  1430
		int  x, y;
slouken@0
  1431
		UINT swp_flags;
slouken@0
  1432
slouken@0
  1433
		/* Create and set a clipper on our primary surface */
slouken@0
  1434
		if ( SDL_clipper == NULL ) {
slouken@0
  1435
			result = IDirectDraw2_CreateClipper(ddraw2,
slouken@0
  1436
							0, &SDL_clipper, NULL);
slouken@0
  1437
			if ( result != DD_OK ) {
slouken@0
  1438
				if ( video != current ) {
slouken@0
  1439
					SDL_FreeSurface(video);
slouken@0
  1440
				}
slouken@0
  1441
				SetDDerror("DirectDraw2::CreateClipper",result);
slouken@0
  1442
				return(NULL);
slouken@0
  1443
			}
slouken@0
  1444
		}
slouken@0
  1445
		result = IDirectDrawClipper_SetHWnd(SDL_clipper, 0, SDL_Window);
slouken@0
  1446
		if ( result != DD_OK ) {
slouken@0
  1447
			if ( video != current ) {
slouken@0
  1448
				SDL_FreeSurface(video);
slouken@0
  1449
			}
slouken@0
  1450
			SetDDerror("DirectDrawClipper::SetHWnd", result);
slouken@0
  1451
			return(NULL);
slouken@0
  1452
		}
slouken@0
  1453
		result = IDirectDrawSurface3_SetClipper(SDL_primary,
slouken@0
  1454
								SDL_clipper);
slouken@0
  1455
		if ( result != DD_OK ) {
slouken@0
  1456
			if ( video != current ) {
slouken@0
  1457
				SDL_FreeSurface(video);
slouken@0
  1458
			}
slouken@0
  1459
			SetDDerror("DirectDrawSurface3::SetClipper", result);
slouken@0
  1460
			return(NULL);
slouken@0
  1461
		}
slouken@0
  1462
slouken@0
  1463
		/* Set the size of the window, centering and adjusting */
slouken@0
  1464
		SDL_resizing = 1;
slouken@0
  1465
		bounds.left = 0;
slouken@0
  1466
		bounds.top = 0;
slouken@0
  1467
		bounds.right = video->w;
slouken@0
  1468
		bounds.bottom = video->h;
slouken@0
  1469
		AdjustWindowRect(&bounds, GetWindowLong(SDL_Window, GWL_STYLE),
slouken@0
  1470
									FALSE);
slouken@0
  1471
		width = bounds.right-bounds.left;
slouken@0
  1472
		height = bounds.bottom-bounds.top;
slouken@0
  1473
		x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
slouken@0
  1474
		y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
slouken@0
  1475
		if ( y < 0 ) { /* Cover up title bar for more client area */
slouken@0
  1476
			y -= GetSystemMetrics(SM_CYCAPTION)/2;
slouken@0
  1477
		}
slouken@0
  1478
		swp_flags = (SWP_NOCOPYBITS | SWP_NOZORDER);
slouken@0
  1479
		if ( was_visible ) {
slouken@0
  1480
			swp_flags |= SWP_NOMOVE;
slouken@0
  1481
		}
slouken@0
  1482
		SetWindowPos(SDL_Window, NULL, x, y, width, height, swp_flags);
slouken@0
  1483
		SDL_resizing = 0;
slouken@0
  1484
	}
slouken@0
  1485
	ShowWindow(SDL_Window, SW_SHOW);
slouken@0
  1486
	SetForegroundWindow(SDL_Window);
slouken@0
  1487
slouken@0
  1488
	/* We're live! */
slouken@0
  1489
	return(video);
slouken@0
  1490
}
slouken@0
  1491
slouken@0
  1492
struct private_hwdata {
slouken@0
  1493
	LPDIRECTDRAWSURFACE3 dd_surface;
slouken@0
  1494
	LPDIRECTDRAWSURFACE3 dd_writebuf;
slouken@0
  1495
};
slouken@0
  1496
slouken@0
  1497
static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface, 
slouken@0
  1498
				LPDIRECTDRAWSURFACE3 requested, Uint32 flag)
slouken@0
  1499
{
slouken@0
  1500
	LPDIRECTDRAWSURFACE  dd_surface1;
slouken@0
  1501
	LPDIRECTDRAWSURFACE3 dd_surface3;
slouken@0
  1502
	DDSURFACEDESC ddsd;
slouken@0
  1503
	HRESULT result;
slouken@0
  1504
slouken@0
  1505
	/* Clear the hardware flag, in case we fail */
slouken@0
  1506
	surface->flags &= ~flag;
slouken@0
  1507
slouken@0
  1508
	/* Allocate the hardware acceleration data */
slouken@0
  1509
	surface->hwdata = (struct private_hwdata *)
slouken@0
  1510
					malloc(sizeof(*surface->hwdata));
slouken@0
  1511
	if ( surface->hwdata == NULL ) {
slouken@0
  1512
		SDL_OutOfMemory();
slouken@0
  1513
		return(-1);
slouken@0
  1514
	}
slouken@0
  1515
	dd_surface3 = NULL;
slouken@0
  1516
slouken@0
  1517
	/* Set up the surface description */
slouken@0
  1518
	memset(&ddsd, 0, sizeof(ddsd));
slouken@0
  1519
	ddsd.dwSize = sizeof(ddsd);
slouken@0
  1520
	ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|
slouken@0
  1521
					DDSD_PITCH|DDSD_PIXELFORMAT);
slouken@0
  1522
	ddsd.dwWidth = surface->w;
slouken@0
  1523
	ddsd.dwHeight= surface->h;
slouken@0
  1524
#if defined(NONAMELESSUNION)
slouken@0
  1525
	ddsd.u1.lPitch = surface->pitch;
slouken@0
  1526
#else
slouken@0
  1527
	ddsd.lPitch = surface->pitch;
slouken@0
  1528
#endif
slouken@0
  1529
	if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) {
slouken@0
  1530
		ddsd.ddsCaps.dwCaps =
slouken@0
  1531
				(DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY);
slouken@0
  1532
	} else {
slouken@0
  1533
		ddsd.ddsCaps.dwCaps =
slouken@0
  1534
				(DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY);
slouken@0
  1535
	}
slouken@0
  1536
	ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
slouken@0
  1537
	ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
slouken@0
  1538
	if ( surface->format->palette ) {
slouken@0
  1539
		ddsd.ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8;
slouken@0
  1540
	}
slouken@0
  1541
#if defined(NONAMELESSUNION)
slouken@0
  1542
	ddsd.ddpfPixelFormat.u1.dwRGBBitCount = surface->format->BitsPerPixel;
slouken@0
  1543
	ddsd.ddpfPixelFormat.u2.dwRBitMask = surface->format->Rmask;
slouken@0
  1544
	ddsd.ddpfPixelFormat.u3.dwGBitMask = surface->format->Gmask;
slouken@0
  1545
	ddsd.ddpfPixelFormat.u4.dwBBitMask = surface->format->Bmask;
slouken@0
  1546
#else
slouken@0
  1547
	ddsd.ddpfPixelFormat.dwRGBBitCount = surface->format->BitsPerPixel;
slouken@0
  1548
	ddsd.ddpfPixelFormat.dwRBitMask = surface->format->Rmask;
slouken@0
  1549
	ddsd.ddpfPixelFormat.dwGBitMask = surface->format->Gmask;
slouken@0
  1550
	ddsd.ddpfPixelFormat.dwBBitMask = surface->format->Bmask;
slouken@0
  1551
#endif
slouken@0
  1552
slouken@0
  1553
	/* Create the DirectDraw video surface */
slouken@0
  1554
	if ( requested != NULL ) {
slouken@0
  1555
		dd_surface3 = requested;
slouken@0
  1556
	} else {
slouken@0
  1557
		result = IDirectDraw2_CreateSurface(ddraw2,
slouken@0
  1558
						&ddsd, &dd_surface1, NULL); 
slouken@0
  1559
		if ( result != DD_OK ) {
slouken@0
  1560
			SetDDerror("DirectDraw2::CreateSurface", result);
slouken@0
  1561
			goto error_end;
slouken@0
  1562
		}
slouken@0
  1563
		result = IDirectDrawSurface_QueryInterface(dd_surface1,
slouken@0
  1564
			&IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3);
slouken@0
  1565
		IDirectDrawSurface_Release(dd_surface1);
slouken@0
  1566
		if ( result != DD_OK ) {
slouken@0
  1567
			SetDDerror("DirectDrawSurface::QueryInterface", result);
slouken@0
  1568
			goto error_end;
slouken@0
  1569
		}
slouken@0
  1570
	}
slouken@0
  1571
slouken@0
  1572
	if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) {
slouken@0
  1573
		/* Check to see whether the surface actually ended up
slouken@0
  1574
		   in video memory, and fail if not.  We expect the
slouken@0
  1575
		   surfaces we create here to actually be in hardware!
slouken@0
  1576
		*/
slouken@0
  1577
		result = IDirectDrawSurface3_GetCaps(dd_surface3,&ddsd.ddsCaps);
slouken@0
  1578
		if ( result != DD_OK ) {
slouken@0
  1579
			SetDDerror("DirectDrawSurface3::GetCaps", result);
slouken@0
  1580
			goto error_end;
slouken@0
  1581
		}
slouken@0
  1582
		if ( (ddsd.ddsCaps.dwCaps&DDSCAPS_VIDEOMEMORY) !=
slouken@0
  1583
							DDSCAPS_VIDEOMEMORY ) {
slouken@0
  1584
			SDL_SetError("No room in video memory");
slouken@0
  1585
			goto error_end;
slouken@0
  1586
		}
slouken@0
  1587
	} else {
slouken@0
  1588
		/* Try to hook our surface memory */
slouken@0
  1589
		ddsd.dwFlags = DDSD_LPSURFACE;
slouken@0
  1590
		ddsd.lpSurface = surface->pixels;
slouken@0
  1591
		result = IDirectDrawSurface3_SetSurfaceDesc(dd_surface3,
slouken@0
  1592
								&ddsd, 0);
slouken@0
  1593
		if ( result != DD_OK ) {
slouken@0
  1594
			SetDDerror("DirectDraw2::SetSurfaceDesc", result);
slouken@0
  1595
			goto error_end;
slouken@0
  1596
		}
slouken@0
  1597
	
slouken@0
  1598
	}
slouken@0
  1599
slouken@0
  1600
	/* Make sure the surface format was set properly */
slouken@0
  1601
	memset(&ddsd, 0, sizeof(ddsd));
slouken@0
  1602
	ddsd.dwSize = sizeof(ddsd);
slouken@0
  1603
	result = IDirectDrawSurface3_Lock(dd_surface3, NULL,
slouken@443
  1604
		&ddsd, (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
slouken@0
  1605
	if ( result != DD_OK ) {
slouken@0
  1606
		SetDDerror("DirectDrawSurface3::Lock", result);
slouken@0
  1607
		goto error_end;
slouken@0
  1608
	}
slouken@0
  1609
	IDirectDrawSurface3_Unlock(dd_surface3, NULL);
slouken@0
  1610
slouken@0
  1611
	if ( (flag & SDL_HWSURFACE) == SDL_SWSURFACE ) {
slouken@0
  1612
		if ( ddsd.lpSurface != surface->pixels ) {
slouken@0
  1613
			SDL_SetError("DDraw didn't use SDL surface memory");
slouken@0
  1614
			goto error_end;
slouken@0
  1615
		}
slouken@0
  1616
		if (
slouken@0
  1617
#if defined(NONAMELESSUNION)
slouken@0
  1618
			ddsd.u1.lPitch
slouken@0
  1619
#else
slouken@0
  1620
			ddsd.lPitch
slouken@0
  1621
#endif
slouken@0
  1622
				 != (LONG)surface->pitch ) {
slouken@0
  1623
			SDL_SetError("DDraw created surface with wrong pitch");
slouken@0
  1624
			goto error_end;
slouken@0
  1625
		}
slouken@0
  1626
	} else {
slouken@0
  1627
#if defined(NONAMELESSUNION)
slouken@0
  1628
		surface->pitch = (Uint16)ddsd.u1.lPitch;
slouken@0
  1629
#else
slouken@0
  1630
		surface->pitch = (Uint16)ddsd.lPitch;
slouken@0
  1631
#endif
slouken@0
  1632
	}
slouken@0
  1633
#if defined(NONAMELESSUNION)
slouken@0
  1634
	if ( (ddsd.ddpfPixelFormat.u1.dwRGBBitCount != 
slouken@0
  1635
					surface->format->BitsPerPixel) ||
slouken@0
  1636
	     (ddsd.ddpfPixelFormat.u2.dwRBitMask != surface->format->Rmask) ||
slouken@0
  1637
	     (ddsd.ddpfPixelFormat.u3.dwGBitMask != surface->format->Gmask) ||
slouken@0
  1638
	     (ddsd.ddpfPixelFormat.u4.dwBBitMask != surface->format->Bmask) ){
slouken@0
  1639
#else
slouken@0
  1640
	if ( (ddsd.ddpfPixelFormat.dwRGBBitCount != 
slouken@0
  1641
					surface->format->BitsPerPixel) ||
slouken@0
  1642
	     (ddsd.ddpfPixelFormat.dwRBitMask != surface->format->Rmask) ||
slouken@0
  1643
	     (ddsd.ddpfPixelFormat.dwGBitMask != surface->format->Gmask) ||
slouken@0
  1644
	     (ddsd.ddpfPixelFormat.dwBBitMask != surface->format->Bmask) ){
slouken@0
  1645
#endif
slouken@0
  1646
		SDL_SetError("DDraw didn't use SDL surface description");
slouken@0
  1647
		goto error_end;
slouken@0
  1648
	}
slouken@0
  1649
	if ( (ddsd.dwWidth != (DWORD)surface->w) ||
slouken@0
  1650
		(ddsd.dwHeight != (DWORD)surface->h) ) {
slouken@0
  1651
		SDL_SetError("DDraw created surface with wrong size");
slouken@0
  1652
		goto error_end;
slouken@0
  1653
	}
slouken@0
  1654
slouken@0
  1655
	/* Set the surface private data */
slouken@0
  1656
	surface->flags |= flag;
slouken@0
  1657
	surface->hwdata->dd_surface = dd_surface3;
slouken@0
  1658
	if ( (surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
slouken@0
  1659
		LPDIRECTDRAWSURFACE3 dd_writebuf;
slouken@0
  1660
slouken@0
  1661
		ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
slouken@0
  1662
		result = IDirectDrawSurface3_GetAttachedSurface(dd_surface3,
slouken@0
  1663
						&ddsd.ddsCaps, &dd_writebuf);
slouken@0
  1664
		if ( result != DD_OK ) {
slouken@0
  1665
			SetDDerror("DirectDrawSurface3::GetAttachedSurface",
slouken@0
  1666
								result);
slouken@0
  1667
		} else {
slouken@0
  1668
			dd_surface3 = dd_writebuf;
slouken@0
  1669
		}
slouken@0
  1670
	}
slouken@0
  1671
	surface->hwdata->dd_writebuf = dd_surface3;
slouken@0
  1672
slouken@0
  1673
	/* We're ready to go! */
slouken@0
  1674
	return(0);
slouken@0
  1675
slouken@0
  1676
	/* Okay, so goto's are cheesy, but there are so many possible
slouken@0
  1677
	   errors in this function, and the cleanup is the same in 
slouken@0
  1678
	   every single case.  Is there a better way, other than deeply
slouken@0
  1679
	   nesting the code?
slouken@0
  1680
	*/
slouken@0
  1681
error_end:
slouken@0
  1682
	if ( (dd_surface3 != NULL) && (dd_surface3 != requested) ) {
slouken@0
  1683
		IDirectDrawSurface_Release(dd_surface3);
slouken@0
  1684
	}
slouken@0
  1685
	free(surface->hwdata);
slouken@0
  1686
	surface->hwdata = NULL;
slouken@0
  1687
	return(-1);
slouken@0
  1688
}
slouken@0
  1689
slouken@0
  1690
static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface)
slouken@0
  1691
{
slouken@0
  1692
	/* DDraw limitation -- you need to set cooperative level first */
slouken@0
  1693
	if ( SDL_primary == NULL ) {
slouken@0
  1694
		SDL_SetError("You must set a non-GL video mode first");
slouken@0
  1695
		return(-1);
slouken@0
  1696
	}
slouken@0
  1697
	return(DX5_AllocDDSurface(this, surface, NULL, SDL_HWSURFACE));
slouken@0
  1698
}
slouken@0
  1699
slouken@1
  1700
#ifdef DDRAW_DEBUG
slouken@0
  1701
void PrintSurface(char *title, LPDIRECTDRAWSURFACE3 surface, Uint32 flags)
slouken@0
  1702
{
slouken@0
  1703
	DDSURFACEDESC ddsd;
slouken@0
  1704
slouken@0
  1705
	/* Lock and load! */
slouken@0
  1706
	memset(&ddsd, 0, sizeof(ddsd));
slouken@0
  1707
	ddsd.dwSize = sizeof(ddsd);
slouken@0
  1708
	if ( IDirectDrawSurface3_Lock(surface, NULL, &ddsd,
slouken@0
  1709
			(DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL) != DD_OK ) {
slouken@0
  1710
		return;
slouken@0
  1711
	}
slouken@0
  1712
	IDirectDrawSurface3_Unlock(surface, NULL);
slouken@0
  1713
	
slouken@0
  1714
	fprintf(stderr, "%s:\n", title);
slouken@0
  1715
	fprintf(stderr, "\tSize: %dx%d in %s at %ld bpp (pitch = %ld)\n",
slouken@0
  1716
		ddsd.dwWidth, ddsd.dwHeight,
slouken@0
  1717
		(flags & SDL_HWSURFACE) ? "hardware" : "software",
slouken@0
  1718
#if defined(NONAMELESSUNION)
slouken@0
  1719
		ddsd.ddpfPixelFormat.u1.dwRGBBitCount, ddsd.u1.lPitch);
slouken@0
  1720
#else
slouken@0
  1721
		ddsd.ddpfPixelFormat.dwRGBBitCount, ddsd.lPitch);
slouken@0
  1722
#endif
slouken@0
  1723
	fprintf(stderr, "\tR = 0x%X, G = 0x%X, B = 0x%X\n", 
slouken@0
  1724
#if defined(NONAMELESSUNION)
slouken@0
  1725
	     		ddsd.ddpfPixelFormat.u2.dwRBitMask,
slouken@0
  1726
	     		ddsd.ddpfPixelFormat.u3.dwGBitMask,
slouken@0
  1727
	     		ddsd.ddpfPixelFormat.u4.dwBBitMask);
slouken@0
  1728
#else
slouken@0
  1729
	     		ddsd.ddpfPixelFormat.dwRBitMask,
slouken@0
  1730
	     		ddsd.ddpfPixelFormat.dwGBitMask,
slouken@0
  1731
	     		ddsd.ddpfPixelFormat.dwBBitMask);
slouken@0
  1732
#endif
slouken@0
  1733
}
slouken@1
  1734
#endif /* DDRAW_DEBUG */
slouken@0
  1735
slouken@0
  1736
static int DX5_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
slouken@0
  1737
					SDL_Surface *dst, SDL_Rect *dstrect)
slouken@0
  1738
{
slouken@0
  1739
	LPDIRECTDRAWSURFACE3 src_surface;
slouken@0
  1740
	LPDIRECTDRAWSURFACE3 dst_surface;
slouken@0
  1741
	DWORD flags;
slouken@0
  1742
	RECT rect;
slouken@0
  1743
	HRESULT result;
slouken@0
  1744
slouken@0
  1745
	/* Set it up.. the desination must have a DDRAW surface */
slouken@0
  1746
	src_surface = src->hwdata->dd_writebuf;
slouken@0
  1747
	dst_surface = dst->hwdata->dd_writebuf;
slouken@0
  1748
	rect.top    = srcrect->y;
slouken@0
  1749
	rect.bottom = srcrect->y+srcrect->h;
slouken@0
  1750
	rect.left   = srcrect->x;
slouken@0
  1751
	rect.right  = srcrect->x+srcrect->w;
slouken@0
  1752
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY )
slouken@0
  1753
		flags = DDBLTFAST_SRCCOLORKEY;
slouken@0
  1754
	else
slouken@0
  1755
		flags = DDBLTFAST_NOCOLORKEY;
slouken@0
  1756
	/* FIXME:  We can remove this flag for _really_ fast blit queuing,
slouken@0
  1757
	           but it will affect the return values of locks and flips.
slouken@0
  1758
	 */
slouken@0
  1759
	flags |= DDBLTFAST_WAIT;
slouken@0
  1760
slouken@0
  1761
	/* Do the blit! */
slouken@0
  1762
	result = IDirectDrawSurface3_BltFast(dst_surface,
slouken@0
  1763
			dstrect->x, dstrect->y, src_surface, &rect, flags);
slouken@0
  1764
	if ( result != DD_OK ) {
slouken@0
  1765
		if ( result == DDERR_SURFACELOST ) {
slouken@0
  1766
			result = IDirectDrawSurface3_Restore(src_surface);
slouken@0
  1767
			result = IDirectDrawSurface3_Restore(dst_surface);
slouken@0
  1768
			/* The surfaces need to be reloaded with artwork */
slouken@0
  1769
			SDL_SetError("Blit surfaces were lost, reload them");
slouken@0
  1770
			return(-2);
slouken@0
  1771
		}
slouken@0
  1772
		SetDDerror("IDirectDrawSurface3::BltFast", result);
slouken@0
  1773
#ifdef DDRAW_DEBUG
slouken@0
  1774
 fprintf(stderr, "Original dest rect: %dx%d at %d,%d\n", dstrect->w, dstrect->h, dstrect->x, dstrect->y);
slouken@0
  1775
 fprintf(stderr, "HW accelerated %sblit to from 0x%p to 0x%p at (%d,%d)\n",
slouken@0
  1776
		(src->flags & SDL_SRCCOLORKEY) ? "colorkey " : "", src, dst,
slouken@0
  1777
					dstrect->x, dstrect->y);
slouken@0
  1778
  PrintSurface("SRC", src_surface, src->flags);
slouken@0
  1779
  PrintSurface("DST", dst_surface, dst->flags);
slouken@0
  1780
 fprintf(stderr, "Source rectangle: (%d,%d) - (%d,%d)\n",
slouken@0
  1781
		rect.left, rect.top, rect.right, rect.bottom);
slouken@0
  1782
#endif
slouken@0
  1783
		/* Unexpected error, fall back to software blit */
slouken@0
  1784
		return(src->map->sw_blit(src, srcrect, dst, dstrect));
slouken@0
  1785
	}
slouken@0
  1786
	return(0);
slouken@0
  1787
}
slouken@0
  1788
slouken@0
  1789
static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
slouken@0
  1790
{
slouken@0
  1791
	int accelerated;
slouken@0
  1792
slouken@0
  1793
	/* We need to have a DDraw surface for HW blits */
slouken@0
  1794
	if ( (src->flags & SDL_HWSURFACE) == SDL_SWSURFACE ) {
slouken@0
  1795
		/* Allocate a DDraw surface for the blit */
slouken@0
  1796
		if ( src->hwdata == NULL ) {
slouken@0
  1797
			DX5_AllocDDSurface(this, src, NULL, SDL_SWSURFACE);
slouken@0
  1798
		}
slouken@0
  1799
	}
slouken@0
  1800
	if ( src->hwdata == NULL ) {
slouken@0
  1801
		return(0);
slouken@0
  1802
	}
slouken@0
  1803
slouken@0
  1804
	/* Set initial acceleration on */
slouken@0
  1805
	src->flags |= SDL_HWACCEL;
slouken@0
  1806
slouken@0
  1807
	/* Set the surface attributes */
slouken@0
  1808
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
slouken@0
  1809
		if ( DX5_SetHWColorKey(this, src, src->format->colorkey) < 0 ) {
slouken@0
  1810
			src->flags &= ~SDL_HWACCEL;
slouken@0
  1811
		}
slouken@0
  1812
	}
slouken@0
  1813
	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
slouken@0
  1814
		if ( DX5_SetHWAlpha(this, src, src->format->alpha) < 0 ) {
slouken@0
  1815
			src->flags &= ~SDL_HWACCEL;
slouken@0
  1816
		}
slouken@0
  1817
	}
slouken@0
  1818
slouken@0
  1819
	/* Check to see if final surface blit is accelerated */
slouken@0
  1820
	accelerated = !!(src->flags & SDL_HWACCEL);
slouken@0
  1821
	if ( accelerated ) {
slouken@0
  1822
#ifdef DDRAW_DEBUG
slouken@0
  1823
  fprintf(stderr, "Setting accelerated blit on 0x%p\n", src);
slouken@0
  1824
#endif
slouken@0
  1825
		src->map->hw_blit = DX5_HWAccelBlit;
slouken@0
  1826
	}
slouken@0
  1827
	return(accelerated);
slouken@0
  1828
}
slouken@0
  1829
slouken@0
  1830
static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
slouken@0
  1831
{
slouken@0
  1832
	LPDIRECTDRAWSURFACE3 dst_surface;
slouken@0
  1833
	RECT area;
slouken@0
  1834
	DDBLTFX bltfx;
slouken@0
  1835
	HRESULT result;
slouken@0
  1836
slouken@0
  1837
#ifdef DDRAW_DEBUG
slouken@0
  1838
 fprintf(stderr, "HW accelerated fill at (%d,%d)\n", dstrect->x, dstrect->y);
slouken@0
  1839
#endif
slouken@0
  1840
	dst_surface = dst->hwdata->dd_writebuf;
slouken@0
  1841
	area.top = dstrect->y;
slouken@0
  1842
	area.bottom = dstrect->y+dstrect->h;
slouken@0
  1843
	area.left = dstrect->x;
slouken@0
  1844
	area.right = dstrect->x+dstrect->w;
slouken@0
  1845
	bltfx.dwSize = sizeof(bltfx);
slouken@0
  1846
#if defined(NONAMELESSUNION)
slouken@0
  1847
	bltfx.u5.dwFillColor = color;
slouken@0
  1848
#else
slouken@0
  1849
	bltfx.dwFillColor = color;
slouken@0
  1850
#endif
slouken@0
  1851
	result = IDirectDrawSurface3_Blt(dst_surface,
slouken@0
  1852
			&area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx);
slouken@0
  1853
	if ( result == DDERR_SURFACELOST ) {
slouken@0
  1854
		IDirectDrawSurface3_Restore(dst_surface);
slouken@0
  1855
		result = IDirectDrawSurface3_Blt(dst_surface,
slouken@0
  1856
			&area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx);
slouken@0
  1857
	}
slouken@0
  1858
	if ( result != DD_OK ) {
slouken@0
  1859
		SetDDerror("IDirectDrawSurface3::Blt", result);
slouken@0
  1860
		return(-1);
slouken@0
  1861
	}
slouken@0
  1862
	return(0);
slouken@0
  1863
}
slouken@0
  1864
slouken@0
  1865
static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
slouken@0
  1866
{
slouken@0
  1867
	DDCOLORKEY colorkey;
slouken@0
  1868
	HRESULT result;
slouken@0
  1869
slouken@0
  1870
	/* Set the surface colorkey */
slouken@0
  1871
	colorkey.dwColorSpaceLowValue = key;
slouken@0
  1872
	colorkey.dwColorSpaceHighValue = key;
slouken@0
  1873
	result = IDirectDrawSurface3_SetColorKey(
slouken@0
  1874
			surface->hwdata->dd_surface, DDCKEY_SRCBLT, &colorkey);
slouken@0
  1875
	if ( result != DD_OK ) {
slouken@0
  1876
		SetDDerror("IDirectDrawSurface3::SetColorKey", result);
slouken@0
  1877
		return(-1);
slouken@0
  1878
	}
slouken@0
  1879
	return(0);
slouken@0
  1880
}
slouken@0
  1881
static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha)
slouken@0
  1882
{
slouken@0
  1883
	return(-1);
slouken@0
  1884
}
slouken@0
  1885
slouken@0
  1886
static int DX5_LockHWSurface(_THIS, SDL_Surface *surface)
slouken@0
  1887
{
slouken@0
  1888
	HRESULT result;
slouken@0
  1889
	LPDIRECTDRAWSURFACE3 dd_surface;
slouken@0
  1890
	DDSURFACEDESC ddsd;
slouken@0
  1891
slouken@0
  1892
	/* Lock and load! */
slouken@0
  1893
	dd_surface = surface->hwdata->dd_writebuf;
slouken@0
  1894
	memset(&ddsd, 0, sizeof(ddsd));
slouken@0
  1895
	ddsd.dwSize = sizeof(ddsd);
slouken@0
  1896
	result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd,
slouken@0
  1897
					(DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
slouken@0
  1898
	if ( result == DDERR_SURFACELOST ) {
slouken@0
  1899
		result = IDirectDrawSurface3_Restore(
slouken@0
  1900
						surface->hwdata->dd_surface);
slouken@0
  1901
		result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd, 
slouken@0
  1902
					(DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
slouken@0
  1903
	}
slouken@0
  1904
	if ( result != DD_OK ) {
slouken@0
  1905
		SetDDerror("DirectDrawSurface3::Lock", result);
slouken@0
  1906
		return(-1);
slouken@0
  1907
	}
slouken@0
  1908
	/* Pitch might have changed -- recalculate pitch and offset */
slouken@0
  1909
#if defined(NONAMELESSUNION)
slouken@0
  1910
	if ( surface->pitch != ddsd.u1.lPitch ) {
slouken@0
  1911
		surface->pitch = ddsd.u1.lPitch;
slouken@0
  1912
#else
slouken@0
  1913
	if ( surface->pitch != ddsd.lPitch ) {
slouken@0
  1914
		surface->pitch = (Uint16)ddsd.lPitch;
slouken@0
  1915
#endif
slouken@0
  1916
		surface->offset =
slouken@0
  1917
			((ddsd.dwHeight-surface->h)/2)*surface->pitch +
slouken@0
  1918
			((ddsd.dwWidth-surface->w)/2)*
slouken@0
  1919
					surface->format->BytesPerPixel;
slouken@0
  1920
	}
slouken@0
  1921
	surface->pixels = ddsd.lpSurface;
slouken@0
  1922
	return(0);
slouken@0
  1923
}
slouken@0
  1924
slouken@0
  1925
static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface)
slouken@0
  1926
{
slouken@0
  1927
	IDirectDrawSurface3_Unlock(surface->hwdata->dd_writebuf, NULL);
slouken@0
  1928
	surface->pixels = NULL;
slouken@0
  1929
}
slouken@0
  1930
slouken@0
  1931
static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface)
slouken@0
  1932
{
slouken@0
  1933
	HRESULT result;
slouken@0
  1934
	LPDIRECTDRAWSURFACE3 dd_surface;
slouken@0
  1935
slouken@0
  1936
	dd_surface = surface->hwdata->dd_surface;
slouken@440
  1937
	result = IDirectDrawSurface3_Flip(dd_surface, NULL, 0);
slouken@0
  1938
	if ( result == DDERR_SURFACELOST ) {
slouken@0
  1939
		result = IDirectDrawSurface3_Restore(
slouken@0
  1940
						surface->hwdata->dd_surface);
slouken@440
  1941
		result = IDirectDrawSurface3_Flip(dd_surface, NULL, 0);
slouken@0
  1942
	}
slouken@0
  1943
	if ( result != DD_OK ) {
slouken@0
  1944
		SetDDerror("DirectDrawSurface3::Flip", result);
slouken@0
  1945
		return(-1);
slouken@0
  1946
	}
slouken@0
  1947
	return(0);
slouken@0
  1948
}
slouken@0
  1949
slouken@0
  1950
static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface)
slouken@0
  1951
{
slouken@0
  1952
	if ( surface->hwdata ) {
slouken@0
  1953
		if ( surface->hwdata->dd_surface != SDL_primary ) {
slouken@0
  1954
			IDirectDrawSurface3_Release(surface->hwdata->dd_surface);
slouken@0
  1955
		}
slouken@0
  1956
		free(surface->hwdata);
slouken@0
  1957
		surface->hwdata = NULL;
slouken@0
  1958
	}
slouken@0
  1959
}
slouken@0
  1960
slouken@0
  1961
void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects)
slouken@0
  1962
{
slouken@0
  1963
	HRESULT result;
slouken@0
  1964
	int i;
slouken@0
  1965
	RECT src, dst;
slouken@0
  1966
slouken@0
  1967
	for ( i=0; i<numrects; ++i ) {
slouken@0
  1968
		src.top = rects[i].y;
slouken@0
  1969
		src.bottom = rects[i].y+rects[i].h;
slouken@0
  1970
		src.left = rects[i].x;
slouken@0
  1971
		src.right = rects[i].x+rects[i].w;
slouken@0
  1972
		dst.top = SDL_bounds.top+src.top;
slouken@0
  1973
		dst.left = SDL_bounds.left+src.left;
slouken@0
  1974
		dst.bottom = SDL_bounds.top+src.bottom;
slouken@0
  1975
		dst.right = SDL_bounds.left+src.right;
slouken@0
  1976
		result = IDirectDrawSurface3_Blt(SDL_primary, &dst, 
slouken@0
  1977
					this->screen->hwdata->dd_surface, &src,
slouken@0
  1978
							DDBLT_WAIT, NULL);
slouken@0
  1979
		/* Doh!  Check for lost surface and restore it */
slouken@0
  1980
		if ( result == DDERR_SURFACELOST ) {
slouken@0
  1981
			IDirectDrawSurface3_Restore(SDL_primary);
slouken@0
  1982
			IDirectDrawSurface3_Blt(SDL_primary, &dst, 
slouken@0
  1983
					this->screen->hwdata->dd_surface, &src,
slouken@0
  1984
							DDBLT_WAIT, NULL);
slouken@0
  1985
		}
slouken@0
  1986
	}
slouken@0
  1987
}
slouken@0
  1988
slouken@0
  1989
void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
slouken@0
  1990
{
slouken@0
  1991
}
slouken@0
  1992
slouken@0
  1993
/* Compress a full palette into the limited number of colors given to us
slouken@0
  1994
   by windows.
slouken@0
  1995
slouken@0
  1996
   The "best" way to do this is to sort the colors by diversity and place
slouken@0
  1997
   the most diverse colors into the limited palette.  Unfortunately this
slouken@0
  1998
   results in widely varying colors being displayed in the interval during
slouken@0
  1999
   which the windows palette has been set, and the mapping of the shadow
slouken@0
  2000
   surface to the new palette.  This is especially noticeable during fades.
slouken@0
  2001
slouken@0
  2002
   To deal with this problem, we can copy a predetermined portion of the
slouken@0
  2003
   full palette, and use that as the limited palette.  This allows colors
slouken@0
  2004
   to fade smoothly as the remapping is very similar on each palette change.
slouken@0
  2005
   Unfortunately, this breaks applications which partition the palette into
slouken@0
  2006
   distinct and widely varying areas, expecting all colors to be available.
slouken@0
  2007
slouken@0
  2008
   I'm making them both available, chosen at compile time.
slouken@0
  2009
   If you want the chunk-o-palette algorithm, define SIMPLE_COMPRESSION,
slouken@0
  2010
   otherwise the sort-by-diversity algorithm will be used.
slouken@0
  2011
*/
slouken@0
  2012
#define SIMPLE_COMPRESSION
slouken@0
  2013
#define CS_CS_DIST(A, B) ({						\
slouken@0
  2014
	int r = (A.r - B.r);						\
slouken@0
  2015
	int g = (A.g - B.g);						\
slouken@0
  2016
	int b = (A.b - B.b);						\
slouken@0
  2017
	(r*r + g*g + b*b);						\
slouken@0
  2018
})
slouken@0
  2019
static void DX5_CompressPalette(_THIS, SDL_Color *colors, int ncolors, int maxcolors)
slouken@0
  2020
{
slouken@0
  2021
#ifdef SIMPLE_COMPRESSION
slouken@0
  2022
	int i, j;
slouken@0
  2023
#else
slouken@0
  2024
	static SDL_Color zero = { 0, 0, 0, 0 };
slouken@0
  2025
	int i, j;
slouken@0
  2026
	int max, dist;
slouken@0
  2027
	int prev, next;
slouken@0
  2028
	int *pool;
slouken@0
  2029
	int *seen, *order;
slouken@0
  2030
#endif
slouken@0
  2031
slouken@0
  2032
	/* Does this happen? */
slouken@0
  2033
	if ( maxcolors > ncolors ) {
slouken@0
  2034
		maxcolors = ncolors;
slouken@0
  2035
	}
slouken@0
  2036
slouken@0
  2037
#ifdef SIMPLE_COMPRESSION
slouken@0
  2038
	/* Just copy the first "maxcolors" colors */
slouken@0
  2039
	for ( j=10, i=0; i<maxcolors; ++i, ++j ) {
slouken@0
  2040
		SDL_colors[j].peRed = colors[i].r;
slouken@0
  2041
		SDL_colors[j].peGreen = colors[i].g;
slouken@0
  2042
		SDL_colors[j].peBlue = colors[i].b;
slouken@0
  2043
	}
slouken@0
  2044
#else
slouken@0
  2045
	/* Allocate memory for the arrays we use */
slouken@0
  2046
	pool = (int *)alloca(2*ncolors*sizeof(int));
slouken@0
  2047
	if ( pool == NULL ) {
slouken@0
  2048
		/* No worries, just return */;
slouken@0
  2049
		return;
slouken@0
  2050
	}
slouken@0
  2051
	seen = pool;
slouken@0
  2052
	memset(seen, 0, ncolors*sizeof(int));
slouken@0
  2053
	order = pool+ncolors;
slouken@0
  2054
slouken@0
  2055
	/* Start with the brightest color */
slouken@0
  2056
	max = 0;
slouken@0
  2057
	for ( i=0; i<ncolors; ++i ) {
slouken@0
  2058
		dist = CS_CS_DIST(zero, colors[i]);
slouken@0
  2059
		if ( dist >= max ) {
slouken@0
  2060
			max = dist;
slouken@0
  2061
			next = i;
slouken@0
  2062
		}
slouken@0
  2063
	}
slouken@0
  2064
	j = 0;
slouken@0
  2065
	order[j++] = next;
slouken@0
  2066
	seen[next] = 1;
slouken@0
  2067
	prev = next;
slouken@0
  2068
slouken@0
  2069
	/* Keep going through all the colors */
slouken@0
  2070
	while ( j < maxcolors ) {
slouken@0
  2071
		max = 0;
slouken@0
  2072
		for ( i=0; i<ncolors; ++i ) {
slouken@0
  2073
			if ( seen[i] ) {
slouken@0
  2074
				continue;
slouken@0
  2075
			}
slouken@0
  2076
			dist = CS_CS_DIST(colors[i], colors[prev]);
slouken@0
  2077
			if ( dist >= max ) {
slouken@0
  2078
				max = dist;
slouken@0
  2079
				next = i;
slouken@0
  2080
			}
slouken@0
  2081
		}
slouken@0
  2082
		order[j++] = next;
slouken@0
  2083
		seen[next] = 1;
slouken@0
  2084
		prev = next;
slouken@0
  2085
	}
slouken@0
  2086
slouken@0
  2087
	/* Compress the colors to the palette */
slouken@0
  2088
	for ( j=10, i=0; i<maxcolors; ++i, ++j ) {
slouken@0
  2089
		SDL_colors[j].peRed = colors[order[i]].r;
slouken@0
  2090
		SDL_colors[j].peGreen = colors[order[i]].g;
slouken@0
  2091
		SDL_colors[j].peBlue = colors[order[i]].b;
slouken@0
  2092
	}
slouken@0
  2093
#endif /* SIMPLE_COMPRESSION */
slouken@0
  2094
}
slouken@0
  2095
slouken@0
  2096
/* Set the system colormap in both fullscreen and windowed modes */
slouken@0
  2097
int DX5_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
slouken@0
  2098
{
slouken@0
  2099
	int i;
slouken@0
  2100
	int alloct_all;
slouken@0
  2101
slouken@0
  2102
	/* Copy palette colors into display palette */
slouken@0
  2103
	alloct_all = 0;
slouken@0
  2104
	if ( SDL_palette != NULL ) {
slouken@0
  2105
		if ( (this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
  2106
			/* We can set all entries explicitly */
slouken@0
  2107
			for ( i=0; i< ncolors; ++i ) {
slouken@0
  2108
			        int j = firstcolor + i;
slouken@0
  2109
				SDL_colors[j].peRed = colors[i].r;
slouken@0
  2110
				SDL_colors[j].peGreen = colors[i].g;
slouken@0
  2111
				SDL_colors[j].peBlue = colors[i].b;
slouken@0
  2112
			}
slouken@0
  2113
			IDirectDrawPalette_SetEntries(SDL_palette, 0,
slouken@0
  2114
				firstcolor, ncolors, &SDL_colors[firstcolor]);
slouken@0
  2115
			alloct_all = 1;
slouken@0
  2116
		} else {
slouken@0
  2117
			/* Grab the 236 most diverse colors in the palette */
slouken@0
  2118
			DX5_CompressPalette(this, colors, ncolors, 236);
slouken@0
  2119
			/* This sends an WM_PALETTECHANGED message to us */
slouken@0
  2120
			colorchange_expected = 1;
slouken@0
  2121
			IDirectDrawPalette_SetEntries(SDL_palette, 0,
slouken@0
  2122
							0, 256, SDL_colors);
slouken@0
  2123
		}
slouken@0
  2124
	}
slouken@0
  2125
	return(alloct_all);
slouken@0
  2126
}
slouken@0
  2127
slouken@0
  2128
/* Gamma code is only available on DirectX 7 and newer */
slouken@0
  2129
static int DX5_SetGammaRamp(_THIS, Uint16 *ramp)
slouken@0
  2130
{
slouken@338
  2131
#ifdef IDirectDrawGammaControl_SetGammaRamp
slouken@0
  2132
	LPDIRECTDRAWGAMMACONTROL gamma;
slouken@0
  2133
	DDGAMMARAMP gamma_ramp;
slouken@0
  2134
	HRESULT result;
slouken@338
  2135
#endif
slouken@0
  2136
slouken@338
  2137
	/* In windowed or OpenGL mode, use windib gamma code */
slouken@338
  2138
	if ( ! DDRAW_FULLSCREEN() ) {
slouken@338
  2139
		return DIB_SetGammaRamp(this, ramp);
slouken@338
  2140
	}
slouken@338
  2141
slouken@338
  2142
#ifndef IDirectDrawGammaControl_SetGammaRamp
slouken@338
  2143
	SDL_SetError("SDL compiled without DirectX gamma ramp support");
slouken@338
  2144
	return -1;
slouken@338
  2145
#else
slouken@0
  2146
	/* Check for a video mode! */
slouken@0
  2147
	if ( ! SDL_primary ) {
slouken@0
  2148
		SDL_SetError("A video mode must be set for gamma correction");
slouken@0
  2149
		return(-1);
slouken@0
  2150
	}
slouken@0
  2151
slouken@0
  2152
	/* Get the gamma control object */
slouken@0
  2153
	result = IDirectDrawSurface3_QueryInterface(SDL_primary,
slouken@0
  2154
			&IID_IDirectDrawGammaControl, (LPVOID *)&gamma);
slouken@0
  2155
	if ( result != DD_OK ) {
slouken@0
  2156
		SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result);
slouken@0
  2157
		return(-1);
slouken@0
  2158
	}
slouken@0
  2159
slouken@0
  2160
	/* Set up the gamma ramp */
slouken@0
  2161
	memcpy(gamma_ramp.red, &ramp[0*256], 256*sizeof(*ramp));
slouken@0
  2162
	memcpy(gamma_ramp.green, &ramp[1*256], 256*sizeof(*ramp));
slouken@0
  2163
	memcpy(gamma_ramp.blue, &ramp[2*256], 256*sizeof(*ramp));
slouken@0
  2164
	result = IDirectDrawGammaControl_SetGammaRamp(gamma, 0, &gamma_ramp);
slouken@0
  2165
	if ( result != DD_OK ) {
slouken@0
  2166
		SetDDerror("DirectDrawGammaControl::SetGammaRamp()", result);
slouken@0
  2167
	}
slouken@0
  2168
slouken@0
  2169
	/* Release the interface and return */
slouken@0
  2170
	IDirectDrawGammaControl_Release(gamma);
slouken@0
  2171
	return (result == DD_OK) ? 0 : -1;
slouken@338
  2172
#endif /* !IDirectDrawGammaControl_SetGammaRamp */
slouken@0
  2173
}
slouken@0
  2174
slouken@0
  2175
static int DX5_GetGammaRamp(_THIS, Uint16 *ramp)
slouken@0
  2176
{
slouken@338
  2177
#ifdef IDirectDrawGammaControl_SetGammaRamp
slouken@0
  2178
	LPDIRECTDRAWGAMMACONTROL gamma;
slouken@0
  2179
	DDGAMMARAMP gamma_ramp;
slouken@0
  2180
	HRESULT result;
slouken@338
  2181
#endif
slouken@0
  2182
slouken@338
  2183
	/* In windowed or OpenGL mode, use windib gamma code */
slouken@338
  2184
	if ( ! DDRAW_FULLSCREEN() ) {
slouken@338
  2185
		return DIB_GetGammaRamp(this, ramp);
slouken@338
  2186
	}
slouken@338
  2187
slouken@338
  2188
#ifndef IDirectDrawGammaControl_SetGammaRamp
slouken@338
  2189
	SDL_SetError("SDL compiled without DirectX gamma ramp support");
slouken@338
  2190
	return -1;
slouken@338
  2191
#else
slouken@0
  2192
	/* Check for a video mode! */
slouken@0
  2193
	if ( ! SDL_primary ) {
slouken@0
  2194
		SDL_SetError("A video mode must be set for gamma correction");
slouken@0
  2195
		return(-1);
slouken@0
  2196
	}
slouken@0
  2197
slouken@0
  2198
	/* Get the gamma control object */
slouken@0
  2199
	result = IDirectDrawSurface3_QueryInterface(SDL_primary,
slouken@0
  2200
			&IID_IDirectDrawGammaControl, (LPVOID *)&gamma);
slouken@0
  2201
	if ( result != DD_OK ) {
slouken@0
  2202
		SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result);
slouken@0
  2203
		return(-1);
slouken@0
  2204
	}
slouken@0
  2205
slouken@0
  2206
	/* Set up the gamma ramp */
slouken@0
  2207
	result = IDirectDrawGammaControl_GetGammaRamp(gamma, 0, &gamma_ramp);
slouken@0
  2208
	if ( result == DD_OK ) {
slouken@0
  2209
		memcpy(&ramp[0*256], gamma_ramp.red, 256*sizeof(*ramp));
slouken@0
  2210
		memcpy(&ramp[1*256], gamma_ramp.green, 256*sizeof(*ramp));
slouken@0
  2211
		memcpy(&ramp[2*256], gamma_ramp.blue, 256*sizeof(*ramp));
slouken@0
  2212
	} else {
slouken@0
  2213
		SetDDerror("DirectDrawGammaControl::GetGammaRamp()", result);
slouken@0
  2214
	}
slouken@0
  2215
slouken@0
  2216
	/* Release the interface and return */
slouken@0
  2217
	IDirectDrawGammaControl_Release(gamma);
slouken@0
  2218
	return (result == DD_OK) ? 0 : -1;
slouken@338
  2219
#endif /* !IDirectDrawGammaControl_SetGammaRamp */
slouken@0
  2220
}
slouken@0
  2221
slouken@442
  2222
static void FlushMessageQueue()
slouken@442
  2223
{
slouken@442
  2224
	MSG  msg;
slouken@442
  2225
	while ( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) {
slouken@442
  2226
		if ( msg.message == WM_QUIT ) break;
slouken@442
  2227
		TranslateMessage( &msg );
slouken@442
  2228
		DispatchMessage( &msg );
slouken@442
  2229
	}
slouken@442
  2230
}
slouken@442
  2231
slouken@0
  2232
void DX5_VideoQuit(_THIS)
slouken@0
  2233
{
slouken@0
  2234
	int i, j;
slouken@0
  2235
slouken@0
  2236
	/* If we're fullscreen GL, we need to reset the display */
slouken@0
  2237
	if ( this->screen != NULL ) {
slouken@0
  2238
		if ( (this->screen->flags & (SDL_OPENGL|SDL_FULLSCREEN)) ==
slouken@0
  2239
		                            (SDL_OPENGL|SDL_FULLSCREEN) ) {
slouken@0
  2240
			ChangeDisplaySettings(NULL, 0);
slouken@376
  2241
			ShowWindow(SDL_Window, SW_HIDE);
slouken@0
  2242
		}
slouken@0
  2243
		if ( this->screen->flags & SDL_OPENGL ) {
slouken@0
  2244
			WIN_GL_ShutDown(this);
slouken@0
  2245
		}
slouken@0
  2246
	}
slouken@0
  2247
slouken@0
  2248
	/* Free any palettes we used */
slouken@0
  2249
	if ( SDL_palette != NULL ) {
slouken@0
  2250
		IDirectDrawPalette_Release(SDL_palette);
slouken@0
  2251
		SDL_palette = NULL;
slouken@0
  2252
	}
slouken@0
  2253
slouken@0
  2254
	/* Allow the primary surface to be freed */
slouken@0
  2255
	if ( SDL_primary != NULL ) {
slouken@0
  2256
		SDL_primary = NULL;
slouken@0
  2257
	}
slouken@0
  2258
slouken@0
  2259
	/* Free video mode lists */
slouken@0
  2260
	for ( i=0; i<NUM_MODELISTS; ++i ) {
slouken@0
  2261
		if ( SDL_modelist[i] != NULL ) {
slouken@0
  2262
			for ( j=0; SDL_modelist[i][j]; ++j )
slouken@0
  2263
				free(SDL_modelist[i][j]);
slouken@0
  2264
			free(SDL_modelist[i]);
slouken@0
  2265
			SDL_modelist[i] = NULL;
slouken@0
  2266
		}
slouken@0
  2267
	}
slouken@0
  2268
slouken@0
  2269
	/* Free the window */
slouken@338
  2270
	DIB_QuitGamma(this);
slouken@0
  2271
	if ( SDL_Window ) {
slouken@0
  2272
		DX5_DestroyWindow(this);
slouken@442
  2273
		FlushMessageQueue();
slouken@0
  2274
	}
slouken@0
  2275
slouken@0
  2276
	/* Free our window icon */
slouken@0
  2277
	if ( screen_icn ) {
slouken@0
  2278
		DestroyIcon(screen_icn);
slouken@0
  2279
		screen_icn = NULL;
slouken@0
  2280
	}
slouken@0
  2281
}
slouken@0
  2282
slouken@0
  2283
/* Exported for the windows message loop only */
slouken@0
  2284
void DX5_RealizePalette(_THIS)
slouken@0
  2285
{
slouken@0
  2286
	if ( SDL_palette ) {
slouken@0
  2287
		IDirectDrawSurface3_SetPalette(SDL_primary, SDL_palette);
slouken@0
  2288
	}
slouken@0
  2289
}
slouken@0
  2290
static void DX5_Recolor8Bit(_THIS, SDL_Surface *surface, Uint8 *mapping)
slouken@0
  2291
{
slouken@0
  2292
	int row, col;
slouken@0
  2293
	Uint8 *pixels;
slouken@0
  2294
slouken@0
  2295
	if ( surface->w && surface->h ) {
slouken@0
  2296
		if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
slouken@0
  2297
			if ( this->LockHWSurface(this, surface) < 0 ) {
slouken@0
  2298
				return;
slouken@0
  2299
			}
slouken@0
  2300
		}
slouken@0
  2301
		for ( row=0; row<surface->h; ++row ) {
slouken@0
  2302
			pixels = (Uint8 *)surface->pixels+row*surface->pitch;
slouken@0
  2303
			for ( col=0; col<surface->w; ++col, ++pixels ) {
slouken@0
  2304
				*pixels = mapping[*pixels];
slouken@0
  2305
			}
slouken@0
  2306
		}
slouken@0
  2307
		if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
slouken@0
  2308
			this->UnlockHWSurface(this, surface);
slouken@0
  2309
		}
slouken@0
  2310
		SDL_UpdateRect(surface, 0, 0, 0, 0);
slouken@0
  2311
	}
slouken@0
  2312
}
slouken@0
  2313
void DX5_PaletteChanged(_THIS, HWND window)
slouken@0
  2314
{
slouken@0
  2315
	SDL_Palette *palette;
slouken@0
  2316
	SDL_Color *saved = NULL;
slouken@0
  2317
	HDC hdc;
slouken@0
  2318
	int i;
slouken@0
  2319
	PALETTEENTRY *entries;
slouken@0
  2320
slouken@0
  2321
	/* This is true when the window is closing */
slouken@0
  2322
	if ( (SDL_primary == NULL) || (SDL_VideoSurface == NULL) )
slouken@0
  2323
		return;
slouken@0
  2324
slouken@0
  2325
	/* We need to get the colors as they were set */
slouken@0
  2326
	palette = this->physpal;
slouken@0
  2327
	if(!palette)
slouken@0
  2328
	        palette = SDL_VideoSurface->format->palette;
slouken@0
  2329
	if ( palette == NULL ) { /* Sometimes we don't have a palette */
slouken@0
  2330
		return;
slouken@0
  2331
	}
slouken@0
  2332
	entries = (PALETTEENTRY *)alloca(palette->ncolors*sizeof(*entries));
slouken@0
  2333
	hdc = GetDC(window);
slouken@0
  2334
	GetSystemPaletteEntries(hdc, 0, palette->ncolors, entries);
slouken@0
  2335
	ReleaseDC(window, hdc);
slouken@0
  2336
	if ( ! colorchange_expected ) {
slouken@0
  2337
		saved = (SDL_Color *)alloca(palette->ncolors*sizeof(SDL_Color));
slouken@0
  2338
		memcpy(saved, palette->colors, 
slouken@0
  2339
					palette->ncolors*sizeof(SDL_Color));
slouken@0
  2340
	}
slouken@0
  2341
	for ( i=0; i<palette->ncolors; ++i ) {
slouken@0
  2342
		palette->colors[i].r = entries[i].peRed;
slouken@0
  2343
		palette->colors[i].g = entries[i].peGreen;
slouken@0
  2344
		palette->colors[i].b = entries[i].peBlue;
slouken@0
  2345
	}
slouken@0
  2346
	if ( ! colorchange_expected ) {
slouken@0
  2347
		Uint8 mapping[256];
slouken@0
  2348
slouken@0
  2349
		memset(mapping, 0, sizeof(mapping));
slouken@0
  2350
		for ( i=0; i<palette->ncolors; ++i ) {
slouken@0
  2351
			mapping[i] = SDL_FindColor(palette,
slouken@0
  2352
					saved[i].r, saved[i].g, saved[i].b);
slouken@0
  2353
		}
slouken@0
  2354
		DX5_Recolor8Bit(this, SDL_VideoSurface, mapping);
slouken@0
  2355
	}
slouken@0
  2356
	colorchange_expected = 0;
slouken@0
  2357
slouken@0
  2358
	/* Notify all mapped surfaces of the change */
slouken@0
  2359
	SDL_FormatChanged(SDL_VideoSurface);
slouken@0
  2360
}
slouken@0
  2361
slouken@0
  2362
/* Exported for the windows message loop only */
slouken@0
  2363
void DX5_WinPAINT(_THIS, HDC hdc)
slouken@0
  2364
{
slouken@0
  2365
	SDL_UpdateRect(SDL_PublicSurface, 0, 0, 0, 0);
slouken@0
  2366
}