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SDL_d3drender.c

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1399 lines (1233 loc) · 44.2 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_D3D
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#include "SDL_windowsvideo.h"
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#include "../SDL_yuv_sw_c.h"
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#ifdef ASSEMBLE_SHADER
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
DEFINE_GUID(IID_ID3DXBuffer,
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
#undef INTERFACE
#define INTERFACE ID3DXBuffer
typedef interface ID3DXBuffer {
const struct ID3DXBufferVtbl FAR* lpVtbl;
} ID3DXBuffer;
typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
const struct ID3DXBufferVtbl
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
HRESULT WINAPI
D3DXAssembleShader(
LPCSTR pSrcData,
UINT SrcDataLen,
CONST LPVOID* pDefines,
LPVOID pInclude,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs);
#endif /* ASSEMBLE_SHADER */
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/* Direct3D renderer implementation */
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#if 1 /* This takes more memory but you won't lose your texture data */
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#define D3DPOOL_SDL D3DPOOL_MANAGED
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#define SDL_MEMORY_POOL_MANAGED
#else
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#define D3DPOOL_SDL D3DPOOL_DEFAULT
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#define SDL_MEMORY_POOL_DEFAULT
#endif
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int D3D_DisplayModeChanged(SDL_Renderer * renderer);
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
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static int D3D_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int D3D_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
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static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
static int D3D_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
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static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
static int D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch);
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static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void D3D_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer,
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
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SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
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SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED),
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0,
{0},
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0,
0}
};
typedef struct
{
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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UINT adapter;
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D3DPRESENT_PARAMETERS pparams;
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SDL_bool beginScene;
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} D3D_RenderData;
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typedef struct
{
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SDL_SW_YUVTexture *yuv;
Uint32 format;
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IDirect3DTexture9 *texture;
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} D3D_TextureData;
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typedef struct
{
float x, y, z;
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float rhw;
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DWORD color;
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float u, v;
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} Vertex;
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static void
D3D_SetError(const char *prefix, HRESULT result)
{
const char *error;
switch (result) {
case D3DERR_WRONGTEXTUREFORMAT:
error = "WRONGTEXTUREFORMAT";
break;
case D3DERR_UNSUPPORTEDCOLOROPERATION:
error = "UNSUPPORTEDCOLOROPERATION";
break;
case D3DERR_UNSUPPORTEDCOLORARG:
error = "UNSUPPORTEDCOLORARG";
break;
case D3DERR_UNSUPPORTEDALPHAOPERATION:
error = "UNSUPPORTEDALPHAOPERATION";
break;
case D3DERR_UNSUPPORTEDALPHAARG:
error = "UNSUPPORTEDALPHAARG";
break;
case D3DERR_TOOMANYOPERATIONS:
error = "TOOMANYOPERATIONS";
break;
case D3DERR_CONFLICTINGTEXTUREFILTER:
error = "CONFLICTINGTEXTUREFILTER";
break;
case D3DERR_UNSUPPORTEDFACTORVALUE:
error = "UNSUPPORTEDFACTORVALUE";
break;
case D3DERR_CONFLICTINGRENDERSTATE:
error = "CONFLICTINGRENDERSTATE";
break;
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
error = "UNSUPPORTEDTEXTUREFILTER";
break;
case D3DERR_CONFLICTINGTEXTUREPALETTE:
error = "CONFLICTINGTEXTUREPALETTE";
break;
case D3DERR_DRIVERINTERNALERROR:
error = "DRIVERINTERNALERROR";
break;
case D3DERR_NOTFOUND:
error = "NOTFOUND";
break;
case D3DERR_MOREDATA:
error = "MOREDATA";
break;
case D3DERR_DEVICELOST:
error = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
error = "DEVICENOTRESET";
break;
case D3DERR_NOTAVAILABLE:
error = "NOTAVAILABLE";
break;
case D3DERR_OUTOFVIDEOMEMORY:
error = "OUTOFVIDEOMEMORY";
break;
case D3DERR_INVALIDDEVICE:
error = "INVALIDDEVICE";
break;
case D3DERR_INVALIDCALL:
error = "INVALIDCALL";
break;
case D3DERR_DRIVERINVALIDCALL:
error = "DRIVERINVALIDCALL";
break;
case D3DERR_WASSTILLDRAWING:
error = "WASSTILLDRAWING";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static D3DFORMAT
PixelFormatToD3DFMT(Uint32 format)
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switch (format) {
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case SDL_PIXELFORMAT_INDEX8:
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return D3DFMT_P8;
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case SDL_PIXELFORMAT_RGB332:
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return D3DFMT_R3G3B2;
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case SDL_PIXELFORMAT_RGB444:
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return D3DFMT_X4R4G4B4;
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case SDL_PIXELFORMAT_RGB555:
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return D3DFMT_X1R5G5B5;
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case SDL_PIXELFORMAT_ARGB4444:
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return D3DFMT_A4R4G4B4;
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case SDL_PIXELFORMAT_ARGB1555:
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return D3DFMT_A1R5G5B5;
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case SDL_PIXELFORMAT_RGB565:
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return D3DFMT_R5G6B5;
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case SDL_PIXELFORMAT_RGB888:
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return D3DFMT_X8R8G8B8;
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case SDL_PIXELFORMAT_ARGB8888:
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return D3DFMT_A8R8G8B8;
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case SDL_PIXELFORMAT_ARGB2101010:
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return D3DFMT_A2R10G10B10;
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case SDL_PIXELFORMAT_YV12:
return MAKEFOURCC('Y','V','1','2');
case SDL_PIXELFORMAT_IYUV:
return MAKEFOURCC('I','4','2','0');
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case SDL_PIXELFORMAT_UYVY:
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return D3DFMT_UYVY;
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case SDL_PIXELFORMAT_YUY2:
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return D3DFMT_YUY2;
default:
return D3DFMT_UNKNOWN;
}
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static UINT D3D_FindAdapter(IDirect3D9 * d3d, SDL_VideoDisplay * display)
{
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
UINT adapter, count;
count = IDirect3D9_GetAdapterCount(d3d);
for (adapter = 0; adapter < count; ++adapter) {
HRESULT result;
D3DADAPTER_IDENTIFIER9 info;
char *name;
result = IDirect3D9_GetAdapterIdentifier(d3d, adapter, 0, &info);
if (FAILED(result)) {
continue;
}
name = WIN_StringToUTF8(displaydata->DeviceName);
if (SDL_strcmp(name, info.DeviceName) == 0) {
SDL_free(name);
return adapter;
}
SDL_free(name);
}
/* This should never happen, but just in case... */
return D3DADAPTER_DEFAULT;
}
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static SDL_bool
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D3D_IsTextureFormatAvailable(IDirect3D9 * d3d, UINT adapter,
Uint32 display_format,
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Uint32 texture_format)
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{
HRESULT result;
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result = IDirect3D9_CheckDeviceFormat(d3d, adapter,
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D3DDEVTYPE_HAL,
PixelFormatToD3DFMT(display_format),
0,
D3DRTYPE_TEXTURE,
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PixelFormatToD3DFMT
(texture_format));
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return FAILED(result) ? SDL_FALSE : SDL_TRUE;
}
static void
UpdateYUVTextureData(SDL_Texture * texture)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
SDL_Rect rect;
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
d3drect.left = 0;
d3drect.right = texture->w;
d3drect.top = 0;
d3drect.bottom = texture->h;
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result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
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if (FAILED(result)) {
return;
}
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
texture->h, locked.pBits, locked.Pitch);
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
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void
D3D_AddRenderDriver(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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SDL_RendererInfo *info = &D3D_RenderDriver.info;
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if (data->d3d) {
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int i, j;
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int formats[] = {
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SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB444,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB2101010,
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};
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for (i = 0; i < _this->num_displays; ++i) {
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SDL_VideoDisplay *display = &_this->displays[i];
SDL_DisplayMode *mode = &display->desktop_mode;
UINT adapter = D3D_FindAdapter(data->d3d, display);
/* Get the matching D3D adapter for this display */
info->num_texture_formats = 0;
for (j = 0; j < SDL_arraysize(formats); ++j) {
if (D3D_IsTextureFormatAvailable
(data->d3d, adapter, mode->format, formats[j])) {
info->texture_formats[info->num_texture_formats++] =
formats[j];
}
}
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YV12;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_IYUV;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YUY2;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_UYVY;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YVYU;
SDL_AddRenderDriver(display, &D3D_RenderDriver);
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}
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}
}
SDL_Renderer *
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D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_VideoDisplay *display = window->display;
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SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer;
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D3D_RenderData *data;
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HRESULT result;
D3DPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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D3DCAPS9 caps;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
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D3D_DestroyRenderer(renderer);
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SDL_OutOfMemory();
return NULL;
}
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data->d3d = videodata->d3d;
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videodata->render = RENDER_D3D;
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renderer->DisplayModeChanged = D3D_DisplayModeChanged;
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renderer->CreateTexture = D3D_CreateTexture;
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renderer->QueryTexturePixels = D3D_QueryTexturePixels;
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renderer->SetTexturePalette = D3D_SetTexturePalette;
renderer->GetTexturePalette = D3D_GetTexturePalette;
renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
renderer->DirtyTexture = D3D_DirtyTexture;
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renderer->RenderDrawPoints = D3D_RenderDrawPoints;
renderer->RenderDrawLines = D3D_RenderDrawLines;
renderer->RenderDrawRects = D3D_RenderDrawRects;
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renderer->RenderFillRects = D3D_RenderFillRects;
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renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->RenderWritePixels = D3D_RenderWritePixels;
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renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->info = D3D_RenderDriver.info;
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renderer->window = window;
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renderer->driverdata = data;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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SDL_zero(pparams);
pparams.BackBufferWidth = window->w;
pparams.BackBufferHeight = window->h;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
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PixelFormatToD3DFMT(window->fullscreen_mode.format);
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} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
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if (flags & SDL_RENDERER_PRESENTFLIP2) {
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pparams.BackBufferCount = 2;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
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} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
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pparams.BackBufferCount = 3;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
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} else if (flags & SDL_RENDERER_PRESENTCOPY) {
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pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_COPY;
} else {
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.Windowed = FALSE;
Jul 14, 2006
Jul 14, 2006
490
pparams.FullScreen_RefreshRateInHz =
Dec 4, 2009
Dec 4, 2009
491
window->fullscreen_mode.refresh_rate;
Jul 12, 2006
Jul 12, 2006
492
493
} else {
pparams.Windowed = TRUE;
Jul 14, 2006
Jul 14, 2006
494
pparams.FullScreen_RefreshRateInHz = 0;
Jul 12, 2006
Jul 12, 2006
495
}
Aug 5, 2006
Aug 5, 2006
496
if (flags & SDL_RENDERER_PRESENTVSYNC) {
Jul 15, 2006
Jul 15, 2006
497
498
499
500
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
Jul 12, 2006
Jul 12, 2006
501
Dec 6, 2009
Dec 6, 2009
502
503
data->adapter = D3D_FindAdapter(videodata->d3d, display);
IDirect3D9_GetDeviceCaps(videodata->d3d, data->adapter,
Jun 16, 2009
Jun 16, 2009
504
505
D3DDEVTYPE_HAL, &caps);
Dec 6, 2009
Dec 6, 2009
506
result = IDirect3D9_CreateDevice(videodata->d3d, data->adapter,
Jul 12, 2006
Jul 12, 2006
507
508
D3DDEVTYPE_HAL,
windowdata->hwnd,
Jun 16, 2009
Jun 16, 2009
509
510
511
512
(caps.
DevCaps &
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
D3DCREATE_HARDWARE_VERTEXPROCESSING :
Jul 12, 2006
Jul 12, 2006
513
514
515
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {
Jul 17, 2006
Jul 17, 2006
516
D3D_DestroyRenderer(renderer);
Jul 12, 2006
Jul 12, 2006
517
518
519
520
521
D3D_SetError("CreateDevice()", result);
return NULL;
}
data->beginScene = SDL_TRUE;
Jul 15, 2006
Jul 15, 2006
522
523
524
/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
Jul 17, 2006
Jul 17, 2006
525
D3D_DestroyRenderer(renderer);
Jul 15, 2006
Jul 15, 2006
526
527
528
529
530
531
D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
Jul 17, 2006
Jul 17, 2006
532
D3D_DestroyRenderer(renderer);
Jul 15, 2006
Jul 15, 2006
533
534
535
536
537
538
D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
switch (pparams.SwapEffect) {
case D3DSWAPEFFECT_COPY:
Aug 5, 2006
Aug 5, 2006
539
renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
Jul 15, 2006
Jul 15, 2006
540
541
542
543
break;
case D3DSWAPEFFECT_FLIP:
switch (pparams.BackBufferCount) {
case 2:
Aug 5, 2006
Aug 5, 2006
544
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
Jul 15, 2006
Jul 15, 2006
545
546
break;
case 3:
Aug 5, 2006
Aug 5, 2006
547
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
Jul 15, 2006
Jul 15, 2006
548
549
550
551
break;
}
break;
case D3DSWAPEFFECT_DISCARD:
Aug 5, 2006
Aug 5, 2006
552
renderer->info.flags |= SDL_RENDERER_PRESENTDISCARD;
Jul 15, 2006
Jul 15, 2006
553
554
555
break;
}
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
Aug 5, 2006
Aug 5, 2006
556
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
Jul 15, 2006
Jul 15, 2006
557
}
Aug 7, 2006
Aug 7, 2006
558
data->pparams = pparams;
Jul 15, 2006
Jul 15, 2006
559
Jul 22, 2006
Jul 22, 2006
560
561
562
IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
renderer->info.max_texture_width = caps.MaxTextureWidth;
renderer->info.max_texture_height = caps.MaxTextureHeight;
Jul 19, 2006
Jul 19, 2006
563
Jul 14, 2006
Jul 14, 2006
564
/* Set up parameters for rendering */
Jul 14, 2006
Jul 14, 2006
565
IDirect3DDevice9_SetVertexShader(data->device, NULL);
Aug 28, 2006
Aug 28, 2006
566
567
IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
Aug 28, 2006
Aug 28, 2006
568
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE);
Jul 14, 2006
Jul 14, 2006
569
570
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
Jul 14, 2006
Jul 14, 2006
571
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
Aug 28, 2006
Aug 28, 2006
572
573
574
575
576
577
578
579
580
581
582
583
584
585
/* Enable color modulation by diffuse color */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2,
D3DTA_DIFFUSE);
/* Enable alpha modulation by diffuse alpha */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2,
D3DTA_DIFFUSE);
Aug 28, 2006
Aug 28, 2006
586
587
588
589
590
/* Disable second texture stage, since we're done */
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP,
D3DTOP_DISABLE);
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
D3DTOP_DISABLE);
Jul 14, 2006
Jul 14, 2006
591
592
593
594
return renderer;
}
Aug 7, 2006
Aug 7, 2006
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
static int
D3D_Reset(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
HRESULT result;
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
if (FAILED(result)) {
if (result == D3DERR_DEVICELOST) {
/* Don't worry about it, we'll reset later... */
return 0;
} else {
D3D_SetError("Reset()", result);
return -1;
}
}
IDirect3DDevice9_SetVertexShader(data->device, NULL);
Aug 28, 2006
Aug 28, 2006
612
613
IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
Aug 7, 2006
Aug 7, 2006
614
615
616
617
618
619
620
621
622
623
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
return 0;
}
static int
D3D_DisplayModeChanged(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
624
625
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
Aug 7, 2006
Aug 7, 2006
626
627
628
629
630
data->pparams.BackBufferWidth = window->w;
data->pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
Dec 4, 2009
Dec 4, 2009
631
PixelFormatToD3DFMT(window->fullscreen_mode.format);
Aug 7, 2006
Aug 7, 2006
632
633
634
635
636
637
} else {
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
return D3D_Reset(renderer);
}
Jul 17, 2006
Jul 17, 2006
639
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
641
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
642
643
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
Jan 3, 2009
Jan 3, 2009
644
Uint32 display_format = display->current_mode.format;
Jul 17, 2006
Jul 17, 2006
645
D3D_TextureData *data;
Jul 14, 2006
Jul 14, 2006
646
HRESULT result;
Jul 22, 2006
Jul 22, 2006
648
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
649
650
651
652
653
654
655
if (!data) {
SDL_OutOfMemory();
return -1;
}
texture->driverdata = data;
Jan 3, 2009
Jan 3, 2009
656
657
if (SDL_ISPIXELFORMAT_FOURCC(texture->format) &&
(texture->format != SDL_PIXELFORMAT_YUY2 ||
Dec 6, 2009
Dec 6, 2009
658
659
!D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
display_format, texture->format))
Jan 4, 2009
Jan 4, 2009
660
&& (texture->format != SDL_PIXELFORMAT_YVYU
Dec 6, 2009
Dec 6, 2009
661
662
|| !D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
display_format, texture->format))) {
Jan 3, 2009
Jan 3, 2009
663
664
665
666
667
668
669
670
671
672
data->yuv =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
if (!data->yuv) {
return -1;
}
data->format = display->current_mode.format;
} else {
data->format = texture->format;
}
Jul 14, 2006
Jul 14, 2006
673
674
675
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
Jan 3, 2009
Jan 3, 2009
676
PixelFormatToD3DFMT(data->format),
Nov 25, 2008
Nov 25, 2008
677
D3DPOOL_SDL, &data->texture, NULL);
Jul 14, 2006
Jul 14, 2006
678
679
680
681
682
683
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
return 0;
Jan 3, 2009
Jan 3, 2009
686
687
688
689
690
691
692
693
694
695
696
697
698
699
static int
D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
if (data->yuv) {
return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
} else {
/* D3D textures don't have their pixels hanging out */
return -1;
}
}
Jul 17, 2006
Jul 17, 2006
701
702
D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
Jul 17, 2006
Jul 17, 2006
704
705
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
707
return 0;
708
709
710
}
static int
Jul 17, 2006
Jul 17, 2006
711
712
D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
Jul 17, 2006
Jul 17, 2006
714
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
716
return 0;
717
718
719
}
static int
Jul 17, 2006
Jul 17, 2006
720
721
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
Jul 17, 2006
Jul 17, 2006
723
724
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Jan 3, 2009
Jan 3, 2009
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
if (data->yuv) {
if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
return -1;
}
UpdateYUVTextureData(texture);
return 0;
} else {
#ifdef SDL_MEMORY_POOL_DEFAULT
IDirect3DTexture9 *temp;
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
741
Jan 3, 2009
Jan 3, 2009
742
743
744
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
Jan 10, 2009
Jan 10, 2009
745
746
PixelFormatToD3DFMT(texture->
format),
Jan 3, 2009
Jan 3, 2009
747
748
749
750
751
D3DPOOL_SYSTEMMEM, &temp, NULL);
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
Jul 14, 2006
Jul 14, 2006
752
Jan 3, 2009
Jan 3, 2009
753
754
755
756
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Jan 3, 2009
Jan 3, 2009
758
759
760
761
762
763
result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
IDirect3DTexture9_Release(temp);
D3D_SetError("LockRect()", result);
return -1;
}
Jul 14, 2006
Jul 14, 2006
764
Jan 3, 2009
Jan 3, 2009
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(temp, 0);
result =
IDirect3DDevice9_UpdateTexture(renderdata->device,
(IDirect3DBaseTexture9 *) temp,
(IDirect3DBaseTexture9 *)
data->texture);
IDirect3DTexture9_Release(temp);
if (FAILED(result)) {
D3D_SetError("UpdateTexture()", result);
return -1;
}
Nov 25, 2008
Nov 25, 2008
785
#else
Jan 3, 2009
Jan 3, 2009
786
787
788
789
790
791
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Nov 25, 2008
Nov 25, 2008
792
Jan 3, 2009
Jan 3, 2009
793
794
795
796
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Nov 25, 2008
Nov 25, 2008
797
Jan 3, 2009
Jan 3, 2009
798
result =
Jan 4, 2009
Jan 4, 2009
799
800
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
0);
Jan 3, 2009
Jan 3, 2009
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(data->texture, 0);
#endif // SDL_MEMORY_POOL_DEFAULT
Nov 25, 2008
Nov 25, 2008
816
Jan 3, 2009
Jan 3, 2009
817
return 0;
Nov 25, 2008
Nov 25, 2008
818
819
}
}
Jul 17, 2006
Jul 17, 2006
822
823
824
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
Jul 17, 2006
Jul 17, 2006
826
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jan 3, 2009
Jan 3, 2009
828
829
830
831
832
833
834
if (data->yuv) {
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
pitch);
} else {
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
835
Jan 3, 2009
Jan 3, 2009
836
837
838
839
840
841
842
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
Jan 4, 2009
Jan 4, 2009
843
844
markDirty ? 0 :
D3DLOCK_NO_DIRTY_UPDATE);
Jan 3, 2009
Jan 3, 2009
845
846
847
848
849
850
851
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
*pixels = locked.pBits;
*pitch = locked.Pitch;
return 0;
852
853
854
855
}
}
static void
Jul 17, 2006
Jul 17, 2006
856
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
858
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jan 3, 2009
Jan 3, 2009
860
861
862
863
864
865
if (data->yuv) {
SDL_SW_UnlockYUVTexture(data->yuv);
UpdateYUVTextureData(texture);
} else {
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
866
867
868
}
static void
Jul 17, 2006
Jul 17, 2006
869
870
D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
Jul 17, 2006
Jul 17, 2006
872
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
873
874
875
876
877
878
879
880
881
882
883
884
885
RECT d3drect;
int i;
for (i = 0; i < numrects; ++i) {
const SDL_Rect *rect = &rects[i];
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
}
Dec 31, 2008
Dec 31, 2008
888
static void
Dec 31, 2008
Dec 31, 2008
889
D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
Dec 31, 2008
Dec 31, 2008
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
break;
case SDL_BLENDMODE_BLEND:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_INVSRCALPHA);
break;
case SDL_BLENDMODE_ADD:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_ONE);
break;
}
}
static int
Dec 24, 2009
Dec 24, 2009
916
917
D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 31, 2008
Dec 31, 2008
918
919
920
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
Dec 9, 2009
Dec 9, 2009
921
922
Vertex *vertices;
int i;
Dec 31, 2008
Dec 31, 2008
923
924
925
926
927
928
929
930
931
HRESULT result;
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
D3D_SetBlendMode(data, renderer->blendMode);
Dec 31, 2008
Dec 31, 2008
932
933
934
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
Dec 31, 2008
Dec 31, 2008
935
936
937
938
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 9, 2009
Dec 9, 2009
939
940
941
942
943
944
945
946
947
948
949
950
951
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
vertices = SDL_stack_alloc(Vertex, count);
for (i = 0; i < count; ++i) {
vertices[i].x = (float) points[i].x;
vertices[i].y = (float) points[i].y;
vertices[i].z = 0.0f;
vertices[i].rhw = 1.0f;
vertices[i].color = color;
vertices[i].u = 0.0f;
vertices[i].v = 0.0f;
}
Dec 31, 2008
Dec 31, 2008
952
result =
Dec 9, 2009
Dec 9, 2009
953
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count,
Dec 31, 2008
Dec 31, 2008
954
vertices, sizeof(*vertices));
Dec 9, 2009
Dec 9, 2009
955
SDL_stack_free(vertices);
Dec 31, 2008
Dec 31, 2008
956
957
958
959
960
961
962
963
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
return 0;
}
static int
Dec 24, 2009
Dec 24, 2009
964
965
D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
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{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
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Vertex *vertices;
int i;
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HRESULT result;
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
D3D_SetBlendMode(data, renderer->blendMode);
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result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
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if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
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color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
vertices = SDL_stack_alloc(Vertex, count);
for (i = 0; i < count; ++i) {
vertices[i].x = (float) points[i].x;
vertices[i].y = (float) points[i].y;
vertices[i].z = 0.0f;
vertices[i].rhw = 1.0f;
vertices[i].color = color;
vertices[i].u = 0.0f;
vertices[i].v = 0.0f;
}
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result =