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SDL_gapivideo.c

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1240 lines (1070 loc) · 34.5 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
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#include "SDL_config.h"
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/* Pocket PC GAPI SDL video driver implementation;
Implemented by Dmitry Yakimov - support@activekitten.com
Inspired by http://arisme.free.fr/ports/SDL.php
*/
// TODO: copy surface on window when lost focus
// TODO: test buttons rotation
// TODO: test on be300 and HPC ( check WinDib fullscreen keys catching )
// TODO: test on smartphones
// TODO: windib on SH3 PPC2000 landscape test
// TODO: optimize 8bpp landscape mode
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// there is some problems in runnings apps from a device landscape mode
// due to WinCE bugs. Some works and some - does not.
// TODO: finish Axim Dell X30 and user landscape mode, device landscape mode
// TODO: finish Axim Dell X30 user portrait, device landscape stylus conversion
// TODO: fix running GAPI apps from landscape mode -
// wince goes to portrait mode, but does not update video memory
#include "SDL.h"
#include "SDL_error.h"
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#include "SDL_video.h"
#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
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#include "../wincommon/SDL_syswm_c.h"
#include "../wincommon/SDL_sysmouse_c.h"
#include "../windib/SDL_dibevents_c.h"
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#include "SDL_gapivideo.h"
#define GAPIVID_DRIVER_NAME "gapi"
#if defined(DEBUG) || defined (_DEBUG) || defined(NDEBUG)
#define REPORT_VIDEO_INFO 1
#else
#define REPORT_VIDEO_INFO 0
#endif
// for testing with GapiEmu
#define USE_GAPI_EMU 0
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#define EMULATE_AXIM_X30 0
#define WITHOUT_GAPI 0
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#if USE_GAPI_EMU && !REPORT_VIDEO_INFO
#pragma message("Warning: Using GapiEmu in release build. I assume you'd like to set USE_GAPI_EMU to zero.")
#endif
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#ifndef _T
#define _T(x) L##x
#endif
#ifndef ASSERT
#define ASSERT(x)
#endif
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// defined and used in SDL_sysevents.c
extern HINSTANCE aygshell;
extern void SDL_UnregisterApp();
extern int DIB_AddMode(_THIS, int bpp, int w, int h);
/* Initialization/Query functions */
static int GAPI_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **GAPI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *GAPI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int GAPI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void GAPI_VideoQuit(_THIS);
/* Hardware surface functions */
static int GAPI_AllocHWSurface(_THIS, SDL_Surface *surface);
static int GAPI_LockHWSurface(_THIS, SDL_Surface *surface);
static void GAPI_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void GAPI_FreeHWSurface(_THIS, SDL_Surface *surface);
/* Windows message handling functions, will not be processed */
static void GAPI_RealizePalette(_THIS);
static void GAPI_PaletteChanged(_THIS, HWND window);
static void GAPI_WinPAINT(_THIS, HDC hdc);
/* etc. */
static void GAPI_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
static HMODULE g_hGapiLib = 0;
#define LINK(type,name,import) \
if( g_hGapiLib ) \
name = (PFN##type)GetProcAddress( g_hGapiLib, _T(import) );
static char g_bRawBufferAvailable = 0;
/* GAPI driver bootstrap functions */
/* hi res definitions */
typedef struct _RawFrameBufferInfo
{
WORD wFormat;
WORD wBPP;
VOID *pFramePointer;
int cxStride;
int cyStride;
int cxPixels;
int cyPixels;
} RawFrameBufferInfo;
static struct _RawFrameBufferInfo g_RawFrameBufferInfo = {0};
#define GETRAWFRAMEBUFFER 0x00020001
#define FORMAT_565 1
#define FORMAT_555 2
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#define FORMAT_OTHER 3
/* Dell Axim x30 hangs when we use GAPI from landscape,
so lets avoid using GxOpenDisplay there via GETGXINFO trick
It seems that GAPI subsystem use the same ExtEscape code.
*/
#define GETGXINFO 0x00020000
typedef struct GXDeviceInfo
{
long Version; //00 (should filled with 100 before calling ExtEscape)
void * pvFrameBuffer; //04
unsigned long cbStride; //08
unsigned long cxWidth; //0c
unsigned long cyHeight; //10
unsigned long cBPP; //14
unsigned long ffFormat; //18
char Unused[0x84-7*4];
} GXDeviceInfo;
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static int GAPI_Available(void)
{
// try to use VGA display, even on emulator
HDC hdc = GetDC(NULL);
int result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *)&g_RawFrameBufferInfo);
ReleaseDC(NULL, hdc);
g_bRawBufferAvailable = result > 0;
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#if WITHOUT_GAPI
return g_bRawBufferAvailable;
#endif
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#if USE_GAPI_EMU
g_hGapiLib = LoadLibrary(_T("GAPI_Emu.dll"));
if( !g_hGapiLib )
{
SDL_SetError("Gapi Emu not found!");
}
return g_hGapiLib != 0;
#endif
// try to find gx.dll
g_hGapiLib = LoadLibrary(_T("\\Windows\\gx.dll"));
if( !g_hGapiLib )
{
g_hGapiLib = LoadLibrary(_T("gx.dll"));
if( !g_hGapiLib ) return g_bRawBufferAvailable;
}
return(1);
}
static int cmpmodes(const void *va, const void *vb)
{
SDL_Rect *a = *(SDL_Rect **)va;
SDL_Rect *b = *(SDL_Rect **)vb;
if ( a->w == b->w )
return b->h - a->h;
else
return b->w - a->w;
}
static int GAPI_AddMode(_THIS, int bpp, int w, int h)
{
SDL_Rect *mode;
int i, index;
int next_mode;
/* Check to see if we already have this mode */
if ( bpp < 8 ) { /* Not supported */
return(0);
}
index = ((bpp+7)/8)-1;
for ( i=0; i<gapi->SDL_nummodes[index]; ++i ) {
mode = gapi->SDL_modelist[index][i];
if ( (mode->w == w) && (mode->h == h) ) {
return(0);
}
}
/* Set up the new video mode rectangle */
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mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
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if ( mode == NULL ) {
SDL_OutOfMemory();
return(-1);
}
mode->x = 0;
mode->y = 0;
mode->w = w;
mode->h = h;
/* Allocate the new list of modes, and fill in the new mode */
next_mode = gapi->SDL_nummodes[index];
gapi->SDL_modelist[index] = (SDL_Rect **)
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SDL_realloc(gapi->SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
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if ( gapi->SDL_modelist[index] == NULL ) {
SDL_OutOfMemory();
gapi->SDL_nummodes[index] = 0;
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SDL_free(mode);
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return(-1);
}
gapi->SDL_modelist[index][next_mode] = mode;
gapi->SDL_modelist[index][next_mode+1] = NULL;
gapi->SDL_nummodes[index]++;
return(0);
}
static void GAPI_DeleteDevice(SDL_VideoDevice *device)
{
if( g_hGapiLib )
{
FreeLibrary(g_hGapiLib);
g_hGapiLib = 0;
}
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SDL_free(device->hidden);
SDL_free(device);
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}
static SDL_VideoDevice *GAPI_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
if( !g_hGapiLib && !g_bRawBufferAvailable)
{
if( !GAPI_Available() )
{
SDL_SetError("GAPI dll is not found and VGA mode is not available!");
return 0;
}
}
/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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SDL_memset(device, 0, (sizeof *device));
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device->hidden = (struct SDL_PrivateVideoData *)
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SDL_malloc((sizeof *device->hidden));
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}
if ( (device == NULL) || (device->hidden == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
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SDL_free(device);
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}
return(0);
}
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SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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/* Set the function pointers */
device->VideoInit = GAPI_VideoInit;
device->ListModes = GAPI_ListModes;
device->SetVideoMode = GAPI_SetVideoMode;
device->UpdateMouse = WIN_UpdateMouse;
device->CreateYUVOverlay = NULL;
device->SetColors = GAPI_SetColors;
device->UpdateRects = GAPI_UpdateRects;
device->VideoQuit = GAPI_VideoQuit;
device->AllocHWSurface = GAPI_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = GAPI_LockHWSurface;
device->UnlockHWSurface = GAPI_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = GAPI_FreeHWSurface;
device->SetCaption = WIN_SetWMCaption;
device->SetIcon = WIN_SetWMIcon;
device->IconifyWindow = WIN_IconifyWindow;
device->GrabInput = WIN_GrabInput;
device->GetWMInfo = WIN_GetWMInfo;
device->FreeWMCursor = WIN_FreeWMCursor;
device->CreateWMCursor = WIN_CreateWMCursor;
device->ShowWMCursor = WIN_ShowWMCursor;
device->WarpWMCursor = WIN_WarpWMCursor;
device->CheckMouseMode = WIN_CheckMouseMode;
device->InitOSKeymap = DIB_InitOSKeymap;
device->PumpEvents = DIB_PumpEvents;
/* Set up the windows message handling functions */
WIN_RealizePalette = GAPI_RealizePalette;
WIN_PaletteChanged = GAPI_PaletteChanged;
WIN_WinPAINT = GAPI_WinPAINT;
HandleMessage = DIB_HandleMessage;
device->free = GAPI_DeleteDevice;
/* Load gapi library */
#define gx device->hidden->gxFunc
LINK( GXOpenDisplay, gx.GXOpenDisplay, "?GXOpenDisplay@@YAHPAUHWND__@@K@Z" )
LINK( GXCloseDisplay, gx.GXCloseDisplay, "?GXCloseDisplay@@YAHXZ" )
LINK( GXBeginDraw, gx.GXBeginDraw, "?GXBeginDraw@@YAPAXXZ" )
LINK( GXEndDraw, gx.GXEndDraw, "?GXEndDraw@@YAHXZ" )
LINK( GXOpenInput, gx.GXOpenInput, "?GXOpenInput@@YAHXZ" )
LINK( GXCloseInput, gx.GXCloseInput, "?GXCloseInput@@YAHXZ" )
LINK( GXGetDisplayProperties, gx.GXGetDisplayProperties,"?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ" )
LINK( GXGetDefaultKeys, gx.GXGetDefaultKeys, "?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z" )
LINK( GXSuspend, gx.GXSuspend, "?GXSuspend@@YAHXZ" )
LINK( GXResume, gx.GXResume, "?GXResume@@YAHXZ" )
LINK( GXSetViewport, gx.GXSetViewport, "?GXSetViewport@@YAHKKKK@Z" )
LINK( GXIsDisplayDRAMBuffer, gx.GXIsDisplayDRAMBuffer, "?GXIsDisplayDRAMBuffer@@YAHXZ" )
/* wrong gapi.dll */
if( !gx.GXOpenDisplay )
{
if( g_hGapiLib )
{
FreeLibrary(g_hGapiLib);
g_hGapiLib = 0;
}
}
if( !gx.GXOpenDisplay && !g_bRawBufferAvailable)
{
SDL_SetError("Error: damaged or unknown gapi.dll!\n");
GAPI_DeleteDevice(device);
return 0;
}
return device;
}
VideoBootStrap GAPI_bootstrap = {
GAPIVID_DRIVER_NAME, "WinCE GAPI video driver",
GAPI_Available, GAPI_CreateDevice
};
static void FillStructs(_THIS, BOOL useVga)
{
#ifdef _ARM_
WCHAR oemstr[100];
#endif
/* fill a device properties */
if( !useVga )
{
this->hidden->gxProperties = this->hidden->gxFunc.GXGetDisplayProperties();
this->hidden->needUpdate = 1;
this->hidden->hiresFix = 0;
this->hidden->useVga = 0;
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this->hidden->useGXOpenDisplay = 1;
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#ifdef _ARM_
/* check some devices and extract addition info */
SystemParametersInfo( SPI_GETOEMINFO, sizeof( oemstr ), oemstr, 0 );
// buggy iPaq38xx
if ((oemstr[12] == 'H') && (oemstr[13] == '3') && (oemstr[14] == '8') && (this->hidden->gxProperties.cbxPitch > 0))
{
this->hidden->videoMem = (PIXEL*)0xac0755a0;
this->hidden->gxProperties.cbxPitch = -640;
this->hidden->gxProperties.cbyPitch = 2;
this->hidden->needUpdate = 0;
}
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#if (EMULATE_AXIM_X30 == 0)
// buggy Dell Axim X30
if( _tcsncmp(oemstr, L"Dell Axim X30", 13) == 0 )
#endif
{
GXDeviceInfo gxInfo = {0};
HDC hdc = GetDC(NULL);
int result;
gxInfo.Version = 100;
result = ExtEscape(hdc, GETGXINFO, 0, NULL, sizeof(gxInfo), (char *)&gxInfo);
if( result > 0 )
{
this->hidden->useGXOpenDisplay = 0;
this->hidden->videoMem = gxInfo.pvFrameBuffer;
this->hidden->needUpdate = 0;
this->hidden->gxProperties.cbxPitch = 2;
this->hidden->gxProperties.cbyPitch = 480;
this->hidden->gxProperties.cxWidth = gxInfo.cxWidth;
this->hidden->gxProperties.cyHeight = gxInfo.cyHeight;
this->hidden->gxProperties.ffFormat = gxInfo.ffFormat;
}
}
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#endif
} else
{
this->hidden->needUpdate = 0;
this->hidden->hiresFix = 0;
this->hidden->gxProperties.cBPP = g_RawFrameBufferInfo.wBPP;
this->hidden->gxProperties.cbxPitch = g_RawFrameBufferInfo.cxStride;
this->hidden->gxProperties.cbyPitch = g_RawFrameBufferInfo.cyStride;
this->hidden->gxProperties.cxWidth = g_RawFrameBufferInfo.cxPixels;
this->hidden->gxProperties.cyHeight = g_RawFrameBufferInfo.cyPixels;
this->hidden->videoMem = g_RawFrameBufferInfo.pFramePointer;
this->hidden->useVga = 1;
switch( g_RawFrameBufferInfo.wFormat )
{
case FORMAT_565:
this->hidden->gxProperties.ffFormat = kfDirect565;
break;
case FORMAT_555:
this->hidden->gxProperties.ffFormat = kfDirect555;
break;
default:
/* unknown pixel format, try define by BPP! */
switch( g_RawFrameBufferInfo.wBPP )
{
case 4:
case 8:
this->hidden->gxProperties.ffFormat = kfDirect;
case 16:
this->hidden->gxProperties.ffFormat = kfDirect565;
default:
this->hidden->gxProperties.ffFormat = kfDirect;
break;
}
}
}
if( this->hidden->gxProperties.cBPP != 16 )
{
this->hidden->gapiOrientation = SDL_ORIENTATION_UP;
} else
if( (this->hidden->gxProperties.cbxPitch > 0) && (this->hidden->gxProperties.cbyPitch > 0 ))
{
this->hidden->gapiOrientation = SDL_ORIENTATION_UP;
} else
if( (this->hidden->gxProperties.cbxPitch > 0) && (this->hidden->gxProperties.cbyPitch < 0 ))
{
this->hidden->gapiOrientation = SDL_ORIENTATION_RIGHT; // ipaq 3660
} else
if( (this->hidden->gxProperties.cbxPitch < 0) && (this->hidden->gxProperties.cbyPitch > 0 ))
{
this->hidden->gapiOrientation = SDL_ORIENTATION_LEFT; // ipaq 3800
}
}
static void GAPI_CreatePalette(int ncolors, SDL_Color *colors)
{
// Setup a custom color palette
BYTE buffer[ sizeof(LOGPALETTE) + 255 * sizeof(PALETTEENTRY) ];
int i;
LOGPALETTE* pLogical = (LOGPALETTE*)buffer;
PALETTEENTRY* entries = pLogical->palPalEntry;
HPALETTE hPalette;
HDC hdc;
for (i = 0; i < ncolors; ++i)
{
// Find intensity by replicating the bit patterns over a byte
entries[i].peRed = colors[i].r;
entries[i].peGreen = colors[i].g;
entries[i].peBlue = colors[i].b;
entries[i].peFlags = 0;
}
// Create the GDI palette object
pLogical->palVersion = 0x0300;
pLogical->palNumEntries = ncolors;
hPalette = CreatePalette( pLogical );
ASSERT(hPalette);
// Realize the palette
hdc = GetDC(0);
SelectPalette( hdc, hPalette, FALSE );
RealizePalette( hdc );
ReleaseDC( 0, hdc );
DeleteObject( hPalette );
}
int GAPI_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
int i,bpp;
/* Create the window */
if ( DIB_CreateWindow(this) < 0 ) {
return(-1);
}
if( g_hGapiLib )
{
FillStructs(this, 0);
// SDL does not supports 2/4bpp mode, so use 16 bpp
bpp = gapi->gxProperties.cBPP < 8 ? 16 : gapi->gxProperties.cBPP;
/* set up normal and landscape mode */
GAPI_AddMode(this, bpp, gapi->gxProperties.cyHeight, gapi->gxProperties.cxWidth);
GAPI_AddMode(this, bpp, gapi->gxProperties.cxWidth, gapi->gxProperties.cyHeight);
}
/* add hi-res mode */
if( g_bRawBufferAvailable &&
!((gapi->gxProperties.cxWidth == (unsigned)g_RawFrameBufferInfo.cxPixels) && (gapi->gxProperties.cyHeight == (unsigned)g_RawFrameBufferInfo.cyPixels)))
{
FillStructs(this, 1);
// SDL does not supports 2/4bpp mode, so use 16 bpp
bpp = gapi->gxProperties.cBPP < 8 ? 16 : gapi->gxProperties.cBPP;
/* set up normal and landscape mode */
GAPI_AddMode(this, bpp, gapi->gxProperties.cyHeight, gapi->gxProperties.cxWidth);
GAPI_AddMode(this, bpp, gapi->gxProperties.cxWidth, gapi->gxProperties.cyHeight);
}
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/* Determine the current screen size */
this->info.current_w = gapi->gxProperties.cxWidth;
this->info.current_h = gapi->gxProperties.cyHeight;
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/* Sort the mode lists */
for ( i=0; i<NUM_MODELISTS; ++i ) {
if ( gapi->SDL_nummodes[i] > 0 ) {
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SDL_qsort(gapi->SDL_modelist[i], gapi->SDL_nummodes[i], sizeof *gapi->SDL_modelist[i], cmpmodes);
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}
}
vformat->BitsPerPixel = this->hidden->gxProperties.cBPP < 8 ? 16 : (unsigned char)this->hidden->gxProperties.cBPP;
// Get color mask
if (this->hidden->gxProperties.ffFormat & kfDirect565) {
vformat->BitsPerPixel = 16;
vformat->Rmask = 0x0000f800;
vformat->Gmask = 0x000007e0;
vformat->Bmask = 0x0000001f;
this->hidden->videoMode = GAPI_DIRECT_565;
}
else
if (this->hidden->gxProperties.ffFormat & kfDirect555) {
vformat->BitsPerPixel = 16;
vformat->Rmask = 0x00007c00;
vformat->Gmask = 0x000003e0;
vformat->Bmask = 0x0000001f;
this->hidden->videoMode = GAPI_DIRECT_555;
}
else
if ((this->hidden->gxProperties.ffFormat & kfDirect) && (this->hidden->gxProperties.cBPP < 8)) {
// We'll perform the conversion
vformat->BitsPerPixel = 16;
vformat->Rmask = 0x0000f800; // 16 bit 565
vformat->Gmask = 0x000007e0;
vformat->Bmask = 0x0000001f;
if (this->hidden->gxProperties.ffFormat & kfDirectInverted)
this->hidden->invert = (1 << this->hidden->gxProperties.cBPP) - 1;
this->hidden->colorscale = this->hidden->gxProperties.cBPP < 8 ? 8 - this->hidden->gxProperties.cBPP : 0;
this->hidden->videoMode = GAPI_MONO;
}
else
if (this->hidden->gxProperties.ffFormat & kfPalette) {
this->hidden->videoMode = GAPI_PALETTE;
}
/* We're done! */
return(0);
}
SDL_Rect **GAPI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
return(this->hidden->SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
// return (SDL_Rect **) -1;
}
SDL_Surface *GAPI_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
SDL_Surface *video;
Uint32 Rmask, Gmask, Bmask;
DWORD style;
SDL_Rect allScreen;
if( bpp < 4 )
{
SDL_SetError("1 bpp and 2 bpp modes is not implemented yet!");
return 0;
}
/* Recalculate bitmasks if necessary */
if (bpp == current->format->BitsPerPixel) {
video = current;
}
else {
switch(bpp) {
case 8:
Rmask = 0;
Gmask = 0;
Bmask = 0;
break;
case 15:
case 16:
/* Default is 565 unless the display is specifically 555 */
if (this->hidden->gxProperties.ffFormat & kfDirect555) {
Rmask = 0x00007c00;
Gmask = 0x000003e0;
Bmask = 0x0000001f;
}
else {
Rmask = 0x0000f800;
Gmask = 0x000007e0;
Bmask = 0x0000001f;
}
break;
case 24:
case 32:
Rmask = 0x00ff0000;
Gmask = 0x0000ff00;
Bmask = 0x000000ff;
break;
default:
SDL_SetError("Unsupported Bits Per Pixel format requested");
return NULL;
}
video = SDL_CreateRGBSurface(SDL_SWSURFACE,
0, 0, bpp, Rmask, Gmask, Bmask, 0);
if ( video == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
}
gapi->userOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports fullscreen only */
/* GAPI or VGA? */
if( g_hGapiLib )
{
FillStructs(this, 0);
if( (((unsigned)width != gapi->gxProperties.cxWidth) || ((unsigned)height != gapi->gxProperties.cyHeight))
&& (((unsigned)width != gapi->gxProperties.cyHeight) || ((unsigned)height != gapi->gxProperties.cxWidth)))
FillStructs(this, 1); // gapi is found but we use VGA resolution
} else
FillStructs(this, 1);
if ( !this->hidden->needUpdate && !this->hidden->videoMem) {
SDL_SetError("Couldn't get address of video memory, may be unsupported device or bug");
return(NULL);
}
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/* detect user landscape mode */
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if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN)))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
/* shall we apply hires fix? for example when we do not use hires resource */
gapi->hiresFix = 0;
if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
{
if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN)))
gapi->hiresFix = 1;
} else
if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN)))
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Mar 4, 2006
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if( !((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape
gapi->hiresFix = 1;
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switch( gapi->userOrientation )
{
case SDL_ORIENTATION_UP:
gapi->startOffset = 0;
gapi->dstLineStep = gapi->gxProperties.cbyPitch;
gapi->dstPixelStep = gapi->gxProperties.cbxPitch;
break;
case SDL_ORIENTATION_RIGHT:
switch( gapi->gapiOrientation )
{
case SDL_ORIENTATION_UP:
case SDL_ORIENTATION_RIGHT:
case SDL_ORIENTATION_LEFT:
if( (this->hidden->videoMode == GAPI_MONO) )
gapi->startOffset = -gapi->gxProperties.cbxPitch + 1; // monochrome mode
else
gapi->startOffset = gapi->gxProperties.cbyPitch * (gapi->gxProperties.cyHeight - 1);
gapi->dstLineStep = gapi->gxProperties.cbxPitch;
gapi->dstPixelStep = -gapi->gxProperties.cbyPitch;
break;
}
}
video->w = this->hidden->w = width;
video->h = this->hidden->h = height;
video->pitch = SDL_CalculatePitch(video);
/* Small fix for WinCE/Win32 - when activating window
SDL_VideoSurface is equal to zero, so activating code
is not called properly for fullscreen windows because
macros WINDIB_FULLSCREEN uses SDL_VideoSurface
*/
SDL_VideoSurface = video;
/* GAPI is always fullscreen, title bar is useless */
style = 0;
if (!SDL_windowid)
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SetWindowLong(SDL_Window, GWL_STYLE, style);
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/* Allocate bitmap */
if(gapiBuffer)
{
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SDL_free(gapiBuffer);
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gapiBuffer = NULL;
}
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gapiBuffer = SDL_malloc(video->h * video->pitch);
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video->pixels = gapiBuffer;
if ( ! this->hidden->buffer ) {
SDL_SetError("Couldn't allocate buffer for requested mode");
return(NULL);
}
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Feb 7, 2006
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SDL_memset(gapiBuffer, 255, video->h * video->pitch);
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MoveWindow(SDL_Window, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), FALSE);
ShowWindow(SDL_Window, SW_SHOW);
SetForegroundWindow(SDL_Window);
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/* JC 14 Mar 2006
Flush the message loop or this can cause big problems later
Especially if the user decides to use dialog boxes or assert()!
*/
WIN_FlushMessageQueue();
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/* Open GAPI display */
if( !gapi->useVga && this->hidden->useGXOpenDisplay )
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
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#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
Mar 4, 2006
Mar 4, 2006
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if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
gapi->videoMem = gapi->gxFunc.GXBeginDraw();
gapi->gxFunc.GXEndDraw();
}
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printf("video memory: 0x%x\n", gapi->videoMem);
printf("need update: %d\n", gapi->needUpdate);
printf("hi-res fix: %d\n", gapi->hiresFix);
printf("VGA is available on the device: %d\n", g_bRawBufferAvailable);
Mar 4, 2006
Mar 4, 2006
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printf("use raw framebuffer: %d\n", gapi->useVga);
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printf("video surface bpp: %d\n", video->format->BitsPerPixel);
printf("video surface width: %d\n", video->w);
printf("video surface height: %d\n", video->h);
#endif
Mar 4, 2006
Mar 4, 2006
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/* Blank screen */
allScreen.x = allScreen.y = 0;
allScreen.w = video->w - 1;
allScreen.h = video->h - 1;
GAPI_UpdateRects(this, 1, &allScreen);
/* We're done */
return(video);
}
/* We don't actually allow hardware surfaces other than the main one */
static int GAPI_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void GAPI_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
/* We need to wait for vertical retrace on page flipped displays */
static int GAPI_LockHWSurface(_THIS, SDL_Surface *surface)
{
return(0);
}
static void GAPI_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static int updateLine8to8(_THIS, unsigned char *srcPointer, unsigned char *destPointer, int width, int height, int lines)
{
if( gapi->dstPixelStep == 1) /* optimized blitting on most devices */
{
Feb 7, 2006
Feb 7, 2006
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SDL_memcpy(destPointer, srcPointer, width);
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return 1;
} else
{
// TODO: read 4 pixels, write DWORD
int step = gapi->dstPixelStep;
while(width--)
{
*destPointer = *srcPointer++;
destPointer += step;
}
}
return 1;
}
/* Video memory is very slow so lets optimize as much as possible */
static int updateLine16to16(_THIS, PIXEL *srcPointer, PIXEL *destPointer, int width, int height, int lines)
{
PIXEL *line1, *line2;
int step = gapi->dstPixelStep / 2;
if( step == 1 ) /* optimized blitting on most devices */
{
Feb 7, 2006
Feb 7, 2006
844
SDL_memcpy(destPointer, srcPointer, width * sizeof(PIXEL));
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return 1;
}
else
{
if( (gapi->gapiOrientation != SDL_ORIENTATION_UP) &&
(gapi->userOrientation == SDL_ORIENTATION_UP )) // iPaq 3660/3800 and user orientation up
{
// to prevent data misalignment copy only one line
if( ((((unsigned)destPointer & 3) != 0) && (gapi->gapiOrientation == SDL_ORIENTATION_LEFT))
|| ((((unsigned)destPointer & 3) == 0) && (gapi->gapiOrientation != SDL_ORIENTATION_LEFT))
|| (lines == 1) )
{
while(width--)
{
*destPointer = *srcPointer++;
destPointer += step;
}
return 1;
}
/* read two lines at the same time, write DWORD */
line1 = srcPointer;
line2 = srcPointer + SDL_VideoSurface->pitch / 2;
if( gapi->gapiOrientation == SDL_ORIENTATION_LEFT )
while(width--) // iPaq 3800
{
*(DWORD*)destPointer =(*line2++ << 16) | *line1++;
destPointer += step;
}
else
{
destPointer += gapi->gxProperties.cbyPitch / 2;
Mar 4, 2006
Mar 4, 2006
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while(width--) // iPaq 3660
{
*(DWORD*)destPointer =(*line1++ << 16) | *line2++;
destPointer += step;
}
}
return 2;
} else
{
// iPaq 3800 and user orientation landscape
if( gapi->gapiOrientation == SDL_ORIENTATION_LEFT )
{
int w1;
// to prevent data misalignment copy only one pixel
if( (((unsigned)destPointer & 3) == 0) && (width > 0))
{
*destPointer-- = *srcPointer++;
width--;
}
destPointer--;
w1 = width / 2;
while(w1--)
{
DWORD p = *(DWORD*)srcPointer;
*((DWORD*)destPointer) = (p << 16) | (p >> 16);
destPointer -= 2;
srcPointer += 2;
}
if( width & 1 ) // copy the last pixel
{
destPointer++;
*destPointer = *srcPointer;
}
return 1;
}
// modern iPaqs and user orientation landscape
// read two pixels, write DWORD
line1 = srcPointer;
line2 = srcPointer + SDL_VideoSurface->pitch / 2;
if( (((unsigned)destPointer & 3) != 0) || (lines == 1) )
{
while(width--)
{
*destPointer = *srcPointer++;
destPointer += step;
}
return 1;
}
while(width--)
{
*(DWORD*)destPointer =(*line2++ << 16) | *line1++;
destPointer -= gapi->gxProperties.cbyPitch / 2;
}
return 2;
}
}
}
// Color component masks for 565
#define REDMASK (31<<11)
#define GREENMASK (63<<5)
#define BLUEMASK (31)
static int updateLine16to4(_THIS, PIXEL *srcPointer, unsigned char *destPointer, int width, int height, int lines, int yNibble, int xNibble)
{
PIXEL *line1, *line2;
int step = gapi->dstPixelStep;
if( gapi->userOrientation == SDL_ORIENTATION_UP )
{
if( yNibble ) // copy bottom half of a line
{
while(width--)
{
PIXEL c1 = *srcPointer++;
c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) + (c1 & BLUEMASK);
*destPointer = (*destPointer & 0x0F) | ((~(c1 >> 3) << 4));
destPointer += step;
}
return 1;
}
// either 1 pixel picture or tail, anyway this is the last line
if( lines == 1 )
{
while(width--)
{
PIXEL c1 = *srcPointer++;
c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) + (c1 & BLUEMASK);
*destPointer = (*destPointer & 0xF0) | ((~(c1 >> 3) & 0xF));
destPointer += step;
}
return 1;
}
line1 = srcPointer;
line2 = srcPointer + SDL_VideoSurface->pitch / 2;
while(width--)
{
PIXEL c1 = *line1++;
PIXEL c2 = *line2++;
c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) + (c1 & BLUEMASK);
c2 = ((c2 & REDMASK) >> 11) + ((c2 & GREENMASK) >> 5) + (c2 & BLUEMASK);
*destPointer = ~((c1 >> 3) + ((c2 >> 3) << 4));
destPointer += step;
}
return 2;
} else
{
int w1;