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SDL_surface.c

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1295 lines (1127 loc) · 35.6 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_RLEaccel_c.h"
#include "SDL_pixels_c.h"
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#include "SDL_yuv_c.h"
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/* Check to make sure we can safely check multiplication of surface w and pitch and it won't overflow size_t */
SDL_COMPILE_TIME_ASSERT(surface_size_assumptions,
sizeof(int) == sizeof(Sint32) && sizeof(size_t) >= sizeof(Sint32));
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/* Public routines */
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/*
* Calculate the pad-aligned scanline width of a surface
*/
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static int
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SDL_CalculatePitch(Uint32 format, int width)
{
int pitch;
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if (SDL_ISPIXELFORMAT_FOURCC(format) || SDL_BITSPERPIXEL(format) >= 8) {
pitch = (width * SDL_BYTESPERPIXEL(format));
} else {
pitch = ((width * SDL_BITSPERPIXEL(format)) + 7) / 8;
}
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pitch = (pitch + 3) & ~3; /* 4-byte aligning for speed */
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return pitch;
}
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* Create an empty RGB surface of the appropriate depth using the given
* enum SDL_PIXELFORMAT_* format
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SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
Uint32 format)
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{
SDL_Surface *surface;
/* The flags are no longer used, make the compiler happy */
(void)flags;
/* Allocate the surface */
surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface));
if (surface == NULL) {
SDL_OutOfMemory();
return NULL;
}
surface->format = SDL_AllocFormat(format);
if (!surface->format) {
SDL_FreeSurface(surface);
return NULL;
}
surface->w = width;
surface->h = height;
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surface->pitch = SDL_CalculatePitch(format, width);
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SDL_SetClipRect(surface, NULL);
if (SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) {
SDL_Palette *palette =
SDL_AllocPalette((1 << surface->format->BitsPerPixel));
if (!palette) {
SDL_FreeSurface(surface);
return NULL;
}
if (palette->ncolors == 2) {
/* Create a black and white bitmap palette */
palette->colors[0].r = 0xFF;
palette->colors[0].g = 0xFF;
palette->colors[0].b = 0xFF;
palette->colors[1].r = 0x00;
palette->colors[1].g = 0x00;
palette->colors[1].b = 0x00;
}
SDL_SetSurfacePalette(surface, palette);
SDL_FreePalette(palette);
}
/* Get the pixels */
if (surface->w && surface->h) {
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/* Assumptions checked in surface_size_assumptions assert above */
Sint64 size = ((Sint64)surface->h * surface->pitch);
if (size < 0 || size > SDL_MAX_SINT32) {
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/* Overflow... */
SDL_FreeSurface(surface);
SDL_OutOfMemory();
return NULL;
}
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surface->pixels = SDL_SIMDAlloc((size_t)size);
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if (!surface->pixels) {
SDL_FreeSurface(surface);
SDL_OutOfMemory();
return NULL;
}
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surface->flags |= SDL_SIMD_ALIGNED;
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/* This is important for bitmaps */
SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
}
/* Allocate an empty mapping */
surface->map = SDL_AllocBlitMap();
if (!surface->map) {
SDL_FreeSurface(surface);
return NULL;
}
/* By default surface with an alpha mask are set up for blending */
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if (surface->format->Amask) {
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
}
/* The surface is ready to go */
surface->refcount = 1;
return surface;
}
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/*
* Create an empty RGB surface of the appropriate depth
*/
SDL_Surface *
SDL_CreateRGBSurface(Uint32 flags,
int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
Uint32 format;
/* Get the pixel format */
format = SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask);
if (format == SDL_PIXELFORMAT_UNKNOWN) {
SDL_SetError("Unknown pixel format");
return NULL;
}
return SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format);
}
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/*
* Create an RGB surface from an existing memory buffer
*/
SDL_Surface *
SDL_CreateRGBSurfaceFrom(void *pixels,
int width, int height, int depth, int pitch,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
Uint32 Amask)
{
SDL_Surface *surface;
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surface = SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask);
if (surface != NULL) {
surface->flags |= SDL_PREALLOC;
surface->pixels = pixels;
surface->w = width;
surface->h = height;
surface->pitch = pitch;
SDL_SetClipRect(surface, NULL);
}
return surface;
}
/*
* Create an RGB surface from an existing memory buffer using the given given
* enum SDL_PIXELFORMAT_* format
*/
SDL_Surface *
SDL_CreateRGBSurfaceWithFormatFrom(void *pixels,
int width, int height, int depth, int pitch,
Uint32 format)
{
SDL_Surface *surface;
surface = SDL_CreateRGBSurfaceWithFormat(0, 0, 0, depth, format);
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if (surface != NULL) {
surface->flags |= SDL_PREALLOC;
surface->pixels = pixels;
surface->w = width;
surface->h = height;
surface->pitch = pitch;
SDL_SetClipRect(surface, NULL);
}
return surface;
}
int
SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette)
{
if (!surface) {
return SDL_SetError("SDL_SetSurfacePalette() passed a NULL surface");
}
if (SDL_SetPixelFormatPalette(surface->format, palette) < 0) {
return -1;
}
SDL_InvalidateMap(surface->map);
return 0;
}
int
SDL_SetSurfaceRLE(SDL_Surface * surface, int flag)
{
int flags;
if (!surface) {
return -1;
}
flags = surface->map->info.flags;
if (flag) {
surface->map->info.flags |= SDL_COPY_RLE_DESIRED;
} else {
surface->map->info.flags &= ~SDL_COPY_RLE_DESIRED;
}
if (surface->map->info.flags != flags) {
SDL_InvalidateMap(surface->map);
}
return 0;
}
int
SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)
{
int flags;
if (!surface) {
return SDL_InvalidParamError("surface");
}
if (surface->format->palette && key >= ((Uint32) surface->format->palette->ncolors)) {
return SDL_InvalidParamError("key");
}
if (flag & SDL_RLEACCEL) {
SDL_SetSurfaceRLE(surface, 1);
}
flags = surface->map->info.flags;
if (flag) {
surface->map->info.flags |= SDL_COPY_COLORKEY;
surface->map->info.colorkey = key;
} else {
surface->map->info.flags &= ~SDL_COPY_COLORKEY;
}
if (surface->map->info.flags != flags) {
SDL_InvalidateMap(surface->map);
}
return 0;
}
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SDL_bool
SDL_HasColorKey(SDL_Surface * surface)
{
if (!surface) {
return SDL_FALSE;
}
if (!(surface->map->info.flags & SDL_COPY_COLORKEY)) {
return SDL_FALSE;
}
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return SDL_TRUE;
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}
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int
SDL_GetColorKey(SDL_Surface * surface, Uint32 * key)
{
if (!surface) {
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return SDL_InvalidParamError("surface");
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}
if (!(surface->map->info.flags & SDL_COPY_COLORKEY)) {
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return SDL_SetError("Surface doesn't have a colorkey");
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}
if (key) {
*key = surface->map->info.colorkey;
}
return 0;
}
/* This is a fairly slow function to switch from colorkey to alpha */
static void
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SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
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{
int x, y;
if (!surface) {
return;
}
if (!(surface->map->info.flags & SDL_COPY_COLORKEY) ||
!surface->format->Amask) {
return;
}
SDL_LockSurface(surface);
switch (surface->format->BytesPerPixel) {
case 2:
{
Uint16 *row, *spot;
Uint16 ckey = (Uint16) surface->map->info.colorkey;
Uint16 mask = (Uint16) (~surface->format->Amask);
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/* Ignore, or not, alpha in colorkey comparison */
if (ignore_alpha) {
ckey &= mask;
row = (Uint16 *) surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
if ((*spot & mask) == ckey) {
*spot &= mask;
}
++spot;
}
row += surface->pitch / 2;
}
} else {
row = (Uint16 *) surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
if (*spot == ckey) {
*spot &= mask;
}
++spot;
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row += surface->pitch / 2;
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}
}
}
break;
case 3:
/* FIXME */
break;
case 4:
{
Uint32 *row, *spot;
Uint32 ckey = surface->map->info.colorkey;
Uint32 mask = ~surface->format->Amask;
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/* Ignore, or not, alpha in colorkey comparison */
if (ignore_alpha) {
ckey &= mask;
row = (Uint32 *) surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
if ((*spot & mask) == ckey) {
*spot &= mask;
}
++spot;
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row += surface->pitch / 4;
}
} else {
row = (Uint32 *) surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
if (*spot == ckey) {
*spot &= mask;
}
++spot;
}
row += surface->pitch / 4;
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}
}
}
break;
}
SDL_UnlockSurface(surface);
SDL_SetColorKey(surface, 0, 0);
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
}
int
SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b)
{
int flags;
if (!surface) {
return -1;
}
surface->map->info.r = r;
surface->map->info.g = g;
surface->map->info.b = b;
flags = surface->map->info.flags;
if (r != 0xFF || g != 0xFF || b != 0xFF) {
surface->map->info.flags |= SDL_COPY_MODULATE_COLOR;
} else {
surface->map->info.flags &= ~SDL_COPY_MODULATE_COLOR;
}
if (surface->map->info.flags != flags) {
SDL_InvalidateMap(surface->map);
}
return 0;
}
int
SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b)
{
if (!surface) {
return -1;
}
if (r) {
*r = surface->map->info.r;
}
if (g) {
*g = surface->map->info.g;
}
if (b) {
*b = surface->map->info.b;
}
return 0;
}
int
SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha)
{
int flags;
if (!surface) {
return -1;
}
surface->map->info.a = alpha;
flags = surface->map->info.flags;
if (alpha != 0xFF) {
surface->map->info.flags |= SDL_COPY_MODULATE_ALPHA;
} else {
surface->map->info.flags &= ~SDL_COPY_MODULATE_ALPHA;
}
if (surface->map->info.flags != flags) {
SDL_InvalidateMap(surface->map);
}
return 0;
}
int
SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha)
{
if (!surface) {
return -1;
}
if (alpha) {
*alpha = surface->map->info.a;
}
return 0;
}
int
SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode)
{
int flags, status;
if (!surface) {
return -1;
}
status = 0;
flags = surface->map->info.flags;
surface->map->info.flags &=
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~(SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL);
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switch (blendMode) {
case SDL_BLENDMODE_NONE:
break;
case SDL_BLENDMODE_BLEND:
surface->map->info.flags |= SDL_COPY_BLEND;
break;
case SDL_BLENDMODE_ADD:
surface->map->info.flags |= SDL_COPY_ADD;
break;
case SDL_BLENDMODE_MOD:
surface->map->info.flags |= SDL_COPY_MOD;
break;
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case SDL_BLENDMODE_MUL:
surface->map->info.flags |= SDL_COPY_MUL;
break;
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default:
status = SDL_Unsupported();
break;
}
if (surface->map->info.flags != flags) {
SDL_InvalidateMap(surface->map);
}
return status;
}
int
SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode)
{
if (!surface) {
return -1;
}
if (!blendMode) {
return 0;
}
switch (surface->map->
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info.flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
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case SDL_COPY_BLEND:
*blendMode = SDL_BLENDMODE_BLEND;
break;
case SDL_COPY_ADD:
*blendMode = SDL_BLENDMODE_ADD;
break;
case SDL_COPY_MOD:
*blendMode = SDL_BLENDMODE_MOD;
break;
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case SDL_COPY_MUL:
*blendMode = SDL_BLENDMODE_MUL;
break;
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default:
*blendMode = SDL_BLENDMODE_NONE;
break;
}
return 0;
}
SDL_bool
SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect)
{
SDL_Rect full_rect;
/* Don't do anything if there's no surface to act on */
if (!surface) {
return SDL_FALSE;
}
/* Set up the full surface rectangle */
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = surface->w;
full_rect.h = surface->h;
/* Set the clipping rectangle */
if (!rect) {
surface->clip_rect = full_rect;
return SDL_TRUE;
}
return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
}
void
SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect)
{
if (surface && rect) {
*rect = surface->clip_rect;
}
}
/*
* Set up a blit between two surfaces -- split into three parts:
* The upper part, SDL_UpperBlit(), performs clipping and rectangle
* verification. The lower part is a pointer to a low level
* accelerated blitting function.
*
* These parts are separated out and each used internally by this
* library in the optimimum places. They are exported so that if
* you know exactly what you are doing, you can optimize your code
* by calling the one(s) you need.
*/
int
SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
{
/* Check to make sure the blit mapping is valid */
if ((src->map->dst != dst) ||
(dst->format->palette &&
src->map->dst_palette_version != dst->format->palette->version) ||
(src->format->palette &&
src->map->src_palette_version != src->format->palette->version)) {
if (SDL_MapSurface(src, dst) < 0) {
return (-1);
}
/* just here for debugging */
/* printf */
/* ("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */
/* src, dst->flags, src->map->info.flags, dst, dst->flags, */
/* dst->map->info.flags, src->map->blit); */
}
return (src->map->blit(src, srcrect, dst, dstrect));
}
int
SDL_UpperBlit(SDL_Surface * src, const SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
{
SDL_Rect fulldst;
int srcx, srcy, w, h;
/* Make sure the surfaces aren't locked */
if (!src || !dst) {
return SDL_SetError("SDL_UpperBlit: passed a NULL surface");
}
if (src->locked || dst->locked) {
return SDL_SetError("Surfaces must not be locked during blit");
}
/* If the destination rectangle is NULL, use the entire dest surface */
if (dstrect == NULL) {
fulldst.x = fulldst.y = 0;
fulldst.w = dst->w;
fulldst.h = dst->h;
dstrect = &fulldst;
}
/* clip the source rectangle to the source surface */
if (srcrect) {
int maxw, maxh;
srcx = srcrect->x;
w = srcrect->w;
if (srcx < 0) {
w += srcx;
dstrect->x -= srcx;
srcx = 0;
}
maxw = src->w - srcx;
if (maxw < w)
w = maxw;
srcy = srcrect->y;
h = srcrect->h;
if (srcy < 0) {
h += srcy;
dstrect->y -= srcy;
srcy = 0;
}
maxh = src->h - srcy;
if (maxh < h)
h = maxh;
} else {
srcx = srcy = 0;
w = src->w;
h = src->h;
}
/* clip the destination rectangle against the clip rectangle */
{
SDL_Rect *clip = &dst->clip_rect;
int dx, dy;
dx = clip->x - dstrect->x;
if (dx > 0) {
w -= dx;
dstrect->x += dx;
srcx += dx;
}
dx = dstrect->x + w - clip->x - clip->w;
if (dx > 0)
w -= dx;
dy = clip->y - dstrect->y;
if (dy > 0) {
h -= dy;
dstrect->y += dy;
srcy += dy;
}
dy = dstrect->y + h - clip->y - clip->h;
if (dy > 0)
h -= dy;
}
/* Switch back to a fast blit if we were previously stretching */
if (src->map->info.flags & SDL_COPY_NEAREST) {
src->map->info.flags &= ~SDL_COPY_NEAREST;
SDL_InvalidateMap(src->map);
}
if (w > 0 && h > 0) {
SDL_Rect sr;
sr.x = srcx;
sr.y = srcy;
sr.w = dstrect->w = w;
sr.h = dstrect->h = h;
return SDL_LowerBlit(src, &sr, dst, dstrect);
}
dstrect->w = dstrect->h = 0;
return 0;
}
int
SDL_UpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
{
double src_x0, src_y0, src_x1, src_y1;
double dst_x0, dst_y0, dst_x1, dst_y1;
SDL_Rect final_src, final_dst;
double scaling_w, scaling_h;
int src_w, src_h;
int dst_w, dst_h;
/* Make sure the surfaces aren't locked */
if (!src || !dst) {
return SDL_SetError("SDL_UpperBlitScaled: passed a NULL surface");
}
if (src->locked || dst->locked) {
return SDL_SetError("Surfaces must not be locked during blit");
}
if (NULL == srcrect) {
src_w = src->w;
src_h = src->h;
} else {
src_w = srcrect->w;
src_h = srcrect->h;
}
if (NULL == dstrect) {
dst_w = dst->w;
dst_h = dst->h;
} else {
dst_w = dstrect->w;
dst_h = dstrect->h;
}
if (dst_w == src_w && dst_h == src_h) {
/* No scaling, defer to regular blit */
return SDL_BlitSurface(src, srcrect, dst, dstrect);
}
scaling_w = (double)dst_w / src_w;
scaling_h = (double)dst_h / src_h;
if (NULL == dstrect) {
dst_x0 = 0;
dst_y0 = 0;
dst_x1 = dst_w - 1;
dst_y1 = dst_h - 1;
} else {
dst_x0 = dstrect->x;
dst_y0 = dstrect->y;
dst_x1 = dst_x0 + dst_w - 1;
dst_y1 = dst_y0 + dst_h - 1;
}
if (NULL == srcrect) {
src_x0 = 0;
src_y0 = 0;
src_x1 = src_w - 1;
src_y1 = src_h - 1;
} else {
src_x0 = srcrect->x;
src_y0 = srcrect->y;
src_x1 = src_x0 + src_w - 1;
src_y1 = src_y0 + src_h - 1;
/* Clip source rectangle to the source surface */
if (src_x0 < 0) {
dst_x0 -= src_x0 * scaling_w;
src_x0 = 0;
}
if (src_x1 >= src->w) {
dst_x1 -= (src_x1 - src->w + 1) * scaling_w;
src_x1 = src->w - 1;
}
if (src_y0 < 0) {
dst_y0 -= src_y0 * scaling_h;
src_y0 = 0;
}
if (src_y1 >= src->h) {
dst_y1 -= (src_y1 - src->h + 1) * scaling_h;
src_y1 = src->h - 1;
}
}
/* Clip destination rectangle to the clip rectangle */
/* Translate to clip space for easier calculations */
dst_x0 -= dst->clip_rect.x;
dst_x1 -= dst->clip_rect.x;
dst_y0 -= dst->clip_rect.y;
dst_y1 -= dst->clip_rect.y;
if (dst_x0 < 0) {
src_x0 -= dst_x0 / scaling_w;
dst_x0 = 0;
}
if (dst_x1 >= dst->clip_rect.w) {
src_x1 -= (dst_x1 - dst->clip_rect.w + 1) / scaling_w;
dst_x1 = dst->clip_rect.w - 1;
}
if (dst_y0 < 0) {
src_y0 -= dst_y0 / scaling_h;
dst_y0 = 0;
}
if (dst_y1 >= dst->clip_rect.h) {
src_y1 -= (dst_y1 - dst->clip_rect.h + 1) / scaling_h;
dst_y1 = dst->clip_rect.h - 1;
}
/* Translate back to surface coordinates */
dst_x0 += dst->clip_rect.x;
dst_x1 += dst->clip_rect.x;
dst_y0 += dst->clip_rect.y;
dst_y1 += dst->clip_rect.y;
final_src.x = (int)SDL_floor(src_x0 + 0.5);
final_src.y = (int)SDL_floor(src_y0 + 0.5);
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final_src.w = (int)SDL_floor(src_x1 + 1 + 0.5) - (int)SDL_floor(src_x0 + 0.5);
final_src.h = (int)SDL_floor(src_y1 + 1 + 0.5) - (int)SDL_floor(src_y0 + 0.5);
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final_dst.x = (int)SDL_floor(dst_x0 + 0.5);
final_dst.y = (int)SDL_floor(dst_y0 + 0.5);
final_dst.w = (int)SDL_floor(dst_x1 - dst_x0 + 1.5);
final_dst.h = (int)SDL_floor(dst_y1 - dst_y0 + 1.5);
if (final_dst.w < 0)
final_dst.w = 0;
if (final_dst.h < 0)
final_dst.h = 0;
if (dstrect)
*dstrect = final_dst;
if (final_dst.w == 0 || final_dst.h == 0 ||
final_src.w <= 0 || final_src.h <= 0) {
/* No-op. */
return 0;
}
return SDL_LowerBlitScaled(src, &final_src, dst, &final_dst);
}
/**
* This is a semi-private blit function and it performs low-level surface
* scaled blitting only.
*/
int
SDL_LowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
{
static const Uint32 complex_copy_flags = (
SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA |
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SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL |
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SDL_COPY_COLORKEY
);
if (!(src->map->info.flags & SDL_COPY_NEAREST)) {
src->map->info.flags |= SDL_COPY_NEAREST;
SDL_InvalidateMap(src->map);
}
if ( !(src->map->info.flags & complex_copy_flags) &&
src->format->format == dst->format->format &&
!SDL_ISPIXELFORMAT_INDEXED(src->format->format) ) {
return SDL_SoftStretch( src, srcrect, dst, dstrect );
} else {
return SDL_LowerBlit( src, srcrect, dst, dstrect );
}
}
/*
* Lock a surface to directly access the pixels
*/
int
SDL_LockSurface(SDL_Surface * surface)
{
if (!surface->locked) {
/* Perform the lock */
if (surface->flags & SDL_RLEACCEL) {
SDL_UnRLESurface(surface, 1);
surface->flags |= SDL_RLEACCEL; /* save accel'd state */
}
}
/* Increment the surface lock count, for recursive locks */
++surface->locked;
/* Ready to go.. */
return (0);
}
/*
* Unlock a previously locked surface
*/
void
SDL_UnlockSurface(SDL_Surface * surface)
{
/* Only perform an unlock if we are locked */
if (!surface->locked || (--surface->locked > 0)) {
return;
}
/* Update RLE encoded surface with new data */
if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
surface->flags &= ~SDL_RLEACCEL; /* stop lying */
SDL_RLESurface(surface);
}
}
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/*
* Creates a new surface identical to the existing surface
*/
SDL_Surface *
SDL_DuplicateSurface(SDL_Surface * surface)
{
return SDL_ConvertSurface(surface, surface->format, surface->flags);
}
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/*
* Convert a surface into the specified pixel format.
*/
SDL_Surface *
SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
Uint32 flags)
{
SDL_Surface *convert;
Uint32 copy_flags;
SDL_Color copy_color;
SDL_Rect bounds;
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int ret;
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int palette_ck_transform = 0;
int palette_ck_value = 0;
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if (!surface) {
SDL_InvalidParamError("surface");
return NULL;
}
if (!format) {
SDL_InvalidParamError("format");
return NULL;
}
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/* Check for empty destination palette! (results in empty image) */
if (format->palette != NULL) {
int i;
for (i = 0; i < format->palette->ncolors; ++i) {
if ((format->palette->colors[i].r != 0xFF) ||
(format->palette->colors[i].g != 0xFF) ||
(format->palette->colors[i].b != 0xFF))
break;
}
if (i == format->palette->ncolors) {
SDL_SetError("Empty destination palette");
return (NULL);
}
}
/* Create a new surface with the desired format */
convert = SDL_CreateRGBSurface(flags, surface->w, surface->h,
format->BitsPerPixel, format->Rmask,
format->Gmask, format->Bmask,
format->Amask);
if (convert == NULL) {
return (NULL);
}
/* Copy the palette if any */
if (format->palette && convert->format->palette) {
SDL_memcpy(convert->format->palette->colors,
format->palette->colors,