TODO
author Sam Lantinga <slouken@libsdl.org>
Thu, 25 Apr 2013 00:26:17 -0700
changeset 7110 2a98852fd58d
parent 6571 bbf4d53d9e37
permissions -rw-r--r--
Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS

Marcus von Appen

Trying to build SDL 2.x (HG) on Win32 platforms with either VS.NET or MinGW requires one to have the video subsystem and SDL_VIDEO_DRIVER_WINDOWS flag enabled due to the helper window creation routines.

The attached patch changes the helper window creation behaviour, so that one can build SDL2 without the video subsystem or Windows video drivers on Win32 platforms.
slouken@6251
     1
2.0 release checklist:
slouken@3702
     2
 * http://wiki.libsdl.org/moin.cgi/Roadmap
slouken@3563
     3
slouken@3544
     4
 * See why windows are being rearranged.  Is the shield window not up?
slouken@3544
     5
 * Make sure you can create and show a fullscreen window in one step
slouken@3562
     6
 * Write automated test case for multi-draw APIs
slouken@3690
     7
 * Implement assertion code on iPhone
slouken@3690
     8
 * Add __WINDOWS__ in addition to __WIN32__
mikesart@6568
     9
 * Write test for fullscreen gamma to check X11 colormap handling
slouken@3544
    10
slouken@3632
    11
 * Check 1.2 revisions:
slouken@3632
    12
	3554 - Need to resolve semantics for locking keys on different platforms
slouken@3632
    13
	4874 - Do we want screen rotation?  At what level?
slouken@3632
    14
	4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
slouken@3632
    15
	4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
slouken@3632
    16
	4865 - See if this is still needed (mouse coordinate clamping)
slouken@3632
    17
	4866 - See if this is still needed (blocking window repositioning)
mikesart@6571
    18