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SDL_surface.c

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1028 lines (921 loc) · 26.9 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_compat.h"
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#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_RLEaccel_c.h"
#include "SDL_pixels_c.h"
#include "SDL_leaks.h"
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/* Public routines */
/*
* Create an empty RGB surface of the appropriate depth
*/
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SDL_Surface *
SDL_CreateRGBSurface(Uint32 flags,
int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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SDL_Surface *surface;
/* Allocate the surface */
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surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface));
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if (surface == NULL) {
SDL_OutOfMemory();
return NULL;
}
surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask);
if (!surface->format) {
SDL_FreeSurface(surface);
return NULL;
}
if (Amask) {
surface->flags |= SDL_SRCALPHA;
}
surface->w = width;
surface->h = height;
surface->pitch = SDL_CalculatePitch(surface);
SDL_SetClipRect(surface, NULL);
if (surface->format->BitsPerPixel <= 8) {
SDL_Palette *palette =
SDL_AllocPalette((1 << surface->format->BitsPerPixel));
if (!palette) {
SDL_FreeSurface(surface);
return NULL;
}
if (Rmask || Bmask || Gmask) {
const SDL_PixelFormat *format = surface->format;
/* create palette according to masks */
int i;
int Rm = 0, Gm = 0, Bm = 0;
int Rw = 0, Gw = 0, Bw = 0;
if (Rmask) {
Rw = 8 - format->Rloss;
for (i = format->Rloss; i > 0; i -= Rw)
Rm |= 1 << i;
}
if (Gmask) {
Gw = 8 - format->Gloss;
for (i = format->Gloss; i > 0; i -= Gw)
Gm |= 1 << i;
}
if (Bmask) {
Bw = 8 - format->Bloss;
for (i = format->Bloss; i > 0; i -= Bw)
Bm |= 1 << i;
}
for (i = 0; i < palette->ncolors; ++i) {
int r, g, b;
r = (i & Rmask) >> format->Rshift;
r = (r << format->Rloss) | ((r * Rm) >> Rw);
palette->colors[i].r = r;
g = (i & Gmask) >> format->Gshift;
g = (g << format->Gloss) | ((g * Gm) >> Gw);
palette->colors[i].g = g;
b = (i & Bmask) >> format->Bshift;
b = (b << format->Bloss) | ((b * Bm) >> Bw);
palette->colors[i].b = b;
}
} else if (palette->ncolors == 2) {
/* Create a black and white bitmap palette */
palette->colors[0].r = 0xFF;
palette->colors[0].g = 0xFF;
palette->colors[0].b = 0xFF;
palette->colors[1].r = 0x00;
palette->colors[1].g = 0x00;
palette->colors[1].b = 0x00;
}
SDL_SetSurfacePalette(surface, palette);
SDL_FreePalette(palette);
}
/* Get the pixels */
if (surface->w && surface->h) {
surface->pixels = SDL_malloc(surface->h * surface->pitch);
if (!surface->pixels) {
SDL_FreeSurface(surface);
SDL_OutOfMemory();
return NULL;
}
/* This is important for bitmaps */
SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
}
/* Allocate an empty mapping */
surface->map = SDL_AllocBlitMap();
if (!surface->map) {
SDL_FreeSurface(surface);
return NULL;
}
SDL_FormatChanged(surface);
/* The surface is ready to go */
surface->refcount = 1;
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#ifdef CHECK_LEAKS
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++surfaces_allocated;
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#endif
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return surface;
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}
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/*
* Create an RGB surface from an existing memory buffer
*/
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SDL_Surface *
SDL_CreateRGBSurfaceFrom(void *pixels,
int width, int height, int depth, int pitch,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
Uint32 Amask)
{
SDL_Surface *surface;
surface =
SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask);
if (surface != NULL) {
surface->flags |= SDL_PREALLOC;
surface->pixels = pixels;
surface->w = width;
surface->h = height;
surface->pitch = pitch;
SDL_SetClipRect(surface, NULL);
}
return surface;
}
static int
SDL_SurfacePaletteChanged(void *userdata, SDL_Palette * palette)
{
SDL_Surface *surface = (SDL_Surface *) userdata;
SDL_FormatChanged(surface);
return 0;
}
int
SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette)
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{
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if (!surface || !surface->format) {
SDL_SetError("SDL_SetSurfacePalette() passed a NULL surface");
return -1;
}
if (palette && palette->ncolors != (1 << surface->format->BitsPerPixel)) {
SDL_SetError
("SDL_SetSurfacePalette() passed a palette that doesn't match the surface format");
return -1;
}
if (surface->format->palette == palette) {
return 0;
}
if (surface->format->palette) {
SDL_DelPaletteWatch(surface->format->palette,
SDL_SurfacePaletteChanged, surface);
}
surface->format->palette = palette;
if (surface->format->palette) {
SDL_AddPaletteWatch(surface->format->palette,
SDL_SurfacePaletteChanged, surface);
}
return 0;
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}
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/*
* Set the color key in a blittable surface
*/
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int
SDL_SetColorKey(SDL_Surface * surface, Uint32 flag, Uint32 key)
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{
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/* Sanity check the flag as it gets passed in */
if (flag & SDL_SRCCOLORKEY) {
if (flag & (SDL_RLEACCEL | SDL_RLEACCELOK)) {
flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK);
} else {
flag = SDL_SRCCOLORKEY;
}
} else {
flag = 0;
}
/* Optimize away operations that don't change anything */
if ((flag == (surface->flags & (SDL_SRCCOLORKEY | SDL_RLEACCELOK))) &&
(key == surface->format->colorkey)) {
return (0);
}
/* UnRLE surfaces before we change the colorkey */
if (surface->flags & SDL_RLEACCEL) {
SDL_UnRLESurface(surface, 1);
}
if (flag) {
surface->flags |= SDL_SRCCOLORKEY;
surface->format->colorkey = key;
if (flag & SDL_RLEACCELOK) {
surface->flags |= SDL_RLEACCELOK;
} else {
surface->flags &= ~SDL_RLEACCELOK;
}
} else {
surface->flags &= ~(SDL_SRCCOLORKEY | SDL_RLEACCELOK);
surface->format->colorkey = 0;
}
SDL_InvalidateMap(surface->map);
return (0);
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}
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/* This function sets the alpha channel of a surface */
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int
SDL_SetAlpha(SDL_Surface * surface, Uint32 flag, Uint8 value)
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{
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Uint32 oldflags = surface->flags;
Uint32 oldalpha = surface->format->alpha;
/* Sanity check the flag as it gets passed in */
if (flag & SDL_SRCALPHA) {
if (flag & (SDL_RLEACCEL | SDL_RLEACCELOK)) {
flag = (SDL_SRCALPHA | SDL_RLEACCELOK);
} else {
flag = SDL_SRCALPHA;
}
} else {
flag = 0;
}
/* Optimize away operations that don't change anything */
if ((flag == (surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK))) &&
(!flag || value == oldalpha)) {
return (0);
}
if (!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL))
SDL_UnRLESurface(surface, 1);
if (flag) {
surface->flags |= SDL_SRCALPHA;
surface->format->alpha = value;
if (flag & SDL_RLEACCELOK) {
surface->flags |= SDL_RLEACCELOK;
} else {
surface->flags &= ~SDL_RLEACCELOK;
}
} else {
surface->flags &= ~SDL_SRCALPHA;
surface->format->alpha = SDL_ALPHA_OPAQUE;
}
/*
* The representation for software surfaces is independent of
* per-surface alpha, so no need to invalidate the blit mapping
* if just the alpha value was changed. (If either is 255, we still
* need to invalidate.)
*/
if (oldflags != surface->flags
|| (((oldalpha + 1) ^ (value + 1)) & 0x100)) {
SDL_InvalidateMap(surface->map);
}
return (0);
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}
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int
SDL_SetAlphaChannel(SDL_Surface * surface, Uint8 value)
{
int row, col;
int offset;
Uint8 *buf;
if ((surface->format->Amask != 0xFF000000) &&
(surface->format->Amask != 0x000000FF)) {
SDL_SetError("Unsupported surface alpha mask format");
return -1;
}
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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if (surface->format->Amask == 0xFF000000) {
offset = 3;
} else {
offset = 0;
}
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#else
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if (surface->format->Amask == 0xFF000000) {
offset = 0;
} else {
offset = 3;
}
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#endif /* Byte ordering */
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/* Quickly set the alpha channel of an RGBA or ARGB surface */
if (SDL_MUSTLOCK(surface)) {
if (SDL_LockSurface(surface) < 0) {
return -1;
}
}
row = surface->h;
while (row--) {
col = surface->w;
buf = (Uint8 *) surface->pixels + row * surface->pitch + offset;
while (col--) {
*buf = value;
buf += 4;
}
}
if (SDL_MUSTLOCK(surface)) {
SDL_UnlockSurface(surface);
}
return 0;
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}
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/*
* Set the clipping rectangle for a blittable surface
*/
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SDL_bool
SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect)
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{
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SDL_Rect full_rect;
/* Don't do anything if there's no surface to act on */
if (!surface) {
return SDL_FALSE;
}
/* Set up the full surface rectangle */
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = surface->w;
full_rect.h = surface->h;
/* Set the clipping rectangle */
if (!rect) {
surface->clip_rect = full_rect;
return 1;
}
return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
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}
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void
SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect)
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{
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if (surface && rect) {
*rect = surface->clip_rect;
}
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}
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/*
* Set up a blit between two surfaces -- split into three parts:
* The upper part, SDL_UpperBlit(), performs clipping and rectangle
* verification. The lower part is a pointer to a low level
* accelerated blitting function.
*
* These parts are separated out and each used internally by this
* library in the optimimum places. They are exported so that if
* you know exactly what you are doing, you can optimize your code
* by calling the one(s) you need.
*/
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int
SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
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{
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/* Check to make sure the blit mapping is valid */
if ((src->map->dst != dst) ||
(src->map->dst->format_version != src->map->format_version)) {
if (SDL_MapSurface(src, dst) < 0) {
return (-1);
}
}
return (src->map->sw_blit(src, srcrect, dst, dstrect));
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}
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int
SDL_UpperBlit(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
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{
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SDL_Rect fulldst;
int srcx, srcy, w, h;
/* Make sure the surfaces aren't locked */
if (!src || !dst) {
SDL_SetError("SDL_UpperBlit: passed a NULL surface");
return (-1);
}
if (src->locked || dst->locked) {
SDL_SetError("Surfaces must not be locked during blit");
return (-1);
}
/* If the destination rectangle is NULL, use the entire dest surface */
if (dstrect == NULL) {
fulldst.x = fulldst.y = 0;
dstrect = &fulldst;
}
/* clip the source rectangle to the source surface */
if (srcrect) {
int maxw, maxh;
srcx = srcrect->x;
w = srcrect->w;
if (srcx < 0) {
w += srcx;
dstrect->x -= srcx;
srcx = 0;
}
maxw = src->w - srcx;
if (maxw < w)
w = maxw;
srcy = srcrect->y;
h = srcrect->h;
if (srcy < 0) {
h += srcy;
dstrect->y -= srcy;
srcy = 0;
}
maxh = src->h - srcy;
if (maxh < h)
h = maxh;
} else {
srcx = srcy = 0;
w = src->w;
h = src->h;
}
/* clip the destination rectangle against the clip rectangle */
{
SDL_Rect *clip = &dst->clip_rect;
int dx, dy;
dx = clip->x - dstrect->x;
if (dx > 0) {
w -= dx;
dstrect->x += dx;
srcx += dx;
}
dx = dstrect->x + w - clip->x - clip->w;
if (dx > 0)
w -= dx;
dy = clip->y - dstrect->y;
if (dy > 0) {
h -= dy;
dstrect->y += dy;
srcy += dy;
}
dy = dstrect->y + h - clip->y - clip->h;
if (dy > 0)
h -= dy;
}
if (w > 0 && h > 0) {
SDL_Rect sr;
sr.x = srcx;
sr.y = srcy;
sr.w = dstrect->w = w;
sr.h = dstrect->h = h;
return SDL_LowerBlit(src, &sr, dst, dstrect);
}
dstrect->w = dstrect->h = 0;
return 0;
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}
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#ifdef __SSE__
/* *INDENT-OFF* */
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#ifdef _MSC_VER
#define SSE_BEGIN \
__m128 c128; \
c128.m128_u32[0] = color; \
c128.m128_u32[1] = color; \
c128.m128_u32[2] = color; \
c128.m128_u32[3] = color;
#else
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#define SSE_BEGIN \
DECLARE_ALIGNED(Uint32, cccc[4], 16); \
cccc[0] = color; \
cccc[1] = color; \
cccc[2] = color; \
cccc[3] = color; \
__m128 c128 = *(__m128 *)cccc;
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#endif
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#define SSE_WORK \
for (i = n / 64; i--;) { \
_mm_stream_ps((float *)(p+0), c128); \
_mm_stream_ps((float *)(p+16), c128); \
_mm_stream_ps((float *)(p+32), c128); \
_mm_stream_ps((float *)(p+48), c128); \
p += 64; \
}
#define SSE_END
#define DEFINE_SSE_FILLRECT(bpp, type) \
static void \
SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
{ \
SSE_BEGIN; \
\
while (h--) { \
int i, n = w * bpp; \
Uint8 *p = pixels; \
\
if (n > 15) { \
int adjust = 16 - ((uintptr_t)p & 15); \
if (adjust < 16) { \
n -= adjust; \
adjust /= bpp; \
while(adjust--) { \
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
SSE_WORK; \
} \
if (n & 63) { \
int remainder = (n & 63); \
remainder /= bpp; \
while(remainder--) { \
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
pixels += pitch; \
} \
\
SSE_END; \
}
DEFINE_SSE_FILLRECT(1, Uint8)
DEFINE_SSE_FILLRECT(2, Uint16)
DEFINE_SSE_FILLRECT(4, Uint32)
/* *INDENT-ON* */
#endif /* __SSE__ */
#ifdef __MMX__
/* *INDENT-OFF* */
#define MMX_BEGIN \
__m64 c64 = _mm_set_pi32(color, color)
#define MMX_WORK \
for (i = n / 64; i--;) { \
_mm_stream_pi((__m64 *)(p+0), c64); \
_mm_stream_pi((__m64 *)(p+8), c64); \
_mm_stream_pi((__m64 *)(p+16), c64); \
_mm_stream_pi((__m64 *)(p+24), c64); \
_mm_stream_pi((__m64 *)(p+32), c64); \
_mm_stream_pi((__m64 *)(p+40), c64); \
_mm_stream_pi((__m64 *)(p+48), c64); \
_mm_stream_pi((__m64 *)(p+56), c64); \
p += 64; \
}
#define MMX_END \
_mm_empty()
#define DEFINE_MMX_FILLRECT(bpp, type) \
static void \
SDL_FillRect##bpp##MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
{ \
MMX_BEGIN; \
\
while (h--) { \
int i, n = w * bpp; \
Uint8 *p = pixels; \
\
if (n > 7) { \
int adjust = 8 - ((uintptr_t)p & 7); \
if (adjust < 8) { \
n -= adjust; \
adjust /= bpp; \
while(adjust--) { \
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
MMX_WORK; \
} \
if (n & 63) { \
int remainder = (n & 63); \
remainder /= bpp; \
while(remainder--) { \
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
pixels += pitch; \
} \
\
MMX_END; \
}
DEFINE_MMX_FILLRECT(1, Uint8)
DEFINE_MMX_FILLRECT(2, Uint16)
DEFINE_MMX_FILLRECT(4, Uint32)
/* *INDENT-ON* */
#endif /* __MMX__ */
static void
SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
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{
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while (h--) {
int n = w;
Uint8 *p = pixels;
if (n > 3) {
switch ((uintptr_t) p & 3) {
case 1:
*p++ = (Uint8) color;
--n;
case 2:
*p++ = (Uint8) color;
--n;
case 3:
*p++ = (Uint8) color;
--n;
}
SDL_memset4(p, color, (n >> 2));
}
if (n & 3) {
p += (n & ~3);
switch (n & 3) {
case 3:
*p++ = (Uint8) color;
case 2:
*p++ = (Uint8) color;
case 1:
*p++ = (Uint8) color;
}
}
pixels += pitch;
}
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}
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static void
SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
while (h--) {
int n = w;
Uint16 *p = (Uint16 *) pixels;
if (n > 1) {
if ((uintptr_t) p & 2) {
*p++ = (Uint16) color;
--n;
}
SDL_memset4(p, color, (n >> 1));
}
if (n & 1) {
p[n - 1] = (Uint16) color;
}
pixels += pitch;
}
}
static void
SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
Uint8 r = (Uint8) (color & 0xFF);
Uint8 g = (Uint8) ((color >> 8) & 0xFF);
Uint8 b = (Uint8) ((color >> 16) & 0xFF);
while (h--) {
int n = w;
Uint8 *p = pixels;
while (n--) {
*p++ = r;
*p++ = g;
*p++ = b;
}
pixels += pitch;
}
}
static void
SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
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{
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while (h--) {
SDL_memset4(pixels, color, w);
pixels += pitch;
}
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}
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/*
* This function performs a fast fill of the given rectangle with 'color'
*/
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int
SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
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{
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Uint8 *pixels;
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/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
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SDL_SetError("Fill rect on unsupported surface format");
return (-1);
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}
/* If 'dstrect' == NULL, then fill the whole surface */
if (dstrect) {
/* Perform clipping */
if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
return (0);
}
} else {
dstrect = &dst->clip_rect;
}
/* Perform software fill */
if (SDL_LockSurface(dst) != 0) {
return (-1);
}
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pixels =
(Uint8 *) dst->pixels + dstrect->y * dst->pitch +
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dstrect->x * dst->format->BytesPerPixel;
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switch (dst->format->BytesPerPixel) {
case 1:
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{
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color |= (color << 8);
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect1SSE(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
break;
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}
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#endif
#ifdef __MMX__
if (SDL_HasMMX()) {
SDL_FillRect1MMX(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
break;
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}
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#endif
SDL_FillRect1(pixels, dst->pitch, color, dstrect->w, dstrect->h);
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break;
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}
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case 2:
{
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect2SSE(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
break;
}
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#endif
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#ifdef __MMX__
if (SDL_HasMMX()) {
SDL_FillRect2MMX(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
break;
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}
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#endif
SDL_FillRect2(pixels, dst->pitch, color, dstrect->w, dstrect->h);
break;
}
case 3:
/* 24-bit RGB is a slow path, at least for now. */
{
SDL_FillRect3(pixels, dst->pitch, color, dstrect->w, dstrect->h);
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break;
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}
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case 4:
{
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect4SSE(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
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break;
}
#endif
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#ifdef __MMX__
if (SDL_HasMMX()) {
SDL_FillRect4MMX(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
break;
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}
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#endif
SDL_FillRect4(pixels, dst->pitch, color, dstrect->w, dstrect->h);
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break;
}
}
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SDL_UnlockSurface(dst);
/* We're done! */
return (0);
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}
/*
* Lock a surface to directly access the pixels
*/
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int
SDL_LockSurface(SDL_Surface * surface)
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{
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if (!surface->locked) {
/* Perform the lock */
if (surface->flags & SDL_RLEACCEL) {
SDL_UnRLESurface(surface, 1);
surface->flags |= SDL_RLEACCEL; /* save accel'd state */
}
}
/* Increment the surface lock count, for recursive locks */
++surface->locked;
/* Ready to go.. */
return (0);
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}
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/*
* Unlock a previously locked surface
*/
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void
SDL_UnlockSurface(SDL_Surface * surface)
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Apr 26, 2001
874
{
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/* Only perform an unlock if we are locked */
if (!surface->locked || (--surface->locked > 0)) {
return;
}
/* Update RLE encoded surface with new data */
if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
surface->flags &= ~SDL_RLEACCEL; /* stop lying */
SDL_RLESurface(surface);
}
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Apr 26, 2001
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}
/*
* Convert a surface into the specified pixel format.
*/
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SDL_Surface *
SDL_ConvertSurface(SDL_Surface * surface,
SDL_PixelFormat * format, Uint32 flags)
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Apr 26, 2001
893
{
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SDL_Surface *convert;
Uint32 colorkey = 0;
Uint8 alpha = 0;
Uint32 surface_flags;
SDL_Rect bounds;
/* Check for empty destination palette! (results in empty image) */
if (format->palette != NULL) {
int i;
for (i = 0; i < format->palette->ncolors; ++i) {
if ((format->palette->colors[i].r != 0xFF) ||
(format->palette->colors[i].g != 0xFF) ||
(format->palette->colors[i].b != 0xFF))
break;
}
if (i == format->palette->ncolors) {
SDL_SetError("Empty destination palette");
return (NULL);
}
}
/* Create a new surface with the desired format */
convert = SDL_CreateRGBSurface(flags,
surface->w, surface->h,
format->BitsPerPixel, format->Rmask,
format->Gmask, format->Bmask,
format->Amask);
if (convert == NULL) {
return (NULL);
}
/* Copy the palette if any */
if (format->palette && convert->format->palette) {
SDL_memcpy(convert->format->palette->colors,
format->palette->colors,
format->palette->ncolors * sizeof(SDL_Color));
convert->format->palette->ncolors = format->palette->ncolors;
}
/* Save the original surface color key and alpha */
surface_flags = surface->flags;
if ((surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
/* Convert colourkeyed surfaces to RGBA if requested */
if ((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY && format->Amask) {
surface_flags &= ~SDL_SRCCOLORKEY;
} else {
colorkey = surface->format->colorkey;
SDL_SetColorKey(surface, 0, 0);
}
}
if ((surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
/* Copy over the alpha channel to RGBA if requested */
if (format->Amask) {
surface->flags &= ~SDL_SRCALPHA;
} else {
alpha = surface->format->alpha;
SDL_SetAlpha(surface, 0, 0);
}
}
/* Copy over the image data */
bounds.x = 0;
bounds.y = 0;
bounds.w = surface->w;
bounds.h = surface->h;
SDL_LowerBlit(surface, &bounds, convert, &bounds);
/* Clean up the original surface, and update converted surface */
if (convert != NULL) {
SDL_SetClipRect(convert, &surface->clip_rect);
}
if ((surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
Uint32 cflags = surface_flags & (SDL_SRCCOLORKEY | SDL_RLEACCELOK);
if (convert != NULL) {
Uint8 keyR, keyG, keyB;
SDL_GetRGB(colorkey, surface->format, &keyR, &keyG, &keyB);
SDL_SetColorKey(convert, cflags | (flags & SDL_RLEACCELOK),
SDL_MapRGB(convert->format, keyR, keyG, keyB));
}
SDL_SetColorKey(surface, cflags, colorkey);
}
if ((surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
Uint32 aflags = surface_flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
if (convert != NULL) {
SDL_SetAlpha(convert, aflags | (flags & SDL_RLEACCELOK), alpha);
}
if (format->Amask) {
surface->flags |= SDL_SRCALPHA;
} else {
SDL_SetAlpha(surface, aflags, alpha);
}
}
/* We're ready to go! */
return (convert);
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Apr 26, 2001
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}
/*
* Free a surface created by the above function.
*/
Jul 10, 2006
Jul 10, 2006
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void
SDL_FreeSurface(SDL_Surface * surface)
Apr 26, 2001
Apr 26, 2001
997
{
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Jul 10, 2006
998
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1000
if (surface == NULL) {
return;
}