Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
executable file
·
100 lines (87 loc) · 2.34 KB

File metadata and controls

executable file
·
100 lines (87 loc) · 2.34 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
#include <SDL/SDL.h>
#if defined(NDS) || defined(__NDS__) || defined (__NDS)
#include <nds.h>
#include <fat.h>
#else
#define swiWaitForVBlank()
#define consoleDemoInit()
#define fatInitDefault()
#define RGB15(r,g,b) SDL_MapRGB(screen->format,((r)<<3),((g)<<3),((b)<<3))
#endif
void
splash(SDL_Surface * screen, int s)
{
SDL_Surface *logo;
SDL_Rect area = { 0, 0, 256, 192 };
logo = SDL_LoadBMP("sdl.bmp");
if (!logo) {
printf("Couldn't splash.\n");
return;
}
/*logo->flags &= ~SDL_PREALLOC; */
SDL_BlitSurface(logo, NULL, screen, &area);
SDL_Flip(screen);
while (s-- > 0) {
int i = 60;
while (--i)
swiWaitForVBlank();
}
}
int
main(void)
{
SDL_Surface *screen;
SDL_Joystick *stick;
SDL_Event event;
SDL_Rect rect = { 0, 0, 256, 192 };
int i;
consoleDemoInit();
puts("Hello world! Initializing FAT...");
fatInitDefault();
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
puts("# error initializing SDL");
puts(SDL_GetError());
return 1;
}
puts("* initialized SDL");
screen = SDL_SetVideoMode(256, 192, 15, SDL_SWSURFACE);
if (!screen) {
puts("# error setting video mode");
puts(SDL_GetError());
return 2;
}
screen->flags &= ~SDL_PREALLOC;
puts("* set video mode");
stick = SDL_JoystickOpen(0);
if (stick == NULL) {
puts("# error opening joystick");
puts(SDL_GetError());
// return 3;
}
puts("* opened joystick");
/*splash(screen, 3); */
SDL_FillRect(screen, &rect, RGB15(0, 0, 31) | 0x8000);
SDL_Flip(screen);
while (1)
while (SDL_PollEvent(&event))
switch (event.type) {
case SDL_JOYBUTTONDOWN:
SDL_FillRect(screen, &rect, (u16) rand() | 0x8000);
SDL_Flip(screen);
if (rect.w > 8) {
rect.x += 4;
rect.y += 3;
rect.w -= 8;
rect.h -= 6;
}
printf("button %d pressed at %d ticks\n",
event.jbutton.which, SDL_GetTicks());
break;
case SDL_QUIT:
SDL_Quit();
return 0;
default:
break;
}
return 0;
}