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SDL_cocoawindow.m
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_syswm.h"
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#include "SDL_timer.h" /* For SDL_GetTicks() */
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#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../events/SDL_windowevents_c.h"
#include "SDL_cocoavideo.h"
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#include "SDL_cocoashape.h"
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#include "SDL_cocoamouse.h"
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static Uint32 s_moveHack;
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static __inline__ void ConvertNSRect(NSRect *r)
{
r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}
@implementation Cocoa_WindowListener
- (void)listen:(SDL_WindowData *)data
{
NSNotificationCenter *center;
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NSWindow *window = data->nswindow;
NSView *view = [window contentView];
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_data = data;
center = [NSNotificationCenter defaultCenter];
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if ([window delegate] != nil) {
[center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
[center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
[center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
[center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
[center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
} else {
[window setDelegate:self];
}
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[center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp];
[center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];
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[window setNextResponder:self];
[window setAcceptsMouseMovedEvents:YES];
[view setNextResponder:self];
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
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[view setAcceptsTouchEvents:YES];
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#endif
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}
- (void)close
{
NSNotificationCenter *center;
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NSWindow *window = _data->nswindow;
NSView *view = [window contentView];
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center = [NSNotificationCenter defaultCenter];
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if ([window delegate] != self) {
[center removeObserver:self name:NSWindowDidExposeNotification object:window];
[center removeObserver:self name:NSWindowDidMoveNotification object:window];
[center removeObserver:self name:NSWindowDidResizeNotification object:window];
[center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
[center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
} else {
[window setDelegate:nil];
}
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[center removeObserver:self name:NSApplicationDidHideNotification object:NSApp];
[center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp];
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if ([window nextResponder] == self) {
[window setNextResponder:nil];
}
if ([view nextResponder] == self) {
[view setNextResponder:nil];
}
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}
- (BOOL)windowShouldClose:(id)sender
{
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
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return NO;
}
- (void)windowDidExpose:(NSNotification *)aNotification
{
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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}
- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
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SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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ConvertNSRect(&rect);
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if (s_moveHack) {
SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
s_moveHack = 0;
if (blockMove) {
/* Cocoa is adjusting the window in response to a mode change */
rect.origin.x = window->x;
rect.origin.y = window->y;
ConvertNSRect(&rect);
[nswindow setFrameOrigin:rect.origin];
return;
}
}
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x = (int)rect.origin.x;
y = (int)rect.origin.y;
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
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}
- (void)windowDidResize:(NSNotification *)aNotification
{
int w, h;
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NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
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w = (int)rect.size.width;
h = (int)rect.size.height;
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if (SDL_IsShapedWindow(_data->window))
Cocoa_ResizeWindowShape(_data->window);
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
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}
- (void)windowDidMiniaturize:(NSNotification *)aNotification
{
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
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SDL_Window *window = _data->window;
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/* We're going to get keyboard events, since we're key. */
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SDL_SetKeyboardFocus(window);
/* If we just gained focus we need the updated mouse position */
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{
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NSPoint point;
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int x, y;
point = [_data->nswindow mouseLocationOutsideOfEventStream];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
if (SDL_GetMouseFocus() != window) {
[self mouseEntered:nil];
}
SDL_SendMouseMotion(window, 0, x, y);
}
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}
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/* Check to see if someone updated the clipboard */
Cocoa_CheckClipboardUpdate(_data->videodata);
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}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
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/* Some other window will get mouse events, since we're not key. */
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if (SDL_GetMouseFocus() == _data->window) {
SDL_SetMouseFocus(NULL);
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}
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/* Some other window will get keyboard events, since we're not key. */
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if (SDL_GetKeyboardFocus() == _data->window) {
SDL_SetKeyboardFocus(NULL);
}
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}
- (void)windowDidHide:(NSNotification *)aNotification
{
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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}
- (void)windowDidUnhide:(NSNotification *)aNotification
{
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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}
- (void)mouseDown:(NSEvent *)theEvent
{
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int button;
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switch ([theEvent buttonNumber]) {
case 0:
button = SDL_BUTTON_LEFT;
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
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button = [theEvent buttonNumber] + 1;
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break;
}
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SDL_SendMouseButton(_data->window, SDL_PRESSED, button);
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}
- (void)rightMouseDown:(NSEvent *)theEvent
{
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[self mouseDown:theEvent];
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}
- (void)otherMouseDown:(NSEvent *)theEvent
{
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[self mouseDown:theEvent];
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}
- (void)mouseUp:(NSEvent *)theEvent
{
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int button;
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switch ([theEvent buttonNumber]) {
case 0:
button = SDL_BUTTON_LEFT;
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
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button = [theEvent buttonNumber] + 1;
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break;
}
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SDL_SendMouseButton(_data->window, SDL_RELEASED, button);
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}
- (void)rightMouseUp:(NSEvent *)theEvent
{
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[self mouseUp:theEvent];
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}
- (void)otherMouseUp:(NSEvent *)theEvent
{
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[self mouseUp:theEvent];
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}
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- (void)mouseEntered:(NSEvent *)theEvent
{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_SetMouseFocus(_data->window);
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SDL_SetCursor(NULL);
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}
- (void)mouseExited:(NSEvent *)theEvent
{
SDL_Window *window = _data->window;
if (SDL_GetMouseFocus() == window) {
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
int x, y;
NSPoint point;
CGPoint cgpoint;
point = [theEvent locationInWindow];
point.y = window->h - point.y;
SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
SDL_GetMouseState(&x, &y);
cgpoint.x = window->x + x;
cgpoint.y = window->y + y;
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
} else {
SDL_SetMouseFocus(NULL);
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[[NSCursor arrowCursor] set];
[NSCursor unhide];
}
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}
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}
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- (void)mouseMoved:(NSEvent *)theEvent
{
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SDL_Window *window = _data->window;
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NSPoint point;
int x, y;
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#ifdef RELATIVE_MOTION
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
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return;
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}
#endif
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point = [theEvent locationInWindow];
x = (int)point.x;
y = (int)(window->h - point.y);
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if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (SDL_GetMouseFocus() == window) {
[self mouseExited:theEvent];
}
} else {
if (SDL_GetMouseFocus() != window) {
[self mouseEntered:theEvent];
}
SDL_SendMouseMotion(window, 0, x, y);
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}
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}
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- (void)mouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
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- (void)rightMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)otherMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
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- (void)scrollWheel:(NSEvent *)theEvent
{
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Cocoa_HandleMouseWheel(_data->window, theEvent);
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}
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- (void)touchesBeganWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
}
- (void)touchesMovedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
}
- (void)touchesEndedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
}
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- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
}
- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
{
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
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NSSet *touches = 0;
NSEnumerator *enumerator;
NSTouch *touch;
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switch (type) {
case COCOA_TOUCH_DOWN:
touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
break;
case COCOA_TOUCH_UP:
case COCOA_TOUCH_CANCELLED:
touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
break;
case COCOA_TOUCH_MOVE:
touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
break;
}
enumerator = [touches objectEnumerator];
touch = (NSTouch*)[enumerator nextObject];
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while (touch) {
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SDL_TouchID touchId = (SDL_TouchID)[touch device];
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if (!SDL_GetTouch(touchId)) {
SDL_Touch touch;
touch.id = touchId;
touch.x_min = 0;
touch.x_max = 1;
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touch.native_xres = touch.x_max - touch.x_min;
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touch.y_min = 0;
touch.y_max = 1;
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touch.native_yres = touch.y_max - touch.y_min;
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touch.pressure_min = 0;
touch.pressure_max = 1;
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touch.native_pressureres = touch.pressure_max - touch.pressure_min;
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if (SDL_AddTouch(&touch, "") < 0) {
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return;
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}
}
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SDL_FingerID fingerId = (SDL_FingerID)[touch identity];
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float x = [touch normalizedPosition].x;
float y = [touch normalizedPosition].y;
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/* Make the origin the upper left instead of the lower left */
y = 1.0f - y;
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switch (type) {
case COCOA_TOUCH_DOWN:
SDL_SendFingerDown(touchId, fingerId, SDL_TRUE, x, y, 1);
break;
case COCOA_TOUCH_UP:
case COCOA_TOUCH_CANCELLED:
SDL_SendFingerDown(touchId, fingerId, SDL_FALSE, x, y, 1);
break;
case COCOA_TOUCH_MOVE:
SDL_SendTouchMotion(touchId, fingerId, SDL_FALSE, x, y, 1);
break;
}
touch = (NSTouch*)[enumerator nextObject];
}
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#endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 */
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}
@end
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@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
@end
@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
return YES;
}
- (BOOL)canBecomeMainWindow
{
return YES;
}
@end
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@interface SDLView : NSView
/* The default implementation doesn't pass rightMouseDown to responder chain */
- (void)rightMouseDown:(NSEvent *)theEvent;
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@end
@implementation SDLView
- (void)rightMouseDown:(NSEvent *)theEvent
{
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[[self nextResponder] rightMouseDown:theEvent];
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}
@end
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static unsigned int
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GetWindowStyle(SDL_Window * window)
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{
unsigned int style;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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style = NSBorderlessWindowMask;
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} else {
if (window->flags & SDL_WINDOW_BORDERLESS) {
style = NSBorderlessWindowMask;
} else {
style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
}
if (window->flags & SDL_WINDOW_RESIZABLE) {
style |= NSResizableWindowMask;
}
}
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return style;
}
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static int
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SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
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{
NSAutoreleasePool *pool;
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SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
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SDL_WindowData *data;
/* Allocate the window data */
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data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
SDL_OutOfMemory();
return -1;
}
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data->window = window;
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data->nswindow = nswindow;
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data->created = created;
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data->videodata = videodata;
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pool = [[NSAutoreleasePool alloc] init];
/* Create an event listener for the window */
data->listener = [[Cocoa_WindowListener alloc] init];
/* Fill in the SDL window with the window data */
{
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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NSView *contentView = [[SDLView alloc] initWithFrame:rect];
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[nswindow setContentView: contentView];
[contentView release];
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ConvertNSRect(&rect);
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window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y;
window->w = (int)rect.size.width;
window->h = (int)rect.size.height;
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}
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/* Set up the listener after we create the view */
[data->listener listen:data];
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if ([nswindow isVisible]) {
window->flags |= SDL_WINDOW_SHOWN;
} else {
window->flags &= ~SDL_WINDOW_SHOWN;
}
{
unsigned int style = [nswindow styleMask];
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if (style == NSBorderlessWindowMask) {
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window->flags |= SDL_WINDOW_BORDERLESS;
} else {
window->flags &= ~SDL_WINDOW_BORDERLESS;
}
if (style & NSResizableWindowMask) {
window->flags |= SDL_WINDOW_RESIZABLE;
} else {
window->flags &= ~SDL_WINDOW_RESIZABLE;
}
}
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/* isZoomed always returns true if the window is not resizable */
if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
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window->flags |= SDL_WINDOW_MAXIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MAXIMIZED;
}
if ([nswindow isMiniaturized]) {
window->flags |= SDL_WINDOW_MINIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MINIMIZED;
}
if ([nswindow isKeyWindow]) {
window->flags |= SDL_WINDOW_INPUT_FOCUS;
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SDL_SetKeyboardFocus(data->window);
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}
/* All done! */
[pool release];
window->driverdata = data;
return 0;
}
int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow;
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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NSRect rect;
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SDL_Rect bounds;
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unsigned int style;
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Cocoa_GetDisplayBounds(_this, display, &bounds);
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rect.origin.x = window->x;
rect.origin.y = window->y;
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rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
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style = GetWindowStyle(window);
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/* Figure out which screen to place this window */
NSArray *screens = [NSScreen screens];
NSScreen *screen = nil;
NSScreen *candidate;
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int i, count = [screens count];
for (i = 0; i < count; ++i) {
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candidate = [screens objectAtIndex:i];
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NSRect screenRect = [candidate frame];
if (rect.origin.x >= screenRect.origin.x &&
rect.origin.x < screenRect.origin.x + screenRect.size.width &&
rect.origin.y >= screenRect.origin.y &&
rect.origin.y < screenRect.origin.y + screenRect.size.height) {
screen = candidate;
rect.origin.x -= screenRect.origin.x;
rect.origin.y -= screenRect.origin.y;
}
}
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nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:YES screen:screen];
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[pool release];
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if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
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[nswindow release];
return -1;
}
return 0;
}
int
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
NSAutoreleasePool *pool;
NSWindow *nswindow = (NSWindow *) data;
NSString *title;
pool = [[NSAutoreleasePool alloc] init];
/* Query the title from the existing window */
title = [nswindow title];
if (title) {
window->title = SDL_strdup([title UTF8String]);
}
[pool release];
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return SetupWindowData(_this, window, nswindow, SDL_FALSE);
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}
void
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
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NSString *string;
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if(window->title) {
string = [[NSString alloc] initWithUTF8String:window->title];
} else {
string = [[NSString alloc] init];
}
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[nswindow setTitle:string];
[string release];
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[pool release];
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}
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void
Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSImage *nsimage = Cocoa_CreateImage(icon);
if (nsimage) {
[NSApp setApplicationIconImage:nsimage];
}
[pool release];
}
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void
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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NSRect rect;
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SDL_Rect bounds;
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Cocoa_GetDisplayBounds(_this, display, &bounds);
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if (SDL_WINDOWPOS_ISCENTERED(window->x)) {
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rect.origin.x = bounds.x + (bounds.w - window->w) / 2;
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} else {
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rect.origin.x = window->x;
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}
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if (SDL_WINDOWPOS_ISCENTERED(window->y)) {
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rect.origin.y = bounds.y + (bounds.h - window->h) / 2;
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} else {
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rect.origin.y = window->y;
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}
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rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
rect = [nswindow frameRectForContentRect:rect];
[nswindow setFrameOrigin:rect.origin];
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[pool release];
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}
void
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
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NSSize size;
size.width = window->w;
size.height = window->h;
[nswindow setContentSize:size];
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[pool release];
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}
void
Cocoa_ShowWindow(_THIS, SDL_Window * window)
{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
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if (![nswindow isMiniaturized]) {
[nswindow makeKeyAndOrderFront:nil];
}
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[pool release];
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}
void
Cocoa_HideWindow(_THIS, SDL_Window * window)
{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
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[nswindow orderOut:nil];
[pool release];
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}
void
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
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[nswindow makeKeyAndOrderFront:nil];
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[pool release];
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}
void
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
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[nswindow zoom:nil];
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[pool release];
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}
void
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
{
769
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
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[nswindow miniaturize:nil];
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[pool release];
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}
void
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
{
779
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
780
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
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if ([nswindow isMiniaturized]) {
[nswindow deminiaturize:nil];
784
} else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
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[nswindow zoom:nil];
}
[pool release];
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}
790
void
791
Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
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{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
NSRect rect;
798
if (fullscreen) {
799
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SDL_Rect bounds;
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = bounds.x;
rect.origin.y = bounds.y;
rect.size.width = bounds.w;
rect.size.height = bounds.h;
ConvertNSRect(&rect);
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if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)NSBorderlessWindowMask];
}
811
} else {
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rect.origin.x = window->windowed.x;
rect.origin.y = window->windowed.y;
rect.size.width = window->windowed.w;
rect.size.height = window->windowed.h;
ConvertNSRect(&rect);
818
if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
819
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];
820
}
821
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}
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s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
[nswindow setContentSize:rect.size];
s_moveHack = SDL_GetTicks();
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/* When the window style changes the title is cleared */
if (!fullscreen) {
Cocoa_SetWindowTitle(_this, window);
}
833
#ifdef FULLSCREEN_TOGGLEABLE
834
if (fullscreen) {
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/* OpenGL is rendering to the window, so make it visible! */
[nswindow setLevel:CGShieldingWindowLevel()];
} else {
[nswindow setLevel:kCGNormalWindowLevel];
}
#endif
[nswindow makeKeyAndOrderFront:nil];
[pool release];
}
846
NSPoint origin;
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849
void
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
{
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#ifdef RELATIVE_MOTION
/* FIXME: work in progress
You set relative mode by using the following code in conjunction with
CGDisplayHideCursor(kCGDirectMainDisplay) and
CGDisplayShowCursor(kCGDirectMainDisplay)
*/
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if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
858
CGAssociateMouseAndMouseCursorPosition(NO);
859
} else {
860
CGAssociateMouseAndMouseCursorPosition(YES);
861
}
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#else
/* Move the cursor to the nearest point in the window */
if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
int x, y;
CGPoint cgpoint;
SDL_GetMouseState(&x, &y);
cgpoint.x = window->x + x;
cgpoint.y = window->y + y;
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
}
#endif
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}
void
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
{
880
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (data) {
[data->listener close];
[data->listener release];
if (data->created) {
887
[data->nswindow close];
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890
}
SDL_free(data);
}
891
[pool release];
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}
SDL_bool
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
897
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
898
899
if (info->version.major <= SDL_MAJOR_VERSION) {
900
info->subsystem = SDL_SYSWM_COCOA;
901
info->info.cocoa.window = nswindow;
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return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return SDL_FALSE;
}
}
/* vi: set ts=4 sw=4 expandtab: */