src/video/x11/SDL_x11xinput2.c
author Sam Lantinga <slouken@libsdl.org>
Sat, 02 Mar 2013 20:44:16 -0800
changeset 6950 1ddb72193079
parent 6885 700f1b25f77f
child 6951 7833f01322b3
permissions -rw-r--r--
Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_DRIVER_X11
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#include "SDL_x11video.h"
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#include "SDL_x11xinput2.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#define MAX_AXIS 16
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#if SDL_VIDEO_DRIVER_X11_XINPUT2
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static int xinput2_initialized = 0;
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#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
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static int xinput2_multitouch_supported = 0;
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#endif
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/* Opcode returned XQueryExtension
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 * It will be used in event processing
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 * to know that the event came from
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 * this extension */ 
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static int xinput2_opcode;
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static void parse_valuators(const double *input_values,unsigned char *mask,int mask_len,
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                            double *output_values,int output_values_len) {
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    int i = 0,z = 0;
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    int top = mask_len * 8;
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    if (top > MAX_AXIS)
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        top = MAX_AXIS;
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    SDL_memset(output_values,0,output_values_len * sizeof(double));
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    for (; i < top && z < output_values_len; i++) {
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        if (XIMaskIsSet(mask, i)) {
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            const int value = (int) *input_values;
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            output_values[z] = value;
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            input_values++;
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        }
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        z++;
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    }
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}
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#endif /* SDL_VIDEO_DRIVER_X11_XINPUT2 */
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void 
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X11_InitXinput2(_THIS)
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{
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#if SDL_VIDEO_DRIVER_X11_XINPUT2
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    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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    XIEventMask eventmask;
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    unsigned char mask[3] = { 0,0,0 };
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    int event, err;
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    int major = 2, minor = 0;
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    int outmajor,outminor;
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#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
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    minor = 2;
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#endif
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    /*
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    * Initialize XInput 2
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    * According to http://who-t.blogspot.com/2009/05/xi2-recipes-part-1.html its better
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    * to inform Xserver what version of Xinput we support.The server will store the version we support. 
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    * "As XI2 progresses it becomes important that you use this call as the server may treat the client 
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    * differently depending on the supported version".
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    *
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    * FIXME:event and err are not needed but if not passed XQueryExtension returns SegmentationFault
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    */
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    if (!SDL_X11_HAVE_XINPUT2 ||
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        !XQueryExtension(data->display, "XInputExtension", &xinput2_opcode, &event, &err)) {
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        return;
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    }
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    outmajor = major;
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    outminor = minor;
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    if (XIQueryVersion(data->display, &outmajor, &outminor) != Success) {
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        return;
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    }
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    /*Check supported version*/
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    if(outmajor * 1000 + outminor < major * 1000 + minor) {
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        /*X server does not support the version we want*/
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        return;
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    }
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    xinput2_initialized = 1;
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#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
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    /*XInput 2.2*/
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    if(outmajor * 1000 + outminor >= major * 1000 + minor) {
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        xinput2_multitouch_supported = 1;
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    }
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#endif
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    /*Enable  Raw motion events for this display*/
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    eventmask.deviceid = XIAllMasterDevices;
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    eventmask.mask_len = sizeof(mask);
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    eventmask.mask = mask;
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    XISetMask(mask, XI_RawMotion);
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    if (XISelectEvents(data->display,DefaultRootWindow(data->display),&eventmask,1) != Success) {
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        return;     
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    }
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#endif
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}
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int 
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X11_HandleXinput2Event(SDL_VideoData *videodata,XGenericEventCookie *cookie)
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{
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#if SDL_VIDEO_DRIVER_X11_XINPUT2
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    if(cookie->extension != xinput2_opcode) {
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        return 0;
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    }
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    switch(cookie->evtype) {
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        case XI_RawMotion: {
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            const XIRawEvent *rawev = (const XIRawEvent*)cookie->data;
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            SDL_Mouse *mouse = SDL_GetMouse();
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            double relative_cords[2];
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            if (!mouse->relative_mode) {
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                return 0;
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            }
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            parse_valuators(rawev->raw_values,rawev->valuators.mask,
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                            rawev->valuators.mask_len,relative_cords,2);
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            SDL_SendMouseMotion(mouse->focus,mouse->mouseID,1,(int)relative_cords[0],(int)relative_cords[1]);
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            return 1;
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            }
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            break;
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#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
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        case XI_TouchBegin: {
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            const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data;
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            SDL_SendFingerDown(xev->sourceid,xev->detail,
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                      SDL_TRUE, (int)xev->event_x, (int)xev->event_y,
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		    		  1.0);
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            return 1;
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            }
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            break;
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        case XI_TouchEnd: {
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            const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data;
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            SDL_SendFingerDown(xev->sourceid,xev->detail,
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                      SDL_FALSE, (int)xev->event_x, (int)xev->event_y,
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		    		  1.0);
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            return 1;
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            }
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            break;
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        case XI_TouchUpdate: {
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            const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data;
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            SDL_SendTouchMotion(xev->sourceid,xev->detail,
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                      SDL_FALSE, (int)xev->event_x, (int)xev->event_y,
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		    		  1.0);
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            return 1;
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            }
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            break;
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#endif
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    }
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#endif
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    return 0;
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}
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void 
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X11_InitXinput2Multitouch(_THIS)
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{
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#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
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    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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    XIDeviceInfo *info;
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    int ndevices,i,j;
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    info = XIQueryDevice(data->display, XIAllMasterDevices, &ndevices);
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    for (i = 0; i < ndevices; i++) {
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        XIDeviceInfo *dev = &info[i];
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        for (j = 0; j < dev->num_classes; j++) {
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            SDL_TouchID touchId;
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            XIAnyClassInfo *class = dev->classes[j];
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            XITouchClassInfo *t = (XITouchClassInfo*)class;
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            /*Only touch devices*/
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            if (class->type != XITouchClass)
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                continue;
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            touchId = t->sourceid;
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            /*Add the touch*/
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            if (!SDL_GetTouch(touchId)) {
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                SDL_Touch touch;
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                touch.id = touchId;
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                touch.x_min = 0;
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                touch.x_max = 1;
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                touch.native_xres = touch.x_max - touch.x_min;
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                touch.y_min = 0;
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                touch.y_max = 1;
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                touch.native_yres = touch.y_max - touch.y_min;
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                touch.pressure_min = 0;
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                touch.pressure_max = 1;
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                touch.native_pressureres = touch.pressure_max - touch.pressure_min;
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                SDL_AddTouch(&touch,dev->name);
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            }
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        }
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    }
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    XIFreeDeviceInfo(info);
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#endif
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}
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void 
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X11_Xinput2SelectTouch(_THIS, SDL_Window *window)
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{
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#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
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    if (!X11_Xinput2IsMultitouchSupported()) {
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        return;
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    }
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    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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    XIEventMask eventmask;
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    unsigned char mask[3] = { 0,0,0 };
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    SDL_WindowData *window_data = (SDL_WindowData*)window->driverdata;
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    eventmask.deviceid = XIAllMasterDevices;
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    eventmask.mask_len = sizeof(mask);
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    eventmask.mask = mask;
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    XISetMask(mask, XI_TouchBegin);
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    XISetMask(mask, XI_TouchUpdate);
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    XISetMask(mask, XI_TouchEnd);
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    XISelectEvents(data->display,window_data->xwindow,&eventmask,1);
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#endif
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}
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int 
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X11_Xinput2IsInitialized()
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{
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#if SDL_VIDEO_DRIVER_X11_XINPUT2
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    return xinput2_initialized;
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#else
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    return 0;
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#endif
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}
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int
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X11_Xinput2IsMultitouchSupported()
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{
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#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
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    return xinput2_initialized && xinput2_multitouch_supported;
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#else
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    return 0;
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#endif
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}
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#endif /* SDL_VIDEO_DRIVER_X11 */
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