src/events/SDL_mouse_c.h
author Sam Lantinga
Sat, 02 Mar 2013 20:44:16 -0800
changeset 6950 1ddb72193079
parent 6885 700f1b25f77f
child 7114 02b2fe147478
permissions -rw-r--r--
Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.
slouken@1895
     1
/*
slouken@5535
     2
  Simple DirectMedia Layer
slouken@6885
     3
  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
slouken@1895
     4
slouken@5535
     5
  This software is provided 'as-is', without any express or implied
slouken@5535
     6
  warranty.  In no event will the authors be held liable for any damages
slouken@5535
     7
  arising from the use of this software.
slouken@1895
     8
slouken@5535
     9
  Permission is granted to anyone to use this software for any purpose,
slouken@5535
    10
  including commercial applications, and to alter it and redistribute it
slouken@5535
    11
  freely, subject to the following restrictions:
slouken@1895
    12
slouken@5535
    13
  1. The origin of this software must not be misrepresented; you must not
slouken@5535
    14
     claim that you wrote the original software. If you use this software
slouken@5535
    15
     in a product, an acknowledgment in the product documentation would be
slouken@5535
    16
     appreciated but is not required.
slouken@5535
    17
  2. Altered source versions must be plainly marked as such, and must not be
slouken@5535
    18
     misrepresented as being the original software.
slouken@5535
    19
  3. This notice may not be removed or altered from any source distribution.
slouken@1895
    20
*/
slouken@1895
    21
#include "SDL_config.h"
slouken@1895
    22
slouken@1895
    23
#ifndef _SDL_mouse_c_h
slouken@1895
    24
#define _SDL_mouse_c_h
slouken@1895
    25
slouken@5371
    26
#include "SDL_mouse.h"
slouken@5371
    27
slouken@6950
    28
typedef Uint32 SDL_MouseID;
slouken@6950
    29
slouken@1895
    30
struct SDL_Cursor
slouken@1895
    31
{
slouken@5001
    32
    struct SDL_Cursor *next;
slouken@1895
    33
    void *driverdata;
slouken@1895
    34
};
slouken@1895
    35
slouken@5371
    36
typedef struct
slouken@5371
    37
{
slouken@5371
    38
    /* Create a cursor from a surface */
slouken@5371
    39
    SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
slouken@5371
    40
mikesart@6675
    41
    /* Create a system cursor */
mikesart@6675
    42
	SDL_Cursor *(*CreateSystemCursor) (SDL_SystemCursor id);
mikesart@6675
    43
slouken@5371
    44
    /* Show the specified cursor, or hide if cursor is NULL */
slouken@5371
    45
    int (*ShowCursor) (SDL_Cursor * cursor);
slouken@5371
    46
slouken@5371
    47
    /* This is called when a mouse motion event occurs */
slouken@5371
    48
    void (*MoveCursor) (SDL_Cursor * cursor);
slouken@5371
    49
slouken@5371
    50
    /* Free a window manager cursor */
slouken@5371
    51
    void (*FreeCursor) (SDL_Cursor * cursor);
slouken@5371
    52
slouken@5371
    53
    /* Warp the mouse to (x,y) */
slouken@5371
    54
    void (*WarpMouse) (SDL_Window * window, int x, int y);
slouken@5371
    55
slouken@5406
    56
    /* Set relative mode */
slouken@5406
    57
    int (*SetRelativeMouseMode) (SDL_bool enabled);
slouken@5406
    58
slouken@5371
    59
    /* Data common to all mice */
slouken@6950
    60
    SDL_MouseID mouseID;
slouken@5371
    61
    SDL_Window *focus;
slouken@5371
    62
    int x;
slouken@5371
    63
    int y;
slouken@5371
    64
    int xdelta;
slouken@5371
    65
    int ydelta;
slouken@5371
    66
    int last_x, last_y;         /* the last reported x and y coordinates */
slouken@6673
    67
    Uint32 buttonstate;
slouken@5371
    68
    SDL_bool relative_mode;
ghostunderscore@6302
    69
    /* the x and y coordinates when relative mode was activated */
ghostunderscore@6302
    70
    int original_x, original_y;
slouken@5371
    71
slouken@5371
    72
    SDL_Cursor *cursors;
slouken@5371
    73
    SDL_Cursor *def_cursor;
slouken@5371
    74
    SDL_Cursor *cur_cursor;
slouken@5371
    75
    SDL_bool cursor_shown;
slouken@5371
    76
} SDL_Mouse;
slouken@5371
    77
slouken@5371
    78
slouken@1895
    79
/* Initialize the mouse subsystem */
slouken@1895
    80
extern int SDL_MouseInit(void);
slouken@1895
    81
slouken@5371
    82
/* Get the mouse state structure */
slouken@5371
    83
SDL_Mouse *SDL_GetMouse(void);
slouken@5371
    84
slouken@5405
    85
/* Set the default mouse cursor */
slouken@5405
    86
extern void SDL_SetDefaultCursor(SDL_Cursor * cursor);
slouken@5405
    87
slouken@1895
    88
/* Set the mouse focus window */
slouken@4465
    89
extern void SDL_SetMouseFocus(SDL_Window * window);
slouken@1895
    90
slouken@4465
    91
/* Send a mouse motion event */
slouken@6950
    92
extern int SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);
slouken@1895
    93
slouken@4465
    94
/* Send a mouse button event */
slouken@6950
    95
extern int SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button);
slouken@1895
    96
slouken@4465
    97
/* Send a mouse wheel event */
slouken@6950
    98
extern int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y);
slouken@2727
    99
slouken@1895
   100
/* Shutdown the mouse subsystem */
slouken@1895
   101
extern void SDL_MouseQuit(void);
slouken@1895
   102
slouken@1895
   103
#endif /* _SDL_mouse_c_h */
slouken@1895
   104
slouken@1895
   105
/* vi: set ts=4 sw=4 expandtab: */