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SDL_thread.c

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310 lines (267 loc) · 6.87 KB
 
Apr 26, 2001
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
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slouken@libsdl.org
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*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
/* System independent thread management routines for SDL */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL_error.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_thread_c.h"
#include "SDL_systhread.h"
#define ARRAY_CHUNKSIZE 32
/* The array of threads currently active in the application
(except the main thread)
The manipulation of an array here is safer than using a linked list.
*/
static int SDL_maxthreads = 0;
static int SDL_numthreads = 0;
static SDL_Thread **SDL_Threads = NULL;
static SDL_mutex *thread_lock = NULL;
int _creating_thread_lock = 0;
int SDL_ThreadsInit(void)
{
int retval;
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#ifdef ENABLE_PTH
if (!pth_init()) {
return -1;
}
#endif
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retval = 0;
/* Set the thread lock creation flag so that we can reuse an
existing lock on the system - since this mutex never gets
destroyed (see SDL_ThreadsQuit()), we want to reuse it.
*/
_creating_thread_lock = 1;
thread_lock = SDL_CreateMutex();
_creating_thread_lock = 0;
if ( thread_lock == NULL ) {
retval = -1;
}
return(retval);
}
/* This should never be called...
If this is called by SDL_Quit(), we don't know whether or not we should
clean up threads here. If any threads are still running after this call,
they will no longer have access to any per-thread data.
*/
void SDL_ThreadsQuit()
{
SDL_mutex *mutex;
mutex = thread_lock;
thread_lock = NULL;
if ( mutex != NULL ) {
SDL_DestroyMutex(mutex);
}
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#ifdef ENABLE_PTH
pth_kill();
#endif
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}
/* Routines for manipulating the thread list */
static void SDL_AddThread(SDL_Thread *thread)
{
SDL_Thread **threads;
/* WARNING:
If the very first threads are created simultaneously, then
there could be a race condition causing memory corruption.
In practice, this isn't a problem because by definition there
is only one thread running the first time this is called.
*/
if ( thread_lock == NULL ) {
if ( SDL_ThreadsInit() < 0 ) {
return;
}
}
SDL_mutexP(thread_lock);
/* Expand the list of threads, if necessary */
#ifdef DEBUG_THREADS
printf("Adding thread (%d already - %d max)\n",
SDL_numthreads, SDL_maxthreads);
#endif
if ( SDL_numthreads == SDL_maxthreads ) {
threads=(SDL_Thread **)malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)*
(sizeof *threads));
if ( threads == NULL ) {
SDL_OutOfMemory();
goto done;
}
memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads));
SDL_maxthreads += ARRAY_CHUNKSIZE;
if ( SDL_Threads ) {
free(SDL_Threads);
}
SDL_Threads = threads;
}
SDL_Threads[SDL_numthreads++] = thread;
done:
SDL_mutexV(thread_lock);
}
static void SDL_DelThread(SDL_Thread *thread)
{
int i;
if ( thread_lock ) {
SDL_mutexP(thread_lock);
for ( i=0; i<SDL_numthreads; ++i ) {
if ( thread == SDL_Threads[i] ) {
break;
}
}
if ( i < SDL_numthreads ) {
--SDL_numthreads;
while ( i < SDL_numthreads ) {
SDL_Threads[i] = SDL_Threads[i+1];
++i;
}
#ifdef DEBUG_THREADS
printf("Deleting thread (%d left - %d max)\n",
SDL_numthreads, SDL_maxthreads);
#endif
}
SDL_mutexV(thread_lock);
}
}
/* The default (non-thread-safe) global error variable */
static SDL_error SDL_global_error;
/* Routine to get the thread-specific error variable */
SDL_error *SDL_GetErrBuf(void)
{
SDL_error *errbuf;
errbuf = &SDL_global_error;
if ( SDL_Threads ) {
int i;
Uint32 this_thread;
this_thread = SDL_ThreadID();
SDL_mutexP(thread_lock);
for ( i=0; i<SDL_numthreads; ++i ) {
if ( this_thread == SDL_Threads[i]->threadid ) {
errbuf = &SDL_Threads[i]->errbuf;
break;
}
}
SDL_mutexV(thread_lock);
}
return(errbuf);
}
/* Arguments and callback to setup and run the user thread function */
typedef struct {
int (*func)(void *);
void *data;
SDL_Thread *info;
SDL_sem *wait;
} thread_args;
void SDL_RunThread(void *data)
{
thread_args *args;
int (*userfunc)(void *);
void *userdata;
int *statusloc;
/* Perform any system-dependent setup
- this function cannot fail, and cannot use SDL_SetError()
*/
SDL_SYS_SetupThread();
/* Get the thread id */
args = (thread_args *)data;
args->info->threadid = SDL_ThreadID();
/* Figure out what function to run */
userfunc = args->func;
userdata = args->data;
statusloc = &args->info->status;
/* Wake up the parent thread */
SDL_SemPost(args->wait);
/* Run the function */
*statusloc = userfunc(userdata);
}
SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data)
{
SDL_Thread *thread;
thread_args *args;
int ret;
/* Allocate memory for the thread info structure */
thread = (SDL_Thread *)malloc(sizeof(*thread));
if ( thread == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
memset(thread, 0, (sizeof *thread));
thread->status = -1;
/* Set up the arguments for the thread */
args = (thread_args *)malloc(sizeof(*args));
if ( args == NULL ) {
SDL_OutOfMemory();
free(thread);
return(NULL);
}
args->func = fn;
args->data = data;
args->info = thread;
args->wait = SDL_CreateSemaphore(0);
if ( args->wait == NULL ) {
free(thread);
free(args);
return(NULL);
}
/* Add the thread to the list of available threads */
SDL_AddThread(thread);
/* Create the thread and go! */
ret = SDL_SYS_CreateThread(thread, args);
if ( ret >= 0 ) {
/* Wait for the thread function to use arguments */
SDL_SemWait(args->wait);
} else {
/* Oops, failed. Gotta free everything */
SDL_DelThread(thread);
free(thread);
thread = NULL;
}
SDL_DestroySemaphore(args->wait);
free(args);
/* Everything is running now */
return(thread);
}
void SDL_WaitThread(SDL_Thread *thread, int *status)
{
if ( thread ) {
SDL_SYS_WaitThread(thread);
if ( status ) {
*status = thread->status;
}
SDL_DelThread(thread);
free(thread);
}
}
Uint32 SDL_GetThreadID(SDL_Thread *thread)
{
Uint32 id;
if ( thread ) {
id = thread->threadid;
} else {
id = SDL_ThreadID();
}
return(id);
}
void SDL_KillThread(SDL_Thread *thread)
{
if ( thread ) {
SDL_SYS_KillThread(thread);
SDL_WaitThread(thread, NULL);
}
}