Navigation Menu

Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
105 lines (82 loc) · 2.4 KB

testdrawchessboard.c

File metadata and controls

105 lines (82 loc) · 2.4 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/*
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
This file is created by : Nitin Jain (nitin.j4@samsung.com)
*/
/* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */
#include <stdlib.h>
#include <stdio.h>
#include "SDL.h"
void
DrawChessBoard(SDL_Renderer * renderer)
{
int row = 0,coloum = 0,x = 0;
SDL_Rect rect, darea;
/* Get the Size of drawing surface */
SDL_RenderGetViewport(renderer, &darea);
for(row; row < 8; row++)
{
coloum = row%2;
x = x + coloum;
for(coloum; coloum < 4+(row%2); coloum++)
{
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
rect.w = darea.w/8;
rect.h = darea.h/8;
rect.x = x * rect.w;
rect.y = row * rect.h;
x = x + 2;
SDL_RenderFillRect(renderer, &rect);
}
x=0;
}
}
int
main(int argc, char *argv[])
{
SDL_Event event;
/* Initialize SDL */
if(SDL_Init(SDL_INIT_VIDEO) != 0)
{
fprintf(stderr,"SDL_Init fail : %s\n", SDL_GetError());
return 1;
}
/* Create window and renderer for given surface */
SDL_Window *window = SDL_CreateWindow("Chess Board",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,640,480,SDL_WINDOW_SHOWN);
if(!window)
{
fprintf(stderr,"Window creation fail : %s\n",SDL_GetError());
return 1;
}
SDL_Surface *surface = SDL_GetWindowSurface(window);
SDL_Renderer *renderer = SDL_CreateSoftwareRenderer(surface);
if(!renderer)
{
fprintf(stderr,"Render creation for surface fail : %s\n",SDL_GetError());
return 1;
}
Jul 27, 2013
Jul 27, 2013
78
/* Clear the rendering surface with the specified color */
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0);
SDL_RenderClear(renderer);
/* Draw the Image on rendering surface */
while(1)
{
SDL_Event e;
if (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT)
break;
if(e.key.keysym.sym == SDLK_ESCAPE)
break;
}
DrawChessBoard(renderer);
Jul 27, 2013
Jul 27, 2013
97
/* Got everything on rendering surface,
98
99
100
101
102
103
104
105
now Update the drawing image on window screen */
SDL_UpdateWindowSurface(window);
}
return 0;
}