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SDL_loadso.c
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines */
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/*
* Mac OS X >= 10.3 are guaranteed to have dlopen support in a system
* framework, which means we don't have to roll our own on non-PowerPC
* systems to guarantee compatibility (x86 Macs started at 10.4). --ryan.
*/
#if ( (defined(MACOSX)) && (!defined(__POWERPC__)) )
# define USE_DLOPEN 1
#endif
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/* !!! FIXME: includes so I don't have to update all the project files... */
#define SDL_INTERNAL_BUILDING_LOADSO 1
#if defined(USE_DUMMY_LOADSO)
# include "loadso/dummy/SDL_loadso.c"
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#elif defined(USE_DLOPEN)
# include "loadso/dlopen/SDL_loadso.c"
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#elif defined(MACOSX)
# include "loadso/macosx/SDL_loadso.c"
#elif defined(macintosh)
# include "loadso/macos/SDL_loadso.c"
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#elif defined(WIN32) || defined(_WIN32_WCE)
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# include "loadso/windows/SDL_loadso.c"
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#elif defined(__BEOS__)
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# include "loadso/beos/SDL_loadso.c"
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#elif defined(__MINT__) && defined(ENABLE_LDG)
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# include "loadso/mint/SDL_loadso.c"
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#elif defined(__OS2__)
# include "loadso/os2/SDL_loadso.c"
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#else
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# include "loadso/dummy/SDL_loadso.c"
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#endif /* system type */