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SDL_systhread.c
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
/* Thread management routines for SDL */
#include "SDL_thread.h"
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#include "../SDL_systhread.h"
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#include <kos/thread.h>
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#if SDL_THREADS_DISABLED
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int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
SDL_SetError("Threads are not supported on this platform");
return(-1);
}
void SDL_SYS_SetupThread(void)
{
return;
}
Uint32 SDL_ThreadID(void)
{
return(0);
}
void SDL_SYS_WaitThread(SDL_Thread *thread)
{
return;
}
void SDL_SYS_KillThread(SDL_Thread *thread)
{
return;
}
#else
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
thread->handle = thd_create(SDL_RunThread,args);
if (thread->handle == NULL) {
SDL_SetError("Not enough resources to create thread");
return(-1);
}
return(0);
}
void SDL_SYS_SetupThread(void)
{
return;
}
Uint32 SDL_ThreadID(void)
{
return (Uint32)thd_get_current();
}
void SDL_SYS_WaitThread(SDL_Thread *thread)
{
thd_wait(thread->handle);
}
void SDL_SYS_KillThread(SDL_Thread *thread)
{
thd_destroy(thread->handle);
}
#endif