android-project/AndroidManifest.xml
author Sam Lantinga <slouken@libsdl.org>
Fri, 02 Nov 2012 03:03:55 -0700
changeset 6632 147f85ac2e4b
parent 6631 47ab7ba21530
child 6838 abd1407af1f9
permissions -rw-r--r--
Simplified the manifest a little - we don't need a Java class in there. :)
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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    <!-- Replace org.libsdl.app with the identifier of your game, e.g.
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         com.gamemaker.game
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     -->
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      package="org.libsdl.app"
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      android:versionCode="1"
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      android:versionName="1.0"
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      android:installLocation="auto">
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    <!-- Create a Java class extending SDLActivity and place it in a
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         directory under src matching the package, e.g.
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         	src/com/gamemaker/game/MyGame.java
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         then replace "SDLActivity" with the name of your class (e.g. "MyGame")
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         in the XML below.
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         An example Java class can be found in README.android
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    -->
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    <application android:label="@string/app_name"
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                 android:icon="@drawable/icon"
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	         android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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        <activity android:name="SDLActivity"
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                  android:label="@string/app_name">
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            <intent-filter>
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                <action android:name="android.intent.action.MAIN" />
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                <category android:name="android.intent.category.LAUNCHER" />
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            </intent-filter>
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        </activity>
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    </application>
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    <!-- Android 2.1 -->
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    <uses-sdk android:minSdkVersion="10" /> 
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    <!-- OpenGL ES 2.0 -->
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    <uses-feature android:glEsVersion="0x00020000" /> 
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    <!-- Allow writing to external storage -->
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    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> 
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</manifest>