src/video/SDL_sysvideo.h
author Sam Lantinga <slouken@libsdl.org>
Tue, 01 Feb 2011 21:40:03 -0800
changeset 5150 1435f8a6425c
parent 5149 be02be2ea897
child 5154 fb424691cfc7
permissions -rw-r--r--
Nobody is currently maintaining the QNX code, so removing it for now.
slouken@0
     1
/*
slouken@0
     2
    SDL - Simple DirectMedia Layer
slouken@3697
     3
    Copyright (C) 1997-2010 Sam Lantinga
slouken@0
     4
slouken@0
     5
    This library is free software; you can redistribute it and/or
slouken@1312
     6
    modify it under the terms of the GNU Lesser General Public
slouken@0
     7
    License as published by the Free Software Foundation; either
slouken@1312
     8
    version 2.1 of the License, or (at your option) any later version.
slouken@0
     9
slouken@0
    10
    This library is distributed in the hope that it will be useful,
slouken@0
    11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
slouken@0
    12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
slouken@1312
    13
    Lesser General Public License for more details.
slouken@0
    14
slouken@1312
    15
    You should have received a copy of the GNU Lesser General Public
slouken@1312
    16
    License along with this library; if not, write to the Free Software
slouken@1312
    17
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
slouken@0
    18
slouken@0
    19
    Sam Lantinga
slouken@252
    20
    slouken@libsdl.org
slouken@0
    21
*/
slouken@1402
    22
#include "SDL_config.h"
slouken@0
    23
slouken@0
    24
#ifndef _SDL_sysvideo_h
slouken@0
    25
#define _SDL_sysvideo_h
slouken@0
    26
slouken@5147
    27
#include "SDL_events.h"
slouken@0
    28
#include "SDL_mouse.h"
slouken@2268
    29
#include "SDL_keysym.h"
slouken@5145
    30
#include "SDL_render.h"
eligottlieb@4782
    31
#include "SDL_shape.h"
slouken@0
    32
slouken@0
    33
/* The SDL video driver */
slouken@1895
    34
slouken@1895
    35
typedef struct SDL_RenderDriver SDL_RenderDriver;
eligottlieb@4782
    36
typedef struct SDL_WindowShaper SDL_WindowShaper;
eligottlieb@4782
    37
typedef struct SDL_ShapeDriver SDL_ShapeDriver;
slouken@1895
    38
typedef struct SDL_VideoDisplay SDL_VideoDisplay;
slouken@0
    39
typedef struct SDL_VideoDevice SDL_VideoDevice;
slouken@0
    40
slouken@1895
    41
/* Define the SDL texture structure */
slouken@2753
    42
struct SDL_Texture
slouken@2753
    43
{
slouken@3695
    44
    const void *magic;
slouken@2753
    45
    Uint32 format;              /**< The pixel format of the texture */
slouken@2753
    46
    int access;                 /**< SDL_TextureAccess */
slouken@2753
    47
    int w;                      /**< The width of the texture */
slouken@2753
    48
    int h;                      /**< The height of the texture */
slouken@2753
    49
    int modMode;                /**< The texture modulation mode */
slouken@4929
    50
    SDL_BlendMode blendMode;    /**< The texture blend mode */
slouken@3685
    51
    Uint8 r, g, b, a;           /**< Texture modulation values */
slouken@1895
    52
slouken@2753
    53
    SDL_Renderer *renderer;
slouken@1895
    54
slouken@3685
    55
    void *driverdata;           /**< Driver specific texture representation */
slouken@1895
    56
slouken@3685
    57
    SDL_Texture *prev;
slouken@2753
    58
    SDL_Texture *next;
slouken@1895
    59
};
slouken@1895
    60
slouken@1895
    61
/* Define the SDL renderer structure */
slouken@2753
    62
struct SDL_Renderer
slouken@2753
    63
{
slouken@5147
    64
    const void *magic;
slouken@5147
    65
slouken@5147
    66
    void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event);
slouken@2753
    67
    int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
slouken@2753
    68
    int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    69
                               void **pixels, int *pitch);
slouken@2753
    70
    int (*SetTextureColorMod) (SDL_Renderer * renderer,
slouken@2753
    71
                               SDL_Texture * texture);
slouken@2753
    72
    int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
slouken@2753
    73
                               SDL_Texture * texture);
slouken@2753
    74
    int (*SetTextureBlendMode) (SDL_Renderer * renderer,
slouken@2753
    75
                                SDL_Texture * texture);
slouken@2753
    76
    int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    77
                          const SDL_Rect * rect, const void *pixels,
slouken@2753
    78
                          int pitch);
slouken@2753
    79
    int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    80
                        const SDL_Rect * rect, int markDirty, void **pixels,
slouken@2753
    81
                        int *pitch);
slouken@2753
    82
    void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
slouken@2753
    83
    void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    84
                          int numrects, const SDL_Rect * rects);
slouken@3596
    85
    int (*RenderClear) (SDL_Renderer * renderer);
slouken@3596
    86
    int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points,
slouken@3596
    87
                             int count);
slouken@3596
    88
    int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points,
slouken@3596
    89
                            int count);
slouken@3596
    90
    int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects,
slouken@3596
    91
                            int count);
slouken@2753
    92
    int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    93
                       const SDL_Rect * srcrect, const SDL_Rect * dstrect);
slouken@3427
    94
    int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
slouken@3435
    95
                             Uint32 format, void * pixels, int pitch);
slouken@3427
    96
    int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
slouken@3435
    97
                              Uint32 format, const void * pixels, int pitch);
slouken@2753
    98
    void (*RenderPresent) (SDL_Renderer * renderer);
slouken@2753
    99
    void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
slouken@1895
   100
slouken@2753
   101
    void (*DestroyRenderer) (SDL_Renderer * renderer);
slouken@1895
   102
slouken@2753
   103
    /* The current renderer info */
slouken@2753
   104
    SDL_RendererInfo info;
slouken@1895
   105
slouken@2753
   106
    /* The window associated with the renderer */
slouken@3685
   107
    SDL_Window *window;
slouken@3685
   108
slouken@3685
   109
    /* The list of textures */
slouken@3685
   110
    SDL_Texture *textures;
slouken@1895
   111
slouken@2884
   112
    Uint8 r, g, b, a;                   /**< Color for drawing operations values */
slouken@4929
   113
    SDL_BlendMode blendMode;            /**< The drawing blend mode */
slouken@2884
   114
slouken@2753
   115
    void *driverdata;
slouken@1895
   116
};
slouken@1895
   117
slouken@1895
   118
/* Define the SDL render driver structure */
slouken@2753
   119
struct SDL_RenderDriver
slouken@2753
   120
{
slouken@2753
   121
    SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
slouken@1895
   122
slouken@2753
   123
    /* Info about the renderer capabilities */
slouken@2753
   124
    SDL_RendererInfo info;
slouken@1895
   125
};
slouken@1895
   126
eligottlieb@4782
   127
/* Define the SDL window-shaper structure */
eligottlieb@4782
   128
struct SDL_WindowShaper
eligottlieb@4782
   129
{   
eligottlieb@4782
   130
    /* The window associated with the shaper */
eligottlieb@4782
   131
    SDL_Window *window;
eligottlieb@4782
   132
    
eligottlieb@4851
   133
    /* The user's specified coordinates for the window, for once we give it a shape. */
eligottlieb@4851
   134
    Uint32 userx,usery;
eligottlieb@4782
   135
    
eligottlieb@4807
   136
    /* The parameters for shape calculation. */
eligottlieb@4807
   137
    SDL_WindowShapeMode mode;
eligottlieb@4782
   138
    
eligottlieb@4782
   139
    /* Has this window been assigned a shape? */
eligottlieb@4782
   140
    SDL_bool hasshape;
eligottlieb@4782
   141
    
eligottlieb@4782
   142
    void *driverdata;
eligottlieb@4782
   143
};
eligottlieb@4782
   144
eligottlieb@4782
   145
/* Define the SDL shape driver structure */
eligottlieb@4782
   146
struct SDL_ShapeDriver
eligottlieb@4782
   147
{
eligottlieb@4782
   148
    SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
egottlieb@4849
   149
    int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
eligottlieb@4782
   150
    int (*ResizeWindowShape)(SDL_Window *window);
eligottlieb@4782
   151
};
eligottlieb@4782
   152
slouken@1895
   153
/* Define the SDL window structure, corresponding to toplevel windows */
slouken@2753
   154
struct SDL_Window
slouken@2753
   155
{
slouken@3695
   156
    const void *magic;
slouken@2753
   157
    Uint32 id;
slouken@2753
   158
    char *title;
slouken@2753
   159
    int x, y;
slouken@2753
   160
    int w, h;
slouken@2753
   161
    Uint32 flags;
slouken@1895
   162
slouken@3685
   163
    SDL_VideoDisplay *display;
slouken@1895
   164
slouken@3500
   165
    SDL_DisplayMode fullscreen_mode;
eligottlieb@4782
   166
    
eligottlieb@4782
   167
    SDL_WindowShaper *shaper;
slouken@3500
   168
slouken@2753
   169
    void *userdata;
slouken@2753
   170
    void *driverdata;
slouken@3685
   171
slouken@3685
   172
    SDL_Window *prev;
slouken@3685
   173
    SDL_Window *next;
slouken@1895
   174
};
slouken@1895
   175
#define FULLSCREEN_VISIBLE(W) \
slouken@1895
   176
    (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
slouken@1895
   177
     ((W)->flags & SDL_WINDOW_SHOWN) && \
slouken@1895
   178
     !((W)->flags & SDL_WINDOW_MINIMIZED))
slouken@1895
   179
hfutrell@2742
   180
/*
hfutrell@2742
   181
 * Define the SDL display structure This corresponds to physical monitors
hfutrell@2742
   182
 * attached to the system.
slouken@1895
   183
 */
slouken@2753
   184
struct SDL_VideoDisplay
slouken@2753
   185
{
slouken@2753
   186
    int max_display_modes;
slouken@2753
   187
    int num_display_modes;
slouken@2753
   188
    SDL_DisplayMode *display_modes;
slouken@2753
   189
    SDL_DisplayMode desktop_mode;
slouken@2753
   190
    SDL_DisplayMode current_mode;
slouken@3502
   191
    SDL_bool updating_fullscreen;
slouken@1895
   192
slouken@2753
   193
    Uint16 *gamma;
slouken@2753
   194
    Uint16 *saved_gamma;        /* (just offset into gamma) */
slouken@1895
   195
slouken@2753
   196
    int num_render_drivers;
slouken@2753
   197
    SDL_RenderDriver *render_drivers;
slouken@1895
   198
slouken@2753
   199
    SDL_Window *windows;
slouken@3517
   200
    SDL_Window *fullscreen_window;
slouken@1895
   201
slouken@2753
   202
    SDL_VideoDevice *device;
slouken@1895
   203
slouken@2753
   204
    void *driverdata;
slouken@1895
   205
};
slouken@1895
   206
slouken@0
   207
/* Define the SDL video driver structure */
slouken@0
   208
#define _THIS	SDL_VideoDevice *_this
slouken@0
   209
slouken@2753
   210
struct SDL_VideoDevice
slouken@2753
   211
{
slouken@2753
   212
    /* * * */
slouken@2753
   213
    /* The name of this video driver */
slouken@2753
   214
    const char *name;
slouken@0
   215
slouken@2753
   216
    /* * * */
slouken@2753
   217
    /* Initialization/Query functions */
slouken@0
   218
slouken@2753
   219
    /*
slouken@2753
   220
     * Initialize the native video subsystem, filling in the list of
slouken@2753
   221
     * displays for this driver, returning 0 or -1 if there's an error.
slouken@2753
   222
     */
slouken@2753
   223
    int (*VideoInit) (_THIS);
slouken@0
   224
slouken@2753
   225
    /*
slouken@2753
   226
     * Reverse the effects VideoInit() -- called if VideoInit() fails or
slouken@2753
   227
     * if the application is shutting down the video subsystem.
slouken@2753
   228
     */
slouken@2753
   229
    void (*VideoQuit) (_THIS);
slouken@1913
   230
slouken@2753
   231
    /* * * */
slouken@2753
   232
    /*
slouken@2753
   233
     * Display functions
slouken@2753
   234
     */
slouken@0
   235
slouken@2753
   236
    /*
slouken@3528
   237
     * Get the bounds of a display
slouken@3528
   238
     */
slouken@3528
   239
    int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
slouken@3528
   240
slouken@3528
   241
    /*
slouken@2753
   242
     * Get a list of the available display modes. e.g.
slouken@2753
   243
     * SDL_AddDisplayMode(_this->current_display, mode)
slouken@2753
   244
     */
slouken@3500
   245
    void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
slouken@0
   246
slouken@2753
   247
    /*
slouken@2753
   248
     * Setting the display mode is independent of creating windows, so
slouken@2753
   249
     * when the display mode is changed, all existing windows should have
slouken@2753
   250
     * their data updated accordingly, including the display surfaces
slouken@2753
   251
     * associated with them.
slouken@2753
   252
     */
slouken@3500
   253
    int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
slouken@0
   254
slouken@2753
   255
    /* Set the gamma ramp */
slouken@3500
   256
    int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp);
slouken@0
   257
slouken@2753
   258
    /* Get the gamma ramp */
slouken@3500
   259
    int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp);
slouken@0
   260
slouken@2753
   261
    /* * * */
slouken@2753
   262
    /*
slouken@2753
   263
     * Window functions
slouken@2753
   264
     */
slouken@2753
   265
    int (*CreateWindow) (_THIS, SDL_Window * window);
slouken@2753
   266
    int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
slouken@2753
   267
    void (*SetWindowTitle) (_THIS, SDL_Window * window);
slouken@2967
   268
    void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
slouken@2753
   269
    void (*SetWindowPosition) (_THIS, SDL_Window * window);
slouken@2753
   270
    void (*SetWindowSize) (_THIS, SDL_Window * window);
slouken@2753
   271
    void (*ShowWindow) (_THIS, SDL_Window * window);
slouken@2753
   272
    void (*HideWindow) (_THIS, SDL_Window * window);
slouken@2753
   273
    void (*RaiseWindow) (_THIS, SDL_Window * window);
slouken@2753
   274
    void (*MaximizeWindow) (_THIS, SDL_Window * window);
slouken@2753
   275
    void (*MinimizeWindow) (_THIS, SDL_Window * window);
slouken@2753
   276
    void (*RestoreWindow) (_THIS, SDL_Window * window);
slouken@2753
   277
    void (*SetWindowGrab) (_THIS, SDL_Window * window);
slouken@2753
   278
    void (*DestroyWindow) (_THIS, SDL_Window * window);
eligottlieb@4782
   279
    
eligottlieb@4782
   280
    /* * * */
eligottlieb@4782
   281
    /*
eligottlieb@4782
   282
     * Shaped-window functions
eligottlieb@4782
   283
     */
eligottlieb@4782
   284
    SDL_ShapeDriver shape_driver;
slouken@0
   285
slouken@2753
   286
    /* Get some platform dependent window information */
slouken@2753
   287
      SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
slouken@2753
   288
                                  struct SDL_SysWMinfo * info);
slouken@0
   289
slouken@2753
   290
    /* * * */
slouken@2753
   291
    /*
slouken@2753
   292
     * OpenGL support
slouken@2753
   293
     */
slouken@2753
   294
    int (*GL_LoadLibrary) (_THIS, const char *path);
slouken@2753
   295
    void *(*GL_GetProcAddress) (_THIS, const char *proc);
slouken@3057
   296
    void (*GL_UnloadLibrary) (_THIS);
slouken@2753
   297
      SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
slouken@2753
   298
    int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
slouken@2753
   299
    int (*GL_SetSwapInterval) (_THIS, int interval);
slouken@2753
   300
    int (*GL_GetSwapInterval) (_THIS);
slouken@2753
   301
    void (*GL_SwapWindow) (_THIS, SDL_Window * window);
slouken@2753
   302
    void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
slouken@0
   303
slouken@2753
   304
    /* * * */
slouken@2753
   305
    /*
slouken@2753
   306
     * Event manager functions
slouken@2753
   307
     */
slouken@2753
   308
    void (*PumpEvents) (_THIS);
slouken@0
   309
slouken@3025
   310
    /* Suspend the screensaver */
slouken@3025
   311
    void (*SuspendScreenSaver) (_THIS);
slouken@3025
   312
slouken@3280
   313
    /* Text input */
slouken@3280
   314
    void (*StartTextInput) (_THIS);
slouken@3280
   315
    void (*StopTextInput) (_THIS);
slouken@3280
   316
    void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
slouken@3280
   317
slouken@4495
   318
    /* Clipboard */
slouken@4495
   319
    int (*SetClipboardText) (_THIS, const char *text);
slouken@4495
   320
    char * (*GetClipboardText) (_THIS);
slouken@4495
   321
    SDL_bool (*HasClipboardText) (_THIS);
slouken@4495
   322
slouken@2753
   323
    /* * * */
slouken@2753
   324
    /* Data common to all drivers */
slouken@3025
   325
    SDL_bool suspend_screensaver;
slouken@2753
   326
    int num_displays;
slouken@2753
   327
    SDL_VideoDisplay *displays;
slouken@2753
   328
    int current_display;
slouken@3695
   329
    Uint8 window_magic;
slouken@5147
   330
    Uint8 renderer_magic;
slouken@3695
   331
    Uint8 texture_magic;
slouken@2753
   332
    Uint32 next_object_id;
slouken@4495
   333
    char * clipboard_text;
slouken@0
   334
slouken@2753
   335
    /* * * */
slouken@2753
   336
    /* Data used by the GL drivers */
slouken@2753
   337
    struct
slouken@2753
   338
    {
slouken@2753
   339
        int red_size;
slouken@2753
   340
        int green_size;
slouken@2753
   341
        int blue_size;
slouken@2753
   342
        int alpha_size;
slouken@2753
   343
        int depth_size;
slouken@2753
   344
        int buffer_size;
slouken@2753
   345
        int stencil_size;
slouken@2753
   346
        int double_buffer;
slouken@2753
   347
        int accum_red_size;
slouken@2753
   348
        int accum_green_size;
slouken@2753
   349
        int accum_blue_size;
slouken@2753
   350
        int accum_alpha_size;
slouken@2753
   351
        int stereo;
slouken@2753
   352
        int multisamplebuffers;
slouken@2753
   353
        int multisamplesamples;
slouken@2753
   354
        int accelerated;
slouken@3100
   355
        int major_version;
slouken@3100
   356
        int minor_version;
slouken@2753
   357
        int retained_backing;
slouken@2753
   358
        int driver_loaded;
slouken@2753
   359
        char driver_path[256];
slouken@2753
   360
        void *dll_handle;
slouken@2753
   361
    } gl_config;
slouken@0
   362
slouken@2753
   363
    /* * * */
slouken@2753
   364
    /* Data private to this driver */
slouken@2753
   365
    void *driverdata;
slouken@2753
   366
    struct SDL_GLDriverData *gl_data;
slouken@0
   367
slouken@3161
   368
#if SDL_VIDEO_DRIVER_PANDORA
slouken@3161
   369
    struct SDL_PrivateGLESData *gles_data;
slouken@3161
   370
#endif
slouken@3161
   371
slouken@2753
   372
    /* * * */
slouken@2753
   373
    /* The function used to dispose of this structure */
slouken@2753
   374
    void (*free) (_THIS);
slouken@1895
   375
};
slouken@0
   376
slouken@2753
   377
typedef struct VideoBootStrap
slouken@2753
   378
{
slouken@2753
   379
    const char *name;
slouken@2753
   380
    const char *desc;
slouken@2753
   381
    int (*available) (void);
slouken@2753
   382
    SDL_VideoDevice *(*create) (int devindex);
slouken@2753
   383
} VideoBootStrap;
slouken@0
   384
slouken@1931
   385
#if SDL_VIDEO_DRIVER_COCOA
slouken@1931
   386
extern VideoBootStrap COCOA_bootstrap;
slouken@1361
   387
#endif
slouken@1361
   388
#if SDL_VIDEO_DRIVER_X11
slouken@0
   389
extern VideoBootStrap X11_bootstrap;
slouken@0
   390
#endif
slouken@1361
   391
#if SDL_VIDEO_DRIVER_DIRECTFB
slouken@167
   392
extern VideoBootStrap DirectFB_bootstrap;
slouken@167
   393
#endif
slouken@5062
   394
#if SDL_VIDEO_DRIVER_WINDOWS
slouken@5062
   395
extern VideoBootStrap WINDOWS_bootstrap;
slouken@1361
   396
#endif
slouken@1361
   397
#if SDL_VIDEO_DRIVER_BWINDOW
slouken@1361
   398
extern VideoBootStrap BWINDOW_bootstrap;
slouken@1361
   399
#endif
slouken@5150
   400
#if SDL_VIDEO_DRIVER_PANDORA
slouken@5150
   401
extern VideoBootStrap PND_bootstrap;
slouken@3083
   402
#endif
slouken@5150
   403
#if SDL_VIDEO_DRIVER_NDS
slouken@5150
   404
extern VideoBootStrap NDS_bootstrap;
slouken@1361
   405
#endif
hfutrell@2742
   406
#if SDL_VIDEO_DRIVER_UIKIT
hfutrell@2742
   407
extern VideoBootStrap UIKIT_bootstrap;
hfutrell@2742
   408
#endif
slouken@5150
   409
#if SDL_VIDEO_DRIVER_ANDROID
slouken@5150
   410
extern VideoBootStrap Android_bootstrap;
slouken@5150
   411
#endif
slouken@1361
   412
#if SDL_VIDEO_DRIVER_DUMMY
slouken@173
   413
extern VideoBootStrap DUMMY_bootstrap;
slouken@173
   414
#endif
slouken@1361
   415
slouken@3685
   416
#define SDL_CurrentDisplay	(&_this->displays[_this->current_display])
slouken@0
   417
slouken@4472
   418
extern SDL_VideoDevice *SDL_GetVideoDevice(void);
slouken@2753
   419
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
slouken@2753
   420
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
slouken@3500
   421
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
slouken@3500
   422
extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display);
slouken@3500
   423
extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode);
slouken@3500
   424
extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode);
slouken@3500
   425
extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode);
slouken@3500
   426
extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
slouken@3500
   427
extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode);
slouken@3500
   428
extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue);
slouken@3500
   429
extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue);
slouken@3501
   430
extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver);
slouken@1895
   431
slouken@2753
   432
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
slouken@1895
   433
slouken@2753
   434
extern void SDL_OnWindowShown(SDL_Window * window);
slouken@2753
   435
extern void SDL_OnWindowHidden(SDL_Window * window);
slouken@3502
   436
extern void SDL_OnWindowMinimized(SDL_Window * window);
slouken@3502
   437
extern void SDL_OnWindowRestored(SDL_Window * window);
slouken@2753
   438
extern void SDL_OnWindowFocusGained(SDL_Window * window);
slouken@2753
   439
extern void SDL_OnWindowFocusLost(SDL_Window * window);
slouken@3685
   440
extern SDL_Window * SDL_GetFocusWindow(void);
slouken@0
   441
slouken@2753
   442
#endif /* _SDL_sysvideo_h */
slouken@1895
   443
slouken@1895
   444
/* vi: set ts=4 sw=4 expandtab: */