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SDL_DirectFB_render.c

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1050 lines (929 loc) · 33.9 KB
 
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/*
SDL - Simple DirectMedia Layer
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Dec 8, 2008
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
SDL1.3 implementation by couriersud@arcor.de
*/
#include "SDL_config.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_render.h"
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"
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/* the following is not yet tested ... */
#define USE_DISPLAY_PALETTE (0)
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/* GDI renderer implementation */
static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer);
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static int DirectFB_ActivateRenderer(SDL_Renderer * renderer);
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static int DirectFB_CreateTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int DirectFB_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors,
int firstcolor, int ncolors);
static int DirectFB_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
SDL_Color * colors, int firstcolor,
int ncolors);
static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_UpdateTexture(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int DirectFB_LockTexture(SDL_Renderer * renderer,
SDL_Texture * texture, const SDL_Rect * rect,
int markDirty, void **pixels, int *pitch);
static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
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static int DirectFB_SetDrawColor(SDL_Renderer * renderer);
static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer);
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static int DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1,
int x2, int y2);
static int DirectFB_RenderFill(SDL_Renderer * renderer,
const SDL_Rect * rect);
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static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
static void DirectFB_RenderPresent(SDL_Renderer * renderer);
static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void DirectFB_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver DirectFB_RenderDriver = {
DirectFB_CreateRenderer,
{
"directfb",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
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SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD |
SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
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{
SDL_PIXELFORMAT_INDEX4LSB,
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SDL_PIXELFORMAT_INDEX8,
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SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY},
0,
0}
};
typedef struct
{
IDirectFBSurface *surface;
DFBSurfaceFlipFlags flipflags;
int isyuvdirect;
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int size_changed;
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int lastBlendMode;
DFBSurfaceBlittingFlags blitFlags;
DFBSurfaceDrawingFlags drawFlags;
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} DirectFB_RenderData;
typedef struct
{
IDirectFBSurface *surface;
Uint32 format;
void *pixels;
int pitch;
IDirectFBPalette *palette;
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SDL_VideoDisplay *display;
SDL_DirtyRectList dirty;
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
DFBSurfaceRenderOptions render_options;
#endif
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} DirectFB_TextureData;
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static __inline__ void
SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
{
dr->x = sr->x;
dr->y = sr->y;
dr->h = sr->h;
dr->w = sr->w;
}
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static int
TextureHasAlpha(DirectFB_TextureData * data)
{
/* Drawing primitive ? */
if (!data)
return 0;
switch (data->format) {
case SDL_PIXELFORMAT_INDEX4LSB:
case SDL_PIXELFORMAT_ARGB4444:
case SDL_PIXELFORMAT_ARGB1555:
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_RGBA8888:
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_BGRA8888:
case SDL_PIXELFORMAT_ARGB2101010:
return 1;
default:
return 0;
}
}
static void
SetBlendMode(DirectFB_RenderData * data, int blendMode,
DirectFB_TextureData * source)
{
//FIXME: check for format change
if (1 || data->lastBlendMode != blendMode) {
switch (blendMode) {
case SDL_BLENDMODE_NONE:
/**< No blending */
data->blitFlags = DSBLIT_NOFX;
data->drawFlags = DSDRAW_NOFX;
data->surface->SetSrcBlendFunction(data->surface, DSBF_ONE);
data->surface->SetDstBlendFunction(data->surface, DSBF_ZERO);
break;
case SDL_BLENDMODE_MASK:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
data->surface->SetSrcBlendFunction(data->surface, DSBF_SRCALPHA);
data->surface->SetDstBlendFunction(data->surface,
DSBF_INVSRCALPHA);
break;
case SDL_BLENDMODE_BLEND:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
data->surface->SetSrcBlendFunction(data->surface, DSBF_SRCALPHA);
data->surface->SetDstBlendFunction(data->surface,
DSBF_INVSRCALPHA);
break;
case SDL_BLENDMODE_ADD:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
//FIXME: SRCALPHA kills performance on radeon ...
//Eventually use a premultiplied texture
if (0 && TextureHasAlpha(source))
data->surface->SetSrcBlendFunction(data->surface,
DSBF_SRCALPHA);
else
data->surface->SetSrcBlendFunction(data->surface, DSBF_ONE);
data->surface->SetDstBlendFunction(data->surface, DSBF_ONE);
break;
case SDL_BLENDMODE_MOD:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
data->surface->SetSrcBlendFunction(data->surface, DSBF_DESTCOLOR);
data->surface->SetDstBlendFunction(data->surface, DSBF_ZERO);
break;
}
data->lastBlendMode = blendMode;
}
}
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void
DirectFB_AddRenderDriver(_THIS)
{
int i;
for (i = 0; i < _this->num_displays; i++)
SDL_AddRenderDriver(i, &DirectFB_RenderDriver);
}
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static int
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
{
#if USE_DISPLAY_PALETTE
DirectFB_RenderData *data = (DirectFB_RenderData *) userdata;
IDirectFBPalette *surfpal;
int ret;
int i;
int ncolors;
DFBColor entries[256];
SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &surfpal));
/* FIXME: number of colors */
ncolors = (palette->ncolors < 256 ? palette->ncolors : 256);
for (i = 0; i < ncolors; ++i) {
entries[i].r = palette->colors[i].r;
entries[i].g = palette->colors[i].g;
entries[i].b = palette->colors[i].b;
entries[i].a = palette->colors[i].unused;
}
SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0));
return 0;
error:
#endif
return -1;
}
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SDL_Renderer *
DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_Renderer *renderer = NULL;
DirectFB_RenderData *data = NULL;
DFBResult ret;
DFBSurfaceCapabilities scaps;
char *p;
SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer));
SDL_DFB_CALLOC(data, 1, sizeof(*data));
renderer->DisplayModeChanged = DirectFB_DisplayModeChanged;
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renderer->ActivateRenderer = DirectFB_ActivateRenderer;
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renderer->CreateTexture = DirectFB_CreateTexture;
renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
renderer->SetTexturePalette = DirectFB_SetTexturePalette;
renderer->GetTexturePalette = DirectFB_GetTexturePalette;
renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
renderer->UpdateTexture = DirectFB_UpdateTexture;
renderer->LockTexture = DirectFB_LockTexture;
renderer->UnlockTexture = DirectFB_UnlockTexture;
renderer->DirtyTexture = DirectFB_DirtyTexture;
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renderer->SetDrawColor = DirectFB_SetDrawColor;
renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode;
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renderer->RenderPoint = DirectFB_RenderPoint;
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renderer->RenderLine = DirectFB_RenderLine;
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renderer->RenderFill = DirectFB_RenderFill;
renderer->RenderCopy = DirectFB_RenderCopy;
renderer->RenderPresent = DirectFB_RenderPresent;
renderer->DestroyTexture = DirectFB_DestroyTexture;
renderer->DestroyRenderer = DirectFB_DestroyRenderer;
renderer->info = DirectFB_RenderDriver.info;
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renderer->window = window->id; /* SDL window id */
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renderer->driverdata = data;
renderer->info.flags =
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD;
data->surface = windata->surface;
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data->surface->AddRef(data->surface);
data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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data->flipflags |= DSFLIP_WAITFORSYNC;
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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} else
data->flipflags |= DSFLIP_ONSYNC;
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SDL_DFB_CHECKERR(data->surface->GetCapabilities(data->surface, &scaps));
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if (scaps & DSCAPS_DOUBLE)
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
else if (scaps & DSCAPS_TRIPLE)
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
else
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
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data->isyuvdirect = 0; /* default is off! */
p = getenv(DFBENV_USE_YUV_DIRECT);
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if (p)
data->isyuvdirect = atoi(p);
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/* Set up a palette watch on the display palette */
if (display->palette) {
SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
}
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return renderer;
error:
SDL_DFB_FREE(renderer);
SDL_DFB_FREE(data);
return NULL;
}
static DFBSurfacePixelFormat
SDLToDFBPixelFormat(Uint32 format)
{
switch (format) {
case SDL_PIXELFORMAT_INDEX4LSB:
return DSPF_ALUT44;
case SDL_PIXELFORMAT_INDEX8:
return DSPF_LUT8;
case SDL_PIXELFORMAT_RGB332:
return DSPF_RGB332;
case SDL_PIXELFORMAT_RGB555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_ARGB4444:
return DSPF_ARGB4444;
case SDL_PIXELFORMAT_ARGB1555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_RGB565:
return DSPF_RGB16;
case SDL_PIXELFORMAT_RGB24:
return DSPF_RGB24;
case SDL_PIXELFORMAT_RGB888:
return DSPF_RGB32;
case SDL_PIXELFORMAT_ARGB8888:
return DSPF_ARGB;
case SDL_PIXELFORMAT_YV12:
return DSPF_YV12; /* Planar mode: Y + V + U (3 planes) */
case SDL_PIXELFORMAT_IYUV:
return DSPF_I420; /* Planar mode: Y + U + V (3 planes) */
case SDL_PIXELFORMAT_YUY2:
return DSPF_YUY2; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
case SDL_PIXELFORMAT_UYVY:
return DSPF_UYVY; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
case SDL_PIXELFORMAT_YVYU:
return DSPF_UNKNOWN; /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
case SDL_PIXELFORMAT_INDEX1LSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX1MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX4MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGB444:
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#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
return DSPF_RGB444;
#else
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return DSPF_UNKNOWN;
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#endif
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case SDL_PIXELFORMAT_BGR24:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGR888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGBA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ABGR8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGRA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ARGB2101010:
return DSPF_UNKNOWN;
default:
return DSPF_UNKNOWN;
}
}
static int
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DirectFB_ActivateRenderer(SDL_Renderer * renderer)
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{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
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if (renddata->size_changed) {
int cw, ch;
int ret;
SDL_DFB_CHECKERR(windata->surface->
GetSize(windata->surface, &cw, &ch));
if (cw != window->w || ch != window->h)
SDL_DFB_CHECKERR(windata->window->
ResizeSurface(windata->window, window->w,
window->h));
}
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return 0;
error:
return -1;
}
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static int
DirectFB_DisplayModeChanged(SDL_Renderer * renderer)
{
SDL_DFB_RENDERERDATA(renderer);
renddata->size_changed = SDL_TRUE;
return 0;
}
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static int
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DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
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{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
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DirectFB_TextureData *data = texture->driverdata;
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DFBDisplayLayerConfig layconf;
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int ret;
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if (renddata->isyuvdirect && (dispdata->vidID >= 0)
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&& (!dispdata->vidIDinuse)
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&& SDL_ISPIXELFORMAT_FOURCC(data->format)) {
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layconf.flags =
DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
DLCONF_SURFACE_CAPS;
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layconf.width = texture->w;
layconf.height = texture->h;
layconf.pixelformat = SDLToDFBPixelFormat(data->format);
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layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;
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SDL_DFB_CHECKERR(devdata->dfb->
GetDisplayLayer(devdata->dfb, dispdata->vidID,
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&dispdata->vidlayer));
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetCooperativeLevel(dispdata->vidlayer,
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DLSCL_EXCLUSIVE));
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if (devdata->use_yuv_underlays) {
ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
if (ret != DFB_OK)
SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
}
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetConfiguration(dispdata->vidlayer, &layconf));
SDL_DFB_CHECKERR(dispdata->vidlayer->
GetSurface(dispdata->vidlayer, &data->surface));
dispdata->vidIDinuse = 1;
data->display = display;
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return 0;
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return 1;
error:
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if (dispdata->vidlayer) {
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SDL_DFB_RELEASE(data->surface);
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SDL_DFB_CHECKERR(dispdata->vidlayer->
SetCooperativeLevel(dispdata->vidlayer,
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DLSCL_ADMINISTRATIVE));
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SDL_DFB_RELEASE(dispdata->vidlayer);
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}
return 1;
}
static int
DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DirectFB_TextureData *data;
DFBResult ret;
DFBSurfaceDescription dsc;
SDL_DFB_CALLOC(data, 1, sizeof(*data));
texture->driverdata = data;
data->format = texture->format;
data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
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/* fill surface description */
dsc.flags =
DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
dsc.width = texture->w;
dsc.height = texture->h;
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/* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance
523
* No DSCAPS_SYSTEMONLY either - let dfb decide
Aug 26, 2008
Aug 26, 2008
524
* 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8
Aug 31, 2008
Aug 31, 2008
525
* Depends on other settings as well. Let dfb decide.
526
*/
Aug 26, 2008
Aug 26, 2008
527
dsc.caps = DSCAPS_PREMULTIPLIED;
Aug 31, 2008
Aug 31, 2008
528
#if 0
Aug 26, 2008
Aug 26, 2008
529
530
531
532
if (texture->access == SDL_TEXTUREACCESS_STREAMING)
dsc.caps |= DSCAPS_SYSTEMONLY;
else
dsc.caps |= DSCAPS_VIDEOONLY;
Aug 31, 2008
Aug 31, 2008
533
#endif
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
/* find the right pixelformat */
dsc.pixelformat = SDLToDFBPixelFormat(data->format);
if (dsc.pixelformat == DSPF_UNKNOWN) {
SDL_SetError("Unknown pixel format %d\n", data->format);
goto error;
}
data->pixels = NULL;
/* Create the surface */
SDL_DFB_CHECKERR(devdata->dfb->
CreateSurface(devdata->dfb, &dsc, &data->surface));
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
SDL_DFB_CHECKERR(data->surface->
GetPalette(data->surface, &data->palette));
}
}
Aug 31, 2008
Aug 31, 2008
555
556
557
558
559
560
561
562
563
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
data->render_options = DSRO_NONE;
#endif
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
SDL_DFB_CALLOC(data->pixels, 1, texture->h * data->pitch);
}
564
565
566
567
568
569
570
571
572
573
574
575
576
return 0;
error:
SDL_DFB_RELEASE(data->palette);
SDL_DFB_RELEASE(data->surface);
SDL_DFB_FREE(texture->driverdata);
return -1;
}
static int
DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
Aug 31, 2008
Aug 31, 2008
577
578
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
Aug 31, 2008
Aug 31, 2008
580
581
582
583
584
585
586
if (texturedata->display) {
return -1;
} else {
*pixels = texturedata->pixels;
*pitch = texturedata->pitch;
}
return 0;
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
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621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
}
static int
DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
DFBColor entries[256];
int i;
for (i = 0; i < ncolors; ++i) {
entries[i].r = colors[i].r;
entries[i].g = colors[i].g;
entries[i].b = colors[i].b;
entries[i].a = 0xFF;
}
SDL_DFB_CHECKERR(data->palette->
SetEntries(data->palette, entries, ncolors,
firstcolor));
return 0;
} else {
SDL_SetError("YUV textures don't have a palette");
return -1;
}
error:
return -1;
}
static int
DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
DFBColor entries[256];
int i;
SDL_DFB_CHECKERR(data->palette->
GetEntries(data->palette, entries, ncolors,
firstcolor));
for (i = 0; i < ncolors; ++i) {
colors[i].r = entries[i].r;
colors[i].g = entries[i].g;
colors[i].b = entries[i].b;
Aug 31, 2008
Aug 31, 2008
640
colors->unused = SDL_ALPHA_OPAQUE;
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
}
return 0;
} else {
SDL_SetError("YUV textures don't have a palette");
return -1;
}
error:
return -1;
}
static int
DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
Dec 20, 2008
Dec 20, 2008
667
668
669
670
671
case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_MOD:
672
673
674
return 0;
default:
SDL_Unsupported();
Dec 20, 2008
Dec 20, 2008
675
texture->blendMode = SDL_BLENDMODE_NONE;
676
677
678
679
680
681
682
return -1;
}
}
static int
DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 31, 2008
Aug 31, 2008
683
684
685
686
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
687
688
689
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
Aug 31, 2008
Aug 31, 2008
690
691
data->render_options = DSRO_NONE;
break;
692
case SDL_TEXTURESCALEMODE_SLOW:
Aug 31, 2008
Aug 31, 2008
693
694
data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE;
break;
695
case SDL_TEXTURESCALEMODE_BEST:
Aug 31, 2008
Aug 31, 2008
696
697
698
data->render_options =
DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS;
break;
699
700
default:
SDL_Unsupported();
Aug 31, 2008
Aug 31, 2008
701
data->render_options = DSRO_NONE;
702
703
704
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
Aug 31, 2008
Aug 31, 2008
705
#endif
706
707
708
709
710
711
712
713
return 0;
}
static int
DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
Aug 15, 2007
Aug 15, 2007
714
715
DFBResult ret;
Uint8 *dpixels;
Aug 15, 2007
Aug 15, 2007
716
int dpitch;
Aug 15, 2007
Aug 15, 2007
717
718
719
720
721
Uint8 *src, *dst;
int row;
size_t length;
SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
Aug 26, 2008
Aug 26, 2008
722
723
DSLF_WRITE | DSLF_READ,
((void **) &dpixels), &dpitch));
Aug 15, 2007
Aug 15, 2007
724
725
726
727
728
729
730
731
732
src = (Uint8 *) pixels;
dst =
(Uint8 *) dpixels + rect->y * dpitch +
rect->x * SDL_BYTESPERPIXEL(texture->format);
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += dpitch;
Aug 15, 2007
Aug 15, 2007
734
SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
735
return 0;
Aug 15, 2007
Aug 15, 2007
736
737
error:
return 1;
Aug 15, 2007
Aug 15, 2007
738
739
740
741
742
743
744
745
}
static int
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
Aug 31, 2008
Aug 31, 2008
746
747
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
748
749
DFBResult ret;
Aug 31, 2008
Aug 31, 2008
750
751
if (markDirty) {
SDL_AddDirtyRect(&texturedata->dirty, rect);
752
753
}
Aug 31, 2008
Aug 31, 2008
754
755
756
if (texturedata->display) {
void *fdata;
int fpitch;
Aug 31, 2008
Aug 31, 2008
758
759
760
761
762
763
764
765
766
767
768
769
SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
DSLF_WRITE | DSLF_READ,
&fdata, &fpitch));
*pitch = fpitch;
*pixels = fdata;
} else {
*pixels =
(void *) ((Uint8 *) texturedata->pixels +
rect->y * texturedata->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = texturedata->pitch;
}
770
return 0;
Aug 31, 2008
Aug 31, 2008
771
772
773
774
775
776
777
778
error:
return -1;
}
static void
DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 31, 2008
Aug 31, 2008
779
780
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
Aug 31, 2008
Aug 31, 2008
782
783
784
785
if (texturedata->display) {
texturedata->surface->Unlock(texturedata->surface);
texturedata->pixels = NULL;
}
786
787
788
789
790
791
}
static void
DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
Aug 31, 2008
Aug 31, 2008
792
793
794
795
796
797
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
int i;
for (i = 0; i < numrects; ++i) {
SDL_AddDirtyRect(&data->dirty, &rects[i]);
}
798
799
800
}
static int
Dec 20, 2008
Dec 20, 2008
801
802
803
804
805
806
807
808
809
810
811
812
813
DirectFB_SetDrawColor(SDL_Renderer * renderer)
{
return 0;
}
static int
DirectFB_SetDrawBlendMode(SDL_Renderer * renderer)
{
return 0;
}
static int
PrepareDraw(SDL_Renderer * renderer)
814
815
816
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
Dec 20, 2008
Dec 20, 2008
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
Uint8 r, g, b, a;
r = renderer->r;
g = renderer->g;
b = renderer->b;
a = renderer->a;
SetBlendMode(data, renderer->blendMode, NULL);
SDL_DFB_CHECKERR(data->surface->
SetDrawingFlags(data->surface, data->drawFlags));
switch (renderer->blendMode) {
case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_MOD:
r = ((int) r * (int) a) / 255;
g = ((int) g * (int) a) / 255;
b = ((int) b * (int) a) / 255;
a = 255;
break;
}
841
842
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, r, g, b, a));
Dec 20, 2008
Dec 20, 2008
843
844
845
846
847
return 0;
error:
return -1;
}
Dec 21, 2008
Dec 21, 2008
848
849
850
851
852
853
854
855
856
857
858
859
860
static int
DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
PrepareDraw(renderer);
SDL_DFB_CHECKERR(data->surface->DrawPoint(data->surface, x, y));
return 0;
error:
return -1;
}
Dec 20, 2008
Dec 20, 2008
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
static int
DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
PrepareDraw(renderer);
SDL_DFB_CHECKERR(data->surface->DrawLine(data->surface, x1, y1, x2, y2));
return 0;
error:
return -1;
}
static int
DirectFB_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
PrepareDraw(renderer);
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
SDL_DFB_CHECKERR(data->surface->
FillRectangle(data->surface, rect->x, rect->y, rect->w,
rect->h));
return 0;
error:
return -1;
}
static int
DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
Dec 20, 2008
Dec 20, 2008
897
Uint8 alpha = 0xFF;
898
899
DFBResult ret;
Aug 31, 2008
Aug 31, 2008
900
if (texturedata->display) {
901
902
903
int px, py;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
Aug 31, 2008
Aug 31, 2008
904
905
SDL_VideoDisplay *display = texturedata->display;
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
Aug 31, 2008
Aug 31, 2008
907
908
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetSourceRectangle(dispdata->vidlayer, srcrect->x,
909
910
911
srcrect->y, srcrect->w,
srcrect->h));
windata->window->GetPosition(windata->window, &px, &py);
Aug 31, 2008
Aug 31, 2008
912
913
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetScreenRectangle(dispdata->vidlayer,
914
915
916
917
918
919
px + dstrect->x, py + dstrect->y,
dstrect->w, dstrect->h));
} else {
DFBRectangle sr, dr;
DFBSurfaceBlittingFlags flags = 0;
Aug 31, 2008
Aug 31, 2008
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
if (texturedata->dirty.list) {
SDL_DirtyRect *dirty;
void *pixels;
int bpp = SDL_BYTESPERPIXEL(texture->format);
int pitch = texturedata->pitch;
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
SDL_Rect *rect = &dirty->rect;
pixels =
(void *) ((Uint8 *) texturedata->pixels +
rect->y * pitch + rect->x * bpp);
DirectFB_UpdateTexture(renderer, texture, rect,
texturedata->pixels,
texturedata->pitch);
}
SDL_ClearDirtyRects(&texturedata->dirty);
}
Aug 31, 2008
Aug 31, 2008
938
939
SDLtoDFBRect(srcrect, &sr);
SDLtoDFBRect(dstrect, &dr);
Dec 20, 2008
Dec 20, 2008
941
942
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
0xFF, 0xFF, 0xFF));
943
944
945
if (texture->
modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA))
{
Aug 26, 2008
Aug 26, 2008
946
if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
947
alpha = texture->a;
Aug 26, 2008
Aug 26, 2008
948
949
950
951
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
0xFF, 0xFF, alpha));
}
if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
Dec 20, 2008
Dec 20, 2008
952
953
954
955
SDL_DFB_CHECKERR(data->surface->
SetColor(data->surface, texture->r,
texture->g, texture->b, alpha));
Dec 20, 2008
Dec 20, 2008
956
flags |= DSBLIT_COLORIZE;
Aug 26, 2008
Aug 26, 2008
957
}
Dec 20, 2008
Dec 20, 2008
958
959
960
961
962
if (alpha < 0xFF)
flags |= DSBLIT_SRC_PREMULTCOLOR;
} else
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
0xFF, 0xFF, 0xFF));
Dec 20, 2008
Dec 20, 2008
964
SetBlendMode(data, texture->blendMode, texturedata);
Aug 26, 2008
Aug 26, 2008
965
966
SDL_DFB_CHECKERR(data->surface->
Dec 20, 2008
Dec 20, 2008
967
968
969
970
971
972
973
974
SetBlittingFlags(data->surface,
data->blitFlags | flags));
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
SDL_DFB_CHECKERR(data->surface->SetRenderOptions(data->surface,
texturedata->
render_options));
#endif
Aug 31, 2008
Aug 31, 2008
975
976
977
if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
SDL_DFB_CHECKERR(data->surface->
Aug 31, 2008
Aug 31, 2008
978
979
Blit(data->surface, texturedata->surface,
&sr, dr.x, dr.y));
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
} else {
SDL_DFB_CHECKERR(data->surface->
StretchBlit(data->surface, texturedata->surface,
&sr, &dr));
}
}
return 0;
error:
return -1;
}
static void
DirectFB_RenderPresent(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
DFBRectangle sr;
DFBResult ret;
sr.x = 0;