src/events/SDL_events.c
author Sam Lantinga <slouken@libsdl.org>
Sat, 18 May 2013 12:48:50 -0700
changeset 7190 11612d544fcd
parent 7082 e9d6004d2978
child 7191 75360622e65f
permissions -rw-r--r--
Added mobile application events, with implementations for iOS and Android
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* General event handling code for SDL */
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#include "SDL.h"
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#include "SDL_events.h"
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#include "SDL_syswm.h"
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#include "SDL_thread.h"
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#include "SDL_events_c.h"
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#include "../timer/SDL_timer_c.h"
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#if !SDL_JOYSTICK_DISABLED
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#include "../joystick/SDL_joystick_c.h"
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#endif
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#include "../video/SDL_sysvideo.h"
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/* Public data -- the event filter */
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SDL_EventFilter SDL_EventOK = NULL;
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void *SDL_EventOKParam;
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typedef struct SDL_EventWatcher {
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    SDL_EventFilter callback;
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    void *userdata;
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    struct SDL_EventWatcher *next;
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} SDL_EventWatcher;
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static SDL_EventWatcher *SDL_event_watchers = NULL;
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typedef struct {
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    Uint32 bits[8];
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} SDL_DisabledEventBlock;
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static SDL_DisabledEventBlock *SDL_disabled_events[256];
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static Uint32 SDL_userevents = SDL_USEREVENT;
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/* Private data -- event queue */
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#define MAXEVENTS	128
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static struct
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{
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    SDL_mutex *lock;
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    int active;
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    int head;
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    int tail;
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    SDL_Event event[MAXEVENTS];
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    int wmmsg_next;
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    struct SDL_SysWMmsg wmmsg[MAXEVENTS];
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} SDL_EventQ = { NULL, 1 };
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static __inline__ SDL_bool
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SDL_ShouldPollJoystick()
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{
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#if !SDL_JOYSTICK_DISABLED
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    if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] ||
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         SDL_JoystickEventState(SDL_QUERY)) &&
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        SDL_PrivateJoystickNeedsPolling()) {
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        return SDL_TRUE;
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    }
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#endif
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    return SDL_FALSE;
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}
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/* Public functions */
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void
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SDL_StopEventLoop(void)
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{
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    int i;
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    SDL_EventQ.active = 0;
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    if (SDL_EventQ.lock) {
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        SDL_DestroyMutex(SDL_EventQ.lock);
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        SDL_EventQ.lock = NULL;
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    }
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    /* Clean out EventQ */
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    SDL_EventQ.head = 0;
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    SDL_EventQ.tail = 0;
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    SDL_EventQ.wmmsg_next = 0;
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    /* Clear disabled event state */
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    for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) {
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        if (SDL_disabled_events[i]) {
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            SDL_free(SDL_disabled_events[i]);
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            SDL_disabled_events[i] = NULL;
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        }
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    }
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    while (SDL_event_watchers) {
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        SDL_EventWatcher *tmp = SDL_event_watchers;
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        SDL_event_watchers = tmp->next;
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        SDL_free(tmp);
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    }
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    SDL_EventOK = NULL;
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}
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/* This function (and associated calls) may be called more than once */
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int
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SDL_StartEventLoop(void)
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{
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    /* We'll leave the event queue alone, since we might have gotten
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       some important events at launch (like SDL_DROPFILE)
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       FIXME: Does this introduce any other bugs with events at startup?
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     */
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    /* Create the lock and set ourselves active */
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#if !SDL_THREADS_DISABLED
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    if (!SDL_EventQ.lock) {
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        SDL_EventQ.lock = SDL_CreateMutex();
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    }
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    if (SDL_EventQ.lock == NULL) {
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        return (-1);
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    }
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#endif /* !SDL_THREADS_DISABLED */
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    /* Process most event types */
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    SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
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    SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
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    SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE);
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    SDL_EventQ.active = 1;
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    return (0);
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}
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/* Add an event to the event queue -- called with the queue locked */
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static int
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SDL_AddEvent(SDL_Event * event)
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{
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    int tail, added;
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    tail = (SDL_EventQ.tail + 1) % MAXEVENTS;
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    if (tail == SDL_EventQ.head) {
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        /* Overflow, drop event */
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        added = 0;
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    } else {
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        SDL_EventQ.event[SDL_EventQ.tail] = *event;
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        if (event->type == SDL_SYSWMEVENT) {
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            /* Note that it's possible to lose an event */
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            int next = SDL_EventQ.wmmsg_next;
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            SDL_EventQ.wmmsg[next] = *event->syswm.msg;
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            SDL_EventQ.event[SDL_EventQ.tail].syswm.msg =
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                &SDL_EventQ.wmmsg[next];
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            SDL_EventQ.wmmsg_next = (next + 1) % MAXEVENTS;
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        }
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        SDL_EventQ.tail = tail;
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        added = 1;
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    }
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    return (added);
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}
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/* Cut an event, and return the next valid spot, or the tail */
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/*                           -- called with the queue locked */
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static int
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SDL_CutEvent(int spot)
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{
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    if (spot == SDL_EventQ.head) {
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        SDL_EventQ.head = (SDL_EventQ.head + 1) % MAXEVENTS;
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        return (SDL_EventQ.head);
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    } else if ((spot + 1) % MAXEVENTS == SDL_EventQ.tail) {
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        SDL_EventQ.tail = spot;
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        return (SDL_EventQ.tail);
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    } else
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        /* We cut the middle -- shift everything over */
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    {
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        int here, next;
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        /* This can probably be optimized with SDL_memcpy() -- careful! */
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        if (--SDL_EventQ.tail < 0) {
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            SDL_EventQ.tail = MAXEVENTS - 1;
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        }
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        for (here = spot; here != SDL_EventQ.tail; here = next) {
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            next = (here + 1) % MAXEVENTS;
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            SDL_EventQ.event[here] = SDL_EventQ.event[next];
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        }
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        return (spot);
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    }
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    /* NOTREACHED */
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}
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/* Lock the event queue, take a peep at it, and unlock it */
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int
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SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
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               Uint32 minType, Uint32 maxType)
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{
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    int i, used;
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    /* Don't look after we've quit */
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    if (!SDL_EventQ.active) {
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        return (-1);
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    }
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    /* Lock the event queue */
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    used = 0;
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    if (!SDL_EventQ.lock || SDL_LockMutex(SDL_EventQ.lock) == 0) {
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        if (action == SDL_ADDEVENT) {
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            for (i = 0; i < numevents; ++i) {
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                used += SDL_AddEvent(&events[i]);
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            }
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        } else {
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            SDL_Event tmpevent;
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            int spot;
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            /* If 'events' is NULL, just see if they exist */
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            if (events == NULL) {
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                action = SDL_PEEKEVENT;
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                numevents = 1;
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                events = &tmpevent;
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            }
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            spot = SDL_EventQ.head;
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            while ((used < numevents) && (spot != SDL_EventQ.tail)) {
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                Uint32 type = SDL_EventQ.event[spot].type;
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                if (minType <= type && type <= maxType) {
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                    events[used++] = SDL_EventQ.event[spot];
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                    if (action == SDL_GETEVENT) {
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                        spot = SDL_CutEvent(spot);
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                    } else {
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                        spot = (spot + 1) % MAXEVENTS;
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                    }
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                } else {
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                    spot = (spot + 1) % MAXEVENTS;
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                }
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            }
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        }
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        SDL_UnlockMutex(SDL_EventQ.lock);
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    } else {
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        return SDL_SetError("Couldn't lock event queue");
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    }
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    return (used);
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}
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SDL_bool
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SDL_HasEvent(Uint32 type)
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{
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    return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type) > 0);
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}
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SDL_bool
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SDL_HasEvents(Uint32 minType, Uint32 maxType)
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{
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    return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, minType, maxType) > 0);
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}
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void
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SDL_FlushEvent(Uint32 type)
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{
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    SDL_FlushEvents(type, type);
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}
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void
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SDL_FlushEvents(Uint32 minType, Uint32 maxType)
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{
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    /* Don't look after we've quit */
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    if (!SDL_EventQ.active) {
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        return;
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    }
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    /* Make sure the events are current */
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#if 0
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    /* Actually, we can't do this since we might be flushing while processing
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       a resize event, and calling this might trigger further resize events.
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    */
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    SDL_PumpEvents();
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#endif
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    /* Lock the event queue */
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    if (SDL_LockMutex(SDL_EventQ.lock) == 0) {
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        int spot = SDL_EventQ.head;
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        while (spot != SDL_EventQ.tail) {
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            Uint32 type = SDL_EventQ.event[spot].type;
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            if (minType <= type && type <= maxType) {
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                spot = SDL_CutEvent(spot);
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            } else {
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                spot = (spot + 1) % MAXEVENTS;
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            }
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        }
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        SDL_UnlockMutex(SDL_EventQ.lock);
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    }
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}
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/* Run the system dependent event loops */
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void
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SDL_PumpEvents(void)
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{
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    SDL_VideoDevice *_this = SDL_GetVideoDevice();
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    /* Get events from the video subsystem */
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    if (_this) {
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        _this->PumpEvents(_this);
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    }
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#if !SDL_JOYSTICK_DISABLED
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    /* Check for joystick state change */
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    if (SDL_ShouldPollJoystick()) {
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        SDL_JoystickUpdate();
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    }
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#endif
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}
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/* Public functions */
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int
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SDL_PollEvent(SDL_Event * event)
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{
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    return SDL_WaitEventTimeout(event, 0);
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   326
}
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   327
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int
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SDL_WaitEvent(SDL_Event * event)
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{
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    return SDL_WaitEventTimeout(event, -1);
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}
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int
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SDL_WaitEventTimeout(SDL_Event * event, int timeout)
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{
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    Uint32 expiration = 0;
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    if (timeout > 0)
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        expiration = SDL_GetTicks() + timeout;
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   341
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    for (;;) {
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        SDL_PumpEvents();
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        switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) {
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        case -1:
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            return 0;
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        case 1:
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            return 1;
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        case 0:
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            if (timeout == 0) {
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                /* Polling and no events, just return */
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                return 0;
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            }
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            if (timeout > 0 && ((int) (SDL_GetTicks() - expiration) >= 0)) {
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                /* Timeout expired and no events */
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                return 0;
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   357
            }
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            SDL_Delay(10);
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            break;
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        }
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   361
    }
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   362
}
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   363
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   364
int
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   365
SDL_PushEvent(SDL_Event * event)
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   366
{
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    SDL_EventWatcher *curr;
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    event->common.timestamp = SDL_GetTicks();
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   371
    if (SDL_EventOK && !SDL_EventOK(SDL_EventOKParam, event)) {
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        return 0;
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    }
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   375
    for (curr = SDL_event_watchers; curr; curr = curr->next) {
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        curr->callback(curr->userdata, event);
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    }
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   378
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   379
    if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) {
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        return -1;
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   381
    }
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jim@4657
   383
    SDL_GestureProcessEvent(event);
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   384
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   385
    return 1;
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}
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   387
slouken@1895
   388
void
slouken@1895
   389
SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
slouken@0
   390
{
slouken@1895
   391
    SDL_Event bitbucket;
slouken@0
   392
slouken@1895
   393
    /* Set filter and discard pending events */
slouken@1895
   394
    SDL_EventOK = filter;
slouken@1895
   395
    SDL_EventOKParam = userdata;
slouken@1895
   396
    while (SDL_PollEvent(&bitbucket) > 0);
slouken@0
   397
}
slouken@0
   398
slouken@1895
   399
SDL_bool
slouken@1895
   400
SDL_GetEventFilter(SDL_EventFilter * filter, void **userdata)
slouken@0
   401
{
slouken@1895
   402
    if (filter) {
slouken@1895
   403
        *filter = SDL_EventOK;
slouken@1895
   404
    }
slouken@1895
   405
    if (userdata) {
slouken@1895
   406
        *userdata = SDL_EventOKParam;
slouken@1895
   407
    }
slouken@1895
   408
    return SDL_EventOK ? SDL_TRUE : SDL_FALSE;
slouken@0
   409
}
slouken@0
   410
slouken@5146
   411
/* FIXME: This is not thread-safe yet */
slouken@5146
   412
void
slouken@5146
   413
SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
slouken@5146
   414
{
slouken@5146
   415
    SDL_EventWatcher *watcher;
slouken@5146
   416
slouken@5146
   417
    watcher = (SDL_EventWatcher *)SDL_malloc(sizeof(*watcher));
slouken@5146
   418
    if (!watcher) {
slouken@5146
   419
        /* Uh oh... */
slouken@5146
   420
        return;
slouken@5146
   421
    }
slouken@5146
   422
    watcher->callback = filter;
slouken@5146
   423
    watcher->userdata = userdata;
slouken@5146
   424
    watcher->next = SDL_event_watchers;
slouken@5146
   425
    SDL_event_watchers = watcher;
slouken@5146
   426
}
slouken@5146
   427
slouken@5146
   428
/* FIXME: This is not thread-safe yet */
slouken@5146
   429
void
slouken@5146
   430
SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
slouken@5146
   431
{
slouken@5146
   432
    SDL_EventWatcher *prev = NULL;
slouken@5146
   433
    SDL_EventWatcher *curr;
slouken@5146
   434
slouken@5146
   435
    for (curr = SDL_event_watchers; curr; prev = curr, curr = curr->next) {
slouken@5146
   436
        if (curr->callback == filter && curr->userdata == userdata) {
slouken@5146
   437
            if (prev) {
slouken@5146
   438
                prev->next = curr->next;
slouken@5146
   439
            } else {
slouken@5146
   440
                SDL_event_watchers = curr->next;
slouken@5146
   441
            }
slouken@5146
   442
            SDL_free(curr);
slouken@5146
   443
            break;
slouken@5146
   444
        }
slouken@5146
   445
    }
slouken@5146
   446
}
slouken@5146
   447
slouken@1895
   448
void
slouken@1895
   449
SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
slouken@0
   450
{
slouken@6977
   451
    if (SDL_LockMutex(SDL_EventQ.lock) == 0) {
slouken@1895
   452
        int spot;
slouken@0
   453
slouken@1895
   454
        spot = SDL_EventQ.head;
slouken@1895
   455
        while (spot != SDL_EventQ.tail) {
slouken@1895
   456
            if (filter(userdata, &SDL_EventQ.event[spot])) {
slouken@1895
   457
                spot = (spot + 1) % MAXEVENTS;
slouken@1895
   458
            } else {
slouken@1895
   459
                spot = SDL_CutEvent(spot);
slouken@1895
   460
            }
slouken@1895
   461
        }
slouken@1895
   462
    }
slouken@6977
   463
    SDL_UnlockMutex(SDL_EventQ.lock);
slouken@1895
   464
}
slouken@0
   465
slouken@1895
   466
Uint8
slouken@4429
   467
SDL_EventState(Uint32 type, int state)
slouken@1895
   468
{
slouken@1895
   469
    Uint8 current_state;
slouken@4429
   470
    Uint8 hi = ((type >> 8) & 0xff);
slouken@4429
   471
    Uint8 lo = (type & 0xff);
slouken@1895
   472
slouken@4429
   473
    if (SDL_disabled_events[hi] &&
slouken@4429
   474
        (SDL_disabled_events[hi]->bits[lo/32] & (1 << (lo&31)))) {
slouken@4429
   475
        current_state = SDL_DISABLE;
slouken@4429
   476
    } else {
slouken@4429
   477
        current_state = SDL_ENABLE;
slouken@1895
   478
    }
slouken@1895
   479
slouken@4429
   480
    if (state != current_state)
slouken@4429
   481
    {
slouken@4429
   482
        switch (state) {
slouken@4429
   483
        case SDL_DISABLE:
slouken@4429
   484
            /* Disable this event type and discard pending events */
slouken@4429
   485
            if (!SDL_disabled_events[hi]) {
slouken@4429
   486
                SDL_disabled_events[hi] = (SDL_DisabledEventBlock*) SDL_calloc(1, sizeof(SDL_DisabledEventBlock));
slouken@4429
   487
                if (!SDL_disabled_events[hi]) {
slouken@4429
   488
                    /* Out of memory, nothing we can do... */
slouken@4429
   489
                    break;
slouken@4429
   490
                }
slouken@4429
   491
            }
slouken@4429
   492
            SDL_disabled_events[hi]->bits[lo/32] |= (1 << (lo&31));
slouken@4429
   493
            SDL_FlushEvent(type);
slouken@4429
   494
            break;
slouken@4429
   495
        case SDL_ENABLE:
slouken@4429
   496
            SDL_disabled_events[hi]->bits[lo/32] &= ~(1 << (lo&31));
slouken@4429
   497
            break;
slouken@4429
   498
        default:
slouken@4429
   499
            /* Querying state... */
slouken@4429
   500
            break;
slouken@1895
   501
        }
slouken@1895
   502
    }
slouken@4429
   503
slouken@4429
   504
    return current_state;
slouken@4429
   505
}
slouken@4429
   506
slouken@4429
   507
Uint32
slouken@4429
   508
SDL_RegisterEvents(int numevents)
slouken@4429
   509
{
slouken@4429
   510
    Uint32 event_base;
slouken@4429
   511
slouken@4429
   512
    if (SDL_userevents+numevents <= SDL_LASTEVENT) {
slouken@4429
   513
        event_base = SDL_userevents;
slouken@4429
   514
        SDL_userevents += numevents;
slouken@4429
   515
    } else {
slouken@4429
   516
        event_base = (Uint32)-1;
slouken@4429
   517
    }
slouken@4429
   518
    return event_base;
slouken@0
   519
}
slouken@0
   520
slouken@7190
   521
int
slouken@7190
   522
SDL_SendAppEvent(SDL_EventType eventType)
slouken@7190
   523
{
slouken@7190
   524
    int posted;
slouken@7190
   525
slouken@7190
   526
    posted = 0;
slouken@7190
   527
    if (SDL_GetEventState(eventType) == SDL_ENABLE) {
slouken@7190
   528
        SDL_Event event;
slouken@7190
   529
        event.type = eventType;
slouken@7190
   530
        posted = (SDL_PushEvent(&event) > 0);
slouken@7190
   531
    }
slouken@7190
   532
    return (posted);
slouken@7190
   533
}
slouken@7190
   534
slouken@1895
   535
int
slouken@1895
   536
SDL_SendSysWMEvent(SDL_SysWMmsg * message)
slouken@0
   537
{
slouken@1895
   538
    int posted;
slouken@0
   539
slouken@1895
   540
    posted = 0;
slouken@4429
   541
    if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
slouken@1895
   542
        SDL_Event event;
slouken@1895
   543
        SDL_memset(&event, 0, sizeof(event));
slouken@1895
   544
        event.type = SDL_SYSWMEVENT;
slouken@1895
   545
        event.syswm.msg = message;
slouken@1895
   546
        posted = (SDL_PushEvent(&event) > 0);
slouken@1895
   547
    }
slouken@1895
   548
    /* Update internal event state */
slouken@1895
   549
    return (posted);
slouken@0
   550
}
slouken@1895
   551
slouken@1895
   552
/* vi: set ts=4 sw=4 expandtab: */