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SDL_sysevents.cc

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393 lines (360 loc) · 11 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include <support/UTF8.h>
#include <stdio.h>
#include <string.h>
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_BWin.h"
#include "SDL_lowvideo.h"
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static SDLKey keymap[128];
int mouse_relative = 0;
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extern "C" {
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#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
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#include "SDL_sysevents_c.h"
void BE_PumpEvents(_THIS)
{
}
void BE_InitOSKeymap(_THIS)
{
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for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
keymap[i] = SDLK_UNKNOWN;
keymap[0x01] = SDLK_ESCAPE;
keymap[B_F1_KEY] = SDLK_F1;
keymap[B_F2_KEY] = SDLK_F2;
keymap[B_F3_KEY] = SDLK_F3;
keymap[B_F4_KEY] = SDLK_F4;
keymap[B_F5_KEY] = SDLK_F5;
keymap[B_F6_KEY] = SDLK_F6;
keymap[B_F7_KEY] = SDLK_F7;
keymap[B_F8_KEY] = SDLK_F8;
keymap[B_F9_KEY] = SDLK_F9;
keymap[B_F10_KEY] = SDLK_F10;
keymap[B_F11_KEY] = SDLK_F11;
keymap[B_F12_KEY] = SDLK_F12;
keymap[B_PRINT_KEY] = SDLK_PRINT;
keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK;
keymap[B_PAUSE_KEY] = SDLK_PAUSE;
keymap[0x11] = SDLK_BACKQUOTE;
keymap[0x12] = SDLK_1;
keymap[0x13] = SDLK_2;
keymap[0x14] = SDLK_3;
keymap[0x15] = SDLK_4;
keymap[0x16] = SDLK_5;
keymap[0x17] = SDLK_6;
keymap[0x18] = SDLK_7;
keymap[0x19] = SDLK_8;
keymap[0x1a] = SDLK_9;
keymap[0x1b] = SDLK_0;
keymap[0x1c] = SDLK_MINUS;
keymap[0x1d] = SDLK_EQUALS;
keymap[0x1e] = SDLK_BACKSPACE;
keymap[0x1f] = SDLK_INSERT;
keymap[0x20] = SDLK_HOME;
keymap[0x21] = SDLK_PAGEUP;
keymap[0x22] = SDLK_NUMLOCK;
keymap[0x23] = SDLK_KP_DIVIDE;
keymap[0x24] = SDLK_KP_MULTIPLY;
keymap[0x25] = SDLK_KP_MINUS;
keymap[0x26] = SDLK_TAB;
keymap[0x27] = SDLK_q;
keymap[0x28] = SDLK_w;
keymap[0x29] = SDLK_e;
keymap[0x2a] = SDLK_r;
keymap[0x2b] = SDLK_t;
keymap[0x2c] = SDLK_y;
keymap[0x2d] = SDLK_u;
keymap[0x2e] = SDLK_i;
keymap[0x2f] = SDLK_o;
keymap[0x30] = SDLK_p;
keymap[0x31] = SDLK_LEFTBRACKET;
keymap[0x32] = SDLK_RIGHTBRACKET;
keymap[0x33] = SDLK_BACKSLASH;
keymap[0x34] = SDLK_DELETE;
keymap[0x35] = SDLK_END;
keymap[0x36] = SDLK_PAGEDOWN;
keymap[0x37] = SDLK_KP7;
keymap[0x38] = SDLK_KP8;
keymap[0x39] = SDLK_KP9;
keymap[0x3a] = SDLK_KP_PLUS;
keymap[0x3b] = SDLK_CAPSLOCK;
keymap[0x3c] = SDLK_a;
keymap[0x3d] = SDLK_s;
keymap[0x3e] = SDLK_d;
keymap[0x3f] = SDLK_f;
keymap[0x40] = SDLK_g;
keymap[0x41] = SDLK_h;
keymap[0x42] = SDLK_j;
keymap[0x43] = SDLK_k;
keymap[0x44] = SDLK_l;
keymap[0x45] = SDLK_SEMICOLON;
keymap[0x46] = SDLK_QUOTE;
keymap[0x47] = SDLK_RETURN;
keymap[0x48] = SDLK_KP4;
keymap[0x49] = SDLK_KP5;
keymap[0x4a] = SDLK_KP6;
keymap[0x4b] = SDLK_LSHIFT;
keymap[0x4c] = SDLK_z;
keymap[0x4d] = SDLK_x;
keymap[0x4e] = SDLK_c;
keymap[0x4f] = SDLK_v;
keymap[0x50] = SDLK_b;
keymap[0x51] = SDLK_n;
keymap[0x52] = SDLK_m;
keymap[0x53] = SDLK_COMMA;
keymap[0x54] = SDLK_PERIOD;
keymap[0x55] = SDLK_SLASH;
keymap[0x56] = SDLK_RSHIFT;
keymap[0x57] = SDLK_UP;
keymap[0x58] = SDLK_KP1;
keymap[0x59] = SDLK_KP2;
keymap[0x5a] = SDLK_KP3;
keymap[0x5b] = SDLK_KP_ENTER;
keymap[0x5c] = SDLK_LCTRL;
keymap[0x5d] = SDLK_LALT;
keymap[0x5e] = SDLK_SPACE;
keymap[0x5f] = SDLK_RALT;
keymap[0x60] = SDLK_RCTRL;
keymap[0x61] = SDLK_LEFT;
keymap[0x62] = SDLK_DOWN;
keymap[0x63] = SDLK_RIGHT;
keymap[0x64] = SDLK_KP0;
keymap[0x65] = SDLK_KP_PERIOD;
keymap[0x66] = SDLK_LMETA;
keymap[0x67] = SDLK_RMETA;
keymap[0x68] = SDLK_MENU;
keymap[0x69] = SDLK_EURO;
keymap[0x6a] = SDLK_KP_EQUALS;
keymap[0x6b] = SDLK_POWER;
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}
}; /* Extern C */
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void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
{
switch (msg->what) {
case B_MOUSE_MOVED:
{
SDL_VideoDevice *view = current_video;
BPoint where;
int32 transit;
if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
//BeSman: I need another method for cursor catching !!!
if(view->input_grab != SDL_GRAB_OFF)
{
BPoint center;
center.x = (SDL_VideoSurface->w/2);
center.y = (SDL_VideoSurface->h/2);
BPoint delta = where - center;
if(delta.x > center.x)
SDL_WarpMouse((int)center.x*2,(int)where.y);
if(delta.x < -center.x)
SDL_WarpMouse(0,(int)where.y);
if(delta.y > center.y)
SDL_WarpMouse((int)where.x,(int)center.y*2);
if(delta.y < -center.y)
SDL_WarpMouse((int)where.x,0);
if((delta.x-1 < -center.x)&&(delta.y-1 < -center.y))
SDL_WarpMouse(1,1);
if((delta.x-1 < -center.x)&&(delta.y+1 > center.y))
SDL_WarpMouse(1,(int)center.y*2-1);
if((delta.x+1 > center.x)&&(delta.y-1 < -center.y))
SDL_WarpMouse((int)center.x*2-1,1);
if((delta.x+1 > center.x)&&(delta.y+1 > center.y))
SDL_WarpMouse((int)center.x*2-1,(int)center.y*2-1);
}
if (transit == B_EXITED_VIEW) {
if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
// be_app->SetCursor(B_HAND_CURSOR);
}
} else {
int x, y;
if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
SDL_SetCursor(NULL);
}
x = (int)where.x;
y = (int)where.y;
if ( mouse_relative ) {
BPoint center;
center.x = (SDL_VideoSurface->w/2);
center.y = (SDL_VideoSurface->h/2);
x -= (int)center.x;
y -= (int)center.y;
if ( x || y ) {
ConvertToScreen(&center);
set_mouse_position((int)center.x, (int)center.y);
SDL_PrivateMouseMotion(0, 1, x, y);
}
} else {
SDL_PrivateMouseMotion(0, 0, x, y);
}
}
}
break;
}
case B_MOUSE_DOWN:
{
/* it looks like mouse down is send only for first clicked
button, each next is not send while last one is holded */
int32 buttons;
int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if (buttons & B_PRIMARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_LEFT;
}
if (buttons & B_SECONDARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_RIGHT;
}
if (buttons & B_TERTIARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
}
SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
last_buttons = buttons;
}
break;
}
case B_MOUSE_UP:
{
/* mouse up doesn't give which button was released,
only state of buttons (after release, so it's always = 0),
which is not what we need ;]
So we need to store button in mouse down, and restore
in mouse up :(
mouse up is (similarly to mouse down) send only for
first button down (ie. it's no send if we click another button
without releasing previous one first) - but that's probably
because of how drivers are written?, not BeOS itself. */
int32 buttons;
int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_LEFT;
}
if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_RIGHT;
}
if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
}
SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
last_buttons = buttons;
}
break;
}
case B_MOUSE_WHEEL_CHANGED:
{
float x, y;
x = y = 0;
if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
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if ( y ) {
if (y < 0) {
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
} else {
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
}
}
if ( x ) {
if (x < 0) {
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELRIGHT, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELRIGHT, 0, 0);
} else {
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELLEFT, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELLEFT, 0, 0);
}
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}
}
break;
}
case B_KEY_DOWN:
case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
{
int32 key;
int32 modifiers;
int32 key_repeat;
/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
break;
if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
SDL_keysym keysym;
keysym.scancode = key;
if (key < 128) {
keysym.sym = keymap[key];
} else {
keysym.sym = SDLK_UNKNOWN;
}
/* FIX THIS?
it seems SDL_PrivateKeyboard() changes mod value
anyway, and doesn't care about what we setup here */
keysym.mod = KMOD_NONE;
keysym.unicode = 0;
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
/* FIX THIS?
this cares only about first "letter",
so if someone maps some key to print
"BeOS rulez!" only "B" will be used. */
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
}
break;
}
case B_KEY_UP:
case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
{
int32 key;
int32 modifiers;
if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
SDL_keysym keysym;
keysym.scancode = key;
if (key < 128) {
keysym.sym = keymap[key];
} else {
keysym.sym = SDLK_UNKNOWN;
}
keysym.mod = KMOD_NONE; /* FIX THIS? */
keysym.unicode = 0;
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
}
break;
}
default:
/* move it after switch{} so it's always handled
that way we keep BeOS feautures like:
- CTRL+Q to close window (and other shortcuts)
- PrintScreen to make screenshot into /boot/home
- etc.. */
//BDirectWindow::DispatchMessage(msg, target);
break;
}
BDirectWindow::DispatchMessage(msg, target);
}