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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_DirectFB_video_h
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#define _SDL_DirectFB_video_h
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#include <directfb.h>
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#include <directfb_version.h>
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#define LOG_CHANNEL stdout
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#if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23)
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#error "SDL_DIRECTFB: Please compile against libdirectfb version >=0.9.24"
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#endif
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#if (DIRECTFB_MAJOR_VERSION >= 1) && (DIRECTFB_MINOR_VERSION >= 0) && (DIRECTFB_MICRO_VERSION >= 0 )
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#define SDL_DIRECTFB_OPENGL 1
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#include <directfbgl.h>
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#endif
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#if SDL_DIRECTFB_OPENGL
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#include "SDL_loadso.h"
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#endif
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#define DEBUG 1
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#define SDL_DFB_RELEASE(x) do { if ( x ) { x->Release(x); x = NULL; } } while (0)
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#define SDL_DFB_FREE(x) do { if ( x ) { SDL_free(x); x = NULL; } } while (0)
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#define SDL_DFB_UNLOCK(x) do { if ( x ) { x->Unlock(x); } } while (0)
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#if DEBUG
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#define SDL_DFB_DEBUG(x...) do { fprintf(LOG_CHANNEL, "%s:", __FUNCTION__); fprintf(LOG_CHANNEL, x); } while (0)
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#define SDL_DFB_DEBUGC(x...) do { fprintf(LOG_CHANNEL, x); } while (0)
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#else
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#define SDL_DFB_DEBUG(x...) do { } while (0)
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#define SDL_DFB_DEBUGC(x...) do { } while (0)
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#endif
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#define SDL_DFB_CONTEXT "SDL_DirectFB"
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#define SDL_DFB_ERR(x...) \
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do { \
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fprintf(LOG_CHANNEL, "%s: %s <%d>:\n\t", \
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SDL_DFB_CONTEXT, __FILE__, __LINE__ ); \
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fprintf(LOG_CHANNEL, x ); \
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} while (0)
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#define SDL_DFB_CHECK(x...) \
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do { \
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ret = x; \
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if (ret != DFB_OK) { \
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fprintf(LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
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SDL_SetError( #x, DirectFBErrorString (ret) ); \
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} \
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} while (0)
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#define SDL_DFB_CHECKERR(x...) \
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do { \
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ret = x; \
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if (ret != DFB_OK) { \
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fprintf(LOG_CHANNEL, "%s <%d>:\n", __FILE__, __LINE__ ); \
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fprintf(LOG_CHANNEL, "\t%s\n", #x ); \
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fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \
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SDL_SetError( #x, DirectFBErrorString (ret) ); \
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goto error; \
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} \
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} while (0)
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#define SDL_DFB_CALLOC(r, n, s) \
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do { \
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r = SDL_calloc (n, s); \
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if (!(r)) { \
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fprintf( LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
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SDL_OutOfMemory(); \
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goto error; \
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} \
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} while (0)
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/* Private display data */
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#define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (DFB_DeviceData *) ((dev)->driverdata)
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#define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL)
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#define SDL_DFB_DISPLAYDATA(dev, win) DFB_DisplayData *dispdata = ((win && dev) ? (DFB_DisplayData *) (dev)->displays[(win)->display].driverdata : NULL)
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typedef struct _DFB_DisplayData DFB_DisplayData;
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#define DFB_MAX_SCREENS 10
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#define DFB_MAX_MODES 50
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struct _DFB_DisplayData
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{
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IDirectFBDisplayLayer *layer;
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DFBSurfacePixelFormat pixelformat;
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DFBDisplayLayerID vidID;
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int cw;
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int ch;
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int nummodes;
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SDL_DisplayMode *modelist;
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#if 0
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WMcursor *last_cursor;
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WMcursor *blank_cursor;
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WMcursor *default_cursor;
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#endif
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};
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typedef struct _DFB_WindowData DFB_WindowData;
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struct _DFB_WindowData
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{
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IDirectFBSurface *surface;
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IDirectFBPalette *palette;
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IDirectFBWindow *window;
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IDirectFBGL *gl_context;
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IDirectFBEventBuffer *eventbuffer;
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DFBWindowID windowID;
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int id; // SDL window id
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DFB_WindowData *next;
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u8 opacity;
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};
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typedef struct _DFB_DeviceData DFB_DeviceData;
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struct _DFB_DeviceData
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{
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int initialized;
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IDirectFB *dfb;
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int mouse;
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int keyboard;
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DFB_WindowData *firstwin;
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int numscreens;
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DFBScreenID screenid[DFB_MAX_SCREENS];
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DFBDisplayLayerID gralayer[DFB_MAX_SCREENS];
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DFBDisplayLayerID vidlayer[DFB_MAX_SCREENS];
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// auxiliary integer for callbacks
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int aux;
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// OpenGL
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void (*glFinish) (void);
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void (*glFlush) (void);
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};
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struct SDL_GLDriverData
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{
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int gl_active; /* to stop switching drivers while we have a valid context */
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#if SDL_DIRECTFB_OPENGL
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IDirectFBGL *gl_context;
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#endif /* SDL_DIRECTFB_OPENGL */
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};
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#endif /* _SDL_DirectFB_video_h */
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