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SDL_DirectFB_render.c

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
SDL1.3 implementation by couriersud@arcor.de
*/
#include "SDL_config.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_render.h"
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"
/* GDI renderer implementation */
static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer);
static int DirectFB_CreateTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int DirectFB_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors,
int firstcolor, int ncolors);
static int DirectFB_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
SDL_Color * colors, int firstcolor,
int ncolors);
static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_UpdateTexture(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int DirectFB_LockTexture(SDL_Renderer * renderer,
SDL_Texture * texture, const SDL_Rect * rect,
int markDirty, void **pixels, int *pitch);
static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static int DirectFB_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
Uint8 b, Uint8 a, const SDL_Rect * rect);
static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
static void DirectFB_RenderPresent(SDL_Renderer * renderer);
static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void DirectFB_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver DirectFB_RenderDriver = {
DirectFB_CreateRenderer,
{
"directfb",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
14,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_INDEX4LSB,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY},
0,
0}
};
typedef struct
{
IDirectFBSurface *surface;
DFBSurfaceFlipFlags flipflags;
int isyuvdirect;
} DirectFB_RenderData;
typedef struct
{
IDirectFBDisplayLayer *vidlayer;
IDirectFBSurface *surface;
Uint32 format;
void *pixels;
int pitch;
IDirectFBPalette *palette;
} DirectFB_TextureData;
static void
UpdateYUVTextureData(SDL_Texture * texture)
{
/*
* Not needed - directfb supports yuv surfaces
*/
}
void
DirectFB_AddRenderDriver(_THIS)
{
int i;
for (i = 0; i < _this->num_displays; i++)
SDL_AddRenderDriver(i, &DirectFB_RenderDriver);
}
SDL_Renderer *
DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
SDL_Renderer *renderer = NULL;
DirectFB_RenderData *data = NULL;
DFBResult ret;
DFBSurfaceDescription dsc;
DFBSurfaceCapabilities scaps;
char *p;
int i, n;
SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer));
SDL_DFB_CALLOC(data, 1, sizeof(*data));
renderer->DisplayModeChanged = DirectFB_DisplayModeChanged;
renderer->CreateTexture = DirectFB_CreateTexture;
renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
renderer->SetTexturePalette = DirectFB_SetTexturePalette;
renderer->GetTexturePalette = DirectFB_GetTexturePalette;
renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
renderer->UpdateTexture = DirectFB_UpdateTexture;
renderer->LockTexture = DirectFB_LockTexture;
renderer->UnlockTexture = DirectFB_UnlockTexture;
renderer->DirtyTexture = DirectFB_DirtyTexture;
renderer->RenderFill = DirectFB_RenderFill;
renderer->RenderCopy = DirectFB_RenderCopy;
renderer->RenderPresent = DirectFB_RenderPresent;
renderer->DestroyTexture = DirectFB_DestroyTexture;
renderer->DestroyRenderer = DirectFB_DestroyRenderer;
renderer->info = DirectFB_RenderDriver.info;
renderer->window = window->id; // SDL window id
renderer->driverdata = data;
renderer->info.flags =
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD;
data->surface = windata->surface;
data->flipflags = 0;
if (flags & SDL_RENDERER_PRESENTVSYNC) {
data->flipflags = DSFLIP_ONSYNC;
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
data->surface->GetCapabilities(data->surface, &scaps);
if (scaps & DSCAPS_DOUBLE)
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
else if (scaps & DSCAPS_TRIPLE)
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
else
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
data->isyuvdirect = 0;
p = getenv("SDL_DIRECTFB_YUV_DIRECT");
if (p)
data->isyuvdirect = atoi(p);
return renderer;
error:
SDL_DFB_FREE(renderer);
SDL_DFB_FREE(data);
return NULL;
}
static DFBSurfacePixelFormat
SDLToDFBPixelFormat(Uint32 format)
{
switch (format) {
case SDL_PIXELFORMAT_INDEX4LSB:
return DSPF_ALUT44;
case SDL_PIXELFORMAT_INDEX8:
return DSPF_LUT8;
case SDL_PIXELFORMAT_RGB332:
return DSPF_RGB332;
case SDL_PIXELFORMAT_RGB555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_ARGB4444:
return DSPF_ARGB4444;
case SDL_PIXELFORMAT_ARGB1555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_RGB565:
return DSPF_RGB16;
case SDL_PIXELFORMAT_RGB24:
return DSPF_RGB24;
case SDL_PIXELFORMAT_RGB888:
return DSPF_RGB32;
case SDL_PIXELFORMAT_ARGB8888:
return DSPF_ARGB;
case SDL_PIXELFORMAT_YV12:
return DSPF_YV12; /* Planar mode: Y + V + U (3 planes) */
case SDL_PIXELFORMAT_IYUV:
return DSPF_I420; /* Planar mode: Y + U + V (3 planes) */
case SDL_PIXELFORMAT_YUY2:
return DSPF_YUY2; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
case SDL_PIXELFORMAT_UYVY:
return DSPF_UYVY; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
case SDL_PIXELFORMAT_YVYU:
return DSPF_UNKNOWN; /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
case SDL_PIXELFORMAT_INDEX1LSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX1MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX4MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGB444:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGR24:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGR888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGBA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ABGR8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGRA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ARGB2101010:
return DSPF_UNKNOWN;
default:
return DSPF_UNKNOWN;
}
}
static int
DirectFB_DisplayModeChanged(SDL_Renderer * renderer)
{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFBResult ret;
DFBSurfaceDescription dsc;
int i, n;
/*
* Nothing to do here
*/
return 0;
error:
return -1;
}
static int
DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
DirectFB_TextureData *data;
DFBResult ret;
DFBSurfaceDescription dsc;
DFBDisplayLayerDescription laydsc;
DFBDisplayLayerConfig layconf;
SDL_DFB_CALLOC(data, 1, sizeof(*data));
texture->driverdata = data;
data->format = texture->format;
data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
data->vidlayer = NULL;
if (renddata->isyuvdirect && (dispdata->vidID >= 0)
&& SDL_ISPIXELFORMAT_FOURCC(data->format)) {
SDL_DFB_CHECKERR(devdata->dfb->
GetDisplayLayer(devdata->dfb, dispdata->vidID,
&data->vidlayer));
layconf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
layconf.width = texture->w;
layconf.height = texture->h;
layconf.pixelformat = SDLToDFBPixelFormat(data->format);
SDL_DFB_CHECKERR(data->vidlayer->
SetCooperativeLevel(data->vidlayer,
DLSCL_EXCLUSIVE));
SDL_DFB_CHECKERR(data->vidlayer->
SetConfiguration(data->vidlayer, &layconf));
SDL_DFB_CHECKERR(data->vidlayer->
GetSurface(data->vidlayer, &data->surface));
SDL_DFB_CHECKERR(data->vidlayer->
GetDescription(data->vidlayer, &laydsc));
SDL_DFB_DEBUG("Created HW YUV surface\n");
}
if (!data->vidlayer) {
/* fill surface description */
dsc.flags =
DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
dsc.width = texture->w;
dsc.height = texture->h;
/* Never use DSCAPS_VIDEOONLY here. It kills performance
* No DSCAPS_SYSTEMONLY either - let dfb decide
*/
dsc.caps = 0; //DSCAPS_PREMULTIPLIED;
/* find the right pixelformat */
dsc.pixelformat = SDLToDFBPixelFormat(data->format);
if (dsc.pixelformat == DSPF_UNKNOWN) {
SDL_SetError("Unknown pixel format %d\n", data->format);
goto error;
}
data->pixels = NULL;
/* Create the surface */
SDL_DFB_CHECKERR(devdata->dfb->
CreateSurface(devdata->dfb, &dsc, &data->surface));
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
SDL_DFB_CHECKERR(data->surface->
GetPalette(data->surface, &data->palette));
}
}
return 0;
error:
SDL_DFB_RELEASE(data->palette);
SDL_DFB_RELEASE(data->surface);
SDL_DFB_FREE(texture->driverdata);
return -1;
}
static int
DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
/*
* Always fail here so in compat mode SDL_HWSURFACE is set !
*/
return -1;
}
static int
DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors)
{
DirectFB_RenderData *renderdata =
(DirectFB_RenderData *) renderer->driverdata;
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
DFBColor entries[256];
int i;
for (i = 0; i < ncolors; ++i) {
entries[i].r = colors[i].r;
entries[i].g = colors[i].g;
entries[i].b = colors[i].b;
entries[i].a = 0xFF;
}
SDL_DFB_CHECKERR(data->palette->
SetEntries(data->palette, entries, ncolors,
firstcolor));
return 0;
} else {
SDL_SetError("YUV textures don't have a palette");
return -1;
}
error:
return -1;
}
static int
DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
DFBColor entries[256];
int i;
SDL_DFB_CHECKERR(data->palette->
GetEntries(data->palette, entries, ncolors,
firstcolor));
for (i = 0; i < ncolors; ++i) {
colors[i].r = entries[i].r;
colors[i].g = entries[i].g;
colors[i].b = entries[i].b;
}
return 0;
} else {
SDL_SetError("YUV textures don't have a palette");
return -1;
}
error:
return -1;
}
static int
DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_MOD:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
return 0;
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
return -1;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
return 0;
}
static int
DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DirectFB_RenderData *renderdata =
(DirectFB_RenderData *) renderer->driverdata;
if (data->pixels) {
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *) pixels;
dst =
(Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format);
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += data->pitch;
}
} else {
SDL_SetError("FIXME: Update without lock!\n");
return -1;
}
return 0;
}
static int
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
void *fdata;
int fpitch;
SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
DSLF_WRITE | DSLF_READ, &fdata,
&fpitch));
data->pixels = fdata;
data->pitch = fpitch;
switch (texture->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
if (rect
&& (rect->x != 0 || rect->y != 0 || rect->w != texture->w
|| rect->h != texture->h)) {
SDL_SetError
("YV12 and IYUV textures only support full surface locks");
return -1;
}
break;
default:
/* Only one plane, no worries */
break;
}
*pitch = data->pitch;
*pixels = data->pixels;
return 0;
error:
return -1;
}
static void
DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
data->surface->Unlock(data->surface);
data->pixels = NULL;
}
static void
DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
//TODO: DirtyTexture
}
static int
DirectFB_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, r, g, b, a));
SDL_DFB_CHECKERR(data->surface->
FillRectangle(data->surface, rect->x, rect->y, rect->w,
rect->h));
return 0;
error:
return -1;
}
static int
DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (texturedata->vidlayer) {
int px, py;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
SDL_DFB_WINDOWDATA(window);
SDL_DFB_CHECKERR(texturedata->vidlayer->
SetSourceRectangle(texturedata->vidlayer, srcrect->x,
srcrect->y, srcrect->w,
srcrect->h));
windata->window->GetPosition(windata->window, &px, &py);
SDL_DFB_CHECKERR(texturedata->vidlayer->
SetScreenRectangle(texturedata->vidlayer,
px + dstrect->x, py + dstrect->y,
dstrect->w, dstrect->h));
} else {
DFBRectangle sr, dr;
DFBSurfaceBlittingFlags flags = 0;
sr.x = srcrect->x;
sr.y = srcrect->y;
sr.w = srcrect->w;
sr.h = srcrect->h;
dr.x = dstrect->x;
dr.y = dstrect->y;
dr.w = dstrect->w;
dr.h = dstrect->h;
if (texture->
modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA))
{
u8 alpha = 0xFF;
if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA)
alpha = texture->a;
if (texture->modMode & SDL_TEXTUREMODULATE_COLOR)
SDL_DFB_CHECKERR(data->surface->
SetColor(data->surface, texture->r,
texture->g, texture->b, alpha));
else
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
0xFF, 0xFF, alpha));
// Only works together ....
flags |= DSBLIT_COLORIZE | DSBLIT_SRC_PREMULTCOLOR;
}
if (texture->
blendMode & (SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND)) {
flags |= DSBLIT_BLEND_ALPHACHANNEL;
} else {
flags |= DSBLIT_NOFX;
}
SDL_DFB_CHECKERR(data->surface->
SetBlittingFlags(data->surface, flags));
if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
SDL_DFB_CHECKERR(data->surface->
Blit(data->surface, texturedata->surface, &sr,
dr.x, dr.y));
} else {
SDL_DFB_CHECKERR(data->surface->
StretchBlit(data->surface, texturedata->surface,
&sr, &dr));
}
}
return 0;
error:
return -1;
}
static void
DirectFB_RenderPresent(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DirtyRect *dirty;
DFBRectangle sr;
DFBResult ret;
sr.x = 0;
sr.y = 0;
sr.w = window->w;
sr.h = window->h;
/* Send the data to the display */
SDL_DFB_CHECKERR(data->surface->
Flip(data->surface, NULL, data->flipflags));
return;
error:
return;
}
static void
DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
if (!data) {
return;
}
SDL_DFB_RELEASE(data->palette);
SDL_DFB_RELEASE(data->surface);
SDL_DFB_RELEASE(data->vidlayer);
SDL_free(data);
texture->driverdata = NULL;
}
static void
DirectFB_DestroyRenderer(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
int i;
if (data) {
data->surface = NULL;
SDL_free(data);
}
SDL_free(renderer);
}
/* vi: set ts=4 sw=4 expandtab: */