include/SDL_config_psp.h
author Ryan C. Gordon <icculus@icculus.org>
Thu, 28 May 2015 01:54:52 -0400
changeset 9671 0e1f57b051f4
parent 9619 b94b6d0bff0f
child 9998 f67cf37e9cd4
permissions -rw-r--r--
Windows GetBasePath should use GetModuleFileNameExW() and check for overflows.

Apparently you might get strange paths from GetModuleFileName(), such as
short path names or UNC filenames, so this avoids that problem. Since you have
to tapdance with linking different libraries and defining macros depending on
what Windows you plan to target, we dynamically load the API we need, which
works on all versions of Windows (on Win7, it'll load a compatibility wrapper
for the newer API location).

What a mess.

This also now does the right thing if there isn't enough space to store the
path, looping with a larger allocated buffer each try.

Fixes Bugzilla #2435.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_config_psp_h
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#define _SDL_config_psp_h
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#include "SDL_platform.h"
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#ifdef __GNUC__
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#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
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#endif
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#define HAVE_GCC_ATOMICS    1
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#define HAVE_ALLOCA_H       1
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#define HAVE_SYS_TYPES_H    1
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#define HAVE_STDIO_H    1
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#define STDC_HEADERS    1
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#define HAVE_STRING_H   1
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#define HAVE_INTTYPES_H 1
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#define HAVE_STDINT_H   1
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#define HAVE_CTYPE_H    1
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#define HAVE_MATH_H 1
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#define HAVE_SIGNAL_H   1
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/* C library functions */
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC    1
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#define HAVE_FREE   1
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#define HAVE_ALLOCA 1
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#define HAVE_GETENV 1
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#define HAVE_SETENV 1
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#define HAVE_PUTENV 1
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#define HAVE_SETENV 1
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#define HAVE_UNSETENV   1
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#define HAVE_QSORT  1
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#define HAVE_ABS    1
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#define HAVE_BCOPY  1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE    1
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#define HAVE_MEMCMP 1
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#define HAVE_STRLEN 1
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#define HAVE_STRLCPY    1
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#define HAVE_STRLCAT    1
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#define HAVE_STRDUP 1
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR    1
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#define HAVE_STRSTR 1
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL    1
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#define HAVE_STRTOLL    1
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#define HAVE_STRTOULL   1
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#define HAVE_STRTOD 1
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#define HAVE_ATOI   1
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#define HAVE_ATOF   1
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#define HAVE_STRCMP 1
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#define HAVE_STRNCMP    1
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#define HAVE_STRCASECMP 1
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#define HAVE_STRNCASECMP 1
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#define HAVE_VSSCANF 1
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#define HAVE_VSNPRINTF  1
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#define HAVE_M_PI   1
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#define HAVE_ATAN   1
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#define HAVE_ATAN2  1
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#define HAVE_ACOS  1
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#define HAVE_ASIN  1
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#define HAVE_CEIL   1
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#define HAVE_COPYSIGN   1
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#define HAVE_COS    1
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#define HAVE_COSF   1
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#define HAVE_FABS   1
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#define HAVE_FLOOR  1
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#define HAVE_LOG    1
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#define HAVE_POW    1
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#define HAVE_SCALBN 1
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#define HAVE_SIN    1
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#define HAVE_SINF   1
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#define HAVE_SQRT   1
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#define HAVE_SQRTF  1
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#define HAVE_TAN    1
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#define HAVE_TANF   1
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#define HAVE_SETJMP 1
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#define HAVE_NANOSLEEP  1
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/* #define HAVE_SYSCONF  1 */
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/* #define HAVE_SIGACTION    1 */
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/* PSP isn't that sophisticated */
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#define LACKS_SYS_MMAN_H 1
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/* Enable the stub thread support (src/thread/psp/\*.c) */
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#define SDL_THREAD_PSP  1
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/* Enable the stub timer support (src/timer/psp/\*.c) */
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#define SDL_TIMERS_PSP  1
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/* Enable the stub joystick driver (src/joystick/psp/\*.c) */
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#define SDL_JOYSTICK_PSP        1
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/* Enable the stub audio driver (src/audio/psp/\*.c) */
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#define SDL_AUDIO_DRIVER_PSP    1
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/* PSP video dirver */
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#define SDL_VIDEO_DRIVER_PSP   1
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/* PSP render dirver */
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#define SDL_VIDEO_RENDER_PSP   1
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#define SDL_POWER_PSP          1
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/* !!! FIXME: what does PSP do for filesystem stuff? */
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#define SDL_FILESYSTEM_DUMMY   1
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/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */
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#define SDL_HAPTIC_DISABLED    1
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/* PSP can't load shared object (src/loadso/dummy/\*.c) */
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#define SDL_LOADSO_DISABLED    1
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#endif /* _SDL_config_psp_h */