README.BeOS
author Sam Lantinga <slouken@libsdl.org>
Thu, 11 May 2006 08:31:33 +0000
changeset 1816 0b627b7d1900
parent 1371 e2641c13bf33
permissions -rw-r--r--
Fixed bug #53

Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects.
In addition, added the following tweaks from Sam:
* Updated the version string to 1.2.10
* Removed Win32 targets from CodeWarrior 5 projects
* Cleaned up access paths
* Removed unnecessary macos_prefix.h
* Added all necessary StdCLib headers to Support:MacOS
* Added OpenGL 1.2 API headers and libraries to Support:MacOS
* Added testdyngl test program
* Removed OpenGL stub from all test programs except for testgl
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SDL on BeOS R5
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==============
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You can build SDL on BeOS like any other GNU style package.
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e.g. ./configure && make && make install
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By default it is installed in /boot/develop/tools/gnupro/{bin,lib,etc.}
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Once you install SDL, you need to copy libSDL.so to /boot/home/config/lib,
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so it can be found by the dynamic linker.
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Enjoy!
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	Sam Lantinga				(slouken@libsdl.org)