INSTALL
author Sam Lantinga <slouken@libsdl.org>
Thu, 11 May 2006 08:31:33 +0000
changeset 1816 0b627b7d1900
parent 866 0a45995a7fc3
child 3561 00e7c6b7eb03
permissions -rw-r--r--
Fixed bug #53

Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects.
In addition, added the following tweaks from Sam:
* Updated the version string to 1.2.10
* Removed Win32 targets from CodeWarrior 5 projects
* Cleaned up access paths
* Removed unnecessary macos_prefix.h
* Added all necessary StdCLib headers to Support:MacOS
* Added OpenGL 1.2 API headers and libraries to Support:MacOS
* Added testdyngl test program
* Removed OpenGL stub from all test programs except for testgl
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To compile and install SDL:
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    1.  Run './configure; make; make install'
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        If you are compiling for Windows using gcc, read the FAQ at:
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        http://www.libsdl.org/faq.php?action=listentries&category=4#42
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        If you are compiling using Visual C++ on Win32, you should read
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        the file VisualC.html
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    2.  Look at the example programs in ./test, and check out the HTML
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        documentation in ./docs to see how to use the SDL library.
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    3.  Join the SDL developer mailing list by sending E-mail to
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    	sdl-request@libsdl.org
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        and put "subscribe" in the subject of the message.
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        Or alternatively you can use the web interface:
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            http://www.libsdl.org/mailing-list.php
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That's it!
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Sam Lantinga <slouken@libsdl.org>