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SDL_d3drender.c

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750 lines (672 loc) · 23.4 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_D3D
#include "SDL_win32video.h"
/* Direct3D renderer implementation */
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int D3D_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int D3D_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode);
static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void D3D_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer,
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(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
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SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync |
SDL_Renderer_Accelerated),
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
SDL_TextureBlendMode_Blend | SDL_TextureBlendMode_Add |
SDL_TextureBlendMode_Mod),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast |
SDL_TextureScaleMode_Best),
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12,
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{
SDL_PixelFormat_Index8,
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SDL_PixelFormat_RGB332,
SDL_PixelFormat_RGB444,
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SDL_PixelFormat_RGB555,
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SDL_PixelFormat_ARGB4444,
SDL_PixelFormat_ARGB1555,
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SDL_PixelFormat_RGB565,
SDL_PixelFormat_RGB888,
SDL_PixelFormat_ARGB8888,
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SDL_PixelFormat_ARGB2101010,
SDL_PixelFormat_UYVY,
SDL_PixelFormat_YUY2},
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0,
0}
};
typedef struct
{
IDirect3DDevice9 *device;
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SDL_bool beginScene;
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} D3D_RenderData;
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typedef struct
{
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IDirect3DTexture9 *texture;
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} D3D_TextureData;
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typedef struct
{
float x, y, z;
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float rhw;
float u, v;
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} Vertex;
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static void
D3D_SetError(const char *prefix, HRESULT result)
{
const char *error;
switch (result) {
case D3DERR_WRONGTEXTUREFORMAT:
error = "WRONGTEXTUREFORMAT";
break;
case D3DERR_UNSUPPORTEDCOLOROPERATION:
error = "UNSUPPORTEDCOLOROPERATION";
break;
case D3DERR_UNSUPPORTEDCOLORARG:
error = "UNSUPPORTEDCOLORARG";
break;
case D3DERR_UNSUPPORTEDALPHAOPERATION:
error = "UNSUPPORTEDALPHAOPERATION";
break;
case D3DERR_UNSUPPORTEDALPHAARG:
error = "UNSUPPORTEDALPHAARG";
break;
case D3DERR_TOOMANYOPERATIONS:
error = "TOOMANYOPERATIONS";
break;
case D3DERR_CONFLICTINGTEXTUREFILTER:
error = "CONFLICTINGTEXTUREFILTER";
break;
case D3DERR_UNSUPPORTEDFACTORVALUE:
error = "UNSUPPORTEDFACTORVALUE";
break;
case D3DERR_CONFLICTINGRENDERSTATE:
error = "CONFLICTINGRENDERSTATE";
break;
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
error = "UNSUPPORTEDTEXTUREFILTER";
break;
case D3DERR_CONFLICTINGTEXTUREPALETTE:
error = "CONFLICTINGTEXTUREPALETTE";
break;
case D3DERR_DRIVERINTERNALERROR:
error = "DRIVERINTERNALERROR";
break;
case D3DERR_NOTFOUND:
error = "NOTFOUND";
break;
case D3DERR_MOREDATA:
error = "MOREDATA";
break;
case D3DERR_DEVICELOST:
error = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
error = "DEVICENOTRESET";
break;
case D3DERR_NOTAVAILABLE:
error = "NOTAVAILABLE";
break;
case D3DERR_OUTOFVIDEOMEMORY:
error = "OUTOFVIDEOMEMORY";
break;
case D3DERR_INVALIDDEVICE:
error = "INVALIDDEVICE";
break;
case D3DERR_INVALIDCALL:
error = "INVALIDCALL";
break;
case D3DERR_DRIVERINVALIDCALL:
error = "DRIVERINVALIDCALL";
break;
case D3DERR_WASSTILLDRAWING:
error = "WASSTILLDRAWING";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static D3DFORMAT
PixelFormatToD3DFMT(Uint32 format)
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switch (format) {
case SDL_PixelFormat_Index8:
return D3DFMT_P8;
case SDL_PixelFormat_RGB332:
return D3DFMT_R3G3B2;
case SDL_PixelFormat_RGB444:
return D3DFMT_X4R4G4B4;
case SDL_PixelFormat_RGB555:
return D3DFMT_X1R5G5B5;
case SDL_PixelFormat_ARGB4444:
return D3DFMT_A4R4G4B4;
case SDL_PixelFormat_ARGB1555:
return D3DFMT_A1R5G5B5;
case SDL_PixelFormat_RGB565:
return D3DFMT_R5G6B5;
case SDL_PixelFormat_RGB888:
return D3DFMT_X8R8G8B8;
case SDL_PixelFormat_ARGB8888:
return D3DFMT_A8R8G8B8;
case SDL_PixelFormat_ARGB2101010:
return D3DFMT_A2R10G10B10;
case SDL_PixelFormat_UYVY:
return D3DFMT_UYVY;
case SDL_PixelFormat_YUY2:
return D3DFMT_YUY2;
default:
return D3DFMT_UNKNOWN;
}
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}
void
D3D_AddRenderDriver(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (data->d3d) {
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SDL_AddRenderDriver(0, &D3D_RenderDriver);
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}
}
SDL_Renderer *
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D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer;
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D3D_RenderData *data;
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HRESULT result;
D3DPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(renderer);
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data = (D3D_RenderData *) SDL_malloc(sizeof(*data));
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D3D_DestroyRenderer(renderer);
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SDL_OutOfMemory();
return NULL;
}
SDL_zerop(data);
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renderer->CreateTexture = D3D_CreateTexture;
renderer->SetTexturePalette = D3D_SetTexturePalette;
renderer->GetTexturePalette = D3D_GetTexturePalette;
renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
renderer->DirtyTexture = D3D_DirtyTexture;
renderer->RenderFill = D3D_RenderFill;
renderer->RenderCopy = D3D_RenderCopy;
renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->info = D3D_RenderDriver.info;
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renderer->window = window->id;
renderer->driverdata = data;
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renderer->info.flags = SDL_Renderer_Accelerated;
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SDL_zero(pparams);
pparams.BackBufferWidth = window->w;
pparams.BackBufferHeight = window->h;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
PixelFormatToD3DFMT(display->fullscreen_mode->format);
} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
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if (flags & SDL_Renderer_PresentFlip2) {
pparams.BackBufferCount = 2;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
} else if (flags & SDL_Renderer_PresentFlip3) {
pparams.BackBufferCount = 3;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
} else if (flags & SDL_Renderer_PresentCopy) {
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_COPY;
} else {
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.Windowed = FALSE;
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pparams.FullScreen_RefreshRateInHz =
display->fullscreen_mode->refresh_rate;
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} else {
pparams.Windowed = TRUE;
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pparams.FullScreen_RefreshRateInHz = 0;
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}
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if (flags & SDL_Renderer_PresentVSync) {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
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result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT, /* FIXME */
D3DDEVTYPE_HAL,
windowdata->hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {
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D3D_DestroyRenderer(renderer);
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D3D_SetError("CreateDevice()", result);
return NULL;
}
data->beginScene = SDL_TRUE;
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/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
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D3D_DestroyRenderer(renderer);
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D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
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D3D_DestroyRenderer(renderer);
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D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
switch (pparams.SwapEffect) {
case D3DSWAPEFFECT_COPY:
renderer->info.flags |= SDL_Renderer_PresentCopy;
break;
case D3DSWAPEFFECT_FLIP:
switch (pparams.BackBufferCount) {
case 2:
renderer->info.flags |= SDL_Renderer_PresentFlip2;
break;
case 3:
renderer->info.flags |= SDL_Renderer_PresentFlip3;
break;
}
break;
case D3DSWAPEFFECT_DISCARD:
renderer->info.flags |= SDL_Renderer_PresentDiscard;
break;
}
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
renderer->info.flags |= SDL_Renderer_PresentVSync;
}
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/* FIXME: Query maximum texture size */
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/* Set up parameters for rendering */
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IDirect3DDevice9_SetVertexShader(data->device, NULL);
IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZRHW | D3DFVF_TEX1);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
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return renderer;
}
static int
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D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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D3D_TextureData *data;
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D3DPOOL pool;
HRESULT result;
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data = (D3D_TextureData *) SDL_malloc(sizeof(*data));
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if (!data) {
SDL_OutOfMemory();
return -1;
}
SDL_zerop(data);
texture->driverdata = data;
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if (texture->access == SDL_TextureAccess_Local) {
pool = D3DPOOL_MANAGED;
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pool = D3DPOOL_DEFAULT;
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result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
PixelFormatToD3DFMT(texture->format),
pool, &data->texture, NULL);
if (FAILED(result)) {
SDL_free(data);
D3D_SetError("CreateTexture()", result);
return -1;
}
return 0;
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}
static int
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D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
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D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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return 0;
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}
static int
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D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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return 0;
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}
static int
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D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
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IDirect3DTexture9 *temp;
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
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result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
PixelFormatToD3DFMT(texture->format),
D3DPOOL_SYSTEMMEM, &temp, NULL);
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
IDirect3DTexture9_Release(temp);
D3D_SetError("LockRect()", result);
return -1;
}
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src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
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IDirect3DTexture9_UnlockRect(temp, 0);
result =
IDirect3DDevice9_UpdateTexture(renderdata->device,
(IDirect3DBaseTexture9 *) temp,
(IDirect3DBaseTexture9 *) data->
texture);
IDirect3DTexture9_Release(temp);
if (FAILED(result)) {
D3D_SetError("UpdateTexture()", result);
return -1;
}
return 0;
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}
static int
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D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
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if (texture->access != SDL_TextureAccess_Local) {
SDL_SetError("Can't lock remote video memory");
return -1;
}
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
markDirty ? 0 : D3DLOCK_NO_DIRTY_UPDATE);
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
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return -1;
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*pixels = locked.pBits;
*pitch = locked.Pitch;
return 0;
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}
static void
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D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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IDirect3DTexture9_UnlockRect(data->texture, 0);
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}
static void
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D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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RECT d3drect;
int i;
for (i = 0; i < numrects; ++i) {
const SDL_Rect *rect = &rects[i];
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
}
546
547
548
}
static int
Jul 17, 2006
Jul 17, 2006
549
D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
Jul 17, 2006
Jul 17, 2006
551
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Jul 13, 2006
Jul 13, 2006
552
D3DRECT d3drect;
Jul 12, 2006
Jul 12, 2006
553
HRESULT result;
Jul 12, 2006
Jul 12, 2006
555
556
557
558
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
Jul 13, 2006
Jul 13, 2006
560
d3drect.x1 = rect->x;
Jul 14, 2006
Jul 14, 2006
561
d3drect.x2 = rect->x + rect->w;
Jul 13, 2006
Jul 13, 2006
562
d3drect.y1 = rect->y;
Jul 14, 2006
Jul 14, 2006
563
d3drect.y2 = rect->y + rect->h;
Jul 13, 2006
Jul 13, 2006
564
Jul 14, 2006
Jul 14, 2006
565
566
567
result =
IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET,
(D3DCOLOR) color, 1.0f, 0);
Jul 12, 2006
Jul 12, 2006
568
569
570
571
if (FAILED(result)) {
D3D_SetError("Clear()", result);
return -1;
}
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575
return 0;
}
static int
Jul 17, 2006
Jul 17, 2006
576
577
578
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode)
Jul 17, 2006
Jul 17, 2006
580
581
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
582
float minx, miny, maxx, maxy;
Jul 14, 2006
Jul 14, 2006
583
float minu, maxu, minv, maxv;
Jul 14, 2006
Jul 14, 2006
584
585
Vertex vertices[4];
HRESULT result;
Jul 12, 2006
Jul 12, 2006
587
588
589
590
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
Jul 14, 2006
Jul 14, 2006
591
Jul 14, 2006
Jul 14, 2006
592
593
594
595
minx = (float) dstrect->x - 0.5f;
miny = (float) dstrect->y - 0.5f;
maxx = (float) dstrect->x + dstrect->w - 0.5f;
maxy = (float) dstrect->y + dstrect->h - 0.5f;
Jul 14, 2006
Jul 14, 2006
596
Jul 14, 2006
Jul 14, 2006
597
598
599
600
minu = (float) srcrect->x / texture->w;
maxu = (float) (srcrect->x + srcrect->w) / texture->w;
minv = (float) srcrect->y / texture->h;
maxv = (float) (srcrect->y + srcrect->h) / texture->h;
Jul 14, 2006
Jul 14, 2006
601
602
603
604
vertices[0].x = minx;
vertices[0].y = miny;
vertices[0].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
605
606
607
608
vertices[0].rhw = 1.0f;
vertices[0].u = minu;
vertices[0].v = minv;
Jul 14, 2006
Jul 14, 2006
609
610
611
vertices[1].x = maxx;
vertices[1].y = miny;
vertices[1].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
612
613
614
615
vertices[1].rhw = 1.0f;
vertices[1].u = maxu;
vertices[1].v = minv;
Jul 14, 2006
Jul 14, 2006
616
617
618
vertices[2].x = maxx;
vertices[2].y = maxy;
vertices[2].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
619
620
621
622
vertices[2].rhw = 1.0f;
vertices[2].u = maxu;
vertices[2].v = maxv;
Jul 14, 2006
Jul 14, 2006
623
624
625
vertices[3].x = minx;
vertices[3].y = maxy;
vertices[3].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
626
627
628
vertices[3].rhw = 1.0f;
vertices[3].u = minu;
vertices[3].v = maxv;
Jul 14, 2006
Jul 14, 2006
629
Jul 19, 2006
Jul 19, 2006
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
switch (blendMode) {
case SDL_TextureBlendMode_None:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
break;
case SDL_TextureBlendMode_Mask:
case SDL_TextureBlendMode_Blend:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_INVSRCALPHA);
break;
case SDL_TextureBlendMode_Add:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_ONE);
break;
case SDL_TextureBlendMode_Mod:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_ZERO);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_SRCCOLOR);
break;
}
Jul 19, 2006
Jul 19, 2006
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
switch (scaleMode) {
case SDL_TextureScaleMode_None:
case SDL_TextureScaleMode_Fast:
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
D3DTEXF_POINT);
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
D3DTEXF_POINT);
break;
case SDL_TextureScaleMode_Slow:
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
D3DTEXF_LINEAR);
break;
case SDL_TextureScaleMode_Best:
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
D3DTEXF_GAUSSIANQUAD);
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
D3DTEXF_GAUSSIANQUAD);
break;
}
Jul 14, 2006
Jul 14, 2006
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) texturedata->
texture);
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
result =
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
vertices, sizeof(*vertices));
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
699
700
701
702
return 0;
}
static void
Jul 17, 2006
Jul 17, 2006
703
D3D_RenderPresent(SDL_Renderer * renderer)
Jul 17, 2006
Jul 17, 2006
705
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Jul 12, 2006
Jul 12, 2006
706
707
708
709
710
711
712
713
714
715
716
HRESULT result;
if (!data->beginScene) {
IDirect3DDevice9_EndScene(data->device);
data->beginScene = SDL_TRUE;
}
result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
if (FAILED(result)) {
D3D_SetError("Present()", result);
}
717
718
719
}
static void
Jul 17, 2006
Jul 17, 2006
720
D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
722
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
723
724
725
726
if (!data) {
return;
}
Jul 14, 2006
Jul 14, 2006
727
728
729
if (data->texture) {
IDirect3DTexture9_Release(data->texture);
}
730
731
732
733
734
SDL_free(data);
texture->driverdata = NULL;
}
void
Jul 17, 2006
Jul 17, 2006
735
D3D_DestroyRenderer(SDL_Renderer * renderer)
Jul 17, 2006
Jul 17, 2006
737
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Jul 12, 2006
Jul 12, 2006
740
741
742
if (data->device) {
IDirect3DDevice9_Release(data->device);
}
743
744
745
746
747
748
749
750
SDL_free(data);
}
SDL_free(renderer);
}
#endif /* SDL_VIDEO_RENDER_D3D */
/* vi: set ts=4 sw=4 expandtab: */