src/events/SDL_dropevents.c
author Ryan C. Gordon
Tue, 05 Jan 2016 02:26:45 -0500
changeset 10020 08b9e569e1ce
parent 9998 f67cf37e9cd4
child 10022 30807689ca1b
permissions -rw-r--r--
Added SDL_DROPTEXT event, for dragging and dropping string data.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* Drag and drop event handling code for SDL */
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "SDL_dropevents_c.h"
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static int
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SDL_SendDrop(const SDL_EventType evtype, const char *data)
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{
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    int posted;
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    /* Post the event, if desired */
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    posted = 0;
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    if (SDL_GetEventState(evtype) == SDL_ENABLE) {
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        SDL_Event event;
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        SDL_zero(event);
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        event.type = evtype;
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        event.drop.file = SDL_strdup(data);
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        posted = (SDL_PushEvent(&event) > 0);
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    }
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    return posted;
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}
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int
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SDL_SendDropFile(const char *file)
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{
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    return SDL_SendDrop(SDL_DROPFILE, file);
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}
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int
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SDL_SendDropText(const char *text)
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{
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    return SDL_SendDrop(SDL_DROPTEXT, text);
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}
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