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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_sysvideo_h
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#define _SDL_sysvideo_h
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#include "SDL_mouse.h"
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/* The SDL video driver */
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typedef struct SDL_Window SDL_Window;
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typedef struct SDL_Texture SDL_Texture;
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typedef struct SDL_Renderer SDL_Renderer;
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typedef struct SDL_RenderDriver SDL_RenderDriver;
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typedef struct SDL_VideoDisplay SDL_VideoDisplay;
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typedef struct SDL_VideoDevice SDL_VideoDevice;
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/* Define the SDL texture structure */
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struct SDL_Texture
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{
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Uint32 id;
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Uint32 format; /**< The pixel format of the texture */
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int access; /**< SDL_TextureAccess */
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int w; /**< The width of the texture */
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int h; /**< The height of the texture */
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SDL_Renderer *renderer;
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void *driverdata; /**< Driver specific texture representation */
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SDL_Texture *next;
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};
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/* Define the SDL renderer structure */
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struct SDL_Renderer
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{
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int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
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void **pixels, int *pitch);
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int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors);
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int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Color * colors, int firstcolor,
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int ncolors);
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int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch);
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void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects);
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int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 color);
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int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect,
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int blendMode, int scaleMode);
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void (*RenderPresent) (SDL_Renderer * renderer);
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void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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void (*DestroyRenderer) (SDL_Renderer * renderer);
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/* The current renderer info */
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SDL_RendererInfo info;
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/* The window associated with the renderer */
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SDL_WindowID window;
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void *driverdata;
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};
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/* Define the SDL render driver structure */
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struct SDL_RenderDriver
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{
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SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
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/* Info about the renderer capabilities */
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SDL_RendererInfo info;
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};
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/* Define the SDL window structure, corresponding to toplevel windows */
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struct SDL_Window
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{
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Uint32 id;
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char *title;
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int x, y;
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int w, h;
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Uint32 flags;
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int display;
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SDL_Renderer *renderer;
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void *userdata;
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void *driverdata;
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};
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#define FULLSCREEN_VISIBLE(W) \
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(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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((W)->flags & SDL_WINDOW_SHOWN) && \
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!((W)->flags & SDL_WINDOW_MINIMIZED))
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/* Define the SDL display structure
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This corresponds to physical monitors attached to the system.
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*/
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struct SDL_VideoDisplay
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{
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int max_display_modes;
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int num_display_modes;
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SDL_DisplayMode *display_modes;
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SDL_DisplayMode desktop_mode;
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SDL_DisplayMode current_mode;
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SDL_DisplayMode desired_mode;
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SDL_DisplayMode *fullscreen_mode;
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SDL_Palette *palette;
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Uint16 *gamma;
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Uint16 *saved_gamma; /* (just offset into gamma) */
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int num_render_drivers;
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SDL_RenderDriver *render_drivers;
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int num_windows;
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SDL_Window *windows;
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SDL_Renderer *current_renderer;
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/* The hash list of textures */
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SDL_Texture *textures[64];
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SDL_VideoDevice *device;
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void *driverdata;
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};
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/* Define the SDL video driver structure */
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#define _THIS SDL_VideoDevice *_this
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struct SDL_VideoDevice
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{
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/* * * */
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/* The name of this video driver */
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const char *name;
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/* * * */
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/* Initialization/Query functions */
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/* Initialize the native video subsystem, filling in the list
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of displays for this driver, returning 0 or -1 if there's an error.
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*/
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int (*VideoInit) (_THIS);
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/* * * */
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/* Display functions
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*/
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/* Get a list of the available display modes.
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* e.g. SDL_AddDisplayMode(_this->current_display, mode)
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*/
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void (*GetDisplayModes) (_THIS);
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/* Setting the display mode is independent of creating windows,
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* so when the display mode is changed, all existing windows
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* should have their data updated accordingly, including the
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* display surfaces associated with them.
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*/
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int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
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/* Set the color entries of the display palette */
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int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
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/* Get the color entries of the display palette */
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int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
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/* Set the gamma ramp */
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int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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/* Get the gamma ramp */
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int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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/* * * */
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/* Window functions
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*/
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int (*CreateWindow) (_THIS, SDL_Window * window);
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int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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void (*SetWindowTitle) (_THIS, SDL_Window * window);
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void (*SetWindowPosition) (_THIS, SDL_Window * window);
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void (*SetWindowSize) (_THIS, SDL_Window * window);
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void (*ShowWindow) (_THIS, SDL_Window * window);
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void (*HideWindow) (_THIS, SDL_Window * window);
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void (*RaiseWindow) (_THIS, SDL_Window * window);
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void (*MaximizeWindow) (_THIS, SDL_Window * window);
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void (*MinimizeWindow) (_THIS, SDL_Window * window);
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void (*RestoreWindow) (_THIS, SDL_Window * window);
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void (*SetWindowGrab) (_THIS, SDL_Window * window);
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void (*DestroyWindow) (_THIS, SDL_Window * window);
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/* Get some platform dependent window information */
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SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
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struct SDL_SysWMinfo * info);
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/* Reverse the effects VideoInit() -- called if VideoInit() fails
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or if the application is shutting down the video subsystem.
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*/
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void (*VideoQuit) (_THIS);
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/* * * */
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/* OpenGL support */
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/* Sets the dll to use for OpenGL and loads it */
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int (*GL_LoadLibrary) (_THIS, const char *path);
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/* Retrieves the address of a function in the gl library */
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void *(*GL_GetProcAddress) (_THIS, const char *proc);
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/* Get attribute information from the windowing system. */
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int (*GL_GetAttribute) (_THIS, SDL_GLattr attrib, int *value);
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/* Make the context associated with this driver current */
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int (*GL_MakeCurrent) (_THIS);
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/* Swap the current buffers in double buffer mode. */
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void (*GL_SwapBuffers) (_THIS);
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/* Determine whether the mouse should be in relative mode or not.
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This function is called when the input grab state or cursor
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visibility state changes.
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If the cursor is not visible, and the input is grabbed, the
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driver can place the mouse in relative mode, which may result
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in higher accuracy sampling of the pointer motion.
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*/
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void (*CheckMouseMode) (_THIS);
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/* * * */
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/* Event manager functions */
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/* Handle any queued OS events */
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void (*PumpEvents) (_THIS);
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/* * * */
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/* Data common to all drivers */
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int num_displays;
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SDL_VideoDisplay *displays;
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int current_display;
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Uint32 next_object_id;
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/* Driver information flags */
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/* * * */
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/* Data used by the GL drivers */
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struct
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{
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int red_size;
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int green_size;
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int blue_size;
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int alpha_size;
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int depth_size;
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int buffer_size;
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int stencil_size;
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int double_buffer;
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int accum_red_size;
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int accum_green_size;
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int accum_blue_size;
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int accum_alpha_size;
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int stereo;
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int multisamplebuffers;
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int multisamplesamples;
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int accelerated;
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int driver_loaded;
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char driver_path[256];
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void *dll_handle;
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} gl_config;
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/* * * */
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/* Data private to this driver */
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void *driverdata;
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struct SDL_PrivateGLData *gl_data;
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/* * * */
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/* The function used to dispose of this structure */
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void (*free) (_THIS);
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};
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typedef struct VideoBootStrap
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{
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const char *name;
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const char *desc;
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int (*available) (void);
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slouken@1895
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SDL_VideoDevice *(*create) (int devindex);
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slouken@0
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} VideoBootStrap;
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slouken@0
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313 |
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slouken@1361
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314 |
#if SDL_VIDEO_DRIVER_QUARTZ
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slouken@1361
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315 |
extern VideoBootStrap QZ_bootstrap;
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slouken@1361
|
316 |
#endif
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slouken@1361
|
317 |
#if SDL_VIDEO_DRIVER_X11
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slouken@0
|
318 |
extern VideoBootStrap X11_bootstrap;
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slouken@0
|
319 |
#endif
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slouken@1361
|
320 |
#if SDL_VIDEO_DRIVER_DGA
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slouken@0
|
321 |
extern VideoBootStrap DGA_bootstrap;
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slouken@0
|
322 |
#endif
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slouken@1361
|
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#if SDL_VIDEO_DRIVER_NANOX
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slouken@30
|
324 |
extern VideoBootStrap NX_bootstrap;
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slouken@30
|
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#endif
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slouken@1361
|
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#if SDL_VIDEO_DRIVER_IPOD
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icculus@1140
|
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extern VideoBootStrap iPod_bootstrap;
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icculus@1140
|
328 |
#endif
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slouken@1361
|
329 |
#if SDL_VIDEO_DRIVER_QTOPIA
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slouken@1361
|
330 |
extern VideoBootStrap Qtopia_bootstrap;
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slouken@1361
|
331 |
#endif
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slouken@1361
|
332 |
#if SDL_VIDEO_DRIVER_WSCONS
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slouken@1361
|
333 |
extern VideoBootStrap WSCONS_bootstrap;
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slouken@1361
|
334 |
#endif
|
slouken@1361
|
335 |
#if SDL_VIDEO_DRIVER_FBCON
|
slouken@0
|
336 |
extern VideoBootStrap FBCON_bootstrap;
|
slouken@0
|
337 |
#endif
|
slouken@1361
|
338 |
#if SDL_VIDEO_DRIVER_DIRECTFB
|
slouken@167
|
339 |
extern VideoBootStrap DirectFB_bootstrap;
|
slouken@167
|
340 |
#endif
|
slouken@1361
|
341 |
#if SDL_VIDEO_DRIVER_PS2GS
|
slouken@0
|
342 |
extern VideoBootStrap PS2GS_bootstrap;
|
slouken@0
|
343 |
#endif
|
slouken@1361
|
344 |
#if SDL_VIDEO_DRIVER_GGI
|
slouken@0
|
345 |
extern VideoBootStrap GGI_bootstrap;
|
slouken@0
|
346 |
#endif
|
slouken@1361
|
347 |
#if SDL_VIDEO_DRIVER_VGL
|
slouken@75
|
348 |
extern VideoBootStrap VGL_bootstrap;
|
slouken@75
|
349 |
#endif
|
slouken@1361
|
350 |
#if SDL_VIDEO_DRIVER_SVGALIB
|
slouken@0
|
351 |
extern VideoBootStrap SVGALIB_bootstrap;
|
slouken@0
|
352 |
#endif
|
slouken@1361
|
353 |
#if SDL_VIDEO_DRIVER_GAPI
|
slouken@1361
|
354 |
extern VideoBootStrap GAPI_bootstrap;
|
slouken@1361
|
355 |
#endif
|
slouken@1895
|
356 |
#if SDL_VIDEO_DRIVER_WIN32
|
slouken@1895
|
357 |
extern VideoBootStrap WIN32_bootstrap;
|
slouken@1361
|
358 |
#endif
|
slouken@1361
|
359 |
#if SDL_VIDEO_DRIVER_BWINDOW
|
slouken@1361
|
360 |
extern VideoBootStrap BWINDOW_bootstrap;
|
slouken@1361
|
361 |
#endif
|
slouken@1361
|
362 |
#if SDL_VIDEO_DRIVER_TOOLBOX
|
slouken@1361
|
363 |
extern VideoBootStrap TOOLBOX_bootstrap;
|
slouken@1361
|
364 |
#endif
|
slouken@1361
|
365 |
#if SDL_VIDEO_DRIVER_DRAWSPROCKET
|
slouken@1361
|
366 |
extern VideoBootStrap DSp_bootstrap;
|
slouken@1361
|
367 |
#endif
|
slouken@1361
|
368 |
#if SDL_VIDEO_DRIVER_CYBERGRAPHICS
|
slouken@1361
|
369 |
extern VideoBootStrap CGX_bootstrap;
|
slouken@1361
|
370 |
#endif
|
slouken@1361
|
371 |
#if SDL_VIDEO_DRIVER_PHOTON
|
slouken@1361
|
372 |
extern VideoBootStrap ph_bootstrap;
|
slouken@1361
|
373 |
#endif
|
slouken@1361
|
374 |
#if SDL_VIDEO_DRIVER_EPOC
|
slouken@1361
|
375 |
extern VideoBootStrap EPOC_bootstrap;
|
slouken@1361
|
376 |
#endif
|
slouken@1361
|
377 |
#if SDL_VIDEO_DRIVER_XBIOS
|
slouken@1361
|
378 |
extern VideoBootStrap XBIOS_bootstrap;
|
slouken@1361
|
379 |
#endif
|
slouken@1361
|
380 |
#if SDL_VIDEO_DRIVER_GEM
|
slouken@1361
|
381 |
extern VideoBootStrap GEM_bootstrap;
|
slouken@1361
|
382 |
#endif
|
slouken@1361
|
383 |
#if SDL_VIDEO_DRIVER_PICOGUI
|
slouken@1361
|
384 |
extern VideoBootStrap PG_bootstrap;
|
slouken@1361
|
385 |
#endif
|
slouken@1361
|
386 |
#if SDL_VIDEO_DRIVER_DC
|
slouken@1361
|
387 |
extern VideoBootStrap DC_bootstrap;
|
slouken@1361
|
388 |
#endif
|
slouken@1361
|
389 |
#if SDL_VIDEO_DRIVER_RISCOS
|
slouken@1361
|
390 |
extern VideoBootStrap RISCOS_bootstrap;
|
slouken@1361
|
391 |
#endif
|
slouken@1361
|
392 |
#if SDL_VIDEO_DRIVER_OS2FS
|
slouken@1361
|
393 |
extern VideoBootStrap OS2FSLib_bootstrap;
|
slouken@1361
|
394 |
#endif
|
slouken@1361
|
395 |
#if SDL_VIDEO_DRIVER_AALIB
|
slouken@0
|
396 |
extern VideoBootStrap AALIB_bootstrap;
|
slouken@0
|
397 |
#endif
|
slouken@1361
|
398 |
#if SDL_VIDEO_DRIVER_DUMMY
|
slouken@173
|
399 |
extern VideoBootStrap DUMMY_bootstrap;
|
slouken@173
|
400 |
#endif
|
slouken@1895
|
401 |
#if SDL_VIDEO_DRIVER_GLSDL
|
slouken@1895
|
402 |
extern VideoBootStrap glSDL_bootstrap;
|
slouken@1895
|
403 |
#endif
|
slouken@1361
|
404 |
|
slouken@1895
|
405 |
#define SDL_CurrentDisplay (_this->displays[_this->current_display])
|
slouken@0
|
406 |
|
slouken@1895
|
407 |
extern SDL_VideoDevice *SDL_GetVideoDevice();
|
slouken@1895
|
408 |
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
|
slouken@1895
|
409 |
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
|
slouken@1895
|
410 |
extern SDL_bool SDL_AddDisplayMode(int displayIndex,
|
slouken@1895
|
411 |
const SDL_DisplayMode * mode);
|
slouken@1895
|
412 |
extern void SDL_AddRenderDriver(int displayIndex,
|
slouken@1895
|
413 |
const SDL_RenderDriver * driver);
|
slouken@1895
|
414 |
|
slouken@1895
|
415 |
extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
|
slouken@1895
|
416 |
extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
|
slouken@1895
|
417 |
|
slouken@1895
|
418 |
extern void SDL_OnWindowShown(SDL_Window * window);
|
slouken@1895
|
419 |
extern void SDL_OnWindowHidden(SDL_Window * window);
|
slouken@1895
|
420 |
extern void SDL_OnWindowFocusGained(SDL_Window * window);
|
slouken@1895
|
421 |
extern void SDL_OnWindowFocusLost(SDL_Window * window);
|
slouken@1895
|
422 |
extern SDL_WindowID SDL_GetFocusWindow(void);
|
slouken@0
|
423 |
|
slouken@0
|
424 |
#endif /* _SDL_sysvideo_h */
|
slouken@1895
|
425 |
|
slouken@1895
|
426 |
/* vi: set ts=4 sw=4 expandtab: */
|