README.txt
author Sam Lantinga <slouken@libsdl.org>
Tue, 25 Sep 2018 20:08:51 -0700
changeset 12224 0582b4e1fa9f
parent 10890 a2ec89f77e6b
permissions -rw-r--r--
Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error

alittle

where iscapture == 1

1.param set error

(*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames)

param:audioBuffer16Bit need change to captureBuffer16Bit

2.logic error

if (is16Bit) {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
} else {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
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                         Simple DirectMedia Layer
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                                  (SDL)
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                                Version 2.0
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---
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https://www.libsdl.org/
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Simple DirectMedia Layer is a cross-platform development library designed
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to provide low level access to audio, keyboard, mouse, joystick, and graphics
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hardware via OpenGL and Direct3D. It is used by video playback software,
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emulators, and popular games including Valve's award winning catalog
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and many Humble Bundle games.
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More extensive documentation is available in the docs directory, starting
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with README.md
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Enjoy!
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	Sam Lantinga				(slouken@libsdl.org)