INSTALL.txt
author Sam Lantinga <slouken@libsdl.org>
Tue, 25 Sep 2018 20:08:51 -0700
changeset 12224 0582b4e1fa9f
parent 10893 54480745c410
permissions -rw-r--r--
Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error

alittle

where iscapture == 1

1.param set error

(*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames)

param:audioBuffer16Bit need change to captureBuffer16Bit

2.logic error

if (is16Bit) {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
} else {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
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To compile and install SDL:
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    1.  Windows with Visual Studio:
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        * Read VisualC.html
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        Windows with gcc, either native or cross-compiling:
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        * Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
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        * Run './configure; make; make install'
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        Mac OS X with Xcode:
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        * Read docs/README-macosx.md
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        Mac OS X from the command line:
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        * Run './configure; make; make install'
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        Linux and other UNIX systems:
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        * Run './configure; make; make install'
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        Android:
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        * Read docs/README-android.md
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        iOS:
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        * Read docs/README-ios.md
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        Using Cmake:
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        * Read docs/README-cmake.md
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    2.  Look at the example programs in ./test, and check out the online
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        documentation at https://wiki.libsdl.org/
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    3.  Join the SDL developer mailing list by sending E-mail to
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    	sdl-request@libsdl.org
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        and put "subscribe" in the subject of the message.
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        Or alternatively you can use the web interface:
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            https://www.libsdl.org/mailing-list.php
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That's it!
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Sam Lantinga <slouken@libsdl.org>