include/SDL_opengl.h
author Ryan C. Gordon <icculus@icculus.org>
Fri, 26 Aug 2011 03:38:46 -0400
changeset 5647 022880331cac
parent 5583 68eb59d8baed
child 5863 ab97e8ce122a
permissions -rw-r--r--
Fix another Apple conflict in SDL_opengl.h
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_opengl.h
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 *  
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 *  This is a simple file to encapsulate the OpenGL API headers.
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 */
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#ifndef _SDL_opengl_h
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#define _SDL_opengl_h
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#include "SDL_config.h"
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#ifdef __WIN32__
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#define WIN32_LEAN_AND_MEAN
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#ifndef NOMINMAX
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#define NOMINMAX                /* Don't defined min() and max() */
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#endif
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#include <windows.h>
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#endif
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#ifdef __glext_h_
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/* Someone has already included glext.h */
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#define NO_SDL_GLEXT
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#endif
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#ifndef NO_SDL_GLEXT
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#define __glext_h_              /* Don't let gl.h include glext.h */
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#endif
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#if defined(__MACOSX__)
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#include <OpenGL/gl.h>          /* Header File For The OpenGL Library */
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#define __X_GL_H
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#else
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#include <GL/gl.h>              /* Header File For The OpenGL Library */
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#endif
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#ifndef NO_SDL_GLEXT
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#undef __glext_h_
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#endif
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/**
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 *  \file SDL_opengl.h
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 *  
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 *  This file is included because glext.h is not available on some systems.
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 *  If you don't want this version included, simply define ::NO_SDL_GLEXT.
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 *  
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 *  The latest version is available from:
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 *  	http://www.opengl.org/registry/
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 */
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/**
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 *  \def NO_SDL_GLEXT
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 *  
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 *  Define this if you have your own version of glext.h and want to disable the 
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 *  version included in SDL_opengl.h.
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 */
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#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
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/* *INDENT-OFF* */
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#ifndef __glext_h_
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#define __glext_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** Copyright (c) 2007-2010 The Khronos Group Inc.
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** 
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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** 
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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** 
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/* Header file version number, required by OpenGL ABI for Linux */
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/* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */
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/* Current version at http://www.opengl.org/registry/ */
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#define GL_GLEXT_VERSION 64
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/* Function declaration macros - to move into glplatform.h */
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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/*************************************************************/
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#ifndef GL_VERSION_1_2
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#define GL_UNSIGNED_BYTE_3_3_2            0x8032
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#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
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#define GL_UNSIGNED_INT_8_8_8_8           0x8035
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#define GL_UNSIGNED_INT_10_10_10_2        0x8036
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#define GL_TEXTURE_BINDING_3D             0x806A
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#define GL_PACK_SKIP_IMAGES               0x806B
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#define GL_PACK_IMAGE_HEIGHT              0x806C
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#define GL_UNPACK_SKIP_IMAGES             0x806D
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#define GL_UNPACK_IMAGE_HEIGHT            0x806E
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#define GL_TEXTURE_3D                     0x806F
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#define GL_PROXY_TEXTURE_3D               0x8070
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#define GL_TEXTURE_DEPTH                  0x8071
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#define GL_TEXTURE_WRAP_R                 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE            0x8073
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#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
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#define GL_UNSIGNED_SHORT_5_6_5           0x8363
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#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
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#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
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#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
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#define GL_BGR                            0x80E0
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#define GL_BGRA                           0x80E1
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#define GL_MAX_ELEMENTS_VERTICES          0x80E8
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#define GL_MAX_ELEMENTS_INDICES           0x80E9
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#define GL_CLAMP_TO_EDGE                  0x812F
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#define GL_TEXTURE_MIN_LOD                0x813A
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#define GL_TEXTURE_MAX_LOD                0x813B
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#define GL_TEXTURE_BASE_LEVEL             0x813C
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#define GL_TEXTURE_MAX_LEVEL              0x813D
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#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
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#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
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#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
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#endif
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#ifndef GL_VERSION_1_2_DEPRECATED
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#define GL_RESCALE_NORMAL                 0x803A
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#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
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#define GL_SINGLE_COLOR                   0x81F9
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#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
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#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
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#endif
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#ifndef GL_ARB_imaging
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#define GL_CONSTANT_COLOR                 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
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#define GL_CONSTANT_ALPHA                 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
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#define GL_BLEND_COLOR                    0x8005
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#define GL_FUNC_ADD                       0x8006
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#define GL_MIN                            0x8007
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#define GL_MAX                            0x8008
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#define GL_BLEND_EQUATION                 0x8009
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#define GL_FUNC_SUBTRACT                  0x800A
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#define GL_FUNC_REVERSE_SUBTRACT          0x800B
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#endif
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#ifndef GL_ARB_imaging_DEPRECATED
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#define GL_CONVOLUTION_1D                 0x8010
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#define GL_CONVOLUTION_2D                 0x8011
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#define GL_SEPARABLE_2D                   0x8012
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#define GL_CONVOLUTION_BORDER_MODE        0x8013
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#define GL_CONVOLUTION_FILTER_SCALE       0x8014
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#define GL_CONVOLUTION_FILTER_BIAS        0x8015
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#define GL_REDUCE                         0x8016
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#define GL_CONVOLUTION_FORMAT             0x8017
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#define GL_CONVOLUTION_WIDTH              0x8018
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#define GL_CONVOLUTION_HEIGHT             0x8019
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#define GL_MAX_CONVOLUTION_WIDTH          0x801A
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#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
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#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
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#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
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#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
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#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
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#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
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#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
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#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
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#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
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#define GL_HISTOGRAM                      0x8024
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#define GL_PROXY_HISTOGRAM                0x8025
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#define GL_HISTOGRAM_WIDTH                0x8026
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#define GL_HISTOGRAM_FORMAT               0x8027
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#define GL_HISTOGRAM_RED_SIZE             0x8028
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#define GL_HISTOGRAM_GREEN_SIZE           0x8029
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#define GL_HISTOGRAM_BLUE_SIZE            0x802A
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#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
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#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
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#define GL_HISTOGRAM_SINK                 0x802D
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#define GL_MINMAX                         0x802E
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#define GL_MINMAX_FORMAT                  0x802F
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#define GL_MINMAX_SINK                    0x8030
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#define GL_TABLE_TOO_LARGE                0x8031
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#define GL_COLOR_MATRIX                   0x80B1
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#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
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#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
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#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
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#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
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#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
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#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
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#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
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#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
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#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
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#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
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#define GL_COLOR_TABLE                    0x80D0
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#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
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#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
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#define GL_PROXY_COLOR_TABLE              0x80D3
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#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
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#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
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#define GL_COLOR_TABLE_SCALE              0x80D6
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#define GL_COLOR_TABLE_BIAS               0x80D7
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#define GL_COLOR_TABLE_FORMAT             0x80D8
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#define GL_COLOR_TABLE_WIDTH              0x80D9
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#define GL_COLOR_TABLE_RED_SIZE           0x80DA
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#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
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#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
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#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
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#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
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#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
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#define GL_CONSTANT_BORDER                0x8151
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#define GL_REPLICATE_BORDER               0x8153
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#define GL_CONVOLUTION_BORDER_COLOR       0x8154
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#endif
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#ifndef GL_VERSION_1_3
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#define GL_TEXTURE0                       0x84C0
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#define GL_TEXTURE1                       0x84C1
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#define GL_TEXTURE2                       0x84C2
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#define GL_TEXTURE3                       0x84C3
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#define GL_TEXTURE4                       0x84C4
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#define GL_TEXTURE5                       0x84C5
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#define GL_TEXTURE6                       0x84C6
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#define GL_TEXTURE7                       0x84C7
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#define GL_TEXTURE8                       0x84C8
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#define GL_TEXTURE9                       0x84C9
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#define GL_TEXTURE10                      0x84CA
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#define GL_TEXTURE11                      0x84CB
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#define GL_TEXTURE12                      0x84CC
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#define GL_TEXTURE13                      0x84CD
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#define GL_TEXTURE14                      0x84CE
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#define GL_TEXTURE15                      0x84CF
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#define GL_TEXTURE16                      0x84D0
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#define GL_TEXTURE17                      0x84D1
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#define GL_TEXTURE18                      0x84D2
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#define GL_TEXTURE19                      0x84D3
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#define GL_TEXTURE20                      0x84D4
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#define GL_TEXTURE21                      0x84D5
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#define GL_TEXTURE22                      0x84D6
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#define GL_TEXTURE23                      0x84D7
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#define GL_TEXTURE24                      0x84D8
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#define GL_TEXTURE25                      0x84D9
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#define GL_TEXTURE26                      0x84DA
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#define GL_TEXTURE27                      0x84DB
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#define GL_TEXTURE28                      0x84DC
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#define GL_TEXTURE29                      0x84DD
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#define GL_TEXTURE30                      0x84DE
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#define GL_TEXTURE31                      0x84DF
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#define GL_ACTIVE_TEXTURE                 0x84E0
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#define GL_MULTISAMPLE                    0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
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#define GL_SAMPLE_COVERAGE                0x80A0
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#define GL_SAMPLE_BUFFERS                 0x80A8
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#define GL_SAMPLES                        0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
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#define GL_TEXTURE_CUBE_MAP               0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
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#define GL_COMPRESSED_RGB                 0x84ED
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#define GL_COMPRESSED_RGBA                0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
slouken@843
   313
#define GL_TEXTURE_COMPRESSED             0x86A1
slouken@843
   314
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
slouken@843
   315
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
slouken@843
   316
#define GL_CLAMP_TO_BORDER                0x812D
slouken@3240
   317
#endif
slouken@3240
   318
slouken@3240
   319
#ifndef GL_VERSION_1_3_DEPRECATED
slouken@3240
   320
#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
slouken@3240
   321
#define GL_MAX_TEXTURE_UNITS              0x84E2
slouken@3240
   322
#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
slouken@3240
   323
#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
slouken@3240
   324
#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
slouken@3240
   325
#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
slouken@3240
   326
#define GL_MULTISAMPLE_BIT                0x20000000
slouken@3240
   327
#define GL_NORMAL_MAP                     0x8511
slouken@3240
   328
#define GL_REFLECTION_MAP                 0x8512
slouken@3240
   329
#define GL_COMPRESSED_ALPHA               0x84E9
slouken@3240
   330
#define GL_COMPRESSED_LUMINANCE           0x84EA
slouken@3240
   331
#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
slouken@3240
   332
#define GL_COMPRESSED_INTENSITY           0x84EC
slouken@843
   333
#define GL_COMBINE                        0x8570
slouken@843
   334
#define GL_COMBINE_RGB                    0x8571
slouken@843
   335
#define GL_COMBINE_ALPHA                  0x8572
slouken@843
   336
#define GL_SOURCE0_RGB                    0x8580
slouken@843
   337
#define GL_SOURCE1_RGB                    0x8581
slouken@843
   338
#define GL_SOURCE2_RGB                    0x8582
slouken@843
   339
#define GL_SOURCE0_ALPHA                  0x8588
slouken@843
   340
#define GL_SOURCE1_ALPHA                  0x8589
slouken@843
   341
#define GL_SOURCE2_ALPHA                  0x858A
slouken@843
   342
#define GL_OPERAND0_RGB                   0x8590
slouken@843
   343
#define GL_OPERAND1_RGB                   0x8591
slouken@843
   344
#define GL_OPERAND2_RGB                   0x8592
slouken@843
   345
#define GL_OPERAND0_ALPHA                 0x8598
slouken@843
   346
#define GL_OPERAND1_ALPHA                 0x8599
slouken@843
   347
#define GL_OPERAND2_ALPHA                 0x859A
slouken@843
   348
#define GL_RGB_SCALE                      0x8573
slouken@843
   349
#define GL_ADD_SIGNED                     0x8574
slouken@843
   350
#define GL_INTERPOLATE                    0x8575
slouken@843
   351
#define GL_SUBTRACT                       0x84E7
slouken@843
   352
#define GL_CONSTANT                       0x8576
slouken@843
   353
#define GL_PRIMARY_COLOR                  0x8577
slouken@843
   354
#define GL_PREVIOUS                       0x8578
slouken@843
   355
#define GL_DOT3_RGB                       0x86AE
slouken@843
   356
#define GL_DOT3_RGBA                      0x86AF
slouken@843
   357
#endif
slouken@843
   358
slouken@843
   359
#ifndef GL_VERSION_1_4
slouken@843
   360
#define GL_BLEND_DST_RGB                  0x80C8
slouken@843
   361
#define GL_BLEND_SRC_RGB                  0x80C9
slouken@843
   362
#define GL_BLEND_DST_ALPHA                0x80CA
slouken@843
   363
#define GL_BLEND_SRC_ALPHA                0x80CB
slouken@843
   364
#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
slouken@843
   365
#define GL_DEPTH_COMPONENT16              0x81A5
slouken@843
   366
#define GL_DEPTH_COMPONENT24              0x81A6
slouken@843
   367
#define GL_DEPTH_COMPONENT32              0x81A7
slouken@843
   368
#define GL_MIRRORED_REPEAT                0x8370
slouken@3240
   369
#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
slouken@3240
   370
#define GL_TEXTURE_LOD_BIAS               0x8501
slouken@3240
   371
#define GL_INCR_WRAP                      0x8507
slouken@3240
   372
#define GL_DECR_WRAP                      0x8508
slouken@3240
   373
#define GL_TEXTURE_DEPTH_SIZE             0x884A
slouken@3240
   374
#define GL_TEXTURE_COMPARE_MODE           0x884C
slouken@3240
   375
#define GL_TEXTURE_COMPARE_FUNC           0x884D
slouken@3240
   376
#endif
slouken@3240
   377
slouken@3240
   378
#ifndef GL_VERSION_1_4_DEPRECATED
slouken@3240
   379
#define GL_POINT_SIZE_MIN                 0x8126
slouken@3240
   380
#define GL_POINT_SIZE_MAX                 0x8127
slouken@3240
   381
#define GL_POINT_DISTANCE_ATTENUATION     0x8129
slouken@3240
   382
#define GL_GENERATE_MIPMAP                0x8191
slouken@3240
   383
#define GL_GENERATE_MIPMAP_HINT           0x8192
slouken@843
   384
#define GL_FOG_COORDINATE_SOURCE          0x8450
slouken@843
   385
#define GL_FOG_COORDINATE                 0x8451
slouken@843
   386
#define GL_FRAGMENT_DEPTH                 0x8452
slouken@843
   387
#define GL_CURRENT_FOG_COORDINATE         0x8453
slouken@843
   388
#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
slouken@843
   389
#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
slouken@843
   390
#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
slouken@843
   391
#define GL_FOG_COORDINATE_ARRAY           0x8457
slouken@843
   392
#define GL_COLOR_SUM                      0x8458
slouken@843
   393
#define GL_CURRENT_SECONDARY_COLOR        0x8459
slouken@843
   394
#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
slouken@843
   395
#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
slouken@843
   396
#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
slouken@843
   397
#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
slouken@843
   398
#define GL_SECONDARY_COLOR_ARRAY          0x845E
slouken@843
   399
#define GL_TEXTURE_FILTER_CONTROL         0x8500
slouken@843
   400
#define GL_DEPTH_TEXTURE_MODE             0x884B
slouken@843
   401
#define GL_COMPARE_R_TO_TEXTURE           0x884E
slouken@843
   402
#endif
slouken@843
   403
slouken@843
   404
#ifndef GL_VERSION_1_5
slouken@843
   405
#define GL_BUFFER_SIZE                    0x8764
slouken@843
   406
#define GL_BUFFER_USAGE                   0x8765
slouken@843
   407
#define GL_QUERY_COUNTER_BITS             0x8864
slouken@843
   408
#define GL_CURRENT_QUERY                  0x8865
slouken@843
   409
#define GL_QUERY_RESULT                   0x8866
slouken@843
   410
#define GL_QUERY_RESULT_AVAILABLE         0x8867
slouken@843
   411
#define GL_ARRAY_BUFFER                   0x8892
slouken@843
   412
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
slouken@843
   413
#define GL_ARRAY_BUFFER_BINDING           0x8894
slouken@843
   414
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
slouken@843
   415
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
slouken@843
   416
#define GL_READ_ONLY                      0x88B8
slouken@843
   417
#define GL_WRITE_ONLY                     0x88B9
slouken@843
   418
#define GL_READ_WRITE                     0x88BA
slouken@843
   419
#define GL_BUFFER_ACCESS                  0x88BB
slouken@843
   420
#define GL_BUFFER_MAPPED                  0x88BC
slouken@843
   421
#define GL_BUFFER_MAP_POINTER             0x88BD
slouken@843
   422
#define GL_STREAM_DRAW                    0x88E0
slouken@843
   423
#define GL_STREAM_READ                    0x88E1
slouken@843
   424
#define GL_STREAM_COPY                    0x88E2
slouken@843
   425
#define GL_STATIC_DRAW                    0x88E4
slouken@843
   426
#define GL_STATIC_READ                    0x88E5
slouken@843
   427
#define GL_STATIC_COPY                    0x88E6
slouken@843
   428
#define GL_DYNAMIC_DRAW                   0x88E8
slouken@843
   429
#define GL_DYNAMIC_READ                   0x88E9
slouken@843
   430
#define GL_DYNAMIC_COPY                   0x88EA
slouken@843
   431
#define GL_SAMPLES_PASSED                 0x8914
slouken@3240
   432
#endif
slouken@3240
   433
slouken@3240
   434
#ifndef GL_VERSION_1_5_DEPRECATED
slouken@3240
   435
#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
slouken@3240
   436
#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
slouken@3240
   437
#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
slouken@3240
   438
#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
slouken@3240
   439
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
slouken@3240
   440
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
slouken@3240
   441
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
slouken@3240
   442
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
slouken@3240
   443
#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
slouken@3240
   444
#define GL_FOG_COORD_SRC                  0x8450
slouken@3240
   445
#define GL_FOG_COORD                      0x8451
slouken@3240
   446
#define GL_CURRENT_FOG_COORD              0x8453
slouken@3240
   447
#define GL_FOG_COORD_ARRAY_TYPE           0x8454
slouken@3240
   448
#define GL_FOG_COORD_ARRAY_STRIDE         0x8455
slouken@3240
   449
#define GL_FOG_COORD_ARRAY_POINTER        0x8456
slouken@3240
   450
#define GL_FOG_COORD_ARRAY                0x8457
slouken@3240
   451
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
slouken@3240
   452
#define GL_SRC0_RGB                       0x8580
slouken@3240
   453
#define GL_SRC1_RGB                       0x8581
slouken@3240
   454
#define GL_SRC2_RGB                       0x8582
slouken@3240
   455
#define GL_SRC0_ALPHA                     0x8588
slouken@3240
   456
#define GL_SRC1_ALPHA                     0x8589
slouken@3240
   457
#define GL_SRC2_ALPHA                     0x858A
slouken@312
   458
#endif
slouken@214
   459
slouken@1205
   460
#ifndef GL_VERSION_2_0
slouken@3240
   461
#define GL_BLEND_EQUATION_RGB             0x8009
slouken@1205
   462
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
slouken@1205
   463
#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
slouken@1205
   464
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
slouken@1205
   465
#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
slouken@1205
   466
#define GL_CURRENT_VERTEX_ATTRIB          0x8626
slouken@1205
   467
#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
slouken@1205
   468
#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
slouken@1205
   469
#define GL_STENCIL_BACK_FUNC              0x8800
slouken@1205
   470
#define GL_STENCIL_BACK_FAIL              0x8801
slouken@1205
   471
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
slouken@1205
   472
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
slouken@1205
   473
#define GL_MAX_DRAW_BUFFERS               0x8824
slouken@1205
   474
#define GL_DRAW_BUFFER0                   0x8825
slouken@1205
   475
#define GL_DRAW_BUFFER1                   0x8826
slouken@1205
   476
#define GL_DRAW_BUFFER2                   0x8827
slouken@1205
   477
#define GL_DRAW_BUFFER3                   0x8828
slouken@1205
   478
#define GL_DRAW_BUFFER4                   0x8829
slouken@1205
   479
#define GL_DRAW_BUFFER5                   0x882A
slouken@1205
   480
#define GL_DRAW_BUFFER6                   0x882B
slouken@1205
   481
#define GL_DRAW_BUFFER7                   0x882C
slouken@1205
   482
#define GL_DRAW_BUFFER8                   0x882D
slouken@1205
   483
#define GL_DRAW_BUFFER9                   0x882E
slouken@1205
   484
#define GL_DRAW_BUFFER10                  0x882F
slouken@1205
   485
#define GL_DRAW_BUFFER11                  0x8830
slouken@1205
   486
#define GL_DRAW_BUFFER12                  0x8831
slouken@1205
   487
#define GL_DRAW_BUFFER13                  0x8832
slouken@1205
   488
#define GL_DRAW_BUFFER14                  0x8833
slouken@1205
   489
#define GL_DRAW_BUFFER15                  0x8834
slouken@1205
   490
#define GL_BLEND_EQUATION_ALPHA           0x883D
slouken@1205
   491
#define GL_MAX_VERTEX_ATTRIBS             0x8869
slouken@1205
   492
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
slouken@1205
   493
#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
slouken@1205
   494
#define GL_FRAGMENT_SHADER                0x8B30
slouken@1205
   495
#define GL_VERTEX_SHADER                  0x8B31
slouken@1205
   496
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
slouken@1205
   497
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
slouken@1205
   498
#define GL_MAX_VARYING_FLOATS             0x8B4B
slouken@1205
   499
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
slouken@1205
   500
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
slouken@1205
   501
#define GL_SHADER_TYPE                    0x8B4F
slouken@1205
   502
#define GL_FLOAT_VEC2                     0x8B50
slouken@1205
   503
#define GL_FLOAT_VEC3                     0x8B51
slouken@1205
   504
#define GL_FLOAT_VEC4                     0x8B52
slouken@1205
   505
#define GL_INT_VEC2                       0x8B53
slouken@1205
   506
#define GL_INT_VEC3                       0x8B54
slouken@1205
   507
#define GL_INT_VEC4                       0x8B55
slouken@1205
   508
#define GL_BOOL                           0x8B56
slouken@1205
   509
#define GL_BOOL_VEC2                      0x8B57
slouken@1205
   510
#define GL_BOOL_VEC3                      0x8B58
slouken@1205
   511
#define GL_BOOL_VEC4                      0x8B59
slouken@1205
   512
#define GL_FLOAT_MAT2                     0x8B5A
slouken@1205
   513
#define GL_FLOAT_MAT3                     0x8B5B
slouken@1205
   514
#define GL_FLOAT_MAT4                     0x8B5C
slouken@1205
   515
#define GL_SAMPLER_1D                     0x8B5D
slouken@1205
   516
#define GL_SAMPLER_2D                     0x8B5E
slouken@1205
   517
#define GL_SAMPLER_3D                     0x8B5F
slouken@1205
   518
#define GL_SAMPLER_CUBE                   0x8B60
slouken@1205
   519
#define GL_SAMPLER_1D_SHADOW              0x8B61
slouken@1205
   520
#define GL_SAMPLER_2D_SHADOW              0x8B62
slouken@1205
   521
#define GL_DELETE_STATUS                  0x8B80
slouken@1205
   522
#define GL_COMPILE_STATUS                 0x8B81
slouken@1205
   523
#define GL_LINK_STATUS                    0x8B82
slouken@1205
   524
#define GL_VALIDATE_STATUS                0x8B83
slouken@1205
   525
#define GL_INFO_LOG_LENGTH                0x8B84
slouken@1205
   526
#define GL_ATTACHED_SHADERS               0x8B85
slouken@1205
   527
#define GL_ACTIVE_UNIFORMS                0x8B86
slouken@1205
   528
#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
slouken@1205
   529
#define GL_SHADER_SOURCE_LENGTH           0x8B88
slouken@1205
   530
#define GL_ACTIVE_ATTRIBUTES              0x8B89
slouken@1205
   531
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
slouken@1205
   532
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
slouken@1205
   533
#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
slouken@1205
   534
#define GL_CURRENT_PROGRAM                0x8B8D
slouken@1205
   535
#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
slouken@1205
   536
#define GL_LOWER_LEFT                     0x8CA1
slouken@1205
   537
#define GL_UPPER_LEFT                     0x8CA2
slouken@1205
   538
#define GL_STENCIL_BACK_REF               0x8CA3
slouken@1205
   539
#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
slouken@1205
   540
#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
slouken@1205
   541
#endif
slouken@1205
   542
slouken@3240
   543
#ifndef GL_VERSION_2_0_DEPRECATED
slouken@3240
   544
#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
slouken@3240
   545
#define GL_POINT_SPRITE                   0x8861
slouken@3240
   546
#define GL_COORD_REPLACE                  0x8862
slouken@3240
   547
#define GL_MAX_TEXTURE_COORDS             0x8871
slouken@3240
   548
#endif
slouken@3240
   549
slouken@2788
   550
#ifndef GL_VERSION_2_1
slouken@2788
   551
#define GL_PIXEL_PACK_BUFFER              0x88EB
slouken@2788
   552
#define GL_PIXEL_UNPACK_BUFFER            0x88EC
slouken@2788
   553
#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
slouken@2788
   554
#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
slouken@2788
   555
#define GL_FLOAT_MAT2x3                   0x8B65
slouken@2788
   556
#define GL_FLOAT_MAT2x4                   0x8B66
slouken@2788
   557
#define GL_FLOAT_MAT3x2                   0x8B67
slouken@2788
   558
#define GL_FLOAT_MAT3x4                   0x8B68
slouken@2788
   559
#define GL_FLOAT_MAT4x2                   0x8B69
slouken@2788
   560
#define GL_FLOAT_MAT4x3                   0x8B6A
slouken@2788
   561
#define GL_SRGB                           0x8C40
slouken@2788
   562
#define GL_SRGB8                          0x8C41
slouken@2788
   563
#define GL_SRGB_ALPHA                     0x8C42
slouken@2788
   564
#define GL_SRGB8_ALPHA8                   0x8C43
slouken@3240
   565
#define GL_COMPRESSED_SRGB                0x8C48
slouken@3240
   566
#define GL_COMPRESSED_SRGB_ALPHA          0x8C49
slouken@3240
   567
#endif
slouken@3240
   568
slouken@3240
   569
#ifndef GL_VERSION_2_1_DEPRECATED
slouken@3240
   570
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
slouken@2788
   571
#define GL_SLUMINANCE_ALPHA               0x8C44
slouken@2788
   572
#define GL_SLUMINANCE8_ALPHA8             0x8C45
slouken@2788
   573
#define GL_SLUMINANCE                     0x8C46
slouken@2788
   574
#define GL_SLUMINANCE8                    0x8C47
slouken@2788
   575
#define GL_COMPRESSED_SLUMINANCE          0x8C4A
slouken@2788
   576
#define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B
slouken@2788
   577
#endif
slouken@2788
   578
slouken@2788
   579
#ifndef GL_VERSION_3_0
slouken@3240
   580
#define GL_COMPARE_REF_TO_TEXTURE         0x884E
slouken@3240
   581
#define GL_CLIP_DISTANCE0                 0x3000
slouken@3240
   582
#define GL_CLIP_DISTANCE1                 0x3001
slouken@3240
   583
#define GL_CLIP_DISTANCE2                 0x3002
slouken@3240
   584
#define GL_CLIP_DISTANCE3                 0x3003
slouken@3240
   585
#define GL_CLIP_DISTANCE4                 0x3004
slouken@3240
   586
#define GL_CLIP_DISTANCE5                 0x3005
slouken@3240
   587
#define GL_CLIP_DISTANCE6                 0x3006
slouken@3240
   588
#define GL_CLIP_DISTANCE7                 0x3007
slouken@3240
   589
#define GL_MAX_CLIP_DISTANCES             0x0D32
slouken@2788
   590
#define GL_MAJOR_VERSION                  0x821B
slouken@2788
   591
#define GL_MINOR_VERSION                  0x821C
slouken@2788
   592
#define GL_NUM_EXTENSIONS                 0x821D
slouken@2788
   593
#define GL_CONTEXT_FLAGS                  0x821E
slouken@2788
   594
#define GL_DEPTH_BUFFER                   0x8223
slouken@2788
   595
#define GL_STENCIL_BUFFER                 0x8224
slouken@2788
   596
#define GL_COMPRESSED_RED                 0x8225
slouken@2788
   597
#define GL_COMPRESSED_RG                  0x8226
slouken@2788
   598
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
slouken@2788
   599
#define GL_RGBA32F                        0x8814
slouken@2788
   600
#define GL_RGB32F                         0x8815
slouken@2788
   601
#define GL_RGBA16F                        0x881A
slouken@2788
   602
#define GL_RGB16F                         0x881B
slouken@2788
   603
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
slouken@2788
   604
#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
slouken@2788
   605
#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
slouken@2788
   606
#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
slouken@2788
   607
#define GL_CLAMP_READ_COLOR               0x891C
slouken@2788
   608
#define GL_FIXED_ONLY                     0x891D
slouken@3240
   609
#define GL_MAX_VARYING_COMPONENTS         0x8B4B
slouken@2788
   610
#define GL_TEXTURE_1D_ARRAY               0x8C18
slouken@2788
   611
#define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
slouken@2788
   612
#define GL_TEXTURE_2D_ARRAY               0x8C1A
slouken@2788
   613
#define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
slouken@2788
   614
#define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
slouken@2788
   615
#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
slouken@2788
   616
#define GL_R11F_G11F_B10F                 0x8C3A
slouken@2788
   617
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
slouken@2788
   618
#define GL_RGB9_E5                        0x8C3D
slouken@2788
   619
#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
slouken@2788
   620
#define GL_TEXTURE_SHARED_SIZE            0x8C3F
slouken@2788
   621
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
slouken@2788
   622
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
slouken@2788
   623
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
slouken@2788
   624
#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
slouken@2788
   625
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
slouken@2788
   626
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
slouken@2788
   627
#define GL_PRIMITIVES_GENERATED           0x8C87
slouken@2788
   628
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
slouken@2788
   629
#define GL_RASTERIZER_DISCARD             0x8C89
slouken@2788
   630
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
slouken@2788
   631
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
slouken@2788
   632
#define GL_INTERLEAVED_ATTRIBS            0x8C8C
slouken@2788
   633
#define GL_SEPARATE_ATTRIBS               0x8C8D
slouken@2788
   634
#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
slouken@2788
   635
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
slouken@2788
   636
#define GL_RGBA32UI                       0x8D70
slouken@2788
   637
#define GL_RGB32UI                        0x8D71
slouken@2788
   638
#define GL_RGBA16UI                       0x8D76
slouken@2788
   639
#define GL_RGB16UI                        0x8D77
slouken@2788
   640
#define GL_RGBA8UI                        0x8D7C
slouken@2788
   641
#define GL_RGB8UI                         0x8D7D
slouken@2788
   642
#define GL_RGBA32I                        0x8D82
slouken@2788
   643
#define GL_RGB32I                         0x8D83
slouken@2788
   644
#define GL_RGBA16I                        0x8D88
slouken@2788
   645
#define GL_RGB16I                         0x8D89
slouken@2788
   646
#define GL_RGBA8I                         0x8D8E
slouken@2788
   647
#define GL_RGB8I                          0x8D8F
slouken@2788
   648
#define GL_RED_INTEGER                    0x8D94
slouken@2788
   649
#define GL_GREEN_INTEGER                  0x8D95
slouken@2788
   650
#define GL_BLUE_INTEGER                   0x8D96
slouken@2788
   651
#define GL_RGB_INTEGER                    0x8D98
slouken@2788
   652
#define GL_RGBA_INTEGER                   0x8D99
slouken@2788
   653
#define GL_BGR_INTEGER                    0x8D9A
slouken@2788
   654
#define GL_BGRA_INTEGER                   0x8D9B
slouken@2788
   655
#define GL_SAMPLER_1D_ARRAY               0x8DC0
slouken@2788
   656
#define GL_SAMPLER_2D_ARRAY               0x8DC1
slouken@2788
   657
#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
slouken@2788
   658
#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
slouken@2788
   659
#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
slouken@2788
   660
#define GL_UNSIGNED_INT_VEC2              0x8DC6
slouken@2788
   661
#define GL_UNSIGNED_INT_VEC3              0x8DC7
slouken@2788
   662
#define GL_UNSIGNED_INT_VEC4              0x8DC8
slouken@2788
   663
#define GL_INT_SAMPLER_1D                 0x8DC9
slouken@2788
   664
#define GL_INT_SAMPLER_2D                 0x8DCA
slouken@2788
   665
#define GL_INT_SAMPLER_3D                 0x8DCB
slouken@2788
   666
#define GL_INT_SAMPLER_CUBE               0x8DCC
slouken@2788
   667
#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
slouken@2788
   668
#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
slouken@2788
   669
#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
slouken@2788
   670
#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
slouken@2788
   671
#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
slouken@2788
   672
#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
slouken@2788
   673
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
slouken@2788
   674
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
slouken@2788
   675
#define GL_QUERY_WAIT                     0x8E13
slouken@2788
   676
#define GL_QUERY_NO_WAIT                  0x8E14
slouken@2788
   677
#define GL_QUERY_BY_REGION_WAIT           0x8E15
slouken@2788
   678
#define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
slouken@3240
   679
#define GL_BUFFER_ACCESS_FLAGS            0x911F
slouken@3240
   680
#define GL_BUFFER_MAP_LENGTH              0x9120
slouken@3240
   681
#define GL_BUFFER_MAP_OFFSET              0x9121
slouken@2788
   682
/* Reuse tokens from ARB_depth_buffer_float */
slouken@2788
   683
/* reuse GL_DEPTH_COMPONENT32F */
slouken@2788
   684
/* reuse GL_DEPTH32F_STENCIL8 */
slouken@2788
   685
/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
slouken@2788
   686
/* Reuse tokens from ARB_framebuffer_object */
slouken@2788
   687
/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
slouken@2788
   688
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
slouken@2788
   689
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
slouken@2788
   690
/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
slouken@2788
   691
/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
slouken@2788
   692
/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
slouken@2788
   693
/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
slouken@2788
   694
/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
slouken@2788
   695
/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
slouken@2788
   696
/* reuse GL_FRAMEBUFFER_DEFAULT */
slouken@2788
   697
/* reuse GL_FRAMEBUFFER_UNDEFINED */
slouken@2788
   698
/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
slouken@2788
   699
/* reuse GL_INDEX */
slouken@2788
   700
/* reuse GL_MAX_RENDERBUFFER_SIZE */
slouken@2788
   701
/* reuse GL_DEPTH_STENCIL */
slouken@2788
   702
/* reuse GL_UNSIGNED_INT_24_8 */
slouken@2788
   703
/* reuse GL_DEPTH24_STENCIL8 */
slouken@2788
   704
/* reuse GL_TEXTURE_STENCIL_SIZE */
slouken@2788
   705
/* reuse GL_TEXTURE_RED_TYPE */
slouken@2788
   706
/* reuse GL_TEXTURE_GREEN_TYPE */
slouken@2788
   707
/* reuse GL_TEXTURE_BLUE_TYPE */
slouken@2788
   708
/* reuse GL_TEXTURE_ALPHA_TYPE */
slouken@2788
   709
/* reuse GL_TEXTURE_DEPTH_TYPE */
slouken@2788
   710
/* reuse GL_UNSIGNED_NORMALIZED */
slouken@2788
   711
/* reuse GL_FRAMEBUFFER_BINDING */
slouken@2788
   712
/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
slouken@2788
   713
/* reuse GL_RENDERBUFFER_BINDING */
slouken@2788
   714
/* reuse GL_READ_FRAMEBUFFER */
slouken@2788
   715
/* reuse GL_DRAW_FRAMEBUFFER */
slouken@2788
   716
/* reuse GL_READ_FRAMEBUFFER_BINDING */
slouken@2788
   717
/* reuse GL_RENDERBUFFER_SAMPLES */
slouken@2788
   718
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
slouken@2788
   719
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
slouken@2788
   720
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
slouken@2788
   721
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
slouken@2788
   722
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
slouken@2788
   723
/* reuse GL_FRAMEBUFFER_COMPLETE */
slouken@2788
   724
/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
slouken@2788
   725
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
slouken@2788
   726
/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
slouken@2788
   727
/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
slouken@2788
   728
/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
slouken@2788
   729
/* reuse GL_MAX_COLOR_ATTACHMENTS */
slouken@2788
   730
/* reuse GL_COLOR_ATTACHMENT0 */
slouken@2788
   731
/* reuse GL_COLOR_ATTACHMENT1 */
slouken@2788
   732
/* reuse GL_COLOR_ATTACHMENT2 */
slouken@2788
   733
/* reuse GL_COLOR_ATTACHMENT3 */
slouken@2788
   734
/* reuse GL_COLOR_ATTACHMENT4 */
slouken@2788
   735
/* reuse GL_COLOR_ATTACHMENT5 */
slouken@2788
   736
/* reuse GL_COLOR_ATTACHMENT6 */
slouken@2788
   737
/* reuse GL_COLOR_ATTACHMENT7 */
slouken@2788
   738
/* reuse GL_COLOR_ATTACHMENT8 */
slouken@2788
   739
/* reuse GL_COLOR_ATTACHMENT9 */
slouken@2788
   740
/* reuse GL_COLOR_ATTACHMENT10 */
slouken@2788
   741
/* reuse GL_COLOR_ATTACHMENT11 */
slouken@2788
   742
/* reuse GL_COLOR_ATTACHMENT12 */
slouken@2788
   743
/* reuse GL_COLOR_ATTACHMENT13 */
slouken@2788
   744
/* reuse GL_COLOR_ATTACHMENT14 */
slouken@2788
   745
/* reuse GL_COLOR_ATTACHMENT15 */
slouken@2788
   746
/* reuse GL_DEPTH_ATTACHMENT */
slouken@2788
   747
/* reuse GL_STENCIL_ATTACHMENT */
slouken@2788
   748
/* reuse GL_FRAMEBUFFER */
slouken@2788
   749
/* reuse GL_RENDERBUFFER */
slouken@2788
   750
/* reuse GL_RENDERBUFFER_WIDTH */
slouken@2788
   751
/* reuse GL_RENDERBUFFER_HEIGHT */
slouken@2788
   752
/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
slouken@2788
   753
/* reuse GL_STENCIL_INDEX1 */
slouken@2788
   754
/* reuse GL_STENCIL_INDEX4 */
slouken@2788
   755
/* reuse GL_STENCIL_INDEX8 */
slouken@2788
   756
/* reuse GL_STENCIL_INDEX16 */
slouken@2788
   757
/* reuse GL_RENDERBUFFER_RED_SIZE */
slouken@2788
   758
/* reuse GL_RENDERBUFFER_GREEN_SIZE */
slouken@2788
   759
/* reuse GL_RENDERBUFFER_BLUE_SIZE */
slouken@2788
   760
/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
slouken@2788
   761
/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
slouken@2788
   762
/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
slouken@2788
   763
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
slouken@2788
   764
/* reuse GL_MAX_SAMPLES */
slouken@2788
   765
/* Reuse tokens from ARB_framebuffer_sRGB */
slouken@2788
   766
/* reuse GL_FRAMEBUFFER_SRGB */
slouken@2788
   767
/* Reuse tokens from ARB_half_float_vertex */
slouken@2788
   768
/* reuse GL_HALF_FLOAT */
slouken@2788
   769
/* Reuse tokens from ARB_map_buffer_range */
slouken@2788
   770
/* reuse GL_MAP_READ_BIT */
slouken@2788
   771
/* reuse GL_MAP_WRITE_BIT */
slouken@2788
   772
/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
slouken@2788
   773
/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
slouken@2788
   774
/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
slouken@2788
   775
/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
slouken@2788
   776
/* Reuse tokens from ARB_texture_compression_rgtc */
slouken@2788
   777
/* reuse GL_COMPRESSED_RED_RGTC1 */
slouken@2788
   778
/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
slouken@2788
   779
/* reuse GL_COMPRESSED_RG_RGTC2 */
slouken@2788
   780
/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
slouken@2788
   781
/* Reuse tokens from ARB_texture_rg */
slouken@2788
   782
/* reuse GL_RG */
slouken@2788
   783
/* reuse GL_RG_INTEGER */
slouken@2788
   784
/* reuse GL_R8 */
slouken@2788
   785
/* reuse GL_R16 */
slouken@2788
   786
/* reuse GL_RG8 */
slouken@2788
   787
/* reuse GL_RG16 */
slouken@2788
   788
/* reuse GL_R16F */
slouken@2788
   789
/* reuse GL_R32F */
slouken@2788
   790
/* reuse GL_RG16F */
slouken@2788
   791
/* reuse GL_RG32F */
slouken@2788
   792
/* reuse GL_R8I */
slouken@2788
   793
/* reuse GL_R8UI */
slouken@2788
   794
/* reuse GL_R16I */
slouken@2788
   795
/* reuse GL_R16UI */
slouken@2788
   796
/* reuse GL_R32I */
slouken@2788
   797
/* reuse GL_R32UI */
slouken@2788
   798
/* reuse GL_RG8I */
slouken@2788
   799
/* reuse GL_RG8UI */
slouken@2788
   800
/* reuse GL_RG16I */
slouken@2788
   801
/* reuse GL_RG16UI */
slouken@2788
   802
/* reuse GL_RG32I */
slouken@2788
   803
/* reuse GL_RG32UI */
slouken@2788
   804
/* Reuse tokens from ARB_vertex_array_object */
slouken@2788
   805
/* reuse GL_VERTEX_ARRAY_BINDING */
slouken@2788
   806
#endif
slouken@2788
   807
slouken@3240
   808
#ifndef GL_VERSION_3_0_DEPRECATED
slouken@3240
   809
#define GL_CLAMP_VERTEX_COLOR             0x891A
slouken@3240
   810
#define GL_CLAMP_FRAGMENT_COLOR           0x891B
slouken@3240
   811
#define GL_ALPHA_INTEGER                  0x8D97
slouken@3240
   812
/* Reuse tokens from ARB_framebuffer_object */
slouken@3240
   813
/* reuse GL_TEXTURE_LUMINANCE_TYPE */
slouken@3240
   814
/* reuse GL_TEXTURE_INTENSITY_TYPE */
slouken@3240
   815
#endif
slouken@3240
   816
slouken@3240
   817
#ifndef GL_VERSION_3_1
slouken@3240
   818
#define GL_SAMPLER_2D_RECT                0x8B63
slouken@3240
   819
#define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
slouken@3240
   820
#define GL_SAMPLER_BUFFER                 0x8DC2
slouken@3240
   821
#define GL_INT_SAMPLER_2D_RECT            0x8DCD
slouken@3240
   822
#define GL_INT_SAMPLER_BUFFER             0x8DD0
slouken@3240
   823
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
slouken@3240
   824
#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
slouken@3240
   825
#define GL_TEXTURE_BUFFER                 0x8C2A
slouken@3240
   826
#define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
slouken@3240
   827
#define GL_TEXTURE_BINDING_BUFFER         0x8C2C
slouken@3240
   828
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
slouken@3240
   829
#define GL_TEXTURE_BUFFER_FORMAT          0x8C2E
slouken@3240
   830
#define GL_TEXTURE_RECTANGLE              0x84F5
slouken@3240
   831
#define GL_TEXTURE_BINDING_RECTANGLE      0x84F6
slouken@3240
   832
#define GL_PROXY_TEXTURE_RECTANGLE        0x84F7
slouken@3240
   833
#define GL_MAX_RECTANGLE_TEXTURE_SIZE     0x84F8
slouken@3240
   834
#define GL_RED_SNORM                      0x8F90
slouken@3240
   835
#define GL_RG_SNORM                       0x8F91
slouken@3240
   836
#define GL_RGB_SNORM                      0x8F92
slouken@3240
   837
#define GL_RGBA_SNORM                     0x8F93
slouken@3240
   838
#define GL_R8_SNORM                       0x8F94
slouken@3240
   839
#define GL_RG8_SNORM                      0x8F95
slouken@3240
   840
#define GL_RGB8_SNORM                     0x8F96
slouken@3240
   841
#define GL_RGBA8_SNORM                    0x8F97
slouken@3240
   842
#define GL_R16_SNORM                      0x8F98
slouken@3240
   843
#define GL_RG16_SNORM                     0x8F99
slouken@3240
   844
#define GL_RGB16_SNORM                    0x8F9A
slouken@3240
   845
#define GL_RGBA16_SNORM                   0x8F9B
slouken@3240
   846
#define GL_SIGNED_NORMALIZED              0x8F9C
slouken@3240
   847
#define GL_PRIMITIVE_RESTART              0x8F9D
slouken@3240
   848
#define GL_PRIMITIVE_RESTART_INDEX        0x8F9E
slouken@3240
   849
/* Reuse tokens from ARB_copy_buffer */
slouken@3240
   850
/* reuse GL_COPY_READ_BUFFER */
slouken@3240
   851
/* reuse GL_COPY_WRITE_BUFFER */
slouken@4634
   852
/* Reuse tokens from ARB_draw_instanced (none) */
slouken@3240
   853
/* Reuse tokens from ARB_uniform_buffer_object */
slouken@3240
   854
/* reuse GL_UNIFORM_BUFFER */
slouken@3240
   855
/* reuse GL_UNIFORM_BUFFER_BINDING */
slouken@3240
   856
/* reuse GL_UNIFORM_BUFFER_START */
slouken@3240
   857
/* reuse GL_UNIFORM_BUFFER_SIZE */
slouken@3240
   858
/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
slouken@3240
   859
/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
slouken@3240
   860
/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
slouken@3240
   861
/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
slouken@3240
   862
/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
slouken@3240
   863
/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
slouken@3240
   864
/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
slouken@3240
   865
/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
slouken@3240
   866
/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
slouken@3240
   867
/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
slouken@3240
   868
/* reuse GL_UNIFORM_TYPE */
slouken@3240
   869
/* reuse GL_UNIFORM_SIZE */
slouken@3240
   870
/* reuse GL_UNIFORM_NAME_LENGTH */
slouken@3240
   871
/* reuse GL_UNIFORM_BLOCK_INDEX */
slouken@3240
   872
/* reuse GL_UNIFORM_OFFSET */
slouken@3240
   873
/* reuse GL_UNIFORM_ARRAY_STRIDE */
slouken@3240
   874
/* reuse GL_UNIFORM_MATRIX_STRIDE */
slouken@3240
   875
/* reuse GL_UNIFORM_IS_ROW_MAJOR */
slouken@3240
   876
/* reuse GL_UNIFORM_BLOCK_BINDING */
slouken@3240
   877
/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
slouken@3240
   878
/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
slouken@3240
   879
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
slouken@3240
   880
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
slouken@3240
   881
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
slouken@3240
   882
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
slouken@3240
   883
/* reuse GL_INVALID_INDEX */
slouken@3240
   884
#endif
slouken@3240
   885
slouken@3240
   886
#ifndef GL_VERSION_3_2
slouken@3240
   887
#define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
slouken@3240
   888
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
slouken@3240
   889
#define GL_LINES_ADJACENCY                0x000A
slouken@3240
   890
#define GL_LINE_STRIP_ADJACENCY           0x000B
slouken@3240
   891
#define GL_TRIANGLES_ADJACENCY            0x000C
slouken@3240
   892
#define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
slouken@3240
   893
#define GL_PROGRAM_POINT_SIZE             0x8642
slouken@3240
   894
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
slouken@3240
   895
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
slouken@3240
   896
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
slouken@3240
   897
#define GL_GEOMETRY_SHADER                0x8DD9
slouken@3240
   898
#define GL_GEOMETRY_VERTICES_OUT          0x8916
slouken@3240
   899
#define GL_GEOMETRY_INPUT_TYPE            0x8917
slouken@3240
   900
#define GL_GEOMETRY_OUTPUT_TYPE           0x8918
slouken@3240
   901
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
slouken@3240
   902
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
slouken@3240
   903
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
slouken@3240
   904
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
slouken@3240
   905
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
slouken@3240
   906
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
slouken@3240
   907
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
slouken@3240
   908
#define GL_CONTEXT_PROFILE_MASK           0x9126
slouken@3240
   909
/* reuse GL_MAX_VARYING_COMPONENTS */
slouken@3240
   910
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
slouken@3240
   911
/* Reuse tokens from ARB_depth_clamp */
slouken@3240
   912
/* reuse GL_DEPTH_CLAMP */
slouken@4634
   913
/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
slouken@4634
   914
/* Reuse tokens from ARB_fragment_coord_conventions (none) */
slouken@3240
   915
/* Reuse tokens from ARB_provoking_vertex */
slouken@3240
   916
/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
slouken@3240
   917
/* reuse GL_FIRST_VERTEX_CONVENTION */
slouken@3240
   918
/* reuse GL_LAST_VERTEX_CONVENTION */
slouken@3240
   919
/* reuse GL_PROVOKING_VERTEX */
slouken@3240
   920
/* Reuse tokens from ARB_seamless_cube_map */
slouken@3240
   921
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
slouken@3240
   922
/* Reuse tokens from ARB_sync */
slouken@3240
   923
/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
slouken@3240
   924
/* reuse GL_OBJECT_TYPE */
slouken@3240
   925
/* reuse GL_SYNC_CONDITION */
slouken@3240
   926
/* reuse GL_SYNC_STATUS */
slouken@3240
   927
/* reuse GL_SYNC_FLAGS */
slouken@3240
   928
/* reuse GL_SYNC_FENCE */
slouken@3240
   929
/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
slouken@3240
   930
/* reuse GL_UNSIGNALED */
slouken@3240
   931
/* reuse GL_SIGNALED */
slouken@3240
   932
/* reuse GL_ALREADY_SIGNALED */
slouken@3240
   933
/* reuse GL_TIMEOUT_EXPIRED */
slouken@3240
   934
/* reuse GL_CONDITION_SATISFIED */
slouken@3240
   935
/* reuse GL_WAIT_FAILED */
slouken@3240
   936
/* reuse GL_TIMEOUT_IGNORED */
slouken@3240
   937
/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
slouken@3240
   938
/* reuse GL_TIMEOUT_IGNORED */
slouken@3240
   939
/* Reuse tokens from ARB_texture_multisample */
slouken@3240
   940
/* reuse GL_SAMPLE_POSITION */
slouken@3240
   941
/* reuse GL_SAMPLE_MASK */
slouken@3240
   942
/* reuse GL_SAMPLE_MASK_VALUE */
slouken@3240
   943
/* reuse GL_MAX_SAMPLE_MASK_WORDS */
slouken@3240
   944
/* reuse GL_TEXTURE_2D_MULTISAMPLE */
slouken@3240
   945
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
slouken@3240
   946
/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
slouken@3240
   947
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
slouken@3240
   948
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
slouken@3240
   949
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
slouken@3240
   950
/* reuse GL_TEXTURE_SAMPLES */
slouken@3240
   951
/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
slouken@3240
   952
/* reuse GL_SAMPLER_2D_MULTISAMPLE */
slouken@3240
   953
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
slouken@3240
   954
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
slouken@3240
   955
/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
slouken@3240
   956
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
slouken@3240
   957
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
slouken@3240
   958
/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
slouken@3240
   959
/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
slouken@3240
   960
/* reuse GL_MAX_INTEGER_SAMPLES */
slouken@3240
   961
/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
slouken@3240
   962
#endif
slouken@3240
   963
slouken@4634
   964
#ifndef GL_VERSION_3_3
slouken@4634
   965
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
slouken@4634
   966
/* Reuse tokens from ARB_blend_func_extended */
slouken@4634
   967
/* reuse GL_SRC1_COLOR */
slouken@4634
   968
/* reuse GL_ONE_MINUS_SRC1_COLOR */
slouken@4634
   969
/* reuse GL_ONE_MINUS_SRC1_ALPHA */
slouken@4634
   970
/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
slouken@4634
   971
/* Reuse tokens from ARB_explicit_attrib_location (none) */
slouken@4634
   972
/* Reuse tokens from ARB_occlusion_query2 */
slouken@4634
   973
/* reuse GL_ANY_SAMPLES_PASSED */
slouken@4634
   974
/* Reuse tokens from ARB_sampler_objects */
slouken@4634
   975
/* reuse GL_SAMPLER_BINDING */
slouken@4634
   976
/* Reuse tokens from ARB_shader_bit_encoding (none) */
slouken@4634
   977
/* Reuse tokens from ARB_texture_rgb10_a2ui */
slouken@4634
   978
/* reuse GL_RGB10_A2UI */
slouken@4634
   979
/* Reuse tokens from ARB_texture_swizzle */
slouken@4634
   980
/* reuse GL_TEXTURE_SWIZZLE_R */
slouken@4634
   981
/* reuse GL_TEXTURE_SWIZZLE_G */
slouken@4634
   982
/* reuse GL_TEXTURE_SWIZZLE_B */
slouken@4634
   983
/* reuse GL_TEXTURE_SWIZZLE_A */
slouken@4634
   984
/* reuse GL_TEXTURE_SWIZZLE_RGBA */
slouken@4634
   985
/* Reuse tokens from ARB_timer_query */
slouken@4634
   986
/* reuse GL_TIME_ELAPSED */
slouken@4634
   987
/* reuse GL_TIMESTAMP */
slouken@4634
   988
/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
slouken@4634
   989
/* reuse GL_INT_2_10_10_10_REV */
slouken@4634
   990
#endif
slouken@4634
   991
slouken@4634
   992
#ifndef GL_VERSION_4_0
slouken@4634
   993
#define GL_SAMPLE_SHADING                 0x8C36
slouken@4634
   994
#define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
slouken@4634
   995
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
slouken@4634
   996
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
slouken@4634
   997
#define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
slouken@4634
   998
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
slouken@4634
   999
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
slouken@4634
  1000
#define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
slouken@4634
  1001
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
slouken@4634
  1002
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
slouken@4634
  1003
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
slouken@4634
  1004
/* Reuse tokens from ARB_texture_query_lod (none) */
slouken@4634
  1005
/* Reuse tokens from ARB_draw_buffers_blend (none) */
slouken@4634
  1006
/* Reuse tokens from ARB_draw_indirect */
slouken@4634
  1007
/* reuse GL_DRAW_INDIRECT_BUFFER */
slouken@4634
  1008
/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
slouken@4634
  1009
/* Reuse tokens from ARB_gpu_shader5 */
slouken@4634
  1010
/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
slouken@4634
  1011
/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
slouken@4634
  1012
/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
slouken@4634
  1013
/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
slouken@4634
  1014
/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
slouken@4634
  1015
/* reuse GL_MAX_VERTEX_STREAMS */
slouken@4634
  1016
/* Reuse tokens from ARB_gpu_shader_fp64 */
slouken@4634
  1017
/* reuse GL_DOUBLE_VEC2 */
slouken@4634
  1018
/* reuse GL_DOUBLE_VEC3 */
slouken@4634
  1019
/* reuse GL_DOUBLE_VEC4 */
slouken@4634
  1020
/* reuse GL_DOUBLE_MAT2 */
slouken@4634
  1021
/* reuse GL_DOUBLE_MAT3 */
slouken@4634
  1022
/* reuse GL_DOUBLE_MAT4 */
slouken@4634
  1023
/* reuse GL_DOUBLE_MAT2x3 */
slouken@4634
  1024
/* reuse GL_DOUBLE_MAT2x4 */
slouken@4634
  1025
/* reuse GL_DOUBLE_MAT3x2 */
slouken@4634
  1026
/* reuse GL_DOUBLE_MAT3x4 */
slouken@4634
  1027
/* reuse GL_DOUBLE_MAT4x2 */
slouken@4634
  1028
/* reuse GL_DOUBLE_MAT4x3 */
slouken@4634
  1029
/* Reuse tokens from ARB_shader_subroutine */
slouken@4634
  1030
/* reuse GL_ACTIVE_SUBROUTINES */
slouken@4634
  1031
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
slouken@4634
  1032
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
slouken@4634
  1033
/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
slouken@4634
  1034
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
slouken@4634
  1035
/* reuse GL_MAX_SUBROUTINES */
slouken@4634
  1036
/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
slouken@4634
  1037
/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
slouken@4634
  1038
/* reuse GL_COMPATIBLE_SUBROUTINES */
slouken@4634
  1039
/* Reuse tokens from ARB_tessellation_shader */
slouken@4634
  1040
/* reuse GL_PATCHES */
slouken@4634
  1041
/* reuse GL_PATCH_VERTICES */
slouken@4634
  1042
/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
slouken@4634
  1043
/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
slouken@4634
  1044
/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
slouken@4634
  1045
/* reuse GL_TESS_GEN_MODE */
slouken@4634
  1046
/* reuse GL_TESS_GEN_SPACING */
slouken@4634
  1047
/* reuse GL_TESS_GEN_VERTEX_ORDER */
slouken@4634
  1048
/* reuse GL_TESS_GEN_POINT_MODE */
slouken@4634
  1049
/* reuse GL_ISOLINES */
slouken@4634
  1050
/* reuse GL_FRACTIONAL_ODD */
slouken@4634
  1051
/* reuse GL_FRACTIONAL_EVEN */
slouken@4634
  1052
/* reuse GL_MAX_PATCH_VERTICES */
slouken@4634
  1053
/* reuse GL_MAX_TESS_GEN_LEVEL */
slouken@4634
  1054
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
slouken@4634
  1055
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
slouken@4634
  1056
/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
slouken@4634
  1057
/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
slouken@4634
  1058
/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
slouken@4634
  1059
/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
slouken@4634
  1060
/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
slouken@4634
  1061
/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
slouken@4634
  1062
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
slouken@4634
  1063
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
slouken@4634
  1064
/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
slouken@4634
  1065
/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
slouken@4634
  1066
/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
slouken@4634
  1067
/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
slouken@4634
  1068
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
slouken@4634
  1069
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
slouken@4634
  1070
/* reuse GL_TESS_EVALUATION_SHADER */
slouken@4634
  1071
/* reuse GL_TESS_CONTROL_SHADER */
slouken@4634
  1072
/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
slouken@4634
  1073
/* Reuse tokens from ARB_transform_feedback2 */
slouken@4634
  1074
/* reuse GL_TRANSFORM_FEEDBACK */
slouken@4634
  1075
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
slouken@4634
  1076
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
slouken@4634
  1077
/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
slouken@4634
  1078
/* Reuse tokens from ARB_transform_feedback3 */
slouken@4634
  1079
/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
slouken@4634
  1080
/* reuse GL_MAX_VERTEX_STREAMS */
slouken@4634
  1081
#endif
slouken@4634
  1082
slouken@4634
  1083
#ifndef GL_VERSION_4_1
slouken@4634
  1084
/* Reuse tokens from ARB_ES2_compatibility */
slouken@4634
  1085
/* reuse GL_FIXED */
slouken@4634
  1086
/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
slouken@4634
  1087
/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
slouken@4634
  1088
/* reuse GL_LOW_FLOAT */
slouken@4634
  1089
/* reuse GL_MEDIUM_FLOAT */
slouken@4634
  1090
/* reuse GL_HIGH_FLOAT */
slouken@4634
  1091
/* reuse GL_LOW_INT */
slouken@4634
  1092
/* reuse GL_MEDIUM_INT */
slouken@4634
  1093
/* reuse GL_HIGH_INT */
slouken@4634
  1094
/* reuse GL_SHADER_COMPILER */
slouken@4634
  1095
/* reuse GL_NUM_SHADER_BINARY_FORMATS */
slouken@4634
  1096
/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
slouken@4634
  1097
/* reuse GL_MAX_VARYING_VECTORS */
slouken@4634
  1098
/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
slouken@4634
  1099
/* Reuse tokens from ARB_get_program_binary */
slouken@4634
  1100
/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
slouken@4634
  1101
/* reuse GL_PROGRAM_BINARY_LENGTH */
slouken@4634
  1102
/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
slouken@4634
  1103
/* reuse GL_PROGRAM_BINARY_FORMATS */
slouken@4634
  1104
/* Reuse tokens from ARB_separate_shader_objects */
slouken@4634
  1105
/* reuse GL_VERTEX_SHADER_BIT */
slouken@4634
  1106
/* reuse GL_FRAGMENT_SHADER_BIT */
slouken@4634
  1107
/* reuse GL_GEOMETRY_SHADER_BIT */
slouken@4634
  1108
/* reuse GL_TESS_CONTROL_SHADER_BIT */
slouken@4634
  1109
/* reuse GL_TESS_EVALUATION_SHADER_BIT */
slouken@4634
  1110
/* reuse GL_ALL_SHADER_BITS */
slouken@4634
  1111
/* reuse GL_PROGRAM_SEPARABLE */
slouken@4634
  1112
/* reuse GL_ACTIVE_PROGRAM */
slouken@4634
  1113
/* reuse GL_PROGRAM_PIPELINE_BINDING */
slouken@4634
  1114
/* Reuse tokens from ARB_shader_precision (none) */
slouken@4634
  1115
/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
slouken@4634
  1116
/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
slouken@4634
  1117
/* reuse GL_MAX_VIEWPORTS */
slouken@4634
  1118
/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
slouken@4634
  1119
/* reuse GL_VIEWPORT_BOUNDS_RANGE */
slouken@4634
  1120
/* reuse GL_LAYER_PROVOKING_VERTEX */
slouken@4634
  1121
/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
slouken@4634
  1122
/* reuse GL_UNDEFINED_VERTEX */
slouken@4634
  1123
#endif
slouken@4634
  1124
slouken@312
  1125
#ifndef GL_ARB_multitexture
slouken@312
  1126
#define GL_TEXTURE0_ARB                   0x84C0
slouken@312
  1127
#define GL_TEXTURE1_ARB                   0x84C1
slouken@312
  1128
#define GL_TEXTURE2_ARB                   0x84C2
slouken@312
  1129
#define GL_TEXTURE3_ARB                   0x84C3
slouken@312
  1130
#define GL_TEXTURE4_ARB                   0x84C4
slouken@312
  1131
#define GL_TEXTURE5_ARB                   0x84C5
slouken@312
  1132
#define GL_TEXTURE6_ARB                   0x84C6
slouken@312
  1133
#define GL_TEXTURE7_ARB                   0x84C7
slouken@312
  1134
#define GL_TEXTURE8_ARB                   0x84C8
slouken@312
  1135
#define GL_TEXTURE9_ARB                   0x84C9
slouken@312
  1136
#define GL_TEXTURE10_ARB                  0x84CA
slouken@312
  1137
#define GL_TEXTURE11_ARB                  0x84CB
slouken@312
  1138
#define GL_TEXTURE12_ARB                  0x84CC
slouken@312
  1139
#define GL_TEXTURE13_ARB                  0x84CD
slouken@312
  1140
#define GL_TEXTURE14_ARB                  0x84CE
slouken@312
  1141
#define GL_TEXTURE15_ARB                  0x84CF
slouken@312
  1142
#define GL_TEXTURE16_ARB                  0x84D0
slouken@312
  1143
#define GL_TEXTURE17_ARB                  0x84D1
slouken@312
  1144
#define GL_TEXTURE18_ARB                  0x84D2
slouken@312
  1145
#define GL_TEXTURE19_ARB                  0x84D3
slouken@312
  1146
#define GL_TEXTURE20_ARB                  0x84D4
slouken@312
  1147
#define GL_TEXTURE21_ARB                  0x84D5
slouken@312
  1148
#define GL_TEXTURE22_ARB                  0x84D6
slouken@312
  1149
#define GL_TEXTURE23_ARB                  0x84D7
slouken@312
  1150
#define GL_TEXTURE24_ARB                  0x84D8
slouken@312
  1151
#define GL_TEXTURE25_ARB                  0x84D9
slouken@312
  1152
#define GL_TEXTURE26_ARB                  0x84DA
slouken@312
  1153
#define GL_TEXTURE27_ARB                  0x84DB
slouken@312
  1154
#define GL_TEXTURE28_ARB                  0x84DC
slouken@312
  1155
#define GL_TEXTURE29_ARB                  0x84DD
slouken@312
  1156
#define GL_TEXTURE30_ARB                  0x84DE
slouken@312
  1157
#define GL_TEXTURE31_ARB                  0x84DF
slouken@312
  1158
#define GL_ACTIVE_TEXTURE_ARB             0x84E0
slouken@312
  1159
#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
slouken@312
  1160
#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
slouken@312
  1161
#endif
slouken@214
  1162
slouken@312
  1163
#ifndef GL_ARB_transpose_matrix
slouken@312
  1164
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
slouken@312
  1165
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
slouken@312
  1166
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
slouken@312
  1167
#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
slouken@312
  1168
#endif
slouken@214
  1169
slouken@312
  1170
#ifndef GL_ARB_multisample
slouken@312
  1171
#define GL_MULTISAMPLE_ARB                0x809D
slouken@312
  1172
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
slouken@312
  1173
#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
slouken@312
  1174
#define GL_SAMPLE_COVERAGE_ARB            0x80A0
slouken@312
  1175
#define GL_SAMPLE_BUFFERS_ARB             0x80A8
slouken@312
  1176
#define GL_SAMPLES_ARB                    0x80A9
slouken@312
  1177
#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
slouken@312
  1178
#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
slouken@312
  1179
#define GL_MULTISAMPLE_BIT_ARB            0x20000000
slouken@312
  1180
#endif
slouken@214
  1181
slouken@843
  1182
#ifndef GL_ARB_texture_env_add
slouken@843
  1183
#endif
slouken@843
  1184
slouken@312
  1185
#ifndef GL_ARB_texture_cube_map
slouken@312
  1186
#define GL_NORMAL_MAP_ARB                 0x8511
slouken@312
  1187
#define GL_REFLECTION_MAP_ARB             0x8512
slouken@312
  1188
#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
slouken@312
  1189
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
slouken@312
  1190
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
slouken@312
  1191
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
slouken@312
  1192
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
slouken@312
  1193
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
slouken@312
  1194
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
slouken@312
  1195
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
slouken@312
  1196
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
slouken@312
  1197
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
slouken@312
  1198
#endif
slouken@214
  1199
slouken@312
  1200
#ifndef GL_ARB_texture_compression
slouken@312
  1201
#define GL_COMPRESSED_ALPHA_ARB           0x84E9
slouken@312
  1202
#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
slouken@312
  1203
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
slouken@312
  1204
#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
slouken@312
  1205
#define GL_COMPRESSED_RGB_ARB             0x84ED
slouken@312
  1206
#define GL_COMPRESSED_RGBA_ARB            0x84EE
slouken@312
  1207
#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
slouken@843
  1208
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
slouken@312
  1209
#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
slouken@312
  1210
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
slouken@312
  1211
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
slouken@312
  1212
#endif
slouken@214
  1213
slouken@843
  1214
#ifndef GL_ARB_texture_border_clamp
slouken@843
  1215
#define GL_CLAMP_TO_BORDER_ARB            0x812D
slouken@843
  1216
#endif
slouken@843
  1217
slouken@843
  1218
#ifndef GL_ARB_point_parameters
slouken@843
  1219
#define GL_POINT_SIZE_MIN_ARB             0x8126
slouken@843
  1220
#define GL_POINT_SIZE_MAX_ARB             0x8127
slouken@843
  1221
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
slouken@843
  1222
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
slouken@843
  1223
#endif
slouken@843
  1224
slouken@843
  1225
#ifndef GL_ARB_vertex_blend
slouken@843
  1226
#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
slouken@843
  1227
#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
slouken@843
  1228
#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
slouken@843
  1229
#define GL_VERTEX_BLEND_ARB               0x86A7
slouken@843
  1230
#define GL_CURRENT_WEIGHT_ARB             0x86A8
slouken@843
  1231
#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
slouken@843
  1232
#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
slouken@843
  1233
#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
slouken@843
  1234
#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
slouken@843
  1235
#define GL_WEIGHT_ARRAY_ARB               0x86AD
slouken@843
  1236
#define GL_MODELVIEW0_ARB                 0x1700
slouken@843
  1237
#define GL_MODELVIEW1_ARB                 0x850A
slouken@843
  1238
#define GL_MODELVIEW2_ARB                 0x8722
slouken@843
  1239
#define GL_MODELVIEW3_ARB                 0x8723
slouken@843
  1240
#define GL_MODELVIEW4_ARB                 0x8724
slouken@843
  1241
#define GL_MODELVIEW5_ARB                 0x8725
slouken@843
  1242
#define GL_MODELVIEW6_ARB                 0x8726
slouken@843
  1243
#define GL_MODELVIEW7_ARB                 0x8727
slouken@843
  1244
#define GL_MODELVIEW8_ARB                 0x8728
slouken@843
  1245
#define GL_MODELVIEW9_ARB                 0x8729
slouken@843
  1246
#define GL_MODELVIEW10_ARB                0x872A
slouken@843
  1247
#define GL_MODELVIEW11_ARB                0x872B
slouken@843
  1248
#define GL_MODELVIEW12_ARB                0x872C
slouken@843
  1249
#define GL_MODELVIEW13_ARB                0x872D
slouken@843
  1250
#define GL_MODELVIEW14_ARB                0x872E
slouken@843
  1251
#define GL_MODELVIEW15_ARB                0x872F
slouken@843
  1252
#define GL_MODELVIEW16_ARB                0x8730
slouken@843
  1253
#define GL_MODELVIEW17_ARB                0x8731
slouken@843
  1254
#define GL_MODELVIEW18_ARB                0x8732
slouken@843
  1255
#define GL_MODELVIEW19_ARB                0x8733
slouken@843
  1256
#define GL_MODELVIEW20_ARB                0x8734
slouken@843
  1257
#define GL_MODELVIEW21_ARB                0x8735
slouken@843
  1258
#define GL_MODELVIEW22_ARB                0x8736
slouken@843
  1259
#define GL_MODELVIEW23_ARB                0x8737
slouken@843
  1260
#define GL_MODELVIEW24_ARB                0x8738
slouken@843
  1261
#define GL_MODELVIEW25_ARB                0x8739
slouken@843
  1262
#define GL_MODELVIEW26_ARB                0x873A
slouken@843
  1263
#define GL_MODELVIEW27_ARB                0x873B
slouken@843
  1264
#define GL_MODELVIEW28_ARB                0x873C
slouken@843
  1265
#define GL_MODELVIEW29_ARB                0x873D
slouken@843
  1266
#define GL_MODELVIEW30_ARB                0x873E
slouken@843
  1267
#define GL_MODELVIEW31_ARB                0x873F
slouken@843
  1268
#endif
slouken@843
  1269
slouken@843
  1270
#ifndef GL_ARB_matrix_palette
slouken@843
  1271
#define GL_MATRIX_PALETTE_ARB             0x8840
slouken@843
  1272
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
slouken@843
  1273
#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
slouken@843
  1274
#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
slouken@843
  1275
#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
slouken@843
  1276
#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
slouken@843
  1277
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
slouken@843
  1278
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
slouken@843
  1279
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
slouken@843
  1280
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
slouken@843
  1281
#endif
slouken@843
  1282
slouken@843
  1283
#ifndef GL_ARB_texture_env_combine
slouken@843
  1284
#define GL_COMBINE_ARB                    0x8570
slouken@843
  1285
#define GL_COMBINE_RGB_ARB                0x8571
slouken@843
  1286
#define GL_COMBINE_ALPHA_ARB              0x8572
slouken@843
  1287
#define GL_SOURCE0_RGB_ARB                0x8580
slouken@843
  1288
#define GL_SOURCE1_RGB_ARB                0x8581
slouken@843
  1289
#define GL_SOURCE2_RGB_ARB                0x8582
slouken@843
  1290
#define GL_SOURCE0_ALPHA_ARB              0x8588
slouken@843
  1291
#define GL_SOURCE1_ALPHA_ARB              0x8589
slouken@843
  1292
#define GL_SOURCE2_ALPHA_ARB              0x858A
slouken@843
  1293
#define GL_OPERAND0_RGB_ARB               0x8590
slouken@843
  1294
#define GL_OPERAND1_RGB_ARB               0x8591
slouken@843
  1295
#define GL_OPERAND2_RGB_ARB               0x8592
slouken@843
  1296
#define GL_OPERAND0_ALPHA_ARB             0x8598
slouken@843
  1297
#define GL_OPERAND1_ALPHA_ARB             0x8599
slouken@843
  1298
#define GL_OPERAND2_ALPHA_ARB             0x859A
slouken@843
  1299
#define GL_RGB_SCALE_ARB                  0x8573
slouken@843
  1300
#define GL_ADD_SIGNED_ARB                 0x8574
slouken@843
  1301
#define GL_INTERPOLATE_ARB                0x8575
slouken@843
  1302
#define GL_SUBTRACT_ARB                   0x84E7
slouken@843
  1303
#define GL_CONSTANT_ARB                   0x8576
slouken@843
  1304
#define GL_PRIMARY_COLOR_ARB              0x8577
slouken@843
  1305
#define GL_PREVIOUS_ARB                   0x8578
slouken@843
  1306
#endif
slouken@843
  1307
slouken@843
  1308
#ifndef GL_ARB_texture_env_crossbar
slouken@843
  1309
#endif
slouken@843
  1310
slouken@843
  1311
#ifndef GL_ARB_texture_env_dot3
slouken@843
  1312
#define GL_DOT3_RGB_ARB                   0x86AE
slouken@843
  1313
#define GL_DOT3_RGBA_ARB                  0x86AF
slouken@843
  1314
#endif
slouken@843
  1315
slouken@843
  1316
#ifndef GL_ARB_texture_mirrored_repeat
slouken@843
  1317
#define GL_MIRRORED_REPEAT_ARB            0x8370
slouken@843
  1318
#endif
slouken@843
  1319
slouken@843
  1320
#ifndef GL_ARB_depth_texture
slouken@843
  1321
#define GL_DEPTH_COMPONENT16_ARB          0x81A5
slouken@843
  1322
#define GL_DEPTH_COMPONENT24_ARB          0x81A6
slouken@843
  1323
#define GL_DEPTH_COMPONENT32_ARB          0x81A7
slouken@843
  1324
#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
slouken@843
  1325
#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
slouken@843
  1326
#endif
slouken@843
  1327
slouken@843
  1328
#ifndef GL_ARB_shadow
slouken@843
  1329
#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
slouken@843
  1330
#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
slouken@843
  1331
#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
slouken@843
  1332
#endif
slouken@843
  1333
slouken@843
  1334
#ifndef GL_ARB_shadow_ambient
slouken@843
  1335
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
slouken@843
  1336
#endif
slouken@843
  1337
slouken@843
  1338
#ifndef GL_ARB_window_pos
slouken@843
  1339
#endif
slouken@843
  1340
slouken@843
  1341
#ifndef GL_ARB_vertex_program
slouken@843
  1342
#define GL_COLOR_SUM_ARB                  0x8458
slouken@843
  1343
#define GL_VERTEX_PROGRAM_ARB             0x8620
slouken@843
  1344
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
slouken@843
  1345
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
slouken@843
  1346
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
slouken@843
  1347
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
slouken@843
  1348
#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
slouken@843
  1349
#define GL_PROGRAM_LENGTH_ARB             0x8627
slouken@843
  1350
#define GL_PROGRAM_STRING_ARB             0x8628
slouken@843
  1351
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
slouken@843
  1352
#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
slouken@843
  1353
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
slouken@843
  1354
#define GL_CURRENT_MATRIX_ARB             0x8641
slouken@843
  1355
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
slouken@843
  1356
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
slouken@843
  1357
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
slouken@843
  1358
#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
slouken@843
  1359
#define GL_PROGRAM_BINDING_ARB            0x8677
slouken@843
  1360
#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
slouken@843
  1361
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
slouken@843
  1362
#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
slouken@843
  1363
#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
slouken@843
  1364
#define GL_PROGRAM_FORMAT_ARB             0x8876
slouken@843
  1365
#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
slouken@843
  1366
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
slouken@843
  1367
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
slouken@843
  1368
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
slouken@843
  1369
#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
slouken@843
  1370
#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
slouken@843
  1371
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
slouken@843
  1372
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
slouken@843
  1373
#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
slouken@843
  1374
#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
slouken@843
  1375
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
slouken@843
  1376
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
slouken@843
  1377
#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
slouken@843
  1378
#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
slouken@843
  1379
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
slouken@843
  1380
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
slouken@843
  1381
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
slouken@843
  1382
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
slouken@843
  1383
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
slouken@843
  1384
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
slouken@843
  1385
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
slouken@843
  1386
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
slouken@843
  1387
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
slouken@843
  1388
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
slouken@843
  1389
#define GL_MATRIX0_ARB                    0x88C0
slouken@843
  1390
#define GL_MATRIX1_ARB                    0x88C1
slouken@843
  1391
#define GL_MATRIX2_ARB                    0x88C2
slouken@843
  1392
#define GL_MATRIX3_ARB                    0x88C3
slouken@843
  1393
#define GL_MATRIX4_ARB                    0x88C4
slouken@843
  1394
#define GL_MATRIX5_ARB                    0x88C5
slouken@843
  1395
#define GL_MATRIX6_ARB                    0x88C6
slouken@843
  1396
#define GL_MATRIX7_ARB                    0x88C7
slouken@843
  1397
#define GL_MATRIX8_ARB                    0x88C8
slouken@843
  1398
#define GL_MATRIX9_ARB                    0x88C9
slouken@843
  1399
#define GL_MATRIX10_ARB                   0x88CA
slouken@843
  1400
#define GL_MATRIX11_ARB                   0x88CB
slouken@843
  1401
#define GL_MATRIX12_ARB                   0x88CC
slouken@843
  1402
#define GL_MATRIX13_ARB                   0x88CD
slouken@843
  1403
#define GL_MATRIX14_ARB                   0x88CE
slouken@843
  1404
#define GL_MATRIX15_ARB                   0x88CF
slouken@843
  1405
#define GL_MATRIX16_ARB                   0x88D0
slouken@843
  1406
#define GL_MATRIX17_ARB                   0x88D1
slouken@843
  1407
#define GL_MATRIX18_ARB                   0x88D2
slouken@843
  1408
#define GL_MATRIX19_ARB                   0x88D3
slouken@843
  1409
#define GL_MATRIX20_ARB                   0x88D4
slouken@843
  1410
#define GL_MATRIX21_ARB                   0x88D5
slouken@843
  1411
#define GL_MATRIX22_ARB                   0x88D6
slouken@843
  1412
#define GL_MATRIX23_ARB                   0x88D7
slouken@843
  1413
#define GL_MATRIX24_ARB                   0x88D8
slouken@843
  1414
#define GL_MATRIX25_ARB                   0x88D9
slouken@843
  1415
#define GL_MATRIX26_ARB                   0x88DA
slouken@843
  1416
#define GL_MATRIX27_ARB                   0x88DB
slouken@843
  1417
#define GL_MATRIX28_ARB                   0x88DC
slouken@843
  1418
#define GL_MATRIX29_ARB                   0x88DD
slouken@843
  1419
#define GL_MATRIX30_ARB                   0x88DE
slouken@843
  1420
#define GL_MATRIX31_ARB                   0x88DF
slouken@843
  1421
#endif
slouken@843
  1422
slouken@843
  1423
#ifndef GL_ARB_fragment_program
slouken@843
  1424
#define GL_FRAGMENT_PROGRAM_ARB           0x8804
slouken@843
  1425
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
slouken@843
  1426
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
slouken@843
  1427
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
slouken@843
  1428
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
slouken@843
  1429
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
slouken@843
  1430
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
slouken@843
  1431
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
slouken@843
  1432
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
slouken@843
  1433
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
slouken@843
  1434
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
slouken@843
  1435
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
slouken@843
  1436
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
slouken@843
  1437
#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
slouken@843
  1438
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
slouken@843
  1439
#endif
slouken@843
  1440
slouken@843
  1441
#ifndef GL_ARB_vertex_buffer_object
slouken@843
  1442
#define GL_BUFFER_SIZE_ARB                0x8764
slouken@843
  1443
#define GL_BUFFER_USAGE_ARB               0x8765
slouken@843
  1444
#define GL_ARRAY_BUFFER_ARB               0x8892
slouken@843
  1445
#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
slouken@843
  1446
#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
slouken@843
  1447
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
slouken@843
  1448
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
slouken@843
  1449
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
slouken@843
  1450
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
slouken@843
  1451
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
slouken@843
  1452
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
slouken@843
  1453
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
slouken@843
  1454
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
slouken@843
  1455
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
slouken@843
  1456
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
slouken@843
  1457
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
slouken@843
  1458
#define GL_READ_ONLY_ARB                  0x88B8
slouken@843
  1459
#define GL_WRITE_ONLY_ARB                 0x88B9
slouken@843
  1460
#define GL_READ_WRITE_ARB                 0x88BA
slouken@843
  1461
#define GL_BUFFER_ACCESS_ARB              0x88BB
slouken@843
  1462
#define GL_BUFFER_MAPPED_ARB              0x88BC
slouken@843
  1463
#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
slouken@843
  1464
#define GL_STREAM_DRAW_ARB                0x88E0
slouken@843
  1465
#define GL_STREAM_READ_ARB                0x88E1
slouken@843
  1466
#define GL_STREAM_COPY_ARB                0x88E2
slouken@843
  1467
#define GL_STATIC_DRAW_ARB                0x88E4
slouken@843
  1468
#define GL_STATIC_READ_ARB                0x88E5
slouken@843
  1469
#define GL_STATIC_COPY_ARB                0x88E6
slouken@843
  1470
#define GL_DYNAMIC_DRAW_ARB               0x88E8
slouken@843
  1471
#define GL_DYNAMIC_READ_ARB               0x88E9
slouken@843
  1472
#define GL_DYNAMIC_COPY_ARB               0x88EA
slouken@843
  1473
#endif
slouken@843
  1474
slouken@843
  1475
#ifndef GL_ARB_occlusion_query
slouken@843
  1476
#define GL_QUERY_COUNTER_BITS_ARB         0x8864
slouken@843
  1477
#define GL_CURRENT_QUERY_ARB              0x8865
slouken@843
  1478
#define GL_QUERY_RESULT_ARB               0x8866
slouken@843
  1479
#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
slouken@843
  1480
#define GL_SAMPLES_PASSED_ARB             0x8914
slouken@843
  1481
#endif
slouken@843
  1482
slouken@843
  1483
#ifndef GL_ARB_shader_objects
slouken@843
  1484
#define GL_PROGRAM_OBJECT_ARB             0x8B40
slouken@843
  1485
#define GL_SHADER_OBJECT_ARB              0x8B48
slouken@843
  1486
#define GL_OBJECT_TYPE_ARB                0x8B4E
slouken@843
  1487
#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
slouken@843
  1488
#define GL_FLOAT_VEC2_ARB                 0x8B50
slouken@843
  1489
#define GL_FLOAT_VEC3_ARB                 0x8B51
slouken@843
  1490
#define GL_FLOAT_VEC4_ARB                 0x8B52
slouken@843
  1491
#define GL_INT_VEC2_ARB                   0x8B53
slouken@843
  1492
#define GL_INT_VEC3_ARB                   0x8B54
slouken@843
  1493
#define GL_INT_VEC4_ARB                   0x8B55
slouken@843
  1494
#define GL_BOOL_ARB                       0x8B56
slouken@843
  1495
#define GL_BOOL_VEC2_ARB                  0x8B57
slouken@843
  1496
#define GL_BOOL_VEC3_ARB                  0x8B58
slouken@843
  1497
#define GL_BOOL_VEC4_ARB                  0x8B59
slouken@843
  1498
#define GL_FLOAT_MAT2_ARB                 0x8B5A
slouken@843
  1499
#define GL_FLOAT_MAT3_ARB                 0x8B5B
slouken@843
  1500
#define GL_FLOAT_MAT4_ARB                 0x8B5C
slouken@1205
  1501
#define GL_SAMPLER_1D_ARB                 0x8B5D
slouken@1205
  1502
#define GL_SAMPLER_2D_ARB                 0x8B5E
slouken@1205
  1503
#define GL_SAMPLER_3D_ARB                 0x8B5F
slouken@1205
  1504
#define GL_SAMPLER_CUBE_ARB               0x8B60
slouken@1205
  1505
#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
slouken@1205
  1506
#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
slouken@1205
  1507
#define GL_SAMPLER_2D_RECT_ARB            0x8B63
slouken@1205
  1508
#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
slouken@843
  1509
#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
slouken@843
  1510
#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
slouken@843
  1511
#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
slouken@843
  1512
#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
slouken@843
  1513
#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
slouken@843
  1514
#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
slouken@843
  1515
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
slouken@843
  1516
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
slouken@843
  1517
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
slouken@843
  1518
#endif
slouken@843
  1519
slouken@843
  1520
#ifndef GL_ARB_vertex_shader
slouken@843
  1521
#define GL_VERTEX_SHADER_ARB              0x8B31
slouken@843
  1522
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
slouken@843
  1523
#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
slouken@843
  1524
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
slouken@843
  1525
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
slouken@843
  1526
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
slouken@843
  1527
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
slouken@843
  1528
#endif
slouken@843
  1529
slouken@843
  1530
#ifndef GL_ARB_fragment_shader
slouken@843
  1531
#define GL_FRAGMENT_SHADER_ARB            0x8B30
slouken@843
  1532
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
slouken@1205
  1533
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
slouken@843
  1534
#endif
slouken@843
  1535
slouken@843
  1536
#ifndef GL_ARB_shading_language_100
slouken@1205
  1537
#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
slouken@843
  1538
#endif
slouken@843
  1539
slouken@843
  1540
#ifndef GL_ARB_texture_non_power_of_two
slouken@843
  1541
#endif
slouken@843
  1542
slouken@843
  1543
#ifndef GL_ARB_point_sprite
slouken@843
  1544
#define GL_POINT_SPRITE_ARB               0x8861
slouken@843
  1545
#define GL_COORD_REPLACE_ARB              0x8862
slouken@843
  1546
#endif
slouken@843
  1547
slouken@1205
  1548
#ifndef GL_ARB_fragment_program_shadow
slouken@1205
  1549
#endif
slouken@1205
  1550
slouken@1205
  1551
#ifndef GL_ARB_draw_buffers
slouken@1205
  1552
#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
slouken@1205
  1553
#define GL_DRAW_BUFFER0_ARB               0x8825
slouken@1205
  1554
#define GL_DRAW_BUFFER1_ARB               0x8826
slouken@1205
  1555
#define GL_DRAW_BUFFER2_ARB               0x8827
slouken@1205
  1556
#define GL_DRAW_BUFFER3_ARB               0x8828
slouken@1205
  1557
#define GL_DRAW_BUFFER4_ARB               0x8829
slouken@1205
  1558
#define GL_DRAW_BUFFER5_ARB               0x882A
slouken@1205
  1559
#define GL_DRAW_BUFFER6_ARB               0x882B
slouken@1205
  1560
#define GL_DRAW_BUFFER7_ARB               0x882C
slouken@1205
  1561
#define GL_DRAW_BUFFER8_ARB               0x882D
slouken@1205
  1562
#define GL_DRAW_BUFFER9_ARB               0x882E
slouken@1205
  1563
#define GL_DRAW_BUFFER10_ARB              0x882F
slouken@1205
  1564
#define GL_DRAW_BUFFER11_ARB              0x8830
slouken@1205
  1565
#define GL_DRAW_BUFFER12_ARB              0x8831
slouken@1205
  1566
#define GL_DRAW_BUFFER13_ARB              0x8832
slouken@1205
  1567
#define GL_DRAW_BUFFER14_ARB              0x8833
slouken@1205
  1568
#define GL_DRAW_BUFFER15_ARB              0x8834
slouken@1205
  1569
#endif
slouken@1205
  1570
slouken@1205
  1571
#ifndef GL_ARB_texture_rectangle
slouken@1205
  1572
#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
slouken@1205
  1573
#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
slouken@1205
  1574
#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
slouken@1205
  1575
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
slouken@1205
  1576
#endif
slouken@1205
  1577
slouken@1205
  1578
#ifndef GL_ARB_color_buffer_float
slouken@1205
  1579
#define GL_RGBA_FLOAT_MODE_ARB            0x8820
slouken@1205
  1580
#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
slouken@1205
  1581
#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
slouken@1205
  1582
#define GL_CLAMP_READ_COLOR_ARB           0x891C
slouken@1205
  1583
#define GL_FIXED_ONLY_ARB                 0x891D
slouken@1205
  1584
#endif
slouken@1205
  1585
slouken@1205
  1586
#ifndef GL_ARB_half_float_pixel
slouken@1205
  1587
#define GL_HALF_FLOAT_ARB                 0x140B
slouken@1205
  1588
#endif
slouken@1205
  1589
slouken@1205
  1590
#ifndef GL_ARB_texture_float
slouken@1205
  1591
#define GL_TEXTURE_RED_TYPE_ARB           0x8C10
slouken@1205
  1592
#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
slouken@1205
  1593
#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
slouken@1205
  1594
#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
slouken@1205
  1595
#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
slouken@1205
  1596
#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
slouken@1205
  1597
#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
slouken@1205
  1598
#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
slouken@1205
  1599
#define GL_RGBA32F_ARB                    0x8814
slouken@1205
  1600
#define GL_RGB32F_ARB                     0x8815
slouken@1205
  1601
#define GL_ALPHA32F_ARB                   0x8816
slouken@1205
  1602
#define GL_INTENSITY32F_ARB               0x8817
slouken@1205
  1603
#define GL_LUMINANCE32F_ARB               0x8818
slouken@1205
  1604
#define GL_LUMINANCE_ALPHA32F_ARB         0x8819
slouken@1205
  1605
#define GL_RGBA16F_ARB                    0x881A
slouken@1205
  1606
#define GL_RGB16F_ARB                     0x881B
slouken@1205
  1607
#define GL_ALPHA16F_ARB                   0x881C
slouken@1205
  1608
#define GL_INTENSITY16F_ARB               0x881D
slouken@1205
  1609
#define GL_LUMINANCE16F_ARB               0x881E
slouken@1205
  1610
#define GL_LUMINANCE_ALPHA16F_ARB         0x881F
slouken@1205
  1611
#endif
slouken@1205
  1612
slouken@1205
  1613
#ifndef GL_ARB_pixel_buffer_object
slouken@1205
  1614
#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
slouken@1205
  1615
#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
slouken@1205
  1616
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
slouken@1205
  1617
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
slouken@1205
  1618
#endif
slouken@1205
  1619
slouken@2788
  1620
#ifndef GL_ARB_depth_buffer_float
slouken@2788
  1621
#define GL_DEPTH_COMPONENT32F             0x8CAC
slouken@2788
  1622
#define GL_DEPTH32F_STENCIL8              0x8CAD
slouken@2788
  1623
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
slouken@2788
  1624
#endif
slouken@2788
  1625
slouken@2788
  1626
#ifndef GL_ARB_draw_instanced
slouken@2788
  1627
#endif
slouken@2788
  1628
slouken@2788
  1629
#ifndef GL_ARB_framebuffer_object
slouken@2788
  1630
#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
slouken@2788
  1631
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
slouken@2788
  1632
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
slouken@2788
  1633
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
slouken@2788
  1634
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
slouken@2788
  1635
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
slouken@2788
  1636
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
slouken@2788
  1637
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
slouken@2788
  1638
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
slouken@2788
  1639
#define GL_FRAMEBUFFER_DEFAULT            0x8218
slouken@2788
  1640
#define GL_FRAMEBUFFER_UNDEFINED          0x8219
slouken@2788
  1641
#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
slouken@2788
  1642
#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
slouken@2788
  1643
#define GL_DEPTH_STENCIL                  0x84F9
slouken@2788
  1644
#define GL_UNSIGNED_INT_24_8              0x84FA
slouken@2788
  1645
#define GL_DEPTH24_STENCIL8               0x88F0
slouken@2788
  1646
#define GL_TEXTURE_STENCIL_SIZE           0x88F1
slouken@3240
  1647
#define GL_TEXTURE_RED_TYPE               0x8C10
slouken@3240
  1648
#define GL_TEXTURE_GREEN_TYPE             0x8C11
slouken@3240
  1649
#define GL_TEXTURE_BLUE_TYPE              0x8C12
slouken@3240
  1650
#define GL_TEXTURE_ALPHA_TYPE             0x8C13
slouken@3240
  1651
#define GL_TEXTURE_DEPTH_TYPE             0x8C16
slouken@3240
  1652
#define GL_UNSIGNED_NORMALIZED            0x8C17
slouken@2788
  1653
#define GL_FRAMEBUFFER_BINDING            0x8CA6
slouken@2788
  1654
#define GL_DRAW_FRAMEBUFFER_BINDING       GL_FRAMEBUFFER_BINDING
slouken@2788
  1655
#define GL_RENDERBUFFER_BINDING           0x8CA7
slouken@2788
  1656
#define GL_READ_FRAMEBUFFER               0x8CA8
slouken@2788
  1657
#define GL_DRAW_FRAMEBUFFER               0x8CA9
slouken@2788
  1658
#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
slouken@2788
  1659
#define GL_RENDERBUFFER_SAMPLES           0x8CAB
slouken@2788
  1660
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
slouken@2788
  1661
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
slouken@2788
  1662
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
slouken@2788
  1663
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
slouken@2788
  1664
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
slouken@2788
  1665
#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
slouken@2788
  1666
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
slouken@2788
  1667
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
slouken@2788
  1668
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
slouken@2788
  1669
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
slouken@2788
  1670
#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
slouken@2788
  1671
#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
slouken@2788
  1672
#define GL_COLOR_ATTACHMENT0              0x8CE0
slouken@2788
  1673
#define GL_COLOR_ATTACHMENT1              0x8CE1
slouken@2788
  1674
#define GL_COLOR_ATTACHMENT2              0x8CE2
slouken@2788
  1675
#define GL_COLOR_ATTACHMENT3              0x8CE3
slouken@2788
  1676
#define GL_COLOR_ATTACHMENT4              0x8CE4
slouken@2788
  1677
#define GL_COLOR_ATTACHMENT5              0x8CE5
slouken@2788
  1678
#define GL_COLOR_ATTACHMENT6              0x8CE6
slouken@2788
  1679
#define GL_COLOR_ATTACHMENT7              0x8CE7
slouken@2788
  1680
#define GL_COLOR_ATTACHMENT8              0x8CE8
slouken@2788
  1681
#define GL_COLOR_ATTACHMENT9              0x8CE9
slouken@2788
  1682
#define GL_COLOR_ATTACHMENT10             0x8CEA
slouken@2788
  1683
#define GL_COLOR_ATTACHMENT11             0x8CEB
slouken@2788
  1684
#define GL_COLOR_ATTACHMENT12             0x8CEC
slouken@2788
  1685
#define GL_COLOR_ATTACHMENT13             0x8CED
slouken@2788
  1686
#define GL_COLOR_ATTACHMENT14             0x8CEE
slouken@2788
  1687
#define GL_COLOR_ATTACHMENT15             0x8CEF
slouken@2788
  1688
#define GL_DEPTH_ATTACHMENT               0x8D00
slouken@2788
  1689
#define GL_STENCIL_ATTACHMENT             0x8D20
slouken@2788
  1690
#define GL_FRAMEBUFFER                    0x8D40
slouken@2788
  1691
#define GL_RENDERBUFFER                   0x8D41
slouken@2788
  1692
#define GL_RENDERBUFFER_WIDTH             0x8D42
slouken@2788
  1693
#define GL_RENDERBUFFER_HEIGHT            0x8D43
slouken@2788
  1694
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
slouken@2788
  1695
#define GL_STENCIL_INDEX1                 0x8D46
slouken@2788
  1696
#define GL_STENCIL_INDEX4                 0x8D47
slouken@2788
  1697
#define GL_STENCIL_INDEX8                 0x8D48
slouken@2788
  1698
#define GL_STENCIL_INDEX16                0x8D49
slouken@2788
  1699
#define GL_RENDERBUFFER_RED_SIZE          0x8D50
slouken@2788
  1700
#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
slouken@2788
  1701
#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
slouken@2788
  1702
#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
slouken@2788
  1703
#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
slouken@2788
  1704
#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
slouken@2788
  1705
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
slouken@2788
  1706
#define GL_MAX_SAMPLES                    0x8D57
slouken@2788
  1707
#endif
slouken@2788
  1708
slouken@3240
  1709
#ifndef GL_ARB_framebuffer_object_DEPRECATED
slouken@3240
  1710
#define GL_INDEX                          0x8222
slouken@3240
  1711
#define GL_TEXTURE_LUMINANCE_TYPE         0x8C14
slouken@3240
  1712
#define GL_TEXTURE_INTENSITY_TYPE         0x8C15
slouken@3240
  1713
#endif
slouken@3240
  1714
slouken@2788
  1715
#ifndef GL_ARB_framebuffer_sRGB
slouken@2788
  1716
#define GL_FRAMEBUFFER_SRGB               0x8DB9
slouken@2788
  1717
#endif
slouken@2788
  1718
slouken@2788
  1719
#ifndef GL_ARB_geometry_shader4
slouken@2788
  1720
#define GL_LINES_ADJACENCY_ARB            0x000A
slouken@2788
  1721
#define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
slouken@2788
  1722
#define GL_TRIANGLES_ADJACENCY_ARB        0x000C
slouken@2788
  1723
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
slouken@2788
  1724
#define GL_PROGRAM_POINT_SIZE_ARB         0x8642
slouken@2788
  1725
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
slouken@2788
  1726
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
slouken@2788
  1727
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
slouken@2788
  1728
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
slouken@2788
  1729
#define GL_GEOMETRY_SHADER_ARB            0x8DD9
slouken@2788
  1730
#define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
slouken@2788
  1731
#define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
slouken@2788
  1732
#define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
slouken@2788
  1733
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
slouken@2788
  1734
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
slouken@2788
  1735
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
slouken@2788
  1736
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
slouken@2788
  1737
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
slouken@2788
  1738
/* reuse GL_MAX_VARYING_COMPONENTS */
slouken@2788
  1739
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
slouken@2788
  1740
#endif
slouken@2788
  1741
slouken@2788
  1742
#ifndef GL_ARB_half_float_vertex
slouken@2788
  1743
#define GL_HALF_FLOAT                     0x140B
slouken@2788
  1744
#endif
slouken@2788
  1745
slouken@2788
  1746
#ifndef GL_ARB_instanced_arrays
slouken@3240
  1747
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
slouken@2788
  1748
#endif
slouken@2788
  1749
slouken@2788
  1750
#ifndef GL_ARB_map_buffer_range
slouken@2788
  1751
#define GL_MAP_READ_BIT                   0x0001
slouken@2788
  1752
#define GL_MAP_WRITE_BIT                  0x0002
slouken@2788
  1753
#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
slouken@2788
  1754
#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
slouken@2788
  1755
#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
slouken@2788
  1756
#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
slouken@2788
  1757
#endif
slouken@2788
  1758
slouken@2788
  1759
#ifndef GL_ARB_texture_buffer_object
slouken@2788
  1760
#define GL_TEXTURE_BUFFER_ARB             0x8C2A
slouken@2788
  1761
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB    0x8C2B
slouken@2788
  1762
#define GL_TEXTURE_BINDING_BUFFER_ARB     0x8C2C
slouken@2788
  1763
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
slouken@2788
  1764
#define GL_TEXTURE_BUFFER_FORMAT_ARB      0x8C2E
slouken@2788
  1765
#endif
slouken@2788
  1766
slouken@2788
  1767
#ifndef GL_ARB_texture_compression_rgtc
slouken@2788
  1768
#define GL_COMPRESSED_RED_RGTC1           0x8DBB
slouken@2788
  1769
#define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC
slouken@2788
  1770
#define GL_COMPRESSED_RG_RGTC2            0x8DBD
slouken@2788
  1771
#define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
slouken@2788
  1772
#endif
slouken@2788
  1773
slouken@2788
  1774
#ifndef GL_ARB_texture_rg
slouken@2788
  1775
#define GL_RG                             0x8227
slouken@2788
  1776
#define GL_RG_INTEGER                     0x8228
slouken@2788
  1777
#define GL_R8                             0x8229
slouken@2788
  1778
#define GL_R16                            0x822A
slouken@2788
  1779
#define GL_RG8                            0x822B
slouken@2788
  1780
#define GL_RG16                           0x822C
slouken@2788
  1781
#define GL_R16F                           0x822D
slouken@2788
  1782
#define GL_R32F                           0x822E
slouken@2788
  1783
#define GL_RG16F                          0x822F
slouken@2788
  1784
#define GL_RG32F                          0x8230
slouken@2788
  1785
#define GL_R8I                            0x8231
slouken@2788
  1786
#define GL_R8UI                           0x8232
slouken@2788
  1787
#define GL_R16I                           0x8233
slouken@2788
  1788
#define GL_R16UI                          0x8234
slouken@2788
  1789
#define GL_R32I                           0x8235
slouken@2788
  1790
#define GL_R32UI                          0x8236
slouken@2788
  1791
#define GL_RG8I                           0x8237
slouken@2788
  1792
#define GL_RG8UI                          0x8238
slouken@2788
  1793
#define GL_RG16I                          0x8239
slouken@2788
  1794
#define GL_RG16UI                         0x823A
slouken@2788
  1795
#define GL_RG32I                          0x823B
slouken@2788
  1796
#define GL_RG32UI                         0x823C
slouken@2788
  1797
#endif
slouken@2788
  1798
slouken@2788
  1799
#ifndef GL_ARB_vertex_array_object
slouken@2788
  1800
#define GL_VERTEX_ARRAY_BINDING           0x85B5
slouken@2788
  1801
#endif
slouken@2788
  1802
slouken@3240
  1803
#ifndef GL_ARB_uniform_buffer_object
slouken@3240
  1804
#define GL_UNIFORM_BUFFER                 0x8A11
slouken@3240
  1805
#define GL_UNIFORM_BUFFER_BINDING         0x8A28
slouken@3240
  1806
#define GL_UNIFORM_BUFFER_START           0x8A29
slouken@3240
  1807
#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
slouken@3240
  1808
#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
slouken@3240
  1809
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
slouken@3240
  1810
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
slouken@3240
  1811
#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
slouken@3240
  1812
#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
slouken@3240
  1813
#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
slouken@3240
  1814
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
slouken@3240
  1815
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
slouken@3240
  1816
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
slouken@3240
  1817
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
slouken@3240
  1818
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
slouken@3240
  1819
#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
slouken@3240
  1820
#define GL_UNIFORM_TYPE                   0x8A37
slouken@3240
  1821
#define GL_UNIFORM_SIZE                   0x8A38
slouken@3240
  1822
#define GL_UNIFORM_NAME_LENGTH            0x8A39
slouken@3240
  1823
#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
slouken@3240
  1824
#define GL_UNIFORM_OFFSET                 0x8A3B
slouken@3240
  1825
#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
slouken@3240
  1826
#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
slouken@3240
  1827
#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
slouken@3240
  1828
#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
slouken@3240
  1829
#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
slouken@3240
  1830
#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
slouken@3240
  1831
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
slouken@3240
  1832
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
slouken@3240
  1833
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
slouken@3240
  1834
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
slouken@3240
  1835
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
slouken@3240
  1836
#define GL_INVALID_INDEX                  0xFFFFFFFFu
slouken@3240
  1837
#endif
slouken@3240
  1838
slouken@3240
  1839
#ifndef GL_ARB_compatibility
slouken@3240
  1840
/* ARB_compatibility just defines tokens from core 3.0 */
slouken@3240
  1841
#endif
slouken@3240
  1842
slouken@3240
  1843
#ifndef GL_ARB_copy_buffer
slouken@3240
  1844
#define GL_COPY_READ_BUFFER               0x8F36
slouken@3240
  1845
#define GL_COPY_WRITE_BUFFER              0x8F37
slouken@3240
  1846
#endif
slouken@3240
  1847
slouken@3240
  1848
#ifndef GL_ARB_shader_texture_lod
slouken@3240
  1849
#endif
slouken@3240
  1850
slouken@3240
  1851
#ifndef GL_ARB_depth_clamp
slouken@3240
  1852
#define GL_DEPTH_CLAMP                    0x864F
slouken@3240
  1853
#endif
slouken@3240
  1854
slouken@3240
  1855
#ifndef GL_ARB_draw_elements_base_vertex
slouken@3240
  1856
#endif
slouken@3240
  1857
slouken@3240
  1858
#ifndef GL_ARB_fragment_coord_conventions
slouken@3240
  1859
#endif
slouken@3240
  1860
slouken@3240
  1861
#ifndef GL_ARB_provoking_vertex
slouken@3240
  1862
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
slouken@3240
  1863
#define GL_FIRST_VERTEX_CONVENTION        0x8E4D
slouken@3240
  1864
#define GL_LAST_VERTEX_CONVENTION         0x8E4E
slouken@3240
  1865
#define GL_PROVOKING_VERTEX               0x8E4F
slouken@3240
  1866
#endif
slouken@3240
  1867
slouken@3240
  1868
#ifndef GL_ARB_seamless_cube_map
slouken@3240
  1869
#define GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F
slouken@3240
  1870
#endif
slouken@3240
  1871
slouken@3240
  1872
#ifndef GL_ARB_sync
slouken@3240
  1873
#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
slouken@3240
  1874
#define GL_OBJECT_TYPE                    0x9112
slouken@3240
  1875
#define GL_SYNC_CONDITION                 0x9113
slouken@3240
  1876
#define GL_SYNC_STATUS                    0x9114
slouken@3240
  1877
#define GL_SYNC_FLAGS                     0x9115
slouken@3240
  1878
#define GL_SYNC_FENCE                     0x9116
slouken@3240
  1879
#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
slouken@3240
  1880
#define GL_UNSIGNALED                     0x9118
slouken@3240
  1881
#define GL_SIGNALED                       0x9119
slouken@3240
  1882
#define GL_ALREADY_SIGNALED               0x911A
slouken@3240
  1883
#define GL_TIMEOUT_EXPIRED                0x911B
slouken@3240
  1884
#define GL_CONDITION_SATISFIED            0x911C
slouken@3240
  1885
#define GL_WAIT_FAILED                    0x911D
slouken@3240
  1886
#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
slouken@3240
  1887
#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
slouken@3240
  1888
#endif
slouken@3240
  1889
slouken@3240
  1890
#ifndef GL_ARB_texture_multisample
slouken@3240
  1891
#define GL_SAMPLE_POSITION                0x8E50
slouken@3240
  1892
#define GL_SAMPLE_MASK                    0x8E51
slouken@3240
  1893
#define GL_SAMPLE_MASK_VALUE              0x8E52
slouken@3240
  1894
#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
slouken@3240
  1895
#define GL_TEXTURE_2D_MULTISAMPLE         0x9100
slouken@3240
  1896
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
slouken@3240
  1897
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
slouken@3240
  1898
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
slouken@3240
  1899
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
slouken@3240
  1900
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
slouken@3240
  1901
#define GL_TEXTURE_SAMPLES                0x9106
slouken@3240
  1902
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
slouken@3240
  1903
#define GL_SAMPLER_2D_MULTISAMPLE         0x9108
slouken@3240
  1904
#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
slouken@3240
  1905
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
slouken@3240
  1906
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
slouken@3240
  1907
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
slouken@3240
  1908
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
slouken@3240
  1909
#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
slouken@3240
  1910
#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
slouken@3240
  1911
#define GL_MAX_INTEGER_SAMPLES            0x9110
slouken@3240
  1912
#endif
slouken@3240
  1913
slouken@3240
  1914
#ifndef GL_ARB_vertex_array_bgra
slouken@3240
  1915
/* reuse GL_BGRA */
slouken@3240
  1916
#endif
slouken@3240
  1917
slouken@3240
  1918
#ifndef GL_ARB_draw_buffers_blend
slouken@3240
  1919
#endif
slouken@3240
  1920
slouken@3240
  1921
#ifndef GL_ARB_sample_shading
slouken@4634
  1922
#define GL_SAMPLE_SHADING_ARB             0x8C36
slouken@4634
  1923
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37
slouken@3240
  1924
#endif
slouken@3240
  1925
slouken@3240
  1926
#ifndef GL_ARB_texture_cube_map_array
slouken@4634
  1927
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB     0x9009
slouken@4634
  1928
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
slouken@4634
  1929
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
slouken@4634
  1930
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB     0x900C
slouken@4634
  1931
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
slouken@4634
  1932
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
slouken@4634
  1933
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
slouken@3240
  1934
#endif
slouken@3240
  1935
slouken@3240
  1936
#ifndef GL_ARB_texture_gather
slouken@4634
  1937
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
slouken@4634
  1938
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
slouken@3240
  1939
#endif
slouken@3240
  1940
slouken@3240
  1941
#ifndef GL_ARB_texture_query_lod
slouken@3240
  1942
#endif
slouken@3240
  1943
slouken@4634
  1944
#ifndef GL_ARB_shading_language_include
slouken@4634
  1945
#define GL_SHADER_INCLUDE_ARB             0x8DAE
slouken@4634
  1946
#define GL_NAMED_STRING_LENGTH_ARB        0x8DE9
slouken@4634
  1947
#define GL_NAMED_STRING_TYPE_ARB          0x8DEA
slouken@4634
  1948
#endif
slouken@4634
  1949
slouken@4634
  1950
#ifndef GL_ARB_texture_compression_bptc
slouken@4634
  1951
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
slouken@4634
  1952
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
slouken@4634
  1953
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
slouken@4634
  1954
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
slouken@4634
  1955
#endif
slouken@4634
  1956
slouken@4634
  1957
#ifndef GL_ARB_blend_func_extended
slouken@4634
  1958
#define GL_SRC1_COLOR                     0x88F9
slouken@4634
  1959
/* reuse GL_SRC1_ALPHA */
slouken@4634
  1960
#define GL_ONE_MINUS_SRC1_COLOR           0x88FA
slouken@4634
  1961
#define GL_ONE_MINUS_SRC1_ALPHA           0x88FB
slouken@4634
  1962
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
slouken@4634
  1963
#endif
slouken@4634
  1964
slouken@4634
  1965
#ifndef GL_ARB_explicit_attrib_location
slouken@4634
  1966
#endif
slouken@4634
  1967
slouken@4634
  1968
#ifndef GL_ARB_occlusion_query2
slouken@4634
  1969
#define GL_ANY_SAMPLES_PASSED             0x8C2F
slouken@4634
  1970
#endif
slouken@4634
  1971
slouken@4634
  1972
#ifndef GL_ARB_sampler_objects
slouken@4634
  1973
#define GL_SAMPLER_BINDING                0x8919
slouken@4634
  1974
#endif
slouken@4634
  1975
slouken@4634
  1976
#ifndef GL_ARB_shader_bit_encoding
slouken@4634
  1977
#endif
slouken@4634
  1978
slouken@4634
  1979
#ifndef GL_ARB_texture_rgb10_a2ui
slouken@4634
  1980
#define GL_RGB10_A2UI                     0x906F
slouken@4634
  1981
#endif
slouken@4634
  1982
slouken@4634
  1983
#ifndef GL_ARB_texture_swizzle
slouken@4634
  1984
#define GL_TEXTURE_SWIZZLE_R              0x8E42
slouken@4634
  1985
#define GL_TEXTURE_SWIZZLE_G              0x8E43
slouken@4634
  1986
#define GL_TEXTURE_SWIZZLE_B              0x8E44
slouken@4634
  1987
#define GL_TEXTURE_SWIZZLE_A              0x8E45
slouken@4634
  1988
#define GL_TEXTURE_SWIZZLE_RGBA           0x8E46
slouken@4634
  1989
#endif
slouken@4634
  1990
slouken@4634
  1991
#ifndef GL_ARB_timer_query
slouken@4634
  1992
#define GL_TIME_ELAPSED                   0x88BF
slouken@4634
  1993
#define GL_TIMESTAMP                      0x8E28
slouken@4634
  1994
#endif
slouken@4634
  1995
slouken@4634
  1996
#ifndef GL_ARB_vertex_type_2_10_10_10_rev
slouken@4634
  1997
/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
slouken@4634
  1998
#define GL_INT_2_10_10_10_REV             0x8D9F
slouken@4634
  1999
#endif
slouken@4634
  2000
slouken@4634
  2001
#ifndef GL_ARB_draw_indirect
slouken@4634
  2002
#define GL_DRAW_INDIRECT_BUFFER           0x8F3F
slouken@4634
  2003
#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
slouken@4634
  2004
#endif
slouken@4634
  2005
slouken@4634
  2006
#ifndef GL_ARB_gpu_shader5
slouken@4634
  2007
#define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
slouken@4634
  2008
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
slouken@4634
  2009
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
slouken@4634
  2010
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
slouken@4634
  2011
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
slouken@4634
  2012
/* reuse GL_MAX_VERTEX_STREAMS */
slouken@4634
  2013
#endif
slouken@4634
  2014
slouken@4634
  2015
#ifndef GL_ARB_gpu_shader_fp64
slouken@4634
  2016
/* reuse GL_DOUBLE */
slouken@4634
  2017
#define GL_DOUBLE_VEC2                    0x8FFC
slouken@4634
  2018
#define GL_DOUBLE_VEC3                    0x8FFD
slouken@4634
  2019
#define GL_DOUBLE_VEC4                    0x8FFE
slouken@4634
  2020
#define GL_DOUBLE_MAT2                    0x8F46
slouken@4634
  2021
#define GL_DOUBLE_MAT3                    0x8F47
slouken@4634
  2022
#define GL_DOUBLE_MAT4                    0x8F48
slouken@4634
  2023
#define GL_DOUBLE_MAT2x3                  0x8F49
slouken@4634
  2024
#define GL_DOUBLE_MAT2x4                  0x8F4A
slouken@4634
  2025
#define GL_DOUBLE_MAT3x2                  0x8F4B
slouken@4634
  2026
#define GL_DOUBLE_MAT3x4                  0x8F4C
slouken@4634
  2027
#define GL_DOUBLE_MAT4x2                  0x8F4D
slouken@4634
  2028
#define GL_DOUBLE_MAT4x3                  0x8F4E
slouken@4634
  2029
#endif
slouken@4634
  2030
slouken@4634
  2031
#ifndef GL_ARB_shader_subroutine
slouken@4634
  2032
#define GL_ACTIVE_SUBROUTINES             0x8DE5
slouken@4634
  2033
#define GL_ACTIVE_SUBROUTINE_UNIFORMS     0x8DE6
slouken@4634
  2034
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
slouken@4634
  2035
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
slouken@4634
  2036
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
slouken@4634
  2037
#define GL_MAX_SUBROUTINES                0x8DE7
slouken@4634
  2038
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
slouken@4634
  2039
#define GL_NUM_COMPATIBLE_SUBROUTINES     0x8E4A
slouken@4634
  2040
#define GL_COMPATIBLE_SUBROUTINES         0x8E4B
slouken@4634
  2041
/* reuse GL_UNIFORM_SIZE */
slouken@4634
  2042
/* reuse GL_UNIFORM_NAME_LENGTH */
slouken@4634
  2043
#endif
slouken@4634
  2044
slouken@4634
  2045
#ifndef GL_ARB_tessellation_shader
slouken@4634
  2046
#define GL_PATCHES                        0x000E
slouken@4634
  2047
#define GL_PATCH_VERTICES                 0x8E72
slouken@4634
  2048
#define GL_PATCH_DEFAULT_INNER_LEVEL      0x8E73
slouken@4634
  2049
#define GL_PATCH_DEFAULT_OUTER_LEVEL      0x8E74
slouken@4634
  2050
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
slouken@4634
  2051
#define GL_TESS_GEN_MODE                  0x8E76
slouken@4634
  2052
#define GL_TESS_GEN_SPACING               0x8E77
slouken@4634
  2053
#define GL_TESS_GEN_VERTEX_ORDER          0x8E78
slouken@4634
  2054
#define GL_TESS_GEN_POINT_MODE            0x8E79
slouken@4634
  2055
/* reuse GL_TRIANGLES */
slouken@4634
  2056
/* reuse GL_QUADS */
slouken@4634
  2057
#define GL_ISOLINES                       0x8E7A
slouken@4634
  2058
/* reuse GL_EQUAL */
slouken@4634
  2059
#define GL_FRACTIONAL_ODD                 0x8E7B
slouken@4634
  2060
#define GL_FRACTIONAL_EVEN                0x8E7C
slouken@4634
  2061
/* reuse GL_CCW */
slouken@4634
  2062
/* reuse GL_CW */
slouken@4634
  2063
#define GL_MAX_PATCH_VERTICES             0x8E7D
slouken@4634
  2064
#define GL_MAX_TESS_GEN_LEVEL             0x8E7E
slouken@4634
  2065
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
slouken@4634
  2066
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
slouken@4634
  2067
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
slouken@4634
  2068
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
slouken@4634
  2069
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
slouken@4634
  2070
#define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
slouken@4634
  2071
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
slouken@4634
  2072
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
slouken@4634
  2073
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
slouken@4634
  2074
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
slouken@4634
  2075
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
slouken@4634
  2076
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
slouken@4634
  2077
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
slouken@4634
  2078
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
slouken@4634
  2079
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
slouken@4634
  2080
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
slouken@4634
  2081
#define GL_TESS_EVALUATION_SHADER         0x8E87
slouken@4634
  2082
#define GL_TESS_CONTROL_SHADER            0x8E88
slouken@4634
  2083
#endif
slouken@4634
  2084
slouken@4634
  2085
#ifndef GL_ARB_texture_buffer_object_rgb32
slouken@4634
  2086
/* reuse GL_RGB32F */
slouken@4634
  2087
/* reuse GL_RGB32UI */
slouken@4634
  2088
/* reuse GL_RGB32I */
slouken@4634
  2089
#endif
slouken@4634
  2090
slouken@4634
  2091
#ifndef GL_ARB_transform_feedback2
slouken@4634
  2092
#define GL_TRANSFORM_FEEDBACK             0x8E22
slouken@4634
  2093
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
slouken@4634
  2094
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
slouken@4634
  2095
#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
slouken@4634
  2096
#endif
slouken@4634
  2097
slouken@4634
  2098
#ifndef GL_ARB_transform_feedback3
slouken@4634
  2099
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
slouken@4634
  2100
#define GL_MAX_VERTEX_STREAMS             0x8E71
slouken@4634
  2101
#endif
slouken@4634
  2102
slouken@4634
  2103
#ifndef GL_ARB_ES2_compatibility
slouken@4634
  2104
#define GL_FIXED                          0x140C
slouken@4634
  2105
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
slouken@4634
  2106
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
slouken@4634
  2107
#define GL_LOW_FLOAT                      0x8DF0
slouken@4634
  2108
#define GL_MEDIUM_FLOAT                   0x8DF1
slouken@4634
  2109
#define GL_HIGH_FLOAT                     0x8DF2
slouken@4634
  2110
#define GL_LOW_INT                        0x8DF3
slouken@4634
  2111
#define GL_MEDIUM_INT                     0x8DF4
slouken@4634
  2112
#define GL_HIGH_INT                       0x8DF5
slouken@4634
  2113
#define GL_SHADER_COMPILER                0x8DFA
slouken@4634
  2114
#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
slouken@4634
  2115
#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
slouken@4634
  2116
#define GL_MAX_VARYING_VECTORS            0x8DFC
slouken@4634
  2117
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
slouken@4634
  2118
#endif
slouken@4634
  2119
slouken@4634
  2120
#ifndef GL_ARB_get_program_binary
slouken@4634
  2121
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
slouken@4634
  2122
#define GL_PROGRAM_BINARY_LENGTH          0x8741
slouken@4634
  2123
#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
slouken@4634
  2124
#define GL_PROGRAM_BINARY_FORMATS         0x87FF
slouken@4634
  2125
#endif
slouken@4634
  2126
slouken@4634
  2127
#ifndef GL_ARB_separate_shader_objects
slouken@4634
  2128
#define GL_VERTEX_SHADER_BIT              0x00000001
slouken@4634
  2129
#define GL_FRAGMENT_SHADER_BIT            0x00000002
slouken@4634
  2130
#define GL_GEOMETRY_SHADER_BIT            0x00000004
slouken@4634
  2131
#define GL_TESS_CONTROL_SHADER_BIT        0x00000008
slouken@4634
  2132
#define GL_TESS_EVALUATION_SHADER_BIT     0x00000010
slouken@4634
  2133
#define GL_ALL_SHADER_BITS                0xFFFFFFFF
slouken@4634
  2134
#define GL_PROGRAM_SEPARABLE              0x8258
slouken@4634
  2135
#define GL_ACTIVE_PROGRAM                 0x8259
slouken@4634
  2136
#define GL_PROGRAM_PIPELINE_BINDING       0x825A
slouken@4634
  2137
#endif
slouken@4634
  2138
slouken@4634
  2139
#ifndef GL_ARB_shader_precision
slouken@4634
  2140
#endif
slouken@4634
  2141
slouken@4634
  2142
#ifndef GL_ARB_vertex_attrib_64bit
slouken@4634
  2143
/* reuse GL_RGB32I */
slouken@4634
  2144
/* reuse GL_DOUBLE_VEC2 */
slouken@4634
  2145
/* reuse GL_DOUBLE_VEC3 */
slouken@4634
  2146
/* reuse GL_DOUBLE_VEC4 */
slouken@4634
  2147
/* reuse GL_DOUBLE_MAT2 */
slouken@4634
  2148
/* reuse GL_DOUBLE_MAT3 */
slouken@4634
  2149
/* reuse GL_DOUBLE_MAT4 */
slouken@4634
  2150
/* reuse GL_DOUBLE_MAT2x3 */
slouken@4634
  2151
/* reuse GL_DOUBLE_MAT2x4 */
slouken@4634
  2152
/* reuse GL_DOUBLE_MAT3x2 */
slouken@4634
  2153
/* reuse GL_DOUBLE_MAT3x4 */
slouken@4634
  2154
/* reuse GL_DOUBLE_MAT4x2 */
slouken@4634
  2155
/* reuse GL_DOUBLE_MAT4x3 */
slouken@4634
  2156
#endif
slouken@4634
  2157
slouken@4634
  2158
#ifndef GL_ARB_viewport_array
slouken@4634
  2159
/* reuse GL_SCISSOR_BOX */
slouken@4634
  2160
/* reuse GL_VIEWPORT */
slouken@4634
  2161
/* reuse GL_DEPTH_RANGE */
slouken@4634
  2162
/* reuse GL_SCISSOR_TEST */
slouken@4634
  2163
#define GL_MAX_VIEWPORTS                  0x825B
slouken@4634
  2164
#define GL_VIEWPORT_SUBPIXEL_BITS         0x825C
slouken@4634
  2165
#define GL_VIEWPORT_BOUNDS_RANGE          0x825D
slouken@4634
  2166
#define GL_LAYER_PROVOKING_VERTEX         0x825E
slouken@4634
  2167
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
slouken@4634
  2168
#define GL_UNDEFINED_VERTEX               0x8260
slouken@4634
  2169
/* reuse GL_FIRST_VERTEX_CONVENTION */
slouken@4634
  2170
/* reuse GL_LAST_VERTEX_CONVENTION */
slouken@4634
  2171
/* reuse GL_PROVOKING_VERTEX */
slouken@4634
  2172
#endif
slouken@4634
  2173
slouken@4634
  2174
#ifndef GL_ARB_cl_event
slouken@4634
  2175
#define GL_SYNC_CL_EVENT_ARB              0x8240
slouken@4634
  2176
#define GL_SYNC_CL_EVENT_COMPLETE_ARB     0x8241
slouken@4634
  2177
#endif
slouken@4634
  2178
slouken@4634
  2179
#ifndef GL_ARB_debug_output
slouken@4634
  2180
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242
slouken@4634
  2181
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
slouken@4634
  2182
#define GL_DEBUG_CALLBACK_FUNCTION_ARB    0x8244
slouken@4634
  2183
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB  0x8245
slouken@4634
  2184
#define GL_DEBUG_SOURCE_API_ARB           0x8246
slouken@4634
  2185
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
slouken@4634
  2186
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
slouken@4634
  2187
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249
slouken@4634
  2188
#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A
slouken@4634
  2189
#define GL_DEBUG_SOURCE_OTHER_ARB         0x824B
slouken@4634
  2190
#define GL_DEBUG_TYPE_ERROR_ARB           0x824C
slouken@4634
  2191
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
slouken@4634
  2192
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
slouken@4634
  2193
#define GL_DEBUG_TYPE_PORTABILITY_ARB     0x824F
slouken@4634
  2194
#define GL_DEBUG_TYPE_PERFORMANCE_ARB     0x8250
slouken@4634
  2195
#define GL_DEBUG_TYPE_OTHER_ARB           0x8251
slouken@4634
  2196
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143
slouken@4634
  2197
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB  0x9144
slouken@4634
  2198
#define GL_DEBUG_LOGGED_MESSAGES_ARB      0x9145
slouken@4634
  2199
#define GL_DEBUG_SEVERITY_HIGH_ARB        0x9146
slouken@4634
  2200
#define GL_DEBUG_SEVERITY_MEDIUM_ARB      0x9147
slouken@4634
  2201
#define GL_DEBUG_SEVERITY_LOW_ARB         0x9148
slouken@4634
  2202
#endif
slouken@4634
  2203
slouken@4634
  2204
#ifndef GL_ARB_robustness
slouken@4634
  2205
/* reuse GL_NO_ERROR */
slouken@4634
  2206
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
slouken@4634
  2207
#define GL_LOSE_CONTEXT_ON_RESET_ARB      0x8252
slouken@4634
  2208
#define GL_GUILTY_CONTEXT_RESET_ARB       0x8253
slouken@4634
  2209
#define GL_INNOCENT_CONTEXT_RESET_ARB     0x8254
slouken@4634
  2210
#define GL_UNKNOWN_CONTEXT_RESET_ARB      0x8255
slouken@4634
  2211
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
slouken@4634
  2212
#define GL_NO_RESET_NOTIFICATION_ARB      0x8261
slouken@4634
  2213
#endif
slouken@4634
  2214
slouken@4634
  2215
#ifndef GL_ARB_shader_stencil_export
slouken@4634
  2216
#endif
slouken@4634
  2217
slouken@312
  2218
#ifndef GL_EXT_abgr
slouken@312
  2219
#define GL_ABGR_EXT                       0x8000
slouken@312
  2220
#endif
slouken@214
  2221
slouken@312
  2222
#ifndef GL_EXT_blend_color
slouken@312
  2223
#define GL_CONSTANT_COLOR_EXT             0x8001
slouken@312
  2224
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
slouken@312
  2225
#define GL_CONSTANT_ALPHA_EXT             0x8003
slouken@312
  2226
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
slouken@312
  2227
#define GL_BLEND_COLOR_EXT                0x8005
slouken@312
  2228
#endif
slouken@214
  2229
slouken@312
  2230
#ifndef GL_EXT_polygon_offset
slouken@312
  2231
#define GL_POLYGON_OFFSET_EXT             0x8037
slouken@312
  2232
#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
slouken@312
  2233
#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
slouken@312
  2234
#endif
slouken@214
  2235
slouken@312
  2236
#ifndef GL_EXT_texture
slouken@312
  2237
#define GL_ALPHA4_EXT                     0x803B
slouken@312
  2238
#define GL_ALPHA8_EXT                     0x803C
slouken@312
  2239
#define GL_ALPHA12_EXT                    0x803D
slouken@312
  2240
#define GL_ALPHA16_EXT                    0x803E
slouken@312
  2241
#define GL_LUMINANCE4_EXT                 0x803F
slouken@312
  2242
#define GL_LUMINANCE8_EXT                 0x8040
slouken@312
  2243
#define GL_LUMINANCE12_EXT                0x8041
slouken@312
  2244
#define GL_LUMINANCE16_EXT                0x8042
slouken@312
  2245
#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
slouken@312
  2246
#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
slouken@312
  2247
#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
slouken@312
  2248
#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
slouken@312
  2249
#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
slouken@312
  2250
#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
slouken@312
  2251
#define GL_INTENSITY_EXT                  0x8049
slouken@312
  2252
#define GL_INTENSITY4_EXT                 0x804A
slouken@312
  2253
#define GL_INTENSITY8_EXT                 0x804B
slouken@312
  2254
#define GL_INTENSITY12_EXT                0x804C
slouken@312
  2255
#define GL_INTENSITY16_EXT                0x804D
slouken@312
  2256
#define GL_RGB2_EXT                       0x804E
slouken@312
  2257
#define GL_RGB4_EXT                       0x804F
slouken@312
  2258
#define GL_RGB5_EXT                       0x8050
slouken@312
  2259
#define GL_RGB8_EXT                       0x8051
slouken@312
  2260
#define GL_RGB10_EXT                      0x8052
slouken@312
  2261
#define GL_RGB12_EXT                      0x8053
slouken@312
  2262
#define GL_RGB16_EXT                      0x8054
slouken@312
  2263
#define GL_RGBA2_EXT                      0x8055
slouken@312
  2264
#define GL_RGBA4_EXT                      0x8056
slouken@312
  2265
#define GL_RGB5_A1_EXT                    0x8057
slouken@312
  2266
#define GL_RGBA8_EXT                      0x8058
slouken@312
  2267
#define GL_RGB10_A2_EXT                   0x8059
slouken@312
  2268
#define GL_RGBA12_EXT                     0x805A
slouken@312
  2269
#define GL_RGBA16_EXT                     0x805B
slouken@312
  2270
#define GL_TEXTURE_RED_SIZE_EXT           0x805C
slouken@312
  2271
#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
slouken@312
  2272
#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
slouken@312
  2273
#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
slouken@312
  2274
#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
slouken@312
  2275
#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
slouken@312
  2276
#define GL_REPLACE_EXT                    0x8062
slouken@312
  2277
#define GL_PROXY_TEXTURE_1D_EXT           0x8063
slouken@312
  2278
#define GL_PROXY_TEXTURE_2D_EXT           0x8064
slouken@312
  2279
#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
slouken@312
  2280
#endif
slouken@214
  2281
slouken@312
  2282
#ifndef GL_EXT_texture3D
slouken@312
  2283
#define GL_PACK_SKIP_IMAGES_EXT           0x806B
slouken@312
  2284
#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
slouken@312
  2285
#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
slouken@312
  2286
#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
slouken@312
  2287
#define GL_TEXTURE_3D_EXT                 0x806F
slouken@312
  2288
#define GL_PROXY_TEXTURE_3D_EXT           0x8070
slouken@312
  2289
#define GL_TEXTURE_DEPTH_EXT              0x8071
slouken@312
  2290
#define GL_TEXTURE_WRAP_R_EXT             0x8072
slouken@312
  2291
#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
slouken@312
  2292
#endif
slouken@214
  2293
slouken@312
  2294
#ifndef GL_SGIS_texture_filter4
slouken@312
  2295
#define GL_FILTER4_SGIS                   0x8146
slouken@312
  2296
#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
slouken@312
  2297
#endif
slouken@214
  2298
slouken@312
  2299
#ifndef GL_EXT_subtexture
slouken@312
  2300
#endif
slouken@312
  2301
slouken@312
  2302
#ifndef GL_EXT_copy_texture
slouken@312
  2303
#endif
slouken@312
  2304
slouken@312
  2305
#ifndef GL_EXT_histogram
slouken@312
  2306
#define GL_HISTOGRAM_EXT                  0x8024
slouken@312
  2307
#define GL_PROXY_HISTOGRAM_EXT            0x8025
slouken@312
  2308
#define GL_HISTOGRAM_WIDTH_EXT            0x8026
slouken@312
  2309
#define GL_HISTOGRAM_FORMAT_EXT           0x8027
slouken@312
  2310
#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
slouken@312
  2311
#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
slouken@312
  2312
#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
slouken@312
  2313
#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
slouken@312
  2314
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
slouken@312
  2315
#define GL_HISTOGRAM_SINK_EXT             0x802D
slouken@312
  2316
#define GL_MINMAX_EXT                     0x802E
slouken@312
  2317
#define GL_MINMAX_FORMAT_EXT              0x802F
slouken@312
  2318
#define GL_MINMAX_SINK_EXT                0x8030
slouken@312
  2319
#define GL_TABLE_TOO_LARGE_EXT            0x8031
slouken@312
  2320
#endif
slouken@312
  2321
slouken@312
  2322
#ifndef GL_EXT_convolution
slouken@312
  2323
#define GL_CONVOLUTION_1D_EXT             0x8010
slouken@312
  2324
#define GL_CONVOLUTION_2D_EXT             0x8011
slouken@312
  2325
#define GL_SEPARABLE_2D_EXT               0x8012
slouken@312
  2326
#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
slouken@312
  2327
#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
slouken@312
  2328
#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
slouken@312
  2329
#define GL_REDUCE_EXT                     0x8016
slouken@312
  2330
#define GL_CONVOLUTION_FORMAT_EXT         0x8017
slouken@312
  2331
#define GL_CONVOLUTION_WIDTH_EXT          0x8018
slouken@312
  2332
#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
slouken@312
  2333
#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
slouken@312
  2334
#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
slouken@312
  2335
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
slouken@312
  2336
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
slouken@312
  2337
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
slouken@312
  2338
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
slouken@312
  2339
#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
slouken@312
  2340
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
slouken@312
  2341
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
slouken@312
  2342
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
slouken@312
  2343
#endif
slouken@312
  2344
slouken@312
  2345
#ifndef GL_SGI_color_matrix
slouken@312
  2346
#define GL_COLOR_MATRIX_SGI               0x80B1
slouken@312
  2347
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
slouken@312
  2348
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
slouken@312
  2349
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
slouken@312
  2350
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
slouken@312
  2351
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
slouken@312
  2352
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
slouken@312
  2353
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
slouken@312
  2354
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
slouken@312
  2355
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
slouken@312
  2356
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
slouken@312
  2357
#endif
slouken@312
  2358
slouken@312
  2359
#ifndef GL_SGI_color_table
slouken@312
  2360
#define GL_COLOR_TABLE_SGI                0x80D0
slouken@312
  2361
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
slouken@312
  2362
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
slouken@312
  2363
#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
slouken@312
  2364
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
slouken@312
  2365
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
slouken@312
  2366
#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
slouken@312
  2367
#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
slouken@312
  2368
#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
slouken@312
  2369
#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
slouken@312
  2370
#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
slouken@312
  2371
#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
slouken@312
  2372
#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
slouken@312
  2373
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
slouken@312
  2374
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
slouken@312
  2375
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
slouken@312
  2376
#endif
slouken@312
  2377
slouken@312
  2378
#ifndef GL_SGIS_pixel_texture
slouken@312
  2379
#define GL_PIXEL_TEXTURE_SGIS             0x8353
slouken@312
  2380
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
slouken@312
  2381
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
slouken@312
  2382
#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
slouken@312
  2383
#endif
slouken@312
  2384
slouken@312
  2385
#ifndef GL_SGIX_pixel_texture
slouken@312
  2386
#define GL_PIXEL_TEX_GEN_SGIX             0x8139
slouken@312
  2387
#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
slouken@312
  2388
#endif
slouken@312
  2389
slouken@312
  2390
#ifndef GL_SGIS_texture4D
slouken@312
  2391
#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
slouken@312
  2392
#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
slouken@312
  2393
#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
slouken@312
  2394
#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
slouken@312
  2395
#define GL_TEXTURE_4D_SGIS                0x8134
slouken@312
  2396
#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
slouken@312
  2397
#define GL_TEXTURE_4DSIZE_SGIS            0x8136
slouken@312
  2398
#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
slouken@312
  2399
#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
slouken@312
  2400
#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
slouken@312
  2401
#endif
slouken@312
  2402
slouken@312
  2403
#ifndef GL_SGI_texture_color_table
slouken@312
  2404
#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
slouken@312
  2405
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
slouken@312
  2406
#endif
slouken@312
  2407
slouken@312
  2408
#ifndef GL_EXT_cmyka
slouken@312
  2409
#define GL_CMYK_EXT                       0x800C
slouken@312
  2410
#define GL_CMYKA_EXT                      0x800D
slouken@312
  2411
#define GL_PACK_CMYK_HINT_EXT             0x800E
slouken@312
  2412
#define GL_UNPACK_CMYK_HINT_EXT           0x800F
slouken@312
  2413
#endif
slouken@312
  2414
slouken@312
  2415
#ifndef GL_EXT_texture_object
slouken@312
  2416
#define GL_TEXTURE_PRIORITY_EXT           0x8066
slouken@312
  2417
#define GL_TEXTURE_RESIDENT_EXT           0x8067
slouken@312
  2418
#define GL_TEXTURE_1D_BINDING_EXT         0x8068
slouken@312
  2419
#define GL_TEXTURE_2D_BINDING_EXT         0x8069
slouken@312
  2420
#define GL_TEXTURE_3D_BINDING_EXT         0x806A
slouken@312
  2421
#endif
slouken@312
  2422
slouken@312
  2423
#ifndef GL_SGIS_detail_texture
slouken@312
  2424
#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
slouken@312
  2425
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
slouken@312
  2426
#define GL_LINEAR_DETAIL_SGIS             0x8097
slouken@312
  2427
#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
slouken@312
  2428
#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
slouken@312
  2429
#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
slouken@312
  2430
#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
slouken@312
  2431
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
slouken@312
  2432
#endif
slouken@312
  2433
slouken@312
  2434
#ifndef GL_SGIS_sharpen_texture
slouken@312
  2435
#define GL_LINEAR_SHARPEN_SGIS            0x80AD
slouken@312
  2436
#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
slouken@312
  2437
#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
slouken@312
  2438
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
slouken@312
  2439
#endif
slouken@312
  2440
slouken@312
  2441
#ifndef GL_EXT_packed_pixels
slouken@312
  2442
#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
slouken@312
  2443
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
slouken@312
  2444
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
slouken@312
  2445
#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
slouken@312
  2446
#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
slouken@312
  2447
#endif
slouken@312
  2448
slouken@312
  2449
#ifndef GL_SGIS_texture_lod
slouken@312
  2450
#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
slouken@312
  2451
#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
slouken@312
  2452
#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
slouken@312
  2453
#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
slouken@312
  2454
#endif
slouken@312
  2455
slouken@312
  2456
#ifndef GL_SGIS_multisample
slouken@312
  2457
#define GL_MULTISAMPLE_SGIS               0x809D
slouken@312
  2458
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
slouken@312
  2459
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
slouken@312
  2460
#define GL_SAMPLE_MASK_SGIS               0x80A0
slouken@312
  2461
#define GL_1PASS_SGIS                     0x80A1
slouken@312
  2462
#define GL_2PASS_0_SGIS                   0x80A2
slouken@312
  2463
#define GL_2PASS_1_SGIS                   0x80A3
slouken@312
  2464
#define GL_4PASS_0_SGIS                   0x80A4
slouken@312
  2465
#define GL_4PASS_1_SGIS                   0x80A5
slouken@312
  2466
#define GL_4PASS_2_SGIS                   0x80A6
slouken@312
  2467
#define GL_4PASS_3_SGIS                   0x80A7
slouken@312
  2468
#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
slouken@312
  2469
#define GL_SAMPLES_SGIS                   0x80A9
slouken@312
  2470
#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
slouken@312
  2471
#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
slouken@312
  2472
#define GL_SAMPLE_PATTERN_SGIS            0x80AC
slouken@312
  2473
#endif
slouken@312
  2474
slouken@312
  2475
#ifndef GL_EXT_rescale_normal
slouken@312
  2476
#define GL_RESCALE_NORMAL_EXT             0x803A
slouken@312
  2477
#endif
slouken@312
  2478
slouken@312
  2479
#ifndef GL_EXT_vertex_array
slouken@312
  2480
#define GL_VERTEX_ARRAY_EXT               0x8074
slouken@312
  2481
#define GL_NORMAL_ARRAY_EXT               0x8075
slouken@312
  2482
#define GL_COLOR_ARRAY_EXT                0x8076
slouken@312
  2483
#define GL_INDEX_ARRAY_EXT                0x8077
slouken@312
  2484
#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
slouken@312
  2485
#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
slouken@312
  2486
#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
slouken@312
  2487
#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
slouken@312
  2488
#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
slouken@312
  2489
#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
slouken@312
  2490
#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
slouken@312
  2491
#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
slouken@312
  2492
#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
slouken@312
  2493
#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
slouken@312
  2494
#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
slouken@312
  2495
#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
slouken@312
  2496
#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
slouken@312
  2497
#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
slouken@312
  2498
#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
slouken@312
  2499
#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
slouken@312
  2500
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
slouken@312
  2501
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
slouken@312
  2502
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
slouken@312
  2503
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
slouken@312
  2504
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
slouken@312
  2505
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
slouken@312
  2506
#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
slouken@312
  2507
#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
slouken@312
  2508
#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
slouken@312
  2509
#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
slouken@312
  2510
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
slouken@312
  2511
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
slouken@312
  2512
#endif
slouken@312
  2513
slouken@312
  2514
#ifndef GL_EXT_misc_attribute
slouken@312
  2515
#endif
slouken@312
  2516
slouken@312
  2517
#ifndef GL_SGIS_generate_mipmap
slouken@312
  2518
#define GL_GENERATE_MIPMAP_SGIS           0x8191
slouken@312
  2519
#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
slouken@312
  2520
#endif
slouken@312
  2521
slouken@312
  2522
#ifndef GL_SGIX_clipmap
slouken@312
  2523
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
slouken@312
  2524
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
slouken@312
  2525
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
slouken@312
  2526
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
slouken@312
  2527
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
slouken@312
  2528
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
slouken@312
  2529
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
slouken@312
  2530
#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
slouken@312
  2531
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
slouken@312
  2532
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
slouken@312
  2533
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
slouken@312
  2534
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
slouken@312
  2535
#endif
slouken@312
  2536
slouken@312
  2537
#ifndef GL_SGIX_shadow
slouken@312
  2538
#define GL_TEXTURE_COMPARE_SGIX           0x819A
slouken@312
  2539
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
slouken@312
  2540
#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
slouken@312
  2541
#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
slouken@312
  2542
#endif
slouken@312
  2543
slouken@312
  2544
#ifndef GL_SGIS_texture_edge_clamp
slouken@312
  2545
#define GL_CLAMP_TO_EDGE_SGIS             0x812F
slouken@312
  2546
#endif
slouken@312
  2547
slouken@1205
  2548
#ifndef GL_SGIS_texture_border_clamp
slouken@1205
  2549
#define GL_CLAMP_TO_BORDER_SGIS           0x812D
slouken@1205
  2550
#endif
slouken@1205
  2551
slouken@312
  2552
#ifndef GL_EXT_blend_minmax
slouken@312
  2553
#define GL_FUNC_ADD_EXT                   0x8006
slouken@312
  2554
#define GL_MIN_EXT                        0x8007
slouken@312
  2555
#define GL_MAX_EXT                        0x8008
slouken@312
  2556
#define GL_BLEND_EQUATION_EXT             0x8009
slouken@312
  2557
#endif
slouken@312
  2558
slouken@312
  2559
#ifndef GL_EXT_blend_subtract
slouken@312
  2560
#define GL_FUNC_SUBTRACT_EXT              0x800A
slouken@312
  2561
#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
slouken@312
  2562
#endif
slouken@312
  2563
slouken@312
  2564
#ifndef GL_EXT_blend_logic_op
slouken@312
  2565
#endif
slouken@312
  2566
slouken@312
  2567
#ifndef GL_SGIX_interlace
slouken@312
  2568
#define GL_INTERLACE_SGIX                 0x8094
slouken@312
  2569
#endif
slouken@312
  2570
slouken@312
  2571
#ifndef GL_SGIX_pixel_tiles
slouken@312
  2572
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
slouken@312
  2573
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
slouken@312
  2574
#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
slouken@312
  2575
#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
slouken@312
  2576
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
slouken@312
  2577
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
slouken@312
  2578
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
slouken@312
  2579
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
slouken@312
  2580
#endif
slouken@312
  2581
slouken@312
  2582
#ifndef GL_SGIS_texture_select
slouken@312
  2583
#define GL_DUAL_ALPHA4_SGIS               0x8110
slouken@312
  2584
#define GL_DUAL_ALPHA8_SGIS               0x8111
slouken@312
  2585
#define GL_DUAL_ALPHA12_SGIS              0x8112
slouken@312
  2586
#define GL_DUAL_ALPHA16_SGIS              0x8113
slouken@312
  2587
#define GL_DUAL_LUMINANCE4_SGIS           0x8114
slouken@312
  2588
#define GL_DUAL_LUMINANCE8_SGIS           0x8115
slouken@312
  2589
#define GL_DUAL_LUMINANCE12_SGIS          0x8116
slouken@312
  2590
#define GL_DUAL_LUMINANCE16_SGIS          0x8117
slouken@312
  2591
#define GL_DUAL_INTENSITY4_SGIS           0x8118
slouken@312
  2592
#define GL_DUAL_INTENSITY8_SGIS           0x8119
slouken@312
  2593
#define GL_DUAL_INTENSITY12_SGIS          0x811A
slouken@312
  2594
#define GL_DUAL_INTENSITY16_SGIS          0x811B
slouken@312
  2595
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
slouken@312
  2596
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
slouken@312
  2597
#define GL_QUAD_ALPHA4_SGIS               0x811E
slouken@312
  2598
#define GL_QUAD_ALPHA8_SGIS               0x811F
slouken@312
  2599
#define GL_QUAD_LUMINANCE4_SGIS           0x8120
slouken@312
  2600
#define GL_QUAD_LUMINANCE8_SGIS           0x8121
slouken@312
  2601
#define GL_QUAD_INTENSITY4_SGIS           0x8122
slouken@312
  2602
#define GL_QUAD_INTENSITY8_SGIS           0x8123
slouken@312
  2603
#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
slouken@312
  2604
#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
slouken@312
  2605
#endif
slouken@312
  2606
slouken@312
  2607
#ifndef GL_SGIX_sprite
slouken@312
  2608
#define GL_SPRITE_SGIX                    0x8148
slouken@312
  2609
#define GL_SPRITE_MODE_SGIX               0x8149
slouken@312
  2610
#define GL_SPRITE_AXIS_SGIX               0x814A
slouken@312
  2611
#define GL_SPRITE_TRANSLATION_SGIX        0x814B
slouken@312
  2612
#define GL_SPRITE_AXIAL_SGIX              0x814C
slouken@312
  2613
#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
slouken@312
  2614
#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
slouken@312
  2615
#endif
slouken@312
  2616
slouken@312
  2617
#ifndef GL_SGIX_texture_multi_buffer
slouken@312
  2618
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
slouken@312
  2619
#endif
slouken@312
  2620
slouken@843
  2621
#ifndef GL_EXT_point_parameters
slouken@843
  2622
#define GL_POINT_SIZE_MIN_EXT             0x8126
slouken@843
  2623
#define GL_POINT_SIZE_MAX_EXT             0x8127
slouken@843
  2624
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
slouken@843
  2625
#define GL_DISTANCE_ATTENUATION_EXT       0x8129
slouken@843
  2626
#endif
slouken@843
  2627
slouken@312
  2628
#ifndef GL_SGIS_point_parameters
slouken@312
  2629
#define GL_POINT_SIZE_MIN_SGIS            0x8126
slouken@312
  2630
#define GL_POINT_SIZE_MAX_SGIS            0x8127
slouken@312
  2631
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
slouken@312
  2632
#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
slouken@312
  2633
#endif
slouken@312
  2634
slouken@312
  2635
#ifndef GL_SGIX_instruments
slouken@312
  2636
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
slouken@312
  2637
#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
slouken@312
  2638
#endif
slouken@312
  2639
slouken@312
  2640
#ifndef GL_SGIX_texture_scale_bias
slouken@312
  2641
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
slouken@312
  2642
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
slouken@312
  2643
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
slouken@312
  2644
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
slouken@312
  2645
#endif
slouken@312
  2646
slouken@312
  2647
#ifndef GL_SGIX_framezoom
slouken@312
  2648
#define GL_FRAMEZOOM_SGIX                 0x818B
slouken@312
  2649
#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
slouken@312
  2650
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
slouken@312
  2651
#endif
slouken@312
  2652
slouken@312
  2653
#ifndef GL_SGIX_tag_sample_buffer
slouken@312
  2654
#endif
slouken@312
  2655
slouken@843
  2656
#ifndef GL_FfdMaskSGIX
slouken@843
  2657
#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
slouken@843
  2658
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
slouken@843
  2659
#endif
slouken@843
  2660
slouken@843
  2661
#ifndef GL_SGIX_polynomial_ffd
slouken@843
  2662
#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
slouken@843
  2663
#define GL_TEXTURE_DEFORMATION_SGIX       0x8195
slouken@843
  2664
#define GL_DEFORMATIONS_MASK_SGIX         0x8196
slouken@843
  2665
#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
slouken@843
  2666
#endif
slouken@843
  2667
slouken@312
  2668
#ifndef GL_SGIX_reference_plane
slouken@312
  2669
#define GL_REFERENCE_PLANE_SGIX           0x817D
slouken@312
  2670
#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
slouken@312
  2671
#endif
slouken@312
  2672
slouken@312
  2673
#ifndef GL_SGIX_flush_raster
slouken@312
  2674
#endif
slouken@312
  2675
slouken@312
  2676
#ifndef GL_SGIX_depth_texture
slouken@312
  2677
#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
slouken@312
  2678
#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
slouken@312
  2679
#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
slouken@312
  2680
#endif
slouken@312
  2681
slouken@312
  2682
#ifndef GL_SGIS_fog_function
slouken@312
  2683
#define GL_FOG_FUNC_SGIS                  0x812A
slouken@312
  2684
#define GL_FOG_FUNC_POINTS_SGIS           0x812B
slouken@312
  2685
#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
slouken@312
  2686
#endif
slouken@312
  2687
slouken@312
  2688
#ifndef GL_SGIX_fog_offset
slouken@312
  2689
#define GL_FOG_OFFSET_SGIX                0x8198
slouken@312
  2690
#define GL_FOG_OFFSET_VALUE_SGIX          0x8199
slouken@312
  2691
#endif
slouken@312
  2692
slouken@312
  2693
#ifndef GL_HP_image_transform
slouken@312
  2694
#define GL_IMAGE_SCALE_X_HP               0x8155