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SDL_ps3video.h

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_ps3video_h
#define _SDL_ps3video_h
#include "../SDL_sysvideo.h"
#include "SDL_ps3spe_c.h"
#include <linux/fb.h>
#include <asm/ps3fb.h>
/* Debugging
* 0: No debug messages
* 1: Video debug messages
* 2: SPE debug messages
* 3: Memory adresses
*/
#define DEBUG_LEVEL 0
#ifdef DEBUG_LEVEL
#define deprintf( level, fmt, args... ) \
do \
{ \
if ( (unsigned)(level) <= DEBUG_LEVEL ) \
{ \
fprintf( stdout, fmt, ##args ); \
fflush( stdout ); \
} \
} while ( 0 )
#else
#define deprintf( level, fmt, args... )
#endif
/* Default framebuffer device on PS3 */
#define PS3DEV "/dev/fb0"
/* Private display data */
typedef struct SDL_VideoData
{
/* Framebuffer device descriptor */
int fbdev;
/* mmap'd access to fbdev */
uint8_t * frame_buffer;
/* SPE threading stuff of the framebuffer */
spu_data_t * fb_thread_data;
/* Framebuffer transfer data */
volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128)));
} SDL_VideoData;
typedef struct SDL_DisplayModeData
{
unsigned long mode;
//struct ps3fb_ioctl_res res;
} PS3_DisplayModeData;
#endif /* _SDL_ps3video_h */
/* vi: set ts=4 sw=4 expandtab: */