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SDL_ps3render.c

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746 lines (652 loc) · 26.7 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "../SDL_sysvideo.h"
#include "../SDL_yuv_sw_c.h"
#include "../SDL_renderer_sw.h"
#include "SDL_ps3video.h"
#include "SDL_ps3spe_c.h"
#include <fcntl.h>
#include <stdlib.h>
#include <sys/ioctl.h>
#include <linux/kd.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <asm/ps3fb.h>
/* Stores the executable name */
extern spe_program_handle_t yuv2rgb_spu;
extern spe_program_handle_t bilin_scaler_spu;
/* SDL surface based renderer implementation */
static SDL_Renderer *SDL_PS3_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int SDL_PS3_DisplayModeChanged(SDL_Renderer * renderer);
static int SDL_PS3_ActivateRenderer(SDL_Renderer * renderer);
static int SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y);
static int SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1,
int x2, int y2);
static int SDL_PS3_RenderFill(SDL_Renderer * renderer,
const SDL_Rect * rect);
static int SDL_PS3_RenderCopy(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
static void SDL_PS3_RenderPresent(SDL_Renderer * renderer);
static void SDL_PS3_DestroyRenderer(SDL_Renderer * renderer);
/* Texture */
static int PS3_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int PS3_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch);
static int PS3_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch);
static int PS3_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch);
static void PS3_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void PS3_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
SDL_RenderDriver SDL_PS3_RenderDriver = {
SDL_PS3_CreateRenderer,
{
"ps3",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD |
SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREMODULATE_NONE),
(SDL_BLENDMODE_NONE),
/* We use bilinear scaling on the SPE for YV12 & IYUV
* (width and height % 8 = 0) */
(SDL_TEXTURESCALEMODE_SLOW)
}
};
typedef struct
{
int current_screen;
SDL_Surface *screen;
SDL_VideoDisplay *display;
/* adress of the centered image in the framebuffer (double buffered) */
uint8_t *center[2];
/* width of input (bounded by writeable width) */
unsigned int bounded_width;
/* height of input (bounded by writeable height) */
unsigned int bounded_height;
/* offset from the left side (used for centering) */
unsigned int offset_left;
/* offset from the upper side (used for centering) */
unsigned int offset_top;
/* width of screen which is writeable */
unsigned int wr_width;
/* width of screen which is writeable */
unsigned int wr_height;
/* size of a screen line: width * bpp/8 */
unsigned int line_length;
/* Is the kernels fb size bigger than ~12MB
* double buffering will work for 1080p */
unsigned int double_buffering;
/* SPE threading stuff */
spu_data_t *converter_thread_data;
spu_data_t *scaler_thread_data;
/* YUV converting transfer data */
volatile struct yuv2rgb_parms_t * converter_parms __attribute__((aligned(128)));
/* Scaler transfer data */
volatile struct scale_parms_t * scaler_parms __attribute__((aligned(128)));
} SDL_PS3_RenderData;
typedef struct
{
int pitch;
/* Image data */
volatile void *pixels;
/* Use software renderer for not supported formats */
SDL_SW_YUVTexture *yuv;
} PS3_TextureData;
SDL_Renderer *
SDL_PS3_CreateRenderer(SDL_Window * window, Uint32 flags)
{
deprintf(1, "+SDL_PS3_CreateRenderer()\n");
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DisplayMode *displayMode = &display->current_mode;
SDL_VideoData *devdata = display->device->driverdata;
SDL_Renderer *renderer;
SDL_PS3_RenderData *data;
struct ps3fb_ioctl_res res;
int i, n;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks
(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown display format");
return NULL;
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
data = (SDL_PS3_RenderData *) SDL_malloc(sizeof(*data));
if (!data) {
SDL_PS3_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(data);
renderer->CreateTexture = PS3_CreateTexture;
renderer->DestroyTexture = PS3_DestroyTexture;
renderer->QueryTexturePixels = PS3_QueryTexturePixels;
renderer->UpdateTexture = PS3_UpdateTexture;
renderer->LockTexture = PS3_LockTexture;
renderer->UnlockTexture = PS3_UnlockTexture;
renderer->ActivateRenderer = SDL_PS3_ActivateRenderer;
renderer->DisplayModeChanged = SDL_PS3_DisplayModeChanged;
renderer->RenderPoint = SDL_PS3_RenderPoint;
renderer->RenderLine = SDL_PS3_RenderLine;
renderer->RenderFill = SDL_PS3_RenderFill;
renderer->RenderCopy = SDL_PS3_RenderCopy;
renderer->RenderPresent = SDL_PS3_RenderPresent;
renderer->DestroyRenderer = SDL_PS3_DestroyRenderer;
renderer->info.name = SDL_PS3_RenderDriver.info.name;
renderer->info.flags = 0;
renderer->window = window->id;
renderer->driverdata = data;
deprintf(1, "window->w = %u\n", window->w);
deprintf(1, "window->h = %u\n", window->h);
data->double_buffering = 0;
/* Get ps3 screeninfo */
if (ioctl(devdata->fbdev, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res) < 0) {
SDL_SetError("[PS3] PS3FB_IOCTL_SCREENINFO failed");
}
deprintf(2, "res.num_frames = %d\n", res.num_frames);
/* Only use double buffering if enough fb memory is available */
if (res.num_frames > 1) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
n = 2;
data->double_buffering = 1;
} else {
renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
n = 1;
}
data->screen =
SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
Bmask, Amask);
if (!data->screen) {
SDL_PS3_DestroyRenderer(renderer);
return NULL;
}
/* Allocate aligned memory for pixels */
SDL_free(data->screen->pixels);
data->screen->pixels = (void *)memalign(16, data->screen->h * data->screen->pitch);
if (!data->screen->pixels) {
SDL_FreeSurface(data->screen);
SDL_OutOfMemory();
return NULL;
}
SDL_memset(data->screen->pixels, 0, data->screen->h * data->screen->pitch);
SDL_SetSurfacePalette(data->screen, display->palette);
data->current_screen = 0;
/* Create SPU parms structure */
data->converter_parms = (struct yuv2rgb_parms_t *) memalign(16, sizeof(struct yuv2rgb_parms_t));
data->scaler_parms = (struct scale_parms_t *) memalign(16, sizeof(struct scale_parms_t));
if (data->converter_parms == NULL || data->scaler_parms == NULL) {
SDL_PS3_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
/* Set up the SPE threading data */
data->converter_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
data->scaler_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
if (data->converter_thread_data == NULL || data->scaler_thread_data == NULL) {
SDL_PS3_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
/* Set up the SPE scaler (booted) */
data->scaler_thread_data->program = bilin_scaler_spu;
data->scaler_thread_data->program_name = "bilin_scaler_spu";
data->scaler_thread_data->keepalive = 0;
data->scaler_thread_data->booted = 0;
/* Set up the SPE converter (always running) */
data->converter_thread_data->program = yuv2rgb_spu;
data->converter_thread_data->program_name = "yuv2rgb_spu";
data->converter_thread_data->keepalive = 1;
data->converter_thread_data->booted = 0;
SPE_Start(data->converter_thread_data);
deprintf(1, "-SDL_PS3_CreateRenderer()\n");
return renderer;
}
static int
SDL_PS3_ActivateRenderer(SDL_Renderer * renderer)
{
deprintf(1, "+PS3_ActivateRenderer()\n");
SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata;
deprintf(1, "-PS3_ActivateRenderer()\n");
return 0;
}
static int SDL_PS3_DisplayModeChanged(SDL_Renderer * renderer) {
deprintf(1, "+PS3_DisplayModeChanged()\n");
SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata;
deprintf(1, "-PS3_DisplayModeChanged()\n");
return 0;
}
static int
PS3_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) {
deprintf(1, "+PS3_CreateTexture()\n");
PS3_TextureData *data;
data = (PS3_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
SDL_OutOfMemory();
return -1;
}
data->pitch = (texture->w * SDL_BYTESPERPIXEL(texture->format));
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
/* Use SDLs SW_YUVTexture */
data->yuv =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
if (!data->yuv) {
SDL_OutOfMemory();
return -1;
}
/* but align pixels */
SDL_free(data->yuv->pixels);
data->yuv->pixels = (Uint8 *)memalign(16, texture->w * texture->h * 2);
if (!data->yuv->pixels) {
SDL_OutOfMemory();
return -1;
}
/* Redo: Find the pitch and offset values for the overlay */
SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) data->yuv;
switch (texture->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
swdata->pitches[0] = texture->w;
swdata->pitches[1] = swdata->pitches[0] / 2;
swdata->pitches[2] = swdata->pitches[0] / 2;
swdata->planes[0] = swdata->pixels;
swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * texture->h;
swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * texture->h / 2;
break;
case SDL_PIXELFORMAT_YUY2:
case SDL_PIXELFORMAT_UYVY:
case SDL_PIXELFORMAT_YVYU:
swdata->pitches[0] = texture->w * 2;
swdata->planes[0] = swdata->pixels;
break;
default:
/* We should never get here (caught above) */
break;
}
} else {
data->pixels = NULL;
data->pixels = SDL_malloc(texture->h * data->pitch);
if (!data->pixels) {
PS3_DestroyTexture(renderer, texture);
SDL_OutOfMemory();
return -1;
}
}
texture->driverdata = data;
deprintf(1, "-PS3_CreateTexture()\n");
return 0;
}
static int
PS3_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
deprintf(1, "+PS3_QueryTexturePixels()\n");
PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
} else {
*pixels = (void *)data->pixels;
*pitch = data->pitch;
}
deprintf(1, "-PS3_QueryTexturePixels()\n");
return 0;
}
static int
PS3_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
deprintf(1, "+PS3_UpdateTexture()\n");
PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
return SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch);
} else {
Uint8 *src, *dst;
int row;
size_t length;
Uint8 *dstpixels;
src = (Uint8 *) pixels;
dst = (Uint8 *) dstpixels + rect->y * data->pitch + rect->x
* SDL_BYTESPERPIXEL(texture->format);
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
/* Update the texture */
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += data->pitch;
}
}
deprintf(1, "-PS3_UpdateTexture()\n");
return 0;
}
static int
PS3_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
deprintf(1, "+PS3_LockTexture()\n");
PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
deprintf(1, "-PS3_LockTexture()\n");
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch);
} else {
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
deprintf(1, "-PS3_LockTexture()\n");
return 0;
}
}
static void
PS3_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
deprintf(1, "+PS3_UnlockTexture()\n");
PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SW_UnlockYUVTexture(data->yuv);
}
deprintf(1, "-PS3_UnlockTexture()\n");
}
static void
PS3_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
deprintf(1, "+PS3_DestroyTexture()\n");
PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
if (!data) {
return;
}
if (data->yuv) {
SDL_SW_DestroyYUVTexture(data->yuv);
}
if (data->pixels) {
SDL_free((void *)data->pixels);
}
deprintf(1, "-PS3_DestroyTexture()\n");
}
static int
SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
SDL_PS3_RenderData *data =
(SDL_PS3_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screen;
int status;
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Uint32 color =
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
renderer->a);
status = SDL_DrawPoint(target, x, y, color);
} else {
status =
SDL_BlendPoint(target, x, y, renderer->blendMode, renderer->r,
renderer->g, renderer->b, renderer->a);
}
return status;
}
static int
SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
SDL_PS3_RenderData *data =
(SDL_PS3_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screen;
int status;
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Uint32 color =
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
renderer->a);
status = SDL_DrawLine(target, x1, y1, x2, y2, color);
} else {
status =
SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode,
renderer->r, renderer->g, renderer->b, renderer->a);
}
return status;
}
static int
SDL_PS3_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
deprintf(1, "SDL_PS3_RenderFill()\n");
SDL_PS3_RenderData *data =
(SDL_PS3_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screen;
SDL_Rect real_rect = *rect;
int status;
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
Uint32 color =
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
renderer->a);
status = SDL_FillRect(target, &real_rect, color);
} else {
status =
SDL_BlendRect(target, &real_rect, renderer->blendMode,
renderer->r, renderer->g, renderer->b, renderer->a);
}
return status;
}
static int
SDL_PS3_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
deprintf(1, "+SDL_PS3_RenderCopy()\n");
SDL_PS3_RenderData *data =
(SDL_PS3_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
PS3_TextureData *txdata = (PS3_TextureData *) texture->driverdata;
SDL_VideoData *devdata = display->device->driverdata;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
deprintf(1, "Texture is in a FOURCC format\n");
if ((texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV)
&& texture->w % 8 == 0 && texture->h % 8 == 0
&& dstrect->w % 8 == 0 && dstrect->h % 8 == 0) {
deprintf(1, "Use SPE for scaling/converting\n");
SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) txdata->yuv;
Uint8 *lum, *Cr, *Cb;
Uint8 *scaler_out = NULL;
Uint8 *dstpixels;
switch (texture->format) {
case SDL_PIXELFORMAT_YV12:
lum = swdata->planes[0];
Cr = swdata->planes[1];
Cb = swdata->planes[2];
break;
case SDL_PIXELFORMAT_IYUV:
lum = swdata->planes[0];
Cr = swdata->planes[2];
Cb = swdata->planes[1];
break;
default:
/* We should never get here (caught above) */
return -1;
}
if (srcrect->w != dstrect->w || srcrect->h != dstrect->h) {
deprintf(1, "We need to scale the texture from %u x %u to %u x %u\n",
srcrect->w, srcrect->h, dstrect->w, dstrect->h);
/* Alloc mem for scaled YUV picture */
scaler_out = (Uint8 *) memalign(16, dstrect->w * dstrect->h + ((dstrect->w * dstrect->h) >> 1));
if (scaler_out == NULL) {
SDL_OutOfMemory();
return -1;
}
/* Set parms for scaling */
data->scaler_parms->src_pixel_width = srcrect->w;
data->scaler_parms->src_pixel_height = srcrect->h;
data->scaler_parms->dst_pixel_width = dstrect->w;
data->scaler_parms->dst_pixel_height = dstrect->h;
data->scaler_parms->y_plane = lum;
data->scaler_parms->v_plane = Cr;
data->scaler_parms->u_plane = Cb;
data->scaler_parms->dstBuffer = scaler_out;
data->scaler_thread_data->argp = (void *)data->scaler_parms;
/* Scale the YUV overlay to given size */
SPE_Start(data->scaler_thread_data);
SPE_Stop(data->scaler_thread_data);
/* Set parms for converting after scaling */
data->converter_parms->y_plane = scaler_out;
data->converter_parms->v_plane = scaler_out + dstrect->w * dstrect->h;
data->converter_parms->u_plane = scaler_out + dstrect->w * dstrect->h + ((dstrect->w * dstrect->h) >> 2);
} else {
data->converter_parms->y_plane = lum;
data->converter_parms->v_plane = Cr;
data->converter_parms->u_plane = Cb;
}
dstpixels = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
* SDL_BYTESPERPIXEL(texture->format);
data->converter_parms->src_pixel_width = dstrect->w;
data->converter_parms->src_pixel_height = dstrect->h;
data->converter_parms->dstBuffer = dstpixels/*(Uint8 *)data->screen->pixels*/;
data->converter_thread_data->argp = (void *)data->converter_parms;
/* Convert YUV texture to RGB */
SPE_SendMsg(data->converter_thread_data, SPU_START);
SPE_SendMsg(data->converter_thread_data, (unsigned int)data->converter_thread_data->argp);
/* We can probably move that to RenderPresent() */
SPE_WaitForMsg(data->converter_thread_data, SPU_FIN);
if (scaler_out) {
free(scaler_out);
}
} else {
deprintf(1, "Use software for scaling/converting\n");
Uint8 *dst;
/* FIXME: Not good */
dst = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
* SDL_BYTESPERPIXEL(texture->format);
return SDL_SW_CopyYUVToRGB(txdata->yuv, srcrect, display->current_mode.format,
dstrect->w, dstrect->h, dst/*data->screen->pixels*/,
data->screen->pitch);
}
} else {
deprintf(1, "SDL_ISPIXELFORMAT_FOURCC = false\n");
Uint8 *src, *dst;
int row;
size_t length;
Uint8 *dstpixels;
src = (Uint8 *) txdata->pixels;
dst = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
* SDL_BYTESPERPIXEL(texture->format);
length = dstrect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < dstrect->h; ++row) {
SDL_memcpy(dst, src, length);
src += txdata->pitch;
dst += data->screen->pitch;
}
}
deprintf(1, "-SDL_PS3_RenderCopy()\n");
return 0;
}
static void
SDL_PS3_RenderPresent(SDL_Renderer * renderer)
{
deprintf(1, "+SDL_PS3_RenderPresent()\n");
SDL_PS3_RenderData *data =
(SDL_PS3_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_VideoData *devdata = display->device->driverdata;
/* Send the data to the screen */
/* Get screeninfo */
struct fb_fix_screeninfo fb_finfo;
if (ioctl(devdata->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) {
SDL_SetError("[PS3] Can't get fixed screeninfo");
}
struct fb_var_screeninfo fb_vinfo;
if (ioctl(devdata->fbdev, FBIOGET_VSCREENINFO, &fb_vinfo)) {
SDL_SetError("[PS3] Can't get VSCREENINFO");
}
/* 16 and 15 bpp is reported as 16 bpp */
//txdata->bpp = fb_vinfo.bits_per_pixel;
//if (txdata->bpp == 16)
// txdata->bpp = fb_vinfo.red.length + fb_vinfo.green.length + fb_vinfo.blue.length;
/* Adjust centering */
data->bounded_width = window->w < fb_vinfo.xres ? window->w : fb_vinfo.xres;
data->bounded_height = window->h < fb_vinfo.yres ? window->h : fb_vinfo.yres;
/* We could use SDL's CENTERED flag for centering */
data->offset_left = (fb_vinfo.xres - data->bounded_width) >> 1;
data->offset_top = (fb_vinfo.yres - data->bounded_height) >> 1;
data->center[0] = devdata->frame_buffer + data->offset_left * /*txdata->bpp/8*/ 4 +
data->offset_top * fb_finfo.line_length;
data->center[1] = data->center[0] + fb_vinfo.yres * fb_finfo.line_length;
deprintf(1, "offset_left = %u\n", data->offset_left);
deprintf(1, "offset_top = %u\n", data->offset_top);
/* Set SPU parms for copying the surface to framebuffer */
devdata->fb_parms->data = (unsigned char *)data->screen->pixels;
devdata->fb_parms->center = data->center[data->current_screen];
devdata->fb_parms->out_line_stride = fb_finfo.line_length;
devdata->fb_parms->in_line_stride = window->w * /*txdata->bpp / 8*/4;
devdata->fb_parms->bounded_input_height = data->bounded_height;
devdata->fb_parms->bounded_input_width = data->bounded_width;
//devdata->fb_parms->fb_pixel_size = txdata->bpp / 8;
devdata->fb_parms->fb_pixel_size = 4;//SDL_BYTESPERPIXEL(window->format);
deprintf(3, "[PS3->SPU] fb_thread_data->argp = 0x%x\n", devdata->fb_thread_data->argp);
/* Copying.. */
SPE_SendMsg(devdata->fb_thread_data, SPU_START);
SPE_SendMsg(devdata->fb_thread_data, (unsigned int)devdata->fb_thread_data->argp);
SPE_WaitForMsg(devdata->fb_thread_data, SPU_FIN);
/* Wait for vsync */
if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
unsigned long crt = 0;
deprintf(1, "[PS3] Wait for vsync\n");
ioctl(devdata->fbdev, FBIO_WAITFORVSYNC, &crt);
}
/* Page flip */
deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", data->current_screen, data->center[data->current_screen]);
ioctl(devdata->fbdev, PS3FB_IOCTL_FSEL, (unsigned long)&data->current_screen);
/* Update the flipping chain, if any */
if (data->double_buffering) {
data->current_screen = (data->current_screen + 1) % 2;
}
deprintf(1, "-SDL_PS3_RenderPresent()\n");
}
static void
SDL_PS3_DestroyRenderer(SDL_Renderer * renderer)
{
deprintf(1, "+SDL_PS3_DestroyRenderer()\n");
SDL_PS3_RenderData *data =
(SDL_PS3_RenderData *) renderer->driverdata;
int i;
if (data) {
for (i = 0; i < SDL_arraysize(data->screen); ++i) {
if (data->screen) {
SDL_FreeSurface(data->screen);
}
}
/* Shutdown SPE and release related resources */
if (data->scaler_thread_data) {
free((void *)data->scaler_thread_data);
}
if (data->scaler_parms) {
free((void *)data->scaler_parms);
}
if (data->converter_thread_data) {
SPE_Shutdown(data->converter_thread_data);
free((void *)data->converter_thread_data);
}
if (data->converter_parms) {
free((void *)data->converter_parms);
}
SDL_free(data);
}
SDL_free(renderer);
deprintf(1, "-SDL_PS3_DestroyRenderer()\n");
}
/* vi: set ts=4 sw=4 expandtab: */