src/video/SDL_video.c
author Sam Lantinga <slouken@libsdl.org>
Wed, 19 Jul 2006 08:46:57 +0000
changeset 1919 00816063b9c9
parent 1918 092bd3a019c5
child 1920 8a162bfdc838
permissions -rw-r--r--
Fixed to compile while the OpenGL renderer is under construction
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* The high-level video driver subsystem */
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#include "SDL.h"
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#include "SDL_sysvideo.h"
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#include "SDL_blit.h"
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#include "SDL_pixels_c.h"
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#include "SDL_renderer_gl.h"
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#include "SDL_renderer_sw.h"
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#include "../events/SDL_sysevents.h"
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#include "../events/SDL_events_c.h"
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/* Available video drivers */
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static VideoBootStrap *bootstrap[] = {
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#if SDL_VIDEO_DRIVER_QUARTZ
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    &QZ_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_X11
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    &X11_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DGA
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    &DGA_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_NANOX
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    &NX_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_IPOD
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    &iPod_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_QTOPIA
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    &Qtopia_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_WSCONS
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    &WSCONS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_FBCON
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    &FBCON_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DIRECTFB
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    &DirectFB_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PS2GS
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    &PS2GS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_GGI
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    &GGI_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_VGL
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    &VGL_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_SVGALIB
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    &SVGALIB_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_GAPI
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    &GAPI_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_WIN32
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    &WIN32_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_BWINDOW
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    &BWINDOW_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_TOOLBOX
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    &TOOLBOX_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DRAWSPROCKET
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    &DSp_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_CYBERGRAPHICS
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    &CGX_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PHOTON
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    &ph_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_EPOC
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    &EPOC_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_XBIOS
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    &XBIOS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_GEM
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    &GEM_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PICOGUI
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    &PG_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DC
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    &DC_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_RISCOS
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    &RISCOS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_OS2FS
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    &OS2FSLib_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_AALIB
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    &AALIB_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DUMMY
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    &DUMMY_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_GLSDL
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    &glSDL_bootstrap,
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#endif
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    NULL
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};
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static SDL_VideoDevice *_this = NULL;
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/* Various local functions */
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int SDL_VideoInit(const char *driver_name, Uint32 flags);
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void SDL_VideoQuit(void);
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static int
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cmpmodes(const void *A, const void *B)
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{
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    SDL_DisplayMode a = *(const SDL_DisplayMode *) A;
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    SDL_DisplayMode b = *(const SDL_DisplayMode *) B;
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    if (a.w != b.w) {
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        return b.w - a.w;
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    }
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    if (a.h != b.h) {
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        return b.h - a.h;
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    }
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    if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) {
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        return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format);
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    }
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    if (a.refresh_rate != b.refresh_rate) {
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        return b.refresh_rate - a.refresh_rate;
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    }
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    return 0;
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}
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static void
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SDL_UninitializedVideo()
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{
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    SDL_SetError("Video subsystem has not been initialized");
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}
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int
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SDL_GetNumVideoDrivers(void)
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{
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    return SDL_arraysize(bootstrap) - 1;
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}
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const char *
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SDL_GetVideoDriver(int index)
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{
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    if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
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        return bootstrap[index]->name;
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    }
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    return NULL;
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}
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/*
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 * Initialize the video and event subsystems -- determine native pixel format
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 */
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int
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SDL_VideoInit(const char *driver_name, Uint32 flags)
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{
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    SDL_VideoDevice *video;
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    int index;
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    int i;
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    /* Toggle the event thread flags, based on OS requirements */
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#if defined(MUST_THREAD_EVENTS)
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    flags |= SDL_INIT_EVENTTHREAD;
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#elif defined(CANT_THREAD_EVENTS)
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    if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) {
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        SDL_SetError("OS doesn't support threaded events");
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        return -1;
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    }
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#endif
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    /* Start the event loop */
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    if (SDL_StartEventLoop(flags) < 0) {
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        return -1;
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    }
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    /* Check to make sure we don't overwrite '_this' */
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    if (_this != NULL) {
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        SDL_VideoQuit();
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    }
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    /* Select the proper video driver */
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    index = 0;
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    video = NULL;
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    if (driver_name == NULL) {
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        driver_name = SDL_getenv("SDL_VIDEODRIVER");
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    }
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    if (driver_name != NULL) {
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        for (i = 0; bootstrap[i]; ++i) {
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            if (SDL_strncmp(bootstrap[i]->name, driver_name,
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                            SDL_strlen(bootstrap[i]->name)) == 0) {
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                if (bootstrap[i]->available()) {
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                    video = bootstrap[i]->create(index);
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                }
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                break;
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            }
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        }
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    } else {
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        for (i = 0; bootstrap[i]; ++i) {
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            if (bootstrap[i]->available()) {
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                video = bootstrap[i]->create(index);
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                if (video != NULL) {
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                    break;
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                }
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            }
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        }
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    }
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    if (video == NULL) {
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        if (driver_name) {
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            SDL_SetError("%s not available", driver_name);
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        } else {
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            SDL_SetError("No available video device");
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        }
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        return -1;
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    }
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    _this = video;
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    _this->name = bootstrap[i]->name;
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    _this->next_object_id = 1;
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    /* Set some very sane GL defaults */
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    _this->gl_config.driver_loaded = 0;
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    _this->gl_config.dll_handle = NULL;
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    _this->gl_config.red_size = 3;
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    _this->gl_config.green_size = 3;
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    _this->gl_config.blue_size = 2;
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    _this->gl_config.alpha_size = 0;
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    _this->gl_config.buffer_size = 0;
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    _this->gl_config.depth_size = 16;
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    _this->gl_config.stencil_size = 0;
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    _this->gl_config.double_buffer = 1;
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    _this->gl_config.accum_red_size = 0;
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    _this->gl_config.accum_green_size = 0;
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    _this->gl_config.accum_blue_size = 0;
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    _this->gl_config.accum_alpha_size = 0;
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    _this->gl_config.stereo = 0;
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    _this->gl_config.multisamplebuffers = 0;
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    _this->gl_config.multisamplesamples = 0;
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    _this->gl_config.accelerated = -1;  /* not known, don't set */
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    /* Initialize the video subsystem */
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    if (_this->VideoInit(_this) < 0) {
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        SDL_VideoQuit();
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        return -1;
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    }
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    /* Make sure some displays were added */
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    if (_this->num_displays == 0) {
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        SDL_SetError("The video driver did not add any displays");
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        SDL_VideoQuit();
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        return (-1);
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    }
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    /* The software renderer is always available */
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    for (i = 0; i < _this->num_displays; ++i) {
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        if (_this->displays[i].num_render_drivers > 0) {
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#if 0 //SDL_VIDEO_OPENGL
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            SDL_AddRenderDriver(i, &GL_RenderDriver);
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#endif
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            SDL_AddRenderDriver(i, &SW_RenderDriver);
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        }
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    }
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    /* We're ready to go! */
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    return 0;
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}
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const char *
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SDL_GetCurrentVideoDriver()
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{
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    if (!_this) {
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        SDL_UninitializedVideo();
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        return NULL;
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    }
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    return _this->name;
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}
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SDL_VideoDevice *
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SDL_GetVideoDevice()
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{
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    return _this;
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}
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int
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SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
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{
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    SDL_VideoDisplay display;
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    SDL_zero(display);
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    if (desktop_mode) {
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        display.desktop_mode = *desktop_mode;
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    }
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    display.current_mode = display.desktop_mode;
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    return SDL_AddVideoDisplay(&display);
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}
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int
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SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
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{
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    SDL_VideoDisplay *displays;
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    int index = -1;
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    displays =
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        SDL_realloc(_this->displays,
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                    (_this->num_displays + 1) * sizeof(*displays));
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    if (displays) {
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        index = _this->num_displays++;
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        displays[index] = *display;
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        displays[index].device = _this;
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        _this->displays = displays;
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    } else {
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        SDL_OutOfMemory();
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    }
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    return index;
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}
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int
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SDL_GetNumVideoDisplays(void)
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{
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    if (!_this) {
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        SDL_UninitializedVideo();
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        return 0;
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    }
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    return _this->num_displays;
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}
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int
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SDL_SelectVideoDisplay(int index)
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{
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    if (!_this) {
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        SDL_UninitializedVideo();
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        return (-1);
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    }
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    if (index >= 0) {
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        if (index >= _this->num_displays) {
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            SDL_SetError("index must be in the range 0 - %d",
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                         _this->num_displays - 1);
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            return -1;
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        }
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        _this->current_display = index;
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    }
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    return _this->current_display;
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}
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SDL_bool
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SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode)
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{
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    SDL_VideoDisplay *display = &_this->displays[displayIndex];
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    SDL_DisplayMode *modes;
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    int i, nmodes;
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    /* Make sure we don't already have the mode in the list */
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    modes = display->display_modes;
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    nmodes = display->num_display_modes;
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    for (i = nmodes; i--;) {
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        if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) {
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            return SDL_FALSE;
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        }
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    }
slouken@1895
   387
slouken@1895
   388
    /* Go ahead and add the new mode */
slouken@1895
   389
    if (nmodes == display->max_display_modes) {
slouken@1895
   390
        modes =
slouken@1895
   391
            SDL_realloc(modes,
slouken@1895
   392
                        (display->max_display_modes + 32) * sizeof(*modes));
slouken@1895
   393
        if (!modes) {
slouken@1895
   394
            return SDL_FALSE;
slouken@1895
   395
        }
slouken@1895
   396
        display->display_modes = modes;
slouken@1895
   397
        display->max_display_modes += 32;
slouken@1895
   398
    }
slouken@1895
   399
    modes[nmodes] = *mode;
slouken@1895
   400
    display->num_display_modes++;
slouken@1895
   401
slouken@1895
   402
    return SDL_TRUE;
slouken@0
   403
}
slouken@0
   404
slouken@1895
   405
int
slouken@1895
   406
SDL_GetNumDisplayModes()
slouken@0
   407
{
slouken@1895
   408
    if (_this) {
slouken@1895
   409
        SDL_VideoDisplay *display = &SDL_CurrentDisplay;
slouken@1895
   410
        if (!display->num_display_modes && _this->GetDisplayModes) {
slouken@1895
   411
            _this->GetDisplayModes(_this);
slouken@1895
   412
            SDL_qsort(display->display_modes, display->num_display_modes,
slouken@1895
   413
                      sizeof(SDL_DisplayMode), cmpmodes);
slouken@1895
   414
        }
slouken@1895
   415
        return display->num_display_modes;
slouken@1895
   416
    }
slouken@1895
   417
    return 0;
slouken@0
   418
}
slouken@0
   419
slouken@1895
   420
const SDL_DisplayMode *
slouken@1895
   421
SDL_GetDisplayMode(int index)
slouken@0
   422
{
slouken@1895
   423
    if (index < 0 || index >= SDL_GetNumDisplayModes()) {
slouken@1895
   424
        SDL_SetError("index must be in the range of 0 - %d",
slouken@1895
   425
                     SDL_GetNumDisplayModes() - 1);
slouken@1895
   426
        return NULL;
slouken@1895
   427
    }
slouken@1895
   428
    return &SDL_CurrentDisplay.display_modes[index];
slouken@0
   429
}
slouken@0
   430
slouken@1895
   431
const SDL_DisplayMode *
slouken@1895
   432
SDL_GetDesktopDisplayMode(void)
slouken@0
   433
{
slouken@1895
   434
    if (_this) {
slouken@1895
   435
        return &SDL_CurrentDisplay.desktop_mode;
slouken@1895
   436
    }
slouken@1895
   437
    return NULL;
slouken@0
   438
}
slouken@0
   439
slouken@1895
   440
const SDL_DisplayMode *
slouken@1895
   441
SDL_GetCurrentDisplayMode(void)
slouken@0
   442
{
slouken@1895
   443
    if (_this) {
slouken@1895
   444
        return &SDL_CurrentDisplay.current_mode;
slouken@1895
   445
    }
slouken@1895
   446
    return NULL;
slouken@0
   447
}
slouken@0
   448
slouken@1895
   449
SDL_DisplayMode *
slouken@1895
   450
SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode,
slouken@1895
   451
                          SDL_DisplayMode * closest)
slouken@0
   452
{
slouken@1895
   453
    Uint32 target_format;
slouken@1895
   454
    int target_refresh_rate;
slouken@1895
   455
    int i;
slouken@1895
   456
    SDL_DisplayMode *current, *match;
slouken@0
   457
slouken@1895
   458
    if (!_this || !mode || !closest) {
slouken@1895
   459
        return NULL;
slouken@1895
   460
    }
slouken@0
   461
slouken@1895
   462
    /* Default to the desktop format */
slouken@1895
   463
    if (mode->format) {
slouken@1895
   464
        target_format = mode->format;
slouken@1895
   465
    } else {
slouken@1895
   466
        target_format = SDL_CurrentDisplay.desktop_mode.format;
slouken@1895
   467
    }
slouken@0
   468
slouken@1895
   469
    /* Default to the desktop refresh rate */
slouken@1895
   470
    if (mode->refresh_rate) {
slouken@1895
   471
        target_refresh_rate = mode->refresh_rate;
slouken@1895
   472
    } else {
slouken@1895
   473
        target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate;
slouken@1895
   474
    }
slouken@0
   475
slouken@1895
   476
    match = NULL;
slouken@1895
   477
    for (i = 0; i < SDL_GetNumDisplayModes(); ++i) {
slouken@1895
   478
        current = &SDL_CurrentDisplay.display_modes[i];
slouken@1895
   479
slouken@1895
   480
        if ((current->w && current->h) &&
slouken@1895
   481
            (current->w < mode->w || current->h < mode->h)) {
slouken@1895
   482
            /* Out of sorted modes large enough here */
slouken@1895
   483
            break;
slouken@1895
   484
        }
slouken@1895
   485
        if (!match || current->w < match->w || current->h < match->h) {
slouken@1895
   486
            match = current;
slouken@1895
   487
            continue;
slouken@1895
   488
        }
slouken@1895
   489
        if (current->format != match->format) {
slouken@1895
   490
            /* Sorted highest depth to lowest */
slouken@1895
   491
            if (current->format == target_format ||
slouken@1895
   492
                (SDL_BITSPERPIXEL(current->format) >=
slouken@1895
   493
                 SDL_BITSPERPIXEL(target_format)
slouken@1895
   494
                 && SDL_PIXELTYPE(current->format) ==
slouken@1895
   495
                 SDL_PIXELTYPE(target_format))) {
slouken@1895
   496
                match = current;
slouken@1895
   497
            }
slouken@1895
   498
            continue;
slouken@1895
   499
        }
slouken@1895
   500
        if (current->refresh_rate != match->refresh_rate) {
slouken@1895
   501
            /* Sorted highest refresh to lowest */
slouken@1895
   502
            if (current->refresh_rate >= target_refresh_rate) {
slouken@1895
   503
                match = current;
slouken@1895
   504
            }
slouken@1895
   505
        }
slouken@1895
   506
    }
slouken@1895
   507
    if (match) {
slouken@1895
   508
        if (match->format) {
slouken@1895
   509
            closest->format = match->format;
slouken@1895
   510
        } else {
slouken@1895
   511
            closest->format = mode->format;
slouken@1895
   512
        }
slouken@1895
   513
        if (match->w && match->h) {
slouken@1895
   514
            closest->w = match->w;
slouken@1895
   515
            closest->h = match->h;
slouken@1895
   516
        } else {
slouken@1895
   517
            closest->w = mode->w;
slouken@1895
   518
            closest->h = mode->h;
slouken@1895
   519
        }
slouken@1895
   520
        if (match->refresh_rate) {
slouken@1895
   521
            closest->refresh_rate = match->refresh_rate;
slouken@1895
   522
        } else {
slouken@1895
   523
            closest->refresh_rate = mode->refresh_rate;
slouken@1895
   524
        }
slouken@1895
   525
        closest->driverdata = match->driverdata;
slouken@1895
   526
slouken@1895
   527
        /* Pick some reasonable defaults if the app and driver don't care */
slouken@1895
   528
        if (!closest->format) {
slouken@1895
   529
            closest->format = SDL_PixelFormat_RGB888;
slouken@1895
   530
        }
slouken@1895
   531
        if (!closest->w) {
slouken@1895
   532
            closest->w = 640;
slouken@1895
   533
        }
slouken@1895
   534
        if (!closest->h) {
slouken@1895
   535
            closest->h = 480;
slouken@1895
   536
        }
slouken@1895
   537
        return closest;
slouken@1895
   538
    }
slouken@1895
   539
    return NULL;
slouken@0
   540
}
slouken@0
   541
slouken@1895
   542
int
slouken@1895
   543
SDL_SetDisplayMode(const SDL_DisplayMode * mode)
slouken@0
   544
{
slouken@1895
   545
    SDL_VideoDisplay *display;
slouken@1895
   546
    SDL_DisplayMode display_mode;
slouken@1895
   547
    int i, ncolors;
slouken@0
   548
slouken@1895
   549
    if (!_this) {
slouken@1912
   550
        SDL_UninitializedVideo();
slouken@1895
   551
        return -1;
slouken@1895
   552
    }
slouken@0
   553
slouken@1895
   554
    if (!mode) {
slouken@1895
   555
        mode = SDL_GetDesktopDisplayMode();
slouken@1895
   556
    }
slouken@1895
   557
    display = &SDL_CurrentDisplay;
slouken@1895
   558
    display_mode = *mode;
slouken@1895
   559
slouken@1895
   560
    /* Default to the current mode */
slouken@1895
   561
    if (!display_mode.format) {
slouken@1895
   562
        display_mode.format = display->current_mode.format;
slouken@1895
   563
    }
slouken@1895
   564
    if (!display_mode.w) {
slouken@1895
   565
        display_mode.w = display->current_mode.w;
slouken@1895
   566
    }
slouken@1895
   567
    if (!display_mode.h) {
slouken@1895
   568
        display_mode.h = display->current_mode.h;
slouken@1895
   569
    }
slouken@1895
   570
    if (!display_mode.refresh_rate) {
slouken@1895
   571
        display_mode.refresh_rate = display->current_mode.refresh_rate;
slouken@1895
   572
    }
slouken@1895
   573
slouken@1895
   574
    /* Get a good video mode, the closest one possible */
slouken@1895
   575
    if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) {
slouken@1895
   576
        SDL_SetError("No video mode large enough for %dx%d",
slouken@1895
   577
                     display_mode.w, display_mode.h);
slouken@1895
   578
        return -1;
slouken@1895
   579
    }
slouken@1895
   580
slouken@1895
   581
    /* See if there's anything left to do */
slouken@1895
   582
    if (SDL_memcmp
slouken@1895
   583
        (&display_mode, SDL_GetCurrentDisplayMode(),
slouken@1895
   584
         sizeof(display_mode)) == 0) {
slouken@1895
   585
        return 0;
slouken@1895
   586
    }
slouken@1895
   587
slouken@1895
   588
    /* Actually change the display mode */
slouken@1895
   589
    if (_this->SetDisplayMode(_this, &display_mode) < 0) {
slouken@1895
   590
        return -1;
slouken@1895
   591
    }
slouken@1895
   592
    display->current_mode = display_mode;
slouken@1895
   593
slouken@1895
   594
    /* Set up a palette, if necessary */
slouken@1895
   595
    if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) {
slouken@1895
   596
        ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format));
slouken@1895
   597
    } else {
slouken@1895
   598
        ncolors = 0;
slouken@1895
   599
    }
slouken@1895
   600
    if ((!ncolors && display->palette) || (ncolors && !display->palette)
slouken@1895
   601
        || (ncolors && ncolors != display->palette->ncolors)) {
slouken@1895
   602
        if (display->palette) {
slouken@1895
   603
            SDL_FreePalette(display->palette);
slouken@1895
   604
            display->palette = NULL;
slouken@1895
   605
        }
slouken@1895
   606
        if (ncolors) {
slouken@1895
   607
            display->palette = SDL_AllocPalette(ncolors);
slouken@1895
   608
            if (!display->palette) {
slouken@1895
   609
                return -1;
slouken@1895
   610
            }
slouken@1895
   611
            SDL_DitherColors(display->palette->colors,
slouken@1895
   612
                             SDL_BITSPERPIXEL(display_mode.format));
slouken@1895
   613
        }
slouken@1895
   614
    }
slouken@1895
   615
slouken@1895
   616
    /* Move any fullscreen windows into position */
slouken@1895
   617
    for (i = 0; i < display->num_windows; ++i) {
slouken@1895
   618
        SDL_Window *window = &display->windows[i];
slouken@1895
   619
        if (FULLSCREEN_VISIBLE(window)) {
slouken@1895
   620
            SDL_SetWindowPosition(window->id,
slouken@1895
   621
                                  ((display_mode.w - window->w) / 2),
slouken@1895
   622
                                  ((display_mode.h - window->h) / 2));
slouken@1895
   623
        }
slouken@1895
   624
    }
slouken@1895
   625
slouken@1895
   626
    return 0;
slouken@0
   627
}
slouken@0
   628
slouken@1895
   629
int
slouken@1895
   630
SDL_SetFullscreenDisplayMode(const SDL_DisplayMode * mode)
slouken@0
   631
{
slouken@1895
   632
    SDL_VideoDisplay *display;
slouken@1895
   633
    int i;
slouken@0
   634
slouken@1895
   635
    if (!_this) {
slouken@1912
   636
        SDL_UninitializedVideo();
slouken@1895
   637
        return -1;
slouken@1895
   638
    }
slouken@0
   639
slouken@1895
   640
    display = &SDL_CurrentDisplay;
slouken@1895
   641
    if (mode) {
slouken@1895
   642
        SDL_GetClosestDisplayMode(mode, &display->desired_mode);
slouken@1895
   643
        display->fullscreen_mode = &display->desired_mode;
slouken@1895
   644
    } else {
slouken@1895
   645
        display->fullscreen_mode = NULL;
slouken@1895
   646
    }
slouken@1895
   647
slouken@1895
   648
    /* Actually set the mode if we have a fullscreen window visible */
slouken@1895
   649
    for (i = 0; i < display->num_windows; ++i) {
slouken@1895
   650
        SDL_Window *window = &display->windows[i];
slouken@1895
   651
        if (FULLSCREEN_VISIBLE(window)) {
slouken@1895
   652
            return SDL_SetDisplayMode(display->fullscreen_mode);
slouken@1895
   653
        }
slouken@1895
   654
    }
slouken@1895
   655
    return 0;
slouken@0
   656
}
slouken@0
   657
slouken@1895
   658
const SDL_DisplayMode *
slouken@1895
   659
SDL_GetFullscreenDisplayMode(void)
slouken@0
   660
{
slouken@1895
   661
    if (_this) {
slouken@1895
   662
        return SDL_CurrentDisplay.fullscreen_mode;
slouken@1895
   663
    }
slouken@1895
   664
    return NULL;
slouken@0
   665
}
slouken@0
   666
slouken@1895
   667
int
slouken@1895
   668
SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors)
slouken@0
   669
{
slouken@1895
   670
    SDL_Palette *palette;
slouken@1895
   671
    int status = 0;
slouken@0
   672
slouken@1895
   673
    if (!_this) {
slouken@1912
   674
        SDL_UninitializedVideo();
slouken@1895
   675
        return -1;
slouken@1895
   676
    }
slouken@1895
   677
    palette = SDL_CurrentDisplay.palette;
slouken@1895
   678
    if (!palette) {
slouken@1895
   679
        SDL_SetError("Display mode does not have a palette");
slouken@1895
   680
        return -1;
slouken@1895
   681
    }
slouken@0
   682
slouken@1895
   683
    status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors);
slouken@0
   684
slouken@1895
   685
    if (_this->SetDisplayPalette) {
slouken@1895
   686
        if (_this->SetDisplayPalette(_this, palette) < 0) {
slouken@1895
   687
            status = -1;
slouken@1895
   688
        }
slouken@1895
   689
    }
slouken@1895
   690
    return status;
slouken@0
   691
}
slouken@0
   692
slouken@1895
   693
int
slouken@1895
   694
SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors)
slouken@0
   695
{
slouken@1895
   696
    SDL_Palette *palette;
slouken@1895
   697
slouken@1895
   698
    if (!_this) {
slouken@1912
   699
        SDL_UninitializedVideo();
slouken@1895
   700
        return -1;
slouken@1895
   701
    }
slouken@1895
   702
slouken@1895
   703
    palette = SDL_CurrentDisplay.palette;
slouken@1895
   704
    if (!palette->ncolors) {
slouken@1895
   705
        SDL_SetError("Display mode does not have a palette");
slouken@1895
   706
        return -1;
slouken@1895
   707
    }
slouken@1895
   708
slouken@1895
   709
    if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) {
slouken@1895
   710
        SDL_SetError("Palette indices are out of range");
slouken@1895
   711
        return -1;
slouken@1895
   712
    }
slouken@1895
   713
slouken@1895
   714
    SDL_memcpy(colors, &palette->colors[firstcolor],
slouken@1895
   715
               ncolors * sizeof(*colors));
slouken@1895
   716
    return 0;
slouken@0
   717
}
slouken@0
   718
slouken@1895
   719
SDL_WindowID
slouken@1895
   720
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
slouken@0
   721
{
slouken@1895
   722
    const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
slouken@1895
   723
                                  SDL_WINDOW_OPENGL |
slouken@1895
   724
                                  SDL_WINDOW_SHOWN |
slouken@1895
   725
                                  SDL_WINDOW_BORDERLESS |
slouken@1895
   726
                                  SDL_WINDOW_RESIZABLE |
slouken@1895
   727
                                  SDL_WINDOW_MAXIMIZED |
slouken@1895
   728
                                  SDL_WINDOW_MINIMIZED |
slouken@1895
   729
                                  SDL_WINDOW_INPUT_GRABBED);
slouken@1895
   730
    SDL_VideoDisplay *display;
slouken@1895
   731
    SDL_Window window;
slouken@1895
   732
    int num_windows;
slouken@1895
   733
    SDL_Window *windows;
slouken@0
   734
slouken@1895
   735
    if (!_this) {
slouken@1912
   736
        SDL_UninitializedVideo();
slouken@1912
   737
        return 0;
slouken@1912
   738
    }
slouken@1912
   739
slouken@1912
   740
    if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
slouken@1912
   741
        SDL_SetError("No OpenGL support in video driver");
slouken@1895
   742
        return 0;
slouken@1895
   743
    }
slouken@0
   744
slouken@1895
   745
    SDL_zero(window);
slouken@1895
   746
    window.id = _this->next_object_id++;
slouken@1895
   747
    window.title = title ? SDL_strdup(title) : NULL;
slouken@1895
   748
    window.x = x;
slouken@1895
   749
    window.y = y;
slouken@1895
   750
    window.w = w;
slouken@1895
   751
    window.h = h;
slouken@1895
   752
    window.flags = (flags & allowed_flags);
slouken@1895
   753
    window.display = _this->current_display;
slouken@0
   754
slouken@1895
   755
    if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) {
slouken@1895
   756
        if (window.title) {
slouken@1895
   757
            SDL_free(window.title);
slouken@1895
   758
        }
slouken@1895
   759
        return 0;
slouken@1895
   760
    }
slouken@0
   761
slouken@1895
   762
    display = &SDL_CurrentDisplay;
slouken@1895
   763
    num_windows = display->num_windows;
slouken@1895
   764
    windows =
slouken@1895
   765
        SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
slouken@1895
   766
    if (!windows) {
slouken@1895
   767
        if (_this->DestroyWindow) {
slouken@1895
   768
            _this->DestroyWindow(_this, &window);
slouken@1895
   769
        }
slouken@1895
   770
        if (window.title) {
slouken@1895
   771
            SDL_free(window.title);
slouken@1895
   772
        }
slouken@1895
   773
        return 0;
slouken@1895
   774
    }
slouken@1895
   775
    windows[num_windows] = window;
slouken@1895
   776
    display->windows = windows;
slouken@1895
   777
    display->num_windows++;
slouken@0
   778
slouken@1895
   779
    if (FULLSCREEN_VISIBLE(&window)) {
slouken@1895
   780
        /* Hide any other fullscreen windows */
slouken@1895
   781
        int i;
slouken@1895
   782
        for (i = 0; i < display->num_windows; ++i) {
slouken@1895
   783
            SDL_Window *other = &display->windows[i];
slouken@1895
   784
            if (other->id != window.id && FULLSCREEN_VISIBLE(other)) {
slouken@1895
   785
                SDL_MinimizeWindow(other->id);
slouken@1895
   786
            }
slouken@1895
   787
        }
slouken@1895
   788
        SDL_SetDisplayMode(display->fullscreen_mode);
slouken@1895
   789
    }
slouken@0
   790
slouken@1895
   791
    return window.id;
slouken@1895
   792
}
slouken@0
   793
slouken@1895
   794
SDL_WindowID
slouken@1895
   795
SDL_CreateWindowFrom(const void *data)
slouken@1895
   796
{
slouken@1895
   797
    SDL_VideoDisplay *display;
slouken@1895
   798
    SDL_Window window;
slouken@1895
   799
    int num_windows;
slouken@1895
   800
    SDL_Window *windows;
slouken@0
   801
slouken@1895
   802
    if (!_this) {
slouken@1912
   803
        SDL_UninitializedVideo();
slouken@1895
   804
        return (0);
slouken@1895
   805
    }
slouken@1895
   806
slouken@1895
   807
    SDL_zero(window);
slouken@1895
   808
    window.id = _this->next_object_id++;
slouken@1895
   809
    window.display = _this->current_display;
slouken@1895
   810
slouken@1895
   811
    if (!_this->CreateWindowFrom ||
slouken@1895
   812
        _this->CreateWindowFrom(_this, &window, data) < 0) {
slouken@1895
   813
        return 0;
slouken@1895
   814
    }
slouken@1895
   815
slouken@1895
   816
    display = &SDL_CurrentDisplay;
slouken@1895
   817
    num_windows = display->num_windows;
slouken@1895
   818
    windows =
slouken@1895
   819
        SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
slouken@1895
   820
    if (!windows) {
slouken@1895
   821
        if (_this->DestroyWindow) {
slouken@1895
   822
            _this->DestroyWindow(_this, &window);
slouken@1895
   823
        }
slouken@1895
   824
        if (window.title) {
slouken@1895
   825
            SDL_free(window.title);
slouken@1895
   826
        }
slouken@1895
   827
        return 0;
slouken@1895
   828
    }
slouken@1895
   829
    windows[num_windows] = window;
slouken@1895
   830
    display->windows = windows;
slouken@1895
   831
    display->num_windows++;
slouken@1895
   832
slouken@1895
   833
    return window.id;
slouken@1895
   834
}
slouken@1895
   835
slouken@1895
   836
SDL_Window *
slouken@1895
   837
SDL_GetWindowFromID(SDL_WindowID windowID)
slouken@1895
   838
{
slouken@1895
   839
    int i, j;
slouken@1895
   840
slouken@1895
   841
    if (!_this) {
slouken@1912
   842
        SDL_UninitializedVideo();
slouken@1895
   843
        return NULL;
slouken@1895
   844
    }
slouken@1895
   845
slouken@1895
   846
    for (i = 0; i < _this->num_displays; ++i) {
slouken@1895
   847
        SDL_VideoDisplay *display = &_this->displays[i];
slouken@1895
   848
        for (j = 0; j < display->num_windows; ++j) {
slouken@1895
   849
            SDL_Window *window = &display->windows[j];
slouken@1895
   850
            if (window->id == windowID) {
slouken@1895
   851
                return window;
slouken@1895
   852
            }
slouken@1895
   853
        }
slouken@1895
   854
    }
slouken@1895
   855
    return NULL;
slouken@1895
   856
}
slouken@1895
   857
slouken@1895
   858
SDL_VideoDisplay *
slouken@1895
   859
SDL_GetDisplayFromWindow(SDL_Window * window)
slouken@1895
   860
{
slouken@1895
   861
    if (!_this) {
slouken@1912
   862
        SDL_UninitializedVideo();
slouken@1895
   863
        return NULL;
slouken@1895
   864
    }
slouken@1895
   865
    return &_this->displays[window->display];
slouken@1895
   866
}
slouken@1895
   867
slouken@1895
   868
Uint32
slouken@1895
   869
SDL_GetWindowFlags(SDL_WindowID windowID)
slouken@1895
   870
{
slouken@1895
   871
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
   872
slouken@1895
   873
    if (!window) {
slouken@1895
   874
        return 0;
slouken@1895
   875
    }
slouken@1895
   876
    return window->flags;
slouken@1895
   877
}
slouken@1895
   878
slouken@1895
   879
void
slouken@1895
   880
SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
slouken@1895
   881
{
slouken@1895
   882
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
   883
slouken@1895
   884
    if (!window) {
slouken@1895
   885
        return;
slouken@1895
   886
    }
slouken@1895
   887
    if (window->title) {
slouken@1895
   888
        SDL_free(window->title);
slouken@1895
   889
    }
slouken@1895
   890
    window->title = SDL_strdup(title);
slouken@1895
   891
slouken@1895
   892
    if (_this->SetWindowTitle) {
slouken@1895
   893
        _this->SetWindowTitle(_this, window);
slouken@1895
   894
    }
slouken@1895
   895
}
slouken@1895
   896
slouken@1895
   897
const char *
slouken@1895
   898
SDL_GetWindowTitle(SDL_WindowID windowID)
slouken@1895
   899
{
slouken@1895
   900
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
   901
slouken@1895
   902
    if (!window) {
slouken@1895
   903
        return NULL;
slouken@1895
   904
    }
slouken@1895
   905
    return window->title;
slouken@1895
   906
}
slouken@1895
   907
slouken@1895
   908
void
slouken@1895
   909
SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
slouken@1895
   910
{
slouken@1895
   911
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
   912
slouken@1895
   913
    if (!window) {
slouken@1895
   914
        return;
slouken@1895
   915
    }
slouken@1895
   916
    window->userdata = userdata;
slouken@1895
   917
}
slouken@1895
   918
slouken@1895
   919
void *
slouken@1895
   920
SDL_GetWindowData(SDL_WindowID windowID)
slouken@1895
   921
{
slouken@1895
   922
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
   923
slouken@1895
   924
    if (!window) {
slouken@1895
   925
        return NULL;
slouken@1895
   926
    }
slouken@1895
   927
    return window->userdata;
slouken@1895
   928
}
slouken@1895
   929
slouken@1895
   930
void
slouken@1895
   931
SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y)
slouken@1895
   932
{
slouken@1895
   933
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
   934
slouken@1895
   935
    if (!window) {
slouken@1895
   936
        return;
slouken@1895
   937
    }
slouken@1895
   938
slouken@1895
   939
    if (x != SDL_WINDOWPOS_UNDEFINED) {
slouken@1895
   940
        window->x = x;
slouken@1895
   941
    }
slouken@1895
   942
    if (y != SDL_WINDOWPOS_UNDEFINED) {
slouken@1895
   943
        window->y = y;
slouken@1895
   944
    }
slouken@1895
   945
slouken@1895
   946
    if (_this->SetWindowPosition) {
slouken@1895
   947
        _this->SetWindowPosition(_this, window);
slouken@1895
   948
    }
slouken@1895
   949
}
slouken@1895
   950
slouken@1895
   951
void
slouken@1895
   952
SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y)
slouken@1895
   953
{
slouken@1895
   954
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
   955
slouken@1895
   956
    if (!window) {
slouken@1895
   957
        return;
slouken@1895
   958
    }
slouken@1895
   959
    if (x) {
slouken@1895
   960
        *x = window->x;
slouken@1895
   961
    }
slouken@1895
   962
    if (y) {
slouken@1895
   963
        *y = window->y;
slouken@1895
   964
    }
slouken@1895
   965
}
slouken@1895
   966
slouken@1895
   967
void
slouken@1895
   968
SDL_SetWindowSize(SDL_WindowID windowID, int w, int h)
slouken@1895
   969
{
slouken@1895
   970
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
   971
slouken@1895
   972
    if (!window) {
slouken@1895
   973
        return;
slouken@1895
   974
    }
slouken@1895
   975
slouken@1895
   976
    window->w = w;
slouken@1895
   977
    window->h = h;
slouken@1895
   978
slouken@1895
   979
    if (_this->SetWindowSize) {
slouken@1895
   980
        _this->SetWindowSize(_this, window);
slouken@1895
   981
    }
slouken@1895
   982
}
slouken@1895
   983
slouken@1895
   984
void
slouken@1895
   985
SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *h)
slouken@1895
   986
{
slouken@1895
   987
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
   988
slouken@1895
   989
    if (!window) {
slouken@1895
   990
        return;
slouken@1895
   991
    }
slouken@1895
   992
    if (w) {
slouken@1895
   993
        *w = window->w;
slouken@1895
   994
    }
slouken@1895
   995
    if (h) {
slouken@1895
   996
        *h = window->h;
slouken@1895
   997
    }
slouken@1895
   998
}
slouken@1895
   999
slouken@1895
  1000
void
slouken@1895
  1001
SDL_ShowWindow(SDL_WindowID windowID)
slouken@1895
  1002
{
slouken@1895
  1003
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1004
slouken@1895
  1005
    if (!window || (window->flags & SDL_WINDOW_SHOWN)) {
slouken@1895
  1006
        return;
slouken@1895
  1007
    }
slouken@1895
  1008
slouken@1895
  1009
    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_SHOWN, 0, 0);
slouken@1895
  1010
slouken@1895
  1011
    if (_this->ShowWindow) {
slouken@1895
  1012
        _this->ShowWindow(_this, window);
slouken@1895
  1013
    }
slouken@1895
  1014
}
slouken@1895
  1015
slouken@1895
  1016
void
slouken@1895
  1017
SDL_HideWindow(SDL_WindowID windowID)
slouken@1895
  1018
{
slouken@1895
  1019
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1020
slouken@1895
  1021
    if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
slouken@1895
  1022
        return;
slouken@1895
  1023
    }
slouken@1895
  1024
slouken@1895
  1025
    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_HIDDEN, 0, 0);
slouken@1895
  1026
slouken@1895
  1027
    if (_this->HideWindow) {
slouken@1895
  1028
        _this->HideWindow(_this, window);
slouken@1895
  1029
    }
slouken@1895
  1030
}
slouken@1895
  1031
slouken@1895
  1032
void
slouken@1895
  1033
SDL_RaiseWindow(SDL_WindowID windowID)
slouken@1895
  1034
{
slouken@1895
  1035
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1036
slouken@1895
  1037
    if (!window) {
slouken@1895
  1038
        return;
slouken@1895
  1039
    }
slouken@1895
  1040
slouken@1895
  1041
    if (_this->RaiseWindow) {
slouken@1895
  1042
        _this->RaiseWindow(_this, window);
slouken@1895
  1043
    }
slouken@1895
  1044
}
slouken@1895
  1045
slouken@1895
  1046
void
slouken@1895
  1047
SDL_MaximizeWindow(SDL_WindowID windowID)
slouken@1895
  1048
{
slouken@1895
  1049
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1050
slouken@1895
  1051
    if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) {
slouken@1895
  1052
        return;
slouken@1895
  1053
    }
slouken@1895
  1054
slouken@1895
  1055
    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
slouken@1895
  1056
slouken@1895
  1057
    if (_this->MaximizeWindow) {
slouken@1895
  1058
        _this->MaximizeWindow(_this, window);
slouken@1895
  1059
    }
slouken@1895
  1060
}
slouken@1895
  1061
slouken@1895
  1062
void
slouken@1895
  1063
SDL_MinimizeWindow(SDL_WindowID windowID)
slouken@1895
  1064
{
slouken@1895
  1065
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1066
slouken@1895
  1067
    if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) {
slouken@1895
  1068
        return;
slouken@1895
  1069
    }
slouken@1895
  1070
slouken@1895
  1071
    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
slouken@1895
  1072
slouken@1895
  1073
    if (_this->MinimizeWindow) {
slouken@1895
  1074
        _this->MinimizeWindow(_this, window);
slouken@1895
  1075
    }
slouken@1895
  1076
}
slouken@1895
  1077
slouken@1895
  1078
void
slouken@1895
  1079
SDL_RestoreWindow(SDL_WindowID windowID)
slouken@1895
  1080
{
slouken@1895
  1081
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1082
slouken@1895
  1083
    if (!window
slouken@1895
  1084
        || (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
slouken@1895
  1085
        return;
slouken@1895
  1086
    }
slouken@1895
  1087
slouken@1895
  1088
    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESTORED, 0, 0);
slouken@1895
  1089
slouken@1895
  1090
    if (_this->RestoreWindow) {
slouken@1895
  1091
        _this->RestoreWindow(_this, window);
slouken@1895
  1092
    }
slouken@1895
  1093
}
slouken@1895
  1094
slouken@1895
  1095
int
slouken@1895
  1096
SDL_SetWindowFullscreen(SDL_WindowID windowID, int fullscreen)
slouken@1895
  1097
{
slouken@1895
  1098
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1099
slouken@1895
  1100
    if (!window) {
slouken@1895
  1101
        return -1;
slouken@1895
  1102
    }
slouken@1895
  1103
slouken@1895
  1104
    if (fullscreen) {
slouken@1895
  1105
        fullscreen = SDL_WINDOW_FULLSCREEN;
slouken@1895
  1106
    }
slouken@1895
  1107
    if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) {
slouken@1895
  1108
        return 0;
slouken@1895
  1109
    }
slouken@1895
  1110
slouken@1895
  1111
    if (fullscreen) {
slouken@1895
  1112
        window->flags |= SDL_WINDOW_FULLSCREEN;
slouken@1895
  1113
slouken@1895
  1114
        if (FULLSCREEN_VISIBLE(window)) {
slouken@1895
  1115
            SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
slouken@1895
  1116
slouken@1895
  1117
            /* Hide any other fullscreen windows */
slouken@1895
  1118
            int i;
slouken@1895
  1119
            for (i = 0; i < display->num_windows; ++i) {
slouken@1895
  1120
                SDL_Window *other = &display->windows[i];
slouken@1895
  1121
                if (other->id != windowID && FULLSCREEN_VISIBLE(other)) {
slouken@1895
  1122
                    SDL_MinimizeWindow(other->id);
slouken@1895
  1123
                }
slouken@1895
  1124
            }
slouken@1895
  1125
slouken@1895
  1126
            SDL_SetDisplayMode(display->fullscreen_mode);
slouken@1895
  1127
        }
slouken@1895
  1128
    } else {
slouken@1895
  1129
        window->flags &= ~SDL_WINDOW_FULLSCREEN;
slouken@1895
  1130
slouken@1895
  1131
        if (FULLSCREEN_VISIBLE(window)) {
slouken@1895
  1132
            SDL_SetDisplayMode(NULL);
slouken@1895
  1133
        }
slouken@1895
  1134
    }
slouken@1895
  1135
    return 0;
slouken@1895
  1136
}
slouken@1895
  1137
slouken@1895
  1138
void
slouken@1895
  1139
SDL_SetWindowGrab(SDL_WindowID windowID, int mode)
slouken@1895
  1140
{
slouken@1895
  1141
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1142
slouken@1895
  1143
    if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
slouken@1895
  1144
        return;
slouken@1895
  1145
    }
slouken@1895
  1146
slouken@1895
  1147
    if (mode) {
slouken@1895
  1148
        window->flags |= SDL_WINDOW_INPUT_GRABBED;
slouken@1895
  1149
    } else {
slouken@1895
  1150
        window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
slouken@1895
  1151
    }
slouken@1895
  1152
slouken@1895
  1153
    if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) {
slouken@1895
  1154
        _this->SetWindowGrab(_this, window);
slouken@1895
  1155
    }
slouken@1895
  1156
}
slouken@1895
  1157
slouken@1895
  1158
int
slouken@1895
  1159
SDL_GetWindowGrab(SDL_WindowID windowID)
slouken@1895
  1160
{
slouken@1895
  1161
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1162
slouken@1895
  1163
    if (!window) {
slouken@1895
  1164
        return 0;
slouken@1895
  1165
    }
slouken@1895
  1166
slouken@1895
  1167
    return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0);
slouken@1895
  1168
}
slouken@1895
  1169
slouken@1895
  1170
void
slouken@1895
  1171
SDL_OnWindowShown(SDL_Window * window)
slouken@1895
  1172
{
slouken@1895
  1173
}
slouken@1895
  1174
slouken@1895
  1175
void
slouken@1895
  1176
SDL_OnWindowHidden(SDL_Window * window)
slouken@1895
  1177
{
slouken@1895
  1178
}
slouken@1895
  1179
slouken@1895
  1180
void
slouken@1895
  1181
SDL_OnWindowFocusGained(SDL_Window * window)
slouken@1895
  1182
{
slouken@1895
  1183
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
slouken@1895
  1184
slouken@1895
  1185
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
slouken@1895
  1186
        SDL_SetDisplayMode(display->fullscreen_mode);
slouken@1895
  1187
    }
slouken@1895
  1188
    if (display->gamma && _this->SetDisplayGammaRamp) {
slouken@1895
  1189
        _this->SetDisplayGammaRamp(_this, display->gamma);
slouken@1895
  1190
    }
slouken@1895
  1191
    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
slouken@1895
  1192
        _this->SetWindowGrab(_this, window);
slouken@1895
  1193
    }
slouken@1895
  1194
}
slouken@1895
  1195
slouken@1895
  1196
void
slouken@1895
  1197
SDL_OnWindowFocusLost(SDL_Window * window)
slouken@1895
  1198
{
slouken@1895
  1199
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
slouken@1895
  1200
slouken@1895
  1201
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
slouken@1895
  1202
        SDL_MinimizeWindow(window->id);
slouken@1895
  1203
        SDL_SetDisplayMode(NULL);
slouken@1895
  1204
    }
slouken@1895
  1205
    if (display->gamma && _this->SetDisplayGammaRamp) {
slouken@1895
  1206
        _this->SetDisplayGammaRamp(_this, display->saved_gamma);
slouken@1895
  1207
    }
slouken@1895
  1208
    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
slouken@1895
  1209
        _this->SetWindowGrab(_this, window);
slouken@1895
  1210
    }
slouken@1895
  1211
}
slouken@1895
  1212
slouken@1895
  1213
SDL_WindowID
slouken@1895
  1214
SDL_GetFocusWindow(void)
slouken@1895
  1215
{
slouken@1895
  1216
    SDL_VideoDisplay *display;
slouken@1895
  1217
    int i;
slouken@1895
  1218
slouken@1895
  1219
    if (!_this) {
slouken@1895
  1220
        return 0;
slouken@1895
  1221
    }
slouken@1895
  1222
slouken@1895
  1223
    display = &SDL_CurrentDisplay;
slouken@1895
  1224
    for (i = 0; i < display->num_windows; ++i) {
slouken@1895
  1225
        SDL_Window *window = &display->windows[i];
slouken@1895
  1226
slouken@1895
  1227
        if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
slouken@1895
  1228
            return window->id;
slouken@1895
  1229
        }
slouken@1895
  1230
    }
slouken@1895
  1231
    return 0;
slouken@1895
  1232
}
slouken@1895
  1233
slouken@1895
  1234
void
slouken@1895
  1235
SDL_DestroyWindow(SDL_WindowID windowID)
slouken@1895
  1236
{
slouken@1895
  1237
    int i, j;
slouken@1895
  1238
slouken@1895
  1239
    if (!_this) {
slouken@1895
  1240
        return;
slouken@1895
  1241
    }
slouken@1895
  1242
slouken@1895
  1243
    /* Restore video mode, etc. */
slouken@1895
  1244
    SDL_SendWindowEvent(windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
slouken@1895
  1245
slouken@1895
  1246
    for (i = 0; i < _this->num_displays; ++i) {
slouken@1895
  1247
        SDL_VideoDisplay *display = &_this->displays[i];
slouken@1895
  1248
        for (j = 0; j < display->num_windows; ++j) {
slouken@1895
  1249
            SDL_Window *window = &display->windows[j];
slouken@1895
  1250
            if (window->id != windowID) {
slouken@1895
  1251
                continue;
slouken@1895
  1252
            }
slouken@1895
  1253
            if (window->renderer) {
slouken@1895
  1254
                SDL_DestroyRenderer(window->id);
slouken@1895
  1255
            }
slouken@1895
  1256
            if (_this->DestroyWindow) {
slouken@1895
  1257
                _this->DestroyWindow(_this, window);
slouken@1895
  1258
            }
slouken@1895
  1259
            if (window->title) {
slouken@1895
  1260
                SDL_free(window->title);
slouken@1895
  1261
            }
slouken@1895
  1262
            if (j != display->num_windows - 1) {
slouken@1895
  1263
                SDL_memcpy(&display->windows[i],
slouken@1895
  1264
                           &display->windows[i + 1],
slouken@1895
  1265
                           (display->num_windows - i - 1) * sizeof(*window));
slouken@1895
  1266
            }
slouken@1895
  1267
            --display->num_windows;
slouken@1895
  1268
            return;
slouken@1895
  1269
        }
slouken@1895
  1270
    }
slouken@1895
  1271
}
slouken@1895
  1272
slouken@1895
  1273
void
slouken@1895
  1274
SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver)
slouken@1895
  1275
{
slouken@1895
  1276
    SDL_VideoDisplay *display = &_this->displays[displayIndex];
slouken@1895
  1277
    SDL_RenderDriver *render_drivers;
slouken@1895
  1278
slouken@1895
  1279
    render_drivers =
slouken@1895
  1280
        SDL_realloc(display->render_drivers,
slouken@1895
  1281
                    (display->num_render_drivers +
slouken@1895
  1282
                     1) * sizeof(*render_drivers));
slouken@1895
  1283
    if (render_drivers) {
slouken@1895
  1284
        render_drivers[display->num_render_drivers] = *driver;
slouken@1895
  1285
        display->render_drivers = render_drivers;
slouken@1895
  1286
        display->num_render_drivers++;
slouken@1895
  1287
    }
slouken@1895
  1288
}
slouken@1895
  1289
slouken@1895
  1290
int
slouken@1895
  1291
SDL_GetNumRenderers(void)
slouken@1895
  1292
{
slouken@1895
  1293
    if (_this) {
slouken@1895
  1294
        return SDL_CurrentDisplay.num_render_drivers;
slouken@1895
  1295
    }
slouken@1895
  1296
    return 0;
slouken@1895
  1297
}
slouken@1895
  1298
slouken@1895
  1299
int
slouken@1895
  1300
SDL_GetRendererInfo(int index, SDL_RendererInfo * info)
slouken@1895
  1301
{
slouken@1907
  1302
    if (!_this) {
slouken@1912
  1303
        SDL_UninitializedVideo();
slouken@1907
  1304
        return -1;
slouken@1907
  1305
    }
slouken@1907
  1306
slouken@1907
  1307
    if (index >= SDL_GetNumRenderers()) {
slouken@1895
  1308
        SDL_SetError("index must be in the range of 0 - %d",
slouken@1895
  1309
                     SDL_GetNumRenderers() - 1);
slouken@1895
  1310
        return -1;
slouken@1895
  1311
    }
slouken@1907
  1312
    if (index < 0) {
slouken@1907
  1313
        if (!SDL_CurrentDisplay.current_renderer) {
slouken@1907
  1314
            SDL_SetError("There is no current renderer");
slouken@1907
  1315
            return -1;
slouken@1907
  1316
        }
slouken@1907
  1317
        *info = SDL_CurrentDisplay.current_renderer->info;
slouken@1907
  1318
    } else {
slouken@1907
  1319
        *info = SDL_CurrentDisplay.render_drivers[index].info;
slouken@1907
  1320
    }
slouken@1895
  1321
    return 0;
slouken@1895
  1322
}
slouken@1895
  1323
slouken@1895
  1324
int
slouken@1895
  1325
SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags)
slouken@1895
  1326
{
slouken@1895
  1327
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1328
slouken@1895
  1329
    if (!window) {
slouken@1895
  1330
        return 0;
slouken@1895
  1331
    }
slouken@1895
  1332
slouken@1895
  1333
    if (index < 0) {
slouken@1905
  1334
        const char *override = SDL_getenv("SDL_VIDEO_RENDERER");
slouken@1895
  1335
        int n = SDL_GetNumRenderers();
slouken@1895
  1336
        for (index = 0; index < n; ++index) {
slouken@1895
  1337
            SDL_RenderDriver *driver =
slouken@1895
  1338
                &SDL_CurrentDisplay.render_drivers[index];
slouken@1895
  1339
slouken@1905
  1340
            if (override) {
slouken@1905
  1341
                if (SDL_strcasecmp(override, driver->info.name) == 0) {
slouken@1905
  1342
                    break;
slouken@1905
  1343
                }
slouken@1905
  1344
            } else {
slouken@1905
  1345
                if ((driver->info.flags & flags) == flags) {
slouken@1905
  1346
                    break;
slouken@1905
  1347
                }
slouken@1895
  1348
            }
slouken@1895
  1349
        }
slouken@1895
  1350
        if (index == n) {
slouken@1895
  1351
            SDL_SetError("Couldn't find matching render driver");
slouken@1895
  1352
            return -1;
slouken@1895
  1353
        }
slouken@1895
  1354
    }
slouken@1895
  1355
slouken@1895
  1356
    if (index >= SDL_GetNumRenderers()) {
slouken@1895
  1357
        SDL_SetError("index must be -1 or in the range of 0 - %d",
slouken@1895
  1358
                     SDL_GetNumRenderers() - 1);
slouken@1895
  1359
        return -1;
slouken@1895
  1360
    }
slouken@1895
  1361
slouken@1895
  1362
    /* Free any existing renderer */
slouken@1895
  1363
    SDL_DestroyRenderer(windowID);
slouken@1895
  1364
slouken@1895
  1365
    /* Create a new renderer instance */
slouken@1895
  1366
    window->renderer =
slouken@1895
  1367
        SDL_CurrentDisplay.render_drivers[index].CreateRenderer(window,
slouken@1895
  1368
                                                                flags);
slouken@1895
  1369
    if (!window->renderer) {
slouken@1895
  1370
        return -1;
slouken@1895
  1371
    }
slouken@1895
  1372
    SDL_CurrentDisplay.current_renderer = window->renderer;
slouken@1895
  1373
slouken@1895
  1374
    return 0;
slouken@1895
  1375
}
slouken@1895
  1376
slouken@1895
  1377
int
slouken@1895
  1378
SDL_SelectRenderer(SDL_WindowID windowID)
slouken@1895
  1379
{
slouken@1895
  1380
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1381
slouken@1895
  1382
    if (!window || !window->renderer) {
slouken@1895
  1383
        return -1;
slouken@1895
  1384
    }
slouken@1895
  1385
    SDL_CurrentDisplay.current_renderer = window->renderer;
slouken@1895
  1386
    return 0;
slouken@1895
  1387
}
slouken@1895
  1388
slouken@1895
  1389
SDL_TextureID
slouken@1895
  1390
SDL_CreateTexture(Uint32 format, int access, int w, int h)
slouken@1895
  1391
{
slouken@1895
  1392
    int hash;
slouken@1895
  1393
    SDL_Renderer *renderer;
slouken@1895
  1394
    SDL_Texture *texture;
slouken@1895
  1395
slouken@1895
  1396
    if (!_this) {
slouken@1912
  1397
        SDL_UninitializedVideo();
slouken@1895
  1398
        return 0;
slouken@1895
  1399
    }
slouken@1895
  1400
slouken@1895
  1401
    renderer = SDL_CurrentDisplay.current_renderer;
slouken@1895
  1402
    if (!renderer || !renderer->CreateTexture) {
slouken@1895
  1403
        return 0;
slouken@1895
  1404
    }
slouken@1895
  1405
slouken@1895
  1406
    texture = (SDL_Texture *) SDL_malloc(sizeof(*texture));
slouken@1895
  1407
    if (!texture) {
slouken@1895
  1408
        SDL_OutOfMemory();
slouken@1895
  1409
        return 0;
slouken@1895
  1410
    }
slouken@1895
  1411
slouken@1895
  1412
    SDL_zerop(texture);
slouken@1895
  1413
    texture->id = _this->next_object_id++;
slouken@1895
  1414
    texture->format = format;
slouken@1895
  1415
    texture->access = access;
slouken@1895
  1416
    texture->w = w;
slouken@1895
  1417
    texture->h = h;
slouken@1895
  1418
    texture->renderer = renderer;
slouken@1895
  1419
slouken@1895
  1420
    if (renderer->CreateTexture(renderer, texture) < 0) {
slouken@1895
  1421
        SDL_free(texture);
slouken@1895
  1422
        return 0;
slouken@1895
  1423
    }
slouken@1895
  1424
slouken@1895
  1425
    hash = (texture->id % SDL_arraysize(SDL_CurrentDisplay.textures));
slouken@1895
  1426
    texture->next = SDL_CurrentDisplay.textures[hash];
slouken@1895
  1427
    SDL_CurrentDisplay.textures[hash] = texture;
slouken@1895
  1428
slouken@1895
  1429
    return texture->id;
slouken@1895
  1430
}
slouken@1895
  1431
slouken@1895
  1432
SDL_TextureID
slouken@1895
  1433
SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface * surface)
slouken@1895
  1434
{
slouken@1895
  1435
    SDL_TextureID textureID;
slouken@1895
  1436
    Uint32 surface_flags = surface->flags;
slouken@1895
  1437
    SDL_PixelFormat *fmt = surface->format;
slouken@1895
  1438
    Uint8 alpha;
slouken@1895
  1439
    SDL_Rect bounds;
slouken@1895
  1440
    SDL_Surface dst;
slouken@1895
  1441
    int bpp;
slouken@1895
  1442
    Uint32 Rmask, Gmask, Bmask, Amask;
slouken@1895
  1443
slouken@1895
  1444
    if (!surface) {
slouken@1895
  1445
        SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
slouken@1895
  1446
        return 0;
slouken@1895
  1447
    }
slouken@1895
  1448
slouken@1895
  1449
    if (format) {
slouken@1895
  1450
        if (!SDL_PixelFormatEnumToMasks
slouken@1895
  1451
            (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
slouken@1895
  1452
            SDL_SetError("Unknown pixel format");
slouken@1895
  1453
            return 0;
slouken@1895
  1454
        }
slouken@1895
  1455
    } else {
slouken@1895
  1456
        if (fmt->Amask || !(surface_flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA))) {
slouken@1895
  1457
            bpp = fmt->BitsPerPixel;
slouken@1895
  1458
            Rmask = fmt->Rmask;
slouken@1895
  1459
            Gmask = fmt->Gmask;
slouken@1895
  1460
            Bmask = fmt->Bmask;
slouken@1895
  1461
            Amask = fmt->Amask;
slouken@1895
  1462
        } else {
slouken@1895
  1463
            /* Need a format with alpha */
slouken@1895
  1464
            bpp = 32;
slouken@1895
  1465
            Rmask = 0x00FF0000;
slouken@1895
  1466
            Gmask = 0x0000FF00;
slouken@1895
  1467
            Bmask = 0x000000FF;
slouken@1895
  1468
            Amask = 0xFF000000;
slouken@1895
  1469
        }
slouken@1895
  1470
        format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
slouken@1895
  1471
        if (!format) {
slouken@1895
  1472
            SDL_SetError("Unknown pixel format");
slouken@1895
  1473
            return 0;
slouken@1895
  1474
        }
slouken@1895
  1475
    }
slouken@1895
  1476
slouken@1895
  1477
    textureID = SDL_CreateTexture(format, access, surface->w, surface->h);
slouken@1895
  1478
    if (!textureID) {
slouken@1895
  1479
        return 0;
slouken@1895
  1480
    }
slouken@1895
  1481
slouken@1895
  1482
    /* Set up a destination surface for the texture update */
slouken@1895
  1483
    SDL_zero(dst);
slouken@1895
  1484
    dst.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
slouken@1895
  1485
    if (!dst.format) {
slouken@1895
  1486
        SDL_DestroyTexture(textureID);
slouken@1895
  1487
        return 0;
slouken@1895
  1488
    }
slouken@1895
  1489
    dst.w = surface->w;
slouken@1895
  1490
    dst.h = surface->h;
slouken@1895
  1491
    if (SDL_LockTexture(textureID, NULL, 1, &dst.pixels, &dst.pitch) == 0) {
slouken@1895
  1492
        dst.flags |= SDL_PREALLOC;
slouken@1895
  1493
    } else {
slouken@1895
  1494
        dst.pitch = SDL_CalculatePitch(&dst);
slouken@1895
  1495
        dst.pixels = SDL_malloc(dst.h * dst.pitch);
slouken@1895
  1496
        if (!dst.pixels) {
slouken@1895
  1497
            SDL_DestroyTexture(textureID);
slouken@1895
  1498
            SDL_FreeFormat(dst.format);
slouken@1895
  1499
            SDL_OutOfMemory();
slouken@1895
  1500
            return 0;
slouken@1895
  1501
        }
slouken@1895
  1502
    }
slouken@1895
  1503
slouken@1895
  1504
    /* Copy the palette if any */
slouken@1895
  1505
    if (SDL_ISPIXELFORMAT_INDEXED(format)) {
slouken@1895
  1506
        if (fmt->palette) {
slouken@1895
  1507
            SDL_SetTexturePalette(textureID, fmt->palette->colors, 0,
slouken@1895
  1508
                                  fmt->palette->ncolors);
slouken@1895
  1509
            SDL_SetSurfacePalette(&dst, fmt->palette);
slouken@1895
  1510
        } else {
slouken@1895
  1511
            dst.format->palette =
slouken@1895
  1512
                SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format)));
slouken@1895
  1513
            if (!dst.format->palette) {
slouken@1895
  1514
                SDL_DestroyTexture(textureID);
slouken@1895
  1515
                SDL_FreeFormat(dst.format);
slouken@1895
  1516
                return 0;
slouken@1895
  1517
            }
slouken@1895
  1518
            SDL_DitherColors(dst.format->palette->colors,
slouken@1895
  1519
                             SDL_BITSPERPIXEL(format));
slouken@1895
  1520
        }
slouken@1895
  1521
    }
slouken@1895
  1522
slouken@1895
  1523
    /* Make the texture transparent if the surface has colorkey */
slouken@1895
  1524
    if (surface_flags & SDL_SRCCOLORKEY) {
slouken@1895
  1525
        int row;
slouken@1895
  1526
        int length = dst.w * dst.format->BytesPerPixel;
slouken@1895
  1527
        Uint8 *p = (Uint8 *) dst.pixels;
slouken@1895
  1528
        for (row = 0; row < dst.h; ++row) {
slouken@1895
  1529
            SDL_memset(p, 0, length);
slouken@1895
  1530
            p += dst.pitch;
slouken@1895
  1531
        }
slouken@1895
  1532
    }
slouken@1895
  1533
slouken@1895
  1534
    /* Copy over the alpha channel */
slouken@1895
  1535
    if (surface_flags & SDL_SRCALPHA) {
slouken@1895
  1536
        if (fmt->Amask) {
slouken@1895
  1537
            surface->flags &= ~SDL_SRCALPHA;
slouken@1895
  1538
        } else {
slouken@1895
  1539
            /* FIXME: Need to make sure the texture has an alpha channel
slouken@1895
  1540
             *        and copy 'alpha' into the texture alpha channel.
slouken@1895
  1541
             */
slouken@1895
  1542
            alpha = surface->format->alpha;
slouken@1895
  1543
            SDL_SetAlpha(surface, 0, 0);
slouken@1895
  1544
        }
slouken@1895
  1545
    }
slouken@1895
  1546
slouken@1895
  1547
    /* Copy over the image data */
slouken@1895
  1548
    bounds.x = 0;
slouken@1895
  1549
    bounds.y = 0;
slouken@1895
  1550
    bounds.w = surface->w;
slouken@1895
  1551
    bounds.h = surface->h;
slouken@1895
  1552
    SDL_LowerBlit(surface, &bounds, &dst, &bounds);
slouken@1895
  1553
slouken@1895
  1554
    /* Clean up the original surface */
slouken@1895
  1555
    if ((surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
slouken@1895
  1556
        Uint32 aflags = surface_flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
slouken@1895
  1557
        if (fmt->Amask) {
slouken@1895
  1558
            surface->flags |= SDL_SRCALPHA;
slouken@1895
  1559
        } else {
slouken@1895
  1560
            SDL_SetAlpha(surface, aflags, alpha);
slouken@1895
  1561
        }
slouken@1895
  1562
    }
slouken@1895
  1563
slouken@1895
  1564
    /* Update the texture */
slouken@1895
  1565
    if (dst.flags & SDL_PREALLOC) {
slouken@1895
  1566
        SDL_UnlockTexture(textureID);
slouken@1895
  1567
    } else {
slouken@1895
  1568
        SDL_UpdateTexture(textureID, NULL, dst.pixels, dst.pitch);
slouken@1895
  1569
        SDL_free(dst.pixels);
slouken@1895
  1570
    }
slouken@1895
  1571
    SDL_FreeFormat(dst.format);
slouken@1895
  1572
slouken@1895
  1573
    return textureID;
slouken@1895
  1574
}
slouken@1895
  1575
slouken@1895
  1576
static __inline__ SDL_Texture *
slouken@1895
  1577
SDL_GetTextureFromID(SDL_TextureID textureID)
slouken@1895
  1578
{
slouken@1895
  1579
    int hash;
slouken@1895
  1580
    SDL_Texture *texture;
slouken@1895
  1581
slouken@1895
  1582
    if (!_this) {
slouken@1895
  1583
        return NULL;
slouken@1895
  1584
    }
slouken@1895
  1585
slouken@1895
  1586
    hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
slouken@1895
  1587
    for (texture = SDL_CurrentDisplay.textures[hash]; texture;
slouken@1895
  1588
         texture = texture->next) {
slouken@1895
  1589
        if (texture->id == textureID) {
slouken@1895
  1590
            return texture;
slouken@1895
  1591
        }
slouken@1895
  1592
    }
slouken@1895
  1593
    return NULL;
slouken@1895
  1594
}
slouken@1895
  1595
slouken@1895
  1596
int
slouken@1895
  1597
SDL_QueryTexture(SDL_TextureID textureID, Uint32 * format, int *access,
slouken@1895
  1598
                 int *w, int *h)
slouken@1895
  1599
{
slouken@1895
  1600
    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
slouken@1895
  1601
slouken@1895
  1602
    if (!texture) {
slouken@1895
  1603
        return -1;
slouken@1895
  1604
    }
slouken@1895
  1605
slouken@1895
  1606
    if (format) {
slouken@1895
  1607
        *format = texture->format;
slouken@1895
  1608
    }
slouken@1895
  1609
    if (access) {
slouken@1895
  1610
        *access = texture->access;
slouken@1895
  1611
    }
slouken@1895
  1612
    if (w) {
slouken@1895
  1613
        *w = texture->w;
slouken@1895
  1614
    }
slouken@1895
  1615
    if (h) {
slouken@1895
  1616
        *h = texture->h;
slouken@1895
  1617
    }
slouken@1895
  1618
    return 0;
slouken@1895
  1619
}
slouken@1895
  1620
slouken@1895
  1621
int
slouken@1895
  1622
SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int *pitch)
slouken@1895
  1623
{
slouken@1895
  1624
    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
slouken@1895
  1625
    SDL_Renderer *renderer;
slouken@1895
  1626
slouken@1895
  1627
    if (!texture) {
slouken@1895
  1628
        return -1;
slouken@1895
  1629
    }
slouken@1895
  1630
slouken@1895
  1631
    renderer = texture->renderer;
slouken@1895
  1632
    if (!renderer->QueryTexturePixels) {
slouken@1895
  1633
        return -1;
slouken@1895
  1634
    }
slouken@1895
  1635
    return renderer->QueryTexturePixels(renderer, texture, pixels, pitch);
slouken@1895
  1636
}
slouken@1895
  1637
slouken@1895
  1638
int
slouken@1895
  1639
SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors,
slouken@1895
  1640
                      int firstcolor, int ncolors)
slouken@1895
  1641
{
slouken@1895
  1642
    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
slouken@1895
  1643
    SDL_Renderer *renderer;
slouken@1895
  1644
slouken@1895
  1645
    if (!texture) {
slouken@1895
  1646
        return -1;
slouken@1895
  1647
    }
slouken@1895
  1648
slouken@1895
  1649
    renderer = texture->renderer;
slouken@1895
  1650
    if (!renderer->SetTexturePalette) {
slouken@1895
  1651
        return -1;
slouken@1895
  1652
    }
slouken@1895
  1653
    return renderer->SetTexturePalette(renderer, texture, colors, firstcolor,
slouken@1895
  1654
                                       ncolors);
slouken@1895
  1655
}
slouken@1895
  1656
slouken@1895
  1657
int
slouken@1895
  1658
SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors,
slouken@1895
  1659
                      int firstcolor, int ncolors)
slouken@1895
  1660
{
slouken@1895
  1661
    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
slouken@1895
  1662
    SDL_Renderer *renderer;
slouken@1895
  1663
slouken@1895
  1664
    if (!texture) {
slouken@1895
  1665
        return -1;
slouken@1895
  1666
    }
slouken@1895
  1667
slouken@1895
  1668
    renderer = texture->renderer;
slouken@1895
  1669
    if (!renderer->GetTexturePalette) {
slouken@1895
  1670
        return -1;
slouken@1895
  1671
    }
slouken@1895
  1672
    return renderer->GetTexturePalette(renderer, texture, colors, firstcolor,
slouken@1895
  1673
                                       ncolors);
slouken@1895
  1674
}
slouken@1895
  1675
slouken@1895
  1676
int
slouken@1895
  1677
SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect,
slouken@1895
  1678
                  const void *pixels, int pitch)
slouken@1895
  1679
{
slouken@1895
  1680
    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
slouken@1895
  1681
    SDL_Renderer *renderer;
slouken@1895
  1682
    SDL_Rect full_rect;
slouken@1895
  1683
slouken@1895
  1684
    if (!texture) {
slouken@1895
  1685
        return -1;
slouken@1895
  1686
    }
slouken@1895
  1687
slouken@1895
  1688
    renderer = texture->renderer;
slouken@1895
  1689
    if (!renderer->UpdateTexture) {
slouken@1895
  1690
        return -1;
slouken@1895
  1691
    }
slouken@1895
  1692
slouken@1895
  1693
    if (!rect) {
slouken@1895
  1694
        full_rect.x = 0;
slouken@1895
  1695
        full_rect.y = 0;
slouken@1895
  1696
        full_rect.w = texture->w;
slouken@1895
  1697
        full_rect.h = texture->h;
slouken@1895
  1698
        rect = &full_rect;
slouken@1895
  1699
    }
slouken@1895
  1700
slouken@1895
  1701
    return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
slouken@1895
  1702
}
slouken@1895
  1703
slouken@1895
  1704
int
slouken@1895
  1705
SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty,
slouken@1895
  1706
                void **pixels, int *pitch)
slouken@1895
  1707
{
slouken@1895
  1708
    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
slouken@1895
  1709
    SDL_Renderer *renderer;
slouken@1895
  1710
    SDL_Rect full_rect;
slouken@1895
  1711
slouken@1895
  1712
    if (!texture) {
slouken@1895
  1713
        return -1;
slouken@1895
  1714
    }
slouken@1895
  1715
slouken@1895
  1716
    renderer = texture->renderer;
slouken@1895
  1717
    if (!renderer->LockTexture) {
slouken@1895
  1718
        return -1;
slouken@1895
  1719
    }
slouken@1895
  1720
slouken@1895
  1721
    if (!rect) {
slouken@1895
  1722
        full_rect.x = 0;
slouken@1895
  1723
        full_rect.y = 0;
slouken@1895
  1724
        full_rect.w = texture->w;
slouken@1895
  1725
        full_rect.h = texture->h;
slouken@1895
  1726
        rect = &full_rect;
slouken@1895
  1727
    }
slouken@1895
  1728
slouken@1895
  1729
    return renderer->LockTexture(renderer, texture, rect, markDirty, pixels,
slouken@1895
  1730
                                 pitch);
slouken@1895
  1731
}
slouken@1895
  1732
slouken@1895
  1733
void
slouken@1895
  1734
SDL_UnlockTexture(SDL_TextureID textureID)
slouken@1895
  1735
{
slouken@1895
  1736
    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
slouken@1895
  1737
    SDL_Renderer *renderer;
slouken@1895
  1738
slouken@1895
  1739
    if (!texture) {
slouken@1895
  1740
        return;
slouken@1895
  1741
    }
slouken@1895
  1742
slouken@1895
  1743
    renderer = texture->renderer;
slouken@1895
  1744
    if (!renderer->UnlockTexture) {
slouken@1895
  1745
        return;
slouken@1895
  1746
    }
slouken@1895
  1747
    renderer->UnlockTexture(renderer, texture);
slouken@1895
  1748
}
slouken@1895
  1749
slouken@1895
  1750
void
slouken@1895
  1751
SDL_DirtyTexture(SDL_TextureID textureID, int numrects,
slouken@1895
  1752
                 const SDL_Rect * rects)
slouken@1895
  1753
{
slouken@1895
  1754
    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
slouken@1895
  1755
    SDL_Renderer *renderer;
slouken@1895
  1756
slouken@1895
  1757
    if (!texture) {
slouken@1895
  1758
        return;
slouken@1895
  1759
    }
slouken@1895
  1760
slouken@1895
  1761
    renderer = texture->renderer;
slouken@1895
  1762
    if (!renderer->DirtyTexture) {
slouken@1895
  1763
        return;
slouken@1895
  1764
    }
slouken@1895
  1765
    renderer->DirtyTexture(renderer, texture, numrects, rects);
slouken@1895
  1766
}
slouken@1895
  1767
slouken@1895
  1768
int
slouken@1895
  1769
SDL_RenderFill(const SDL_Rect * rect, Uint32 color)
slouken@1895
  1770
{
slouken@1895
  1771
    SDL_Renderer *renderer;
slouken@1895
  1772
    SDL_Window *window;
slouken@1895
  1773
    SDL_Rect real_rect;
slouken@1895
  1774
slouken@1895
  1775
    if (!_this) {
slouken@1912
  1776
        SDL_UninitializedVideo();
slouken@1895
  1777
        return -1;
slouken@1895
  1778
    }
slouken@1895
  1779
slouken@1895
  1780
    renderer = SDL_CurrentDisplay.current_renderer;
slouken@1895
  1781
    if (!renderer || !renderer->RenderFill) {
slouken@1895
  1782
        return -1;
slouken@1895
  1783
    }
slouken@1895
  1784
slouken@1895
  1785
    window = SDL_GetWindowFromID(renderer->window);
slouken@1895
  1786
    real_rect.x = 0;
slouken@1895
  1787
    real_rect.y = 0;
slouken@1895
  1788
    real_rect.w = window->w;
slouken@1895
  1789
    real_rect.h = window->h;
slouken@1895
  1790
    if (rect) {
slouken@1895
  1791
        if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
slouken@1895
  1792
            return 0;
slouken@1895
  1793
        }
slouken@1895
  1794
    }
slouken@1895
  1795
slouken@1897
  1796
    return renderer->RenderFill(renderer, &real_rect, color);
slouken@1895
  1797
}
slouken@1895
  1798
slouken@1895
  1799
int
slouken@1895
  1800
SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
slouken@1895
  1801
               const SDL_Rect * dstrect, int blendMode, int scaleMode)
slouken@1895
  1802
{
slouken@1895
  1803
    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
slouken@1895
  1804
    SDL_Renderer *renderer;
slouken@1895
  1805
    SDL_Window *window;
slouken@1895
  1806
    SDL_Rect real_srcrect;
slouken@1895
  1807
    SDL_Rect real_dstrect;
slouken@1895
  1808
slouken@1895
  1809
    if (!texture || texture->renderer != SDL_CurrentDisplay.current_renderer) {
slouken@1895
  1810
        return -1;
slouken@1895
  1811
    }
slouken@1895
  1812
slouken@1895
  1813
    renderer = SDL_CurrentDisplay.current_renderer;
slouken@1895
  1814
    if (!renderer || !renderer->RenderCopy) {
slouken@1895
  1815
        return -1;
slouken@1895
  1816
    }
slouken@1895
  1817
slouken@1895
  1818
    window = SDL_GetWindowFromID(renderer->window);
slouken@1897
  1819
    if (srcrect) {
slouken@1897
  1820
        real_srcrect = *srcrect;
slouken@1897
  1821
    } else {
slouken@1897
  1822
        real_srcrect.x = 0;
slouken@1897
  1823
        real_srcrect.y = 0;
slouken@1897
  1824
        real_srcrect.w = texture->w;
slouken@1897
  1825
        real_srcrect.h = texture->h;
slouken@1895
  1826
    }
slouken@1897
  1827
    if (dstrect) {
slouken@1897
  1828
        real_dstrect = *dstrect;
slouken@1897
  1829
    } else {
slouken@1897
  1830
        real_dstrect.x = 0;
slouken@1897
  1831
        real_dstrect.y = 0;
slouken@1897
  1832
        real_dstrect.w = window->w;
slouken@1897
  1833
        real_dstrect.h = window->h;
slouken@1895
  1834
    }
slouken@1895
  1835
slouken@1897
  1836
    return renderer->RenderCopy(renderer, texture, &real_srcrect,
slouken@1897
  1837
                                &real_dstrect, blendMode, scaleMode);
slouken@1895
  1838
}
slouken@1895
  1839
slouken@1895
  1840
void
slouken@1895
  1841
SDL_RenderPresent(void)
slouken@1895
  1842
{
slouken@1895
  1843
    SDL_Renderer *renderer;
slouken@1895
  1844
slouken@1895
  1845
    if (!_this) {
slouken@1912
  1846
        SDL_UninitializedVideo();
slouken@1895
  1847
        return;
slouken@1895
  1848
    }
slouken@1895
  1849
slouken@1895
  1850
    renderer = SDL_CurrentDisplay.current_renderer;
slouken@1895
  1851
    if (!renderer || !renderer->RenderPresent) {
slouken@1895
  1852
        return;
slouken@1895
  1853
    }
slouken@1895
  1854
    renderer->RenderPresent(renderer);
slouken@1895
  1855
}
slouken@1895
  1856
slouken@1895
  1857
void
slouken@1895
  1858
SDL_DestroyTexture(SDL_TextureID textureID)
slouken@1895
  1859
{
slouken@1895
  1860
    int hash;
slouken@1895
  1861
    SDL_Texture *prev, *texture;
slouken@1895
  1862
    SDL_Renderer *renderer;
slouken@1895
  1863
slouken@1895
  1864
    if (!_this) {
slouken@1912
  1865
        SDL_UninitializedVideo();
slouken@1895
  1866
        return;
slouken@1895
  1867
    }
slouken@1895
  1868
slouken@1895
  1869
    /* Look up the texture in the hash table */
slouken@1895
  1870
    hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
slouken@1895
  1871
    prev = NULL;
slouken@1895
  1872
    for (texture = SDL_CurrentDisplay.textures[hash]; texture;
slouken@1895
  1873
         prev = texture, texture = texture->next) {
slouken@1895
  1874
        if (texture->id == textureID) {
slouken@1895
  1875
            break;
slouken@1895
  1876
        }
slouken@1895
  1877
    }
slouken@1895
  1878
    if (!texture) {
slouken@1895
  1879
        return;
slouken@1895
  1880
    }
slouken@1895
  1881
slouken@1895
  1882
    /* Unlink the texture from the list */
slouken@1895
  1883
    if (prev) {
slouken@1895
  1884
        prev->next = texture->next;
slouken@1895
  1885
    } else {
slouken@1895
  1886
        SDL_CurrentDisplay.textures[hash] = texture->next;
slouken@1895
  1887
    }
slouken@1895
  1888
slouken@1895
  1889
    /* Free the texture */
slouken@1895
  1890
    renderer = texture->renderer;
slouken@1895
  1891
    renderer->DestroyTexture(renderer, texture);
slouken@1895
  1892
    SDL_free(texture);
slouken@1895
  1893
}
slouken@1895
  1894
slouken@1895
  1895
void
slouken@1895
  1896
SDL_DestroyRenderer(SDL_WindowID windowID)
slouken@1895
  1897
{
slouken@1895
  1898
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  1899
    SDL_Renderer *renderer;
slouken@1895
  1900
    int i;
slouken@1895
  1901
slouken@1895
  1902
    if (!window) {
slouken@1895
  1903
        return;
slouken@1895
  1904
    }
slouken@1895
  1905
slouken@1895
  1906
    renderer = window->renderer;
slouken@1895
  1907
    if (!renderer) {
slouken@1895
  1908
        return;
slouken@1895
  1909
    }
slouken@1895
  1910
slouken@1895
  1911
    /* Free existing textures for this renderer */
slouken@1895
  1912
    for (i = 0; i < SDL_arraysize(SDL_CurrentDisplay.textures); ++i) {
slouken@1895
  1913
        SDL_Texture *texture;
slouken@1895
  1914
        SDL_Texture *prev = NULL;
slouken@1895
  1915
        SDL_Texture *next;
slouken@1895
  1916
        for (texture = SDL_CurrentDisplay.textures[i]; texture;
slouken@1895
  1917
             texture = next) {
slouken@1895
  1918
            next = texture->next;
slouken@1895
  1919
            if (texture->renderer == renderer) {
slouken@1895
  1920
                if (prev) {
slouken@1895
  1921
                    prev->next = next;
slouken@1895
  1922
                } else {
slouken@1895
  1923
                    SDL_CurrentDisplay.textures[i] = next;
slouken@1895
  1924
                }
slouken@1895
  1925
                renderer->DestroyTexture(renderer, texture);
slouken@1895
  1926
                SDL_free(texture);
slouken@1895
  1927
            } else {
slouken@1895
  1928
                prev = texture;
slouken@1895
  1929
            }
slouken@1895
  1930
        }
slouken@1895
  1931
    }
slouken@1895
  1932
slouken@1895
  1933
    /* Free the renderer instance */
slouken@1895
  1934
    renderer->DestroyRenderer(renderer);
slouken@1895
  1935
slouken@1895
  1936
    /* Clear references */
slouken@1895
  1937
    window->renderer = NULL;
slouken@1895
  1938
    if (SDL_CurrentDisplay.current_renderer == renderer) {
slouken@1895
  1939
        SDL_CurrentDisplay.current_renderer = NULL;
slouken@1895
  1940
    }
slouken@1895
  1941
}
slouken@1895
  1942
slouken@1895
  1943
void
slouken@1895
  1944
SDL_VideoQuit(void)
slouken@1895
  1945
{
slouken@1895
  1946
    int i, j;
slouken@1895
  1947
slouken@1895
  1948
    if (!_this) {
slouken@1895
  1949
        return;
slouken@1895
  1950
    }
slouken@1895
  1951
slouken@1895
  1952
    /* Halt event processing before doing anything else */
slouken@1895
  1953
    SDL_StopEventLoop();
slouken@1895
  1954
slouken@1895
  1955
    /* Clean up the system video */
slouken@1895
  1956
    for (i = _this->num_displays; i--;) {
slouken@1895
  1957
        SDL_VideoDisplay *display = &_this->displays[i];
slouken@1895
  1958
        for (j = display->num_windows; j--;) {
slouken@1895
  1959
            SDL_DestroyWindow(display->windows[i].id);
slouken@1895
  1960
        }
slouken@1895
  1961
        if (display->windows) {
slouken@1895
  1962
            SDL_free(display->windows);
slouken@1895
  1963
            display->windows = NULL;
slouken@1895
  1964
        }
slouken@1895
  1965
        display->num_windows = 0;
slouken@1895
  1966
    }
slouken@1895
  1967
    _this->VideoQuit(_this);
slouken@1895
  1968
slouken@1895
  1969
    for (i = _this->num_displays; i--;) {
slouken@1895
  1970
        SDL_VideoDisplay *display = &_this->displays[i];
slouken@1895
  1971
        for (j = display->num_display_modes; j--;) {
slouken@1895
  1972
            if (display->display_modes[j].driverdata) {
slouken@1895
  1973
                SDL_free(display->display_modes[j].driverdata);
slouken@1895
  1974
                display->display_modes[j].driverdata = NULL;
slouken@1895
  1975
            }
slouken@1895
  1976
        }
slouken@1895
  1977
        if (display->display_modes) {
slouken@1895
  1978
            SDL_free(display->display_modes);
slouken@1895
  1979
            display->display_modes = NULL;
slouken@1895
  1980
        }
slouken@1895
  1981
        if (display->desktop_mode.driverdata) {
slouken@1895
  1982
            SDL_free(display->desktop_mode.driverdata);
slouken@1895
  1983
            display->desktop_mode.driverdata = NULL;
slouken@1895
  1984
        }
slouken@1895
  1985
        if (display->palette) {
slouken@1895
  1986
            SDL_FreePalette(display->palette);
slouken@1895
  1987
            display->palette = NULL;
slouken@1895
  1988
        }
slouken@1895
  1989
        if (display->gamma) {
slouken@1895
  1990
            SDL_free(display->gamma);
slouken@1895
  1991
        }
slouken@1895
  1992
        if (display->driverdata) {
slouken@1895
  1993
            SDL_free(display->driverdata);
slouken@1895
  1994
        }
slouken@1895
  1995
    }
slouken@1895
  1996
    if (_this->displays) {
slouken@1895
  1997
        SDL_free(_this->displays);
slouken@1895
  1998
        _this->displays = NULL;
slouken@1895
  1999
    }
slouken@1895
  2000
    _this->free(_this);
slouken@1895
  2001
    _this = NULL;
slouken@0
  2002
}
slouken@0
  2003
slouken@1895
  2004
int
slouken@1895
  2005
SDL_GL_LoadLibrary(const char *path)
slouken@0
  2006
{
slouken@1895
  2007
    int retval;
slouken@0
  2008
slouken@1912
  2009
    if (!_this) {
slouken@1912
  2010
        SDL_UninitializedVideo();
slouken@1912
  2011
        return -1;
slouken@1912
  2012
    }
slouken@1912
  2013
slouken@1912
  2014
    if (_this->GL_LoadLibrary) {
slouken@1912
  2015
        retval = _this->GL_LoadLibrary(_this, path);
slouken@1895
  2016
    } else {
slouken@1912
  2017
        SDL_SetError("No dynamic GL support in video driver");
slouken@1912
  2018
        retval = -1;
slouken@1895
  2019
    }
slouken@1895
  2020
    return (retval);
slouken@0
  2021
}
slouken@0
  2022
slouken@1895
  2023
void *
slouken@1895
  2024
SDL_GL_GetProcAddress(const char *proc)
slouken@0
  2025
{
slouken@1895
  2026
    void *func;
slouken@0
  2027
slouken@1912
  2028
    if (!_this) {
slouken@1912
  2029
        SDL_UninitializedVideo();
slouken@1912
  2030
        return NULL;
slouken@1912
  2031
    }
slouken@1912
  2032
slouken@1895
  2033
    func = NULL;
slouken@1895
  2034
    if (_this->GL_GetProcAddress) {
slouken@1895
  2035
        if (_this->gl_config.driver_loaded) {
slouken@1895
  2036
            func = _this->GL_GetProcAddress(_this, proc);
slouken@1895
  2037
        } else {
slouken@1895
  2038
            SDL_SetError("No GL driver has been loaded");
slouken@1895
  2039
        }
slouken@1895
  2040
    } else {
slouken@1895
  2041
        SDL_SetError("No dynamic GL support in video driver");
slouken@1895
  2042
    }
slouken@1895
  2043
    return func;
slouken@0
  2044
}
slouken@0
  2045
slouken@1895
  2046
int
slouken@1895
  2047
SDL_GL_SetAttribute(SDL_GLattr attr, int value)
slouken@0
  2048
{
slouken@1895
  2049
    int retval;
slouken@0
  2050
slouken@1912
  2051
    if (!_this) {
slouken@1912
  2052
        SDL_UninitializedVideo();
slouken@1912
  2053
        return -1;
slouken@1912
  2054
    }
slouken@1912
  2055
slouken@1895
  2056
    retval = 0;
slouken@1895
  2057
    switch (attr) {
slouken@1895
  2058
    case SDL_GL_RED_SIZE:
slouken@1895
  2059
        _this->gl_config.red_size = value;
slouken@1895
  2060
        break;
slouken@1895
  2061
    case SDL_GL_GREEN_SIZE:
slouken@1895
  2062
        _this->gl_config.green_size = value;
slouken@1895
  2063
        break;
slouken@1895
  2064
    case SDL_GL_BLUE_SIZE:
slouken@1895
  2065
        _this->gl_config.blue_size = value;
slouken@1895
  2066
        break;
slouken@1895
  2067
    case SDL_GL_ALPHA_SIZE:
slouken@1895
  2068
        _this->gl_config.alpha_size = value;
slouken@1895
  2069
        break;
slouken@1895
  2070
    case SDL_GL_DOUBLEBUFFER:
slouken@1895
  2071
        _this->gl_config.double_buffer = value;
slouken@1895
  2072
        break;
slouken@1895
  2073
    case SDL_GL_BUFFER_SIZE:
slouken@1895
  2074
        _this->gl_config.buffer_size = value;
slouken@1895
  2075
        break;
slouken@1895
  2076
    case SDL_GL_DEPTH_SIZE:
slouken@1895
  2077
        _this->gl_config.depth_size = value;
slouken@1895
  2078
        break;
slouken@1895
  2079
    case SDL_GL_STENCIL_SIZE:
slouken@1895
  2080
        _this->gl_config.stencil_size = value;
slouken@1895
  2081
        break;
slouken@1895
  2082
    case SDL_GL_ACCUM_RED_SIZE:
slouken@1895
  2083
        _this->gl_config.accum_red_size = value;
slouken@1895
  2084
        break;
slouken@1895
  2085
    case SDL_GL_ACCUM_GREEN_SIZE:
slouken@1895
  2086
        _this->gl_config.accum_green_size = value;
slouken@1895
  2087
        break;
slouken@1895
  2088
    case SDL_GL_ACCUM_BLUE_SIZE:
slouken@1895
  2089
        _this->gl_config.accum_blue_size = value;
slouken@1895
  2090
        break;
slouken@1895
  2091
    case SDL_GL_ACCUM_ALPHA_SIZE:
slouken@1895
  2092
        _this->gl_config.accum_alpha_size = value;
slouken@1895
  2093
        break;
slouken@1895
  2094
    case SDL_GL_STEREO:
slouken@1895
  2095
        _this->gl_config.stereo = value;
slouken@1895
  2096
        break;
slouken@1895
  2097
    case SDL_GL_MULTISAMPLEBUFFERS:
slouken@1895
  2098
        _this->gl_config.multisamplebuffers = value;
slouken@1895
  2099
        break;
slouken@1895
  2100
    case SDL_GL_MULTISAMPLESAMPLES:
slouken@1895
  2101
        _this->gl_config.multisamplesamples = value;
slouken@1895
  2102
        break;
slouken@1895
  2103
    case SDL_GL_ACCELERATED_VISUAL:
slouken@1895
  2104
        _this->gl_config.accelerated = value;
slouken@1895
  2105
        break;
slouken@1895
  2106
    default:
slouken@1895
  2107
        SDL_SetError("Unknown OpenGL attribute");
slouken@1895
  2108
        retval = -1;
slouken@1895
  2109
        break;
slouken@1895
  2110
    }
slouken@1912
  2111
    return retval;
slouken@0
  2112
}
slouken@0
  2113
slouken@1895
  2114
int
slouken@1912
  2115
SDL_GL_GetWindowAttribute(SDL_WindowID windowID, SDL_GLattr attr, int *value)
slouken@0
  2116
{
slouken@1912
  2117
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1912
  2118
    int retval;
slouken@1912
  2119
slouken@1912
  2120
    if (!window) {
slouken@1912
  2121
        return -1;
slouken@1912
  2122
    }
slouken@0
  2123
slouken@1913
  2124
    if (_this->GL_GetWindowAttribute) {
slouken@1913
  2125
        retval = _this->GL_GetWindowAttribute(_this, window, attr, value);
slouken@1895
  2126
    } else {
slouken@1895
  2127
        *value = 0;
slouken@1913
  2128
        SDL_SetError("GL_GetWindowAttribute not supported");
slouken@1912
  2129
        retval = -1;
slouken@1895
  2130
    }
slouken@1895
  2131
    return retval;
slouken@0
  2132
}
slouken@0
  2133
slouken@1912
  2134
SDL_GLContext
slouken@1912
  2135
SDL_GL_CreateContext(SDL_WindowID windowID)
slouken@1912
  2136
{
slouken@1912
  2137
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1912
  2138
slouken@1912
  2139
    if (!window) {
slouken@1912
  2140
        return NULL;
slouken@1912
  2141
    }
slouken@1912
  2142
    if (!(window->flags & SDL_WINDOW_OPENGL)) {
slouken@1912
  2143
        SDL_SetError("The specified window isn't an OpenGL window");
slouken@1912
  2144
        return NULL;
slouken@1912
  2145
    }
slouken@1912
  2146
    return _this->GL_CreateContext(_this, window);
slouken@1912
  2147
}
slouken@1912
  2148
slouken@1912
  2149
int
slouken@1912
  2150
SDL_GL_MakeCurrent(SDL_WindowID windowID, SDL_GLContext context)
slouken@1912
  2151
{
slouken@1912
  2152
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1912
  2153
slouken@1913
  2154
    if (window && !(window->flags & SDL_WINDOW_OPENGL)) {
slouken@1912
  2155
        SDL_SetError("The specified window isn't an OpenGL window");
slouken@1912
  2156
        return -1;
slouken@1912
  2157
    }
slouken@1912
  2158
    return _this->GL_MakeCurrent(_this, window, context);
slouken@1912
  2159
}
slouken@1912
  2160
slouken@1912
  2161
int
slouken@1912
  2162
SDL_GL_SetSwapInterval(int interval)
slouken@1912
  2163
{
slouken@1912
  2164
    if (!_this) {
slouken@1912
  2165
        SDL_UninitializedVideo();
slouken@1912
  2166
        return -1;
slouken@1912
  2167
    }
slouken@1912
  2168
slouken@1912
  2169
    if (_this->GL_SetSwapInterval) {
slouken@1912
  2170
        return _this->GL_SetSwapInterval(_this, interval);
slouken@1912
  2171
    } else {
slouken@1912
  2172
        SDL_SetError("Setting the swap interval is not supported");
slouken@1912
  2173
        return -1;
slouken@1912
  2174
    }
slouken@1912
  2175
}
slouken@1912
  2176
slouken@1912
  2177
int
slouken@1912
  2178
SDL_GL_GetSwapInterval(void)
slouken@1912
  2179
{
slouken@1912
  2180
    if (!_this) {
slouken@1912
  2181
        SDL_UninitializedVideo();
slouken@1912
  2182
        return -1;
slouken@1912
  2183
    }
slouken@1912
  2184
slouken@1912
  2185
    if (_this->GL_GetSwapInterval) {
slouken@1912
  2186
        return _this->GL_GetSwapInterval(_this);
slouken@1912
  2187
    } else {
slouken@1912
  2188
        SDL_SetError("Getting the swap interval is not supported");
slouken@1912
  2189
        return -1;
slouken@1912
  2190
    }
slouken@1912
  2191
}
slouken@1912
  2192
slouken@1895
  2193
void
slouken@1912
  2194
SDL_GL_SwapWindow(SDL_WindowID windowID)
slouken@0
  2195
{
slouken@1912
  2196
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1912
  2197
slouken@1912
  2198
    if (!window) {
slouken@1912
  2199
        return;
slouken@1912
  2200
    }
slouken@1912
  2201
    if (!(window->flags & SDL_WINDOW_OPENGL)) {
slouken@1912
  2202
        SDL_SetError("The specified window isn't an OpenGL window");
slouken@1912
  2203
        return;
slouken@1912
  2204
    }
slouken@1912
  2205
    return _this->GL_SwapWindow(_this, window);
slouken@1912
  2206
}
slouken@1912
  2207
slouken@1912
  2208
void
slouken@1912
  2209
SDL_GL_DeleteContext(SDL_GLContext context)
slouken@1912
  2210
{
slouken@1912
  2211
    if (!_this || !context) {
slouken@1912
  2212
        return;
slouken@1912
  2213
    }
slouken@1912
  2214
    _this->GL_DeleteContext(_this, context);
slouken@0
  2215
}
slouken@0
  2216
slouken@1895
  2217
#if 0                           // FIXME
slouken@541
  2218
/* Utility function used by SDL_WM_SetIcon();
slouken@541
  2219
 * flags & 1 for color key, flags & 2 for alpha channel. */
slouken@1895
  2220
static void
slouken@1895
  2221
CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
slouken@0
  2222
{
slouken@1895
  2223
    int x, y;
slouken@1895
  2224
    Uint32 colorkey;
slouken@0
  2225
#define SET_MASKBIT(icon, x, y, mask) \
slouken@0
  2226
	mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
slouken@0
  2227
slouken@1895
  2228
    colorkey = icon->format->colorkey;
slouken@1895
  2229
    switch (icon->format->BytesPerPixel) {
slouken@1895
  2230
    case 1:
slouken@1895
  2231
        {
slouken@1895
  2232
            Uint8 *pixels;
slouken@1895
  2233
            for (y = 0; y < icon->h; ++y) {
slouken@1895
  2234
                pixels = (Uint8 *) icon->pixels + y * icon->pitch;
slouken@1895
  2235
                for (x = 0; x < icon->w; ++x) {
slouken@1895
  2236
                    if (*pixels++ == colorkey) {
slouken@1895
  2237
                        SET_MASKBIT(icon, x, y, mask);
slouken@1895
  2238
                    }
slouken@1895
  2239
                }
slouken@1895
  2240
            }
slouken@1895
  2241
        }
slouken@1895
  2242
        break;
slouken@0
  2243
slouken@1895
  2244
    case 2:
slouken@1895
  2245
        {
slouken@1895
  2246
            Uint16 *pixels;
slouken@1895
  2247
            for (y = 0; y < icon->h; ++y) {
slouken@1895
  2248
                pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
slouken@1895
  2249
                for (x = 0; x < icon->w; ++x) {
slouken@1895
  2250
                    if ((flags & 1) && *pixels == colorkey) {
slouken@1895
  2251
                        SET_MASKBIT(icon, x, y, mask);
slouken@1895
  2252
                    } else if ((flags & 2)
slouken@1895
  2253
                               && (*pixels & icon->format->Amask) == 0) {
slouken@1895
  2254
                        SET_MASKBIT(icon, x, y, mask);
slouken@1895
  2255
                    }
slouken@1895
  2256
                    pixels++;
slouken@1895
  2257
                }
slouken@1895
  2258
            }
slouken@1895
  2259
        }
slouken@1895
  2260
        break;
slouken@0
  2261
slouken@1895
  2262
    case 4:
slouken@1895
  2263
        {
slouken@1895
  2264
            Uint32 *pixels;
slouken@1895
  2265
            for (y = 0; y < icon->h; ++y) {
slouken@1895
  2266
                pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
slouken@1895
  2267
                for (x = 0; x < icon->w; ++x) {
slouken@1895
  2268
                    if ((flags & 1) && *pixels == colorkey) {
slouken@1895
  2269
                        SET_MASKBIT(icon, x, y, mask);
slouken@1895
  2270
                    } else if ((flags & 2)
slouken@1895
  2271
                               && (*pixels & icon->format->Amask) == 0) {
slouken@1895
  2272
                        SET_MASKBIT(icon, x, y, mask);
slouken@1895
  2273
                    }
slouken@1895
  2274
                    pixels++;
slouken@1895
  2275
                }
slouken@1895
  2276
            }
slouken@1895
  2277
        }
slouken@1895
  2278
        break;
slouken@1895
  2279
    }
slouken@0
  2280
}
slouken@0
  2281
slouken@0
  2282
/*
slouken@0
  2283
 * Sets the window manager icon for the display window.
slouken@0
  2284
 */
slouken@1895
  2285
void
slouken@1895
  2286
SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
slouken@0
  2287
{
slouken@1895
  2288
    if (icon && _this->SetIcon) {
slouken@1895
  2289
        /* Generate a mask if necessary, and create the icon! */
slouken@1895
  2290
        if (mask == NULL) {
slouken@1895
  2291
            int mask_len = icon->h * (icon->w + 7) / 8;
slouken@1895
  2292
            int flags = 0;
slouken@1895
  2293
            mask = (Uint8 *) SDL_malloc(mask_len);
slouken@1895
  2294
            if (mask == NULL) {
slouken@1895
  2295
                return;
slouken@1895
  2296
            }
slouken@1895
  2297
            SDL_memset(mask, ~0, mask_len);
slouken@1895
  2298
            if (icon->flags & SDL_SRCCOLORKEY)
slouken@1895
  2299
                flags |= 1;
slouken@1895
  2300
            if (icon->flags & SDL_SRCALPHA)
slouken@1895
  2301
                flags |= 2;
slouken@1895
  2302
            if (flags) {
slouken@1895
  2303
                CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
slouken@1895
  2304
            }
slouken@1895
  2305
            _this->SetIcon(_this, icon, mask);
slouken@1895
  2306
            SDL_free(mask);
slouken@1895
  2307
        } else {
slouken@1895
  2308
            _this->SetIcon(_this, icon, mask);
slouken@1895
  2309
        }
slouken@1895
  2310
    }
slouken@1895
  2311
}
slouken@1895
  2312
#endif
slouken@0
  2313
slouken@1895
  2314
SDL_bool
slouken@1895
  2315
SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo *info)
slouken@1895
  2316
{
slouken@1895
  2317
    SDL_Window *window = SDL_GetWindowFromID(windowID);
slouken@1895
  2318
slouken@1895
  2319
    if (!window || !_this->GetWindowWMInfo) {
slouken@1895
  2320
        return SDL_FALSE;
slouken@1895
  2321
    }
slouken@1895
  2322
    return (_this->GetWindowWMInfo(_this, window, info));
slouken@0
  2323
}
slouken@0
  2324
slouken@1895
  2325
/* vi: set ts=4 sw=4 expandtab: */